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Membentuk Generasi Emas Melalui Permainan Bakiak Terhadap Perkembangan Motorik Kasar Anak Usia Dini Ngaisah, Nur Cahyati; Aji Pangestu, Akhmadi Putro
Jurnal Ilmu Pendidikan Muhammadiyah Kramat Jati Vol 5 No 2 (2024): Jurnal Ilmu Pendidikan Muhammadiyah Kramat jati
Publisher : Pimpinan Cabang Muhammadiyah Kramat Jati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55943/jipmukjt.v5i2.306

Abstract

Menguwudkan cita-cita bangsa dalam membentuk generasi emas yang unggul diberbagai bidang dapat bentuk sejak anak usia dini pada masa-masa golden age anak. Perkembangan motorik kasar menjadi dasar untuk membentuk generasi emas yang aktif, sehat dan mampu menggunakan teknologi dengan bijak sesuai tahapan usianya. Tujuan penelitian ini untuk mengimplementasi permainan bakiak terhadap perkembangan motorik kasar anak usia 5-6 tahun dalam membentuk generasi emas. Metode penelitian menggunakan kualitatif, yang dilakukan di TK At-Taqwa dengan subjek anak usia 5-6 tahun yang terdiri dari 15 peserta didik. Teknik pengumpulan data menggunakan dokumentasi, observasi, dan wawancara. Hasil penelitian menunjukan bahwa permainan bakiak dapat menstimulasi perkembangan motorik kasar anak usia 5-6 tahun dalam membentuk generasi emas menuju 100 tahun Indonesia merdeka. Temuan penelitian ini adalah permainan bakiak dapat melatih kemampuan motorik kasar anak dalam meningkatkan keseimbangan, melatih gerak koordinasi, mengembangkan kekuatan fisik, dan mendorong kerja sama. Permainan bakiak dapat dimulai dengan menyiapkan alat dan lapangan, pengelomokan anak, pemberian intruksi, pelaksanaan permainan dan evaluasi.
Development of E-Linum Kids to Improve Numeracy Literacy Skills in Early Childhood to Elementary School Ngaisah, Nur Cahyati; Kusuma, Wening Sekar
TERAMPIL: Jurnal Pendidikan dan Pembelajaran Dasar Vol 12 No 1 (2025): TERAMPIL
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/terampil.v12i1.27721

Abstract

Misconceptions of Kindergarten and Elementary School curriculum occur in several educational institutions related to children's ability to read, write and count. Basic mathematics skills have not been fully mastered because the learning media still uses traditional media such as worksheets, so it requires interesting interactive media such as E-Linum Kids. The purpose of this study was to develop and test the effectiveness of the E-Linum Kids application to improve numeracy literacy skills in early childhood in the transition to elementary school. The method applied in this study is Research and Development (R&D) with reference to the development of Brog and Gall. This study uses six development steps, namely 1) potential and problems, 2) data collection, 3) E-Linum Kids product design, 4) Validation of media expert designs and materials related to E-Linum Kids products, 5) Revision of E-Linum Kids design and 6) Product trials. The subjects of the study were 40 elementary school. Data were collected through observation, tests, questionnaires, and documentation.The analysis techniques in this study consist of qualitative and quantitative analysis. Qualitative analysis describes expert validation data, responses from educators and students. While quantitative analysis uses questionnaires and tests from pretest and posttest. The results of the study indicate that the game-based application E-Linum Kids successfully developed and effective for students elementary school. This is proven by the validation of media experts and material experts who obtained a very feasible category, while the response of educators to students also obtained a very feasible category. Based on the posttest results, the category has developed according to expectations in numeracy literacy skills after using the E-Linum Kids application.
ANALISIS KEMAMPUAN MOTORIK KASAR MELALUI PERMAINAN TRADISIONAL LOMPAT TALI PADA ANAK TUNAGRAHITA BERAT: ANALYSIS OF GROSS MOTOR SKILLS THROUGH TRADITIONAL JUMP ROPE GAMES IN CHILDREN WITH SEVERE INTELLECTUAL DISABILITIES Ngaisah, Nur Cahyati; Naimah, Naimah; Putro, Khamim Zarkasih
Thufuli Vol 5 No 1 (2023): Thufuli: Jurnal Ilmiah Pendidikan Islam Anak Usia Dini
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/thufuli.v5i1.19056

