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Eligibility of Thematic Student Worksheets Based Ethnoscience on Single Substance and Mixed Substance Materials for Elementary School Nurul Fauziah; Suriya Ningsyih
Asian Journal of Science Education Vol 4, No 2: October, 2022
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/ajse.v4i2.28267

Abstract

The rapid flow of globalization has resulted in the erosion of local cultural values in Indonesia. This has resulted in a shift in content and neglected local wisdom. This study aims to produce and find the quality of thematic student worksheet-based ethnoscience on Single Substance and Mixed Substance Materials for Elementary Schools. This research is research and development (RD), with the development of the Nieveen model with preliminary stages, prototyping stages, summative evaluation, and systematic reflection and documentation. The subjects of this research are media expert validators and material expert validators, one elementary school teacher, and 10 students. The quality of the learning tools developed is measured through the analysis of validity and practicality. The product validity assessment uses a validation questionnaire distributed to experts, and the data obtained is analyzed using the feasibility percentage formula. The practicality of using a response questionnaire assessed by the teacher and students was analyzed using the percentage of practicality. This study resulted in average feasibility of 88.21% categorized as very feasible. The percentage of the practicality of each aspect is 94.33% and 93.33%, categorized as very practical. It was concluded that the LKPD developed met the criteria for developing quality products that were valid and practical. Based on this, it can be concluded that the product developed is feasible and practical to be applied in learning.
The Implementation of Word Games to Improve Students’ English Vocabulary Proficiency Khusaini, Fakhri; Fauziah, Nurul
Journal of Classroom Action Research Vol. 6 No. 3 (2024): Agustus 2024
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v6i3.8746

Abstract

This research aims to identify the influence of using word games on students' proficiency of English vocabulary. The method used was an experiment with a quasi-experimental approach, involving two groups of students in the 6th semester of the Primary School Teacher Education Study Program at STKIP TAMAN SISWA BIMA. A total of 40 students were randomly selected and divided into two groups: an experimental group that used word games and a control group that used conventional learning methods. The research instrument is a vocabulary proficiency test (pre-test and post-test). The results showed that the average post-test score of the experimental group increased significantly compared to the control group. The average increase in score in the experimental group was 12.7 points, while in the control group it was 8.75 points. Statistical analysis using the paired sample t-test shows a significant value. (two-tailed) = 0.000, which means there is a significant difference between the two groups with a confidence level of 95%. Based on these results, it is recommended that educational institutions consider integrating word games into the English language learning curriculum to increase the effectiveness of vocabulary learning. This research makes an important contribution to the field of language education by showing that word games can be an effective and enjoyable learning method.
Kelayakan Perangkat Pembelajaran IPA Tematik Berbasis Etnosains Untuk Meningkatkan Keterampilan Proses Sains Dan Karakter Budaya Peserta Didik SD Ningsyih, Suriya; Fauziah, Nurul
Journal of Classroom Action Research Vol. 4 No. 4 (2022): November
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v4i4.2239

Abstract

Tujuanpenelitianini untukmengetahuikelayakan perangkat pembelajaran tematik berbasis etnosains untuk meningkatkan keterampilan proses sains dan karakter budayapesertadidik pelajaran IPA SD. Penelitianinimerupakanpenelitianpengembangandengan model pengembanganNieveens yang terdiri dari reviewliteratur, merancangpetunjukdesain, evaluasisumatif,menuliskankeseluruhanstudi dan dokumentasi. Kualitas perangkat pembelajaran yang dikembangkan diukur melalui analisis validitas. Penilaian validitas produk menggunakan angket validasi yang dibagikan kepada ahli dengan menggunakan 2 validator ahli. Data hasil validasi pengembangan perangkat pembelajaran diperoleh berupa data kuantitatif dan kualitatif. Data angket dengan menggunakan skor skala Likert empat tingkat 1, 2, 3, dan 4. Rumus yang digunakan untuk menghitung ContentValidity (V) adalah rumus Aiken’s V. Aspek kelayakan yang dinilai dari perangkat pembelajaran yang dikembangkan ini yaitu, isi, bahasa, dan konstruk. Penelitianini menghasilkan produk perangkata pembelajaran tematik berbasisetnosains untuk meningkatkan keterampilan proses sains dan karakter budaya pesertadidik pelajaran IPA SD. Perangkat pembelajaran tematik berbasis etnosains dalam penelitian ini merupakan soalketerampialan proses sains, angket karakter budaya dan LKPD IPA tematik yangmengintegrasikan beberapa materi yang memuat nilai kearifan lokal, budaya, lingkungan, danBahasa. Penelitian ini menghasilkan rata-rata kelayakan 0,96 dikategorikan sangat layak. Kelayakan perangkat pembelajaran yang dikembangkan dari masing-masing aspek yaitu aspek isi sebesar 0,93 dengan kategori sangat layak, aspek bahasa sebesar 0,97 dikategorikan sangat layak dan aspek konstruk sebesar 1,00 yang dikategorikan sangat layak. Sehingga dapat disimpulkan bahwa perangkat pembelajaran tematik berbasis etnosainsyang dikembangkan memenuhi kriteria pengembangan produk berkualitas yang layak.