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Journal : Indonesian Language Teaching

Pengaruh Penggunaan Media Audio Visual Terhadap Hasil Belajar Menulis Teks Berita Siswa Kelas XI SMA Negeri 1 Gowa Muin, Hajrawati; Baharman; Ni Nengan Wirjani
INDONESIAN LANGUAGE TEACHING & LITERATURE JOURNAL Vol. 2 No. 3 (2024): Indonesian Language Teaching & Literature Journal
Publisher : Study Program of Indonesian Language Education, Faculty of Languages and Literature, Universitas Negeri Makassar

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Abstract

The purpose of this study was to describe the effect of using audio-visual media on the learning outcomes of writing news texts of Class XI SMA Negeri 1 Gowa students. The method used in this research is pre-experiment with quantitative approach. Data collection techniques using written tests with descriptive and inferential data analysis techniques. The results of this study showed that students' learning outcomes before using audio visual media obtained an average score of 51.50. Student learning outcomes after using audio visual media obtained an average score of 78.70. The use of audio visual media can be concluded to have an influence in improving the learning outcomes of students in class XI SMA Negeri 1.
Pengaruh Game Edukatif Educaplay Terhadap Hasil Belajar Membaca Siswa Kelas X SMAN Negeri 1 Gowa Isti Asrifah; Baharman; Ni Nengan Wirjani
INDONESIAN LANGUAGE TEACHING & LITERATURE JOURNAL Vol. 2 No. 3 (2024): Indonesian Language Teaching & Literature Journal
Publisher : Study Program of Indonesian Language Education, Faculty of Languages and Literature, Universitas Negeri Makassar

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Abstract

This study aims to describe the effect of Educaplay educational game on reading learning outcomes of students in class X.2 SMANi 1 Gowa. This research is a type of quantitative research with the research design used is One Group Pretest-Posttest Design. The research sample totalled 36 students. The instrument used in the study was a multiple choice test. Data analysis techniques used in this research are descriptive statistics and inferential statistics. The results showed that the motivation and understanding after using Educaplay educational games of class X.2 SMAN 1 Gowa students were categorised as quite good with an average score of 60.14.  The motivation and understanding after using Educaplay educational game of students of class X.2 SMAN 1 Gowa is categorised as good with an average score of 79.86; (3) the result of hypothesis testing shows that the sig.(2-tailed) value is 0.000 <0.05. Thus, there is an effect of Educaplay educational game on the motivation and understanding of students of class X.2 SMA Negeri 1 Gowa.