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Penguatan Kompetensi Guru dalam Penyusunan Pedoman Praktikum IPA SD untuk Melatih Berpikir Kritis Siswa di Sekolah Dasar Sakatiga Seberang Ogan Ilir Suratmi Suratmi; Laihat Laihat; Aswasulasikin Aswasulasikin; Nurdin Kamil; Meilani Tirta Sari; Mazda Leva Okta Safitri