Abstract

Mentally retarded children in the idiot category tend to experience delays in several aspects of ability, one of which is gross motor skills. This is influenced by mentally retarded children who are passive and rarely do movement activities so that the muscles, brain and nerves do not coordinate optimally. Optimizing children's motor skills can be done through activities that are popular with children which contain a lot of movement in their activities, one of which is through the traditional game of jumping rope in training three basic movement categories namely locomotor, non-locomotor and manipulative. The purpose of this study was to describe the development of the motor skills of mentally retarded children in the severe category through the traditional game of jumping rope which was carried out at the Darma Rena Ring Putra II SLB-C school. The research method uses a qualitative approach with data collection techniques through observation and interviews. Data analysis techniques namely data reduction, data presentation, drawing conclusions by testing the validity of the data using triangulation techniques. The results of the study showed that the gross motor skills of children with severe mental retardation could be stimulated using the traditional jump rope game which optimally creates various kinds of body movements. So that it can train children to perform various kinds of movements with confidence and have the courage to do so, such as walking, running, lifting one leg, and jumping.
UPAYA MENGEMBANGKAN KECERDASAN KINESTETIK PADA ANAK USIA DINI MELALUI METODE PERMAINAN TRADISIONAL SUNDA MANDA : DEVELOPING KINESTHETIC INTELLIGENCE IN EARLY CHILDHOOD THROUGH THE TRADITIONAL SUNDA MANDA GAME Wardoyo, Anwardiani Iftaqul Janah; Ngaisah, Nur Cahyati
Thufuli Vol 5 No 1 (2023): Thufuli: Jurnal Ilmiah Pendidikan Islam Anak Usia Dini
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/thufuli.v5i1.19247

Abstract

Kinesthetic intelligence is an important part of the child's motor development process through coordinated movement activities and can train children in skills, balance, strength, flexibility and agility. The low level of kinesthetic intelligence is influenced by several factors such as motion activity that is not optimal, so it requires activities that attract children to activities such as playing Sundanese which creates a variety of movements for those who play it. The method used in this study was qualitative with five children aged 5-7 years as the research subjects. The research was conducted in the Klurak Baru area, Bokoharjo, Prambanan, Sleman using observation instruments and interviews conducted with parents or the surrounding community. The analysis technique uses data condensation, presenting the results and making conclusions. The validity of the data was carried out using a training technique. The findings in this study are that kinesthetic intelligence in traditional Sundanese games can train complex coordination movements such as leg strength when jumping on one leg along with throwing and catching gaco using the hands while moving around. Besides that, it can also train children's balance, limb strength, child agility and child agility in moving activities. Therefore it can be concluded that kinesthetic intelligence can be developed through the traditional Sundanese game method.
How to Scaffolding in Online Learning Nurjanah, Ayu; Ngaisah, Nur Cahyati; Awaliyah, Tuti; Al Ayyubi, Muhammad
Jurnal Pendidikan Raudhatul Athfal Vol 6 No 2 (2023): Jurnal Pendidikan Raudhatul Athfal
Publisher : Jurusan Pendidikan Islam Anak Usia Dini UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/japra.v6i2.24438

Abstract

The Covid-19 outbreak that hit the world has caused learning to experience a change, which is usually face-to-face at school and has changed to online learning at home. Researchers observed the process of online learning in early childhood. Online learning is not an easy thing, many things must be prepared to support effective online learning in early childhood. Providing support (scaffolding) by both teachers and parents to create active, fun and motivating learning for children even though they are at home. This study uses a qualitative approach with phenomenological methods. The subjects of this study were class teachers and principals of the KB Islamic Kindergarten Al-Azhar 54 Pekanbaru. Data collection methods through observation, interviews, and documentation. Data analysis used the Miles and Huberman model triangulation. The results showed that the scaffolding given by teachers and parents in the Islamic Kindergarten Al-Azhar 54 Pekanbaru KB was very effective. Thus, keeping children enthusiastic about carrying out learning even though they are at home.
Strategy for Introducing Basic Mathematics Based on Jumping Geometry Game for Early Childhood Kusumastuti, Narendradewi; Ngaisah, Nur Cahyati
JOYCED: Journal of Early Childhood Education Vol. 5 No. 2 (2025): JOYCED: Journal of Early Childhood Education (In-Press)
Publisher : PROGRAM STUDI MAGISTER PENDIDIKAN ISLAM ANAK USIA DINI (PIAUD) FAKULTAS ILMU TARBIYAH DAN KEGURUAN UIN SUNAN KALIJAGA YOGYAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/joyced.2025.52-09

Abstract

Memorization, writing and counting activities become something that is considered very difficult if the concept has not been mastered. Mathematical skills in understanding basic mathematical concepts can be trained first in recognizing geometric shapes before recognizing number symbols. This can be done through geometry lombat games that are played directly by the child. The purpose of this study is that educators can use innovative strategies in the introduction of basic math for children, which can be done through games that are fun and meaningful for children. The research method used descriptive qualitative with 8 subjects conducted at Pertiwi Nglebak Ngawi Kindergarten. The research technique used observation, interview and documentation techniques. And then the results are analyzed until they reach a conclusion. The findings in this study are that the strategy of introducing basic mathematics based on geometry jumping games is very suitable to be implemented for children aged 4-5 years. Geometry jumping games can introduce children to geometric shapes such as triangles, circles, squares and rectangles. In addition, children can remember the names of shapes and characteristics of geometric shapes easily and fun.
Pengembangan Aplikasi Ma-Math Untuk Pengenalan Matematika Paud Berbasis Kearifan Lokal Kabupaten Ngawi Kusumastuti, Narendradewi; Koesmadi, Dita Primashanti; Pangestu, Akhmadi Putro Aji; Kusuma, Wening Sekar; Ngaisah, Nur Cahyati
Jurnal Kajian Anak (J-Sanak) Vol. 7 No. 01 (2025): Jurnal Kajian Anak (J-Sanak)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/j-sanak.v7i01.10286

Abstract

This study aims to explain the need to develop applications for the introduction of PAUD mathematics based on local wisdom in Ngawi district, produce MA-MATH applications for the introduction of PAUD mathematics based on local wisdom in Ngawi district, test the effectiveness of the mamath application for the introduction of PAUD mathematics based on local wisdom in Ngawi district. This study uses research and development research that adapts the ADDIE development model of 5 main steps of development research, which include analysis, design, development, implementation and evaluation of media. The research subjects were children at Dharma Wanita Klitik I Kindergarten. The results of the study indicate that in the introduction of PAUD mathematics based on local wisdom requires the mamath application, the mamath application was developed from a product feasibility test carried out by 2 validators, namely the material validator and the validator with a very feasible category, the development of the MA-MATH application used has effectiveness in the introduction of PAUD mathematics because of significant differences in the introduction of PAUD mathematics based on local wisdom before and after using the "MA-MATH" application. Based on data obtained from 18 students, the pretest results showed an average score of 40%, indicating that students were just beginning to develop (MB). This contrasted with the posttest results, which showed an average score of 93%, indicating that students were already developing very well (BSB).
Implementasi Konsep Meaningful Learning di Kelas 4 SD Kemala Bhayangkari 04 Kota Semarang Lestariningsih, Nofita; Nugraha, Jaka; Sajidah, Happy Bunga Nasyirahul; Ngaisah, Nur Cahyati
Konstruktivisme : Jurnal Pendidikan dan Pembelajaran Vol 18 No 1 (2026): Januari 2026
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/0r8sp241

Abstract

Penelitian ini bertujuan untuk mengidentifikasi strategi konkret yang digunakan guru dalam menerapkan pembelajaran bermakna serta dampaknya terhadap keterlibatan dan pemahaman siswa terhadap materi pelajaran. Metode yang digunakan dalam penelitian ini adalah deskriptif kualitatif. Teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi rencana pelaksanaan pembelajaran (RPP) dan hasil belajar siswa. Subjek penelitian ini adalah tiga guru dan 22 siswa kelas 4B SD Kemala Bhayangkari 04 Kota Semarang. Analisis data dilakukan secara interaktif melalui tahapan reduksi data, penyajian data, dan penarikan kesimpulan. Validitas data dijaga dengan teknik triangulasi sumber dan metode. Hasil penelitian menunjukkan bahwa penerapan pembelajaran bermakna mampu meningkatkan keterlibatan dan pemahaman siswa secara signifikan. Guru berhasil mengaitkan materi pelajaran dengan pengalaman nyata siswa, sehingga pembelajaran menjadi lebih relevan, kontekstual, dan mudah dipahami. Siswa menunjukkan peningkatan dalam motivasi belajar, partisipasi aktif, serta kemampuan berpikir kritis dan reflektif. Selain itu, suasana kelas menjadi lebih interaktif dan kolaboratif, mendukung terbentuknya makna personal dalam proses belajar. Implementasi meaningful learning terbukti efektif dalam meningkatkan kualitas pembelajaran di kelas 4 SD tersebut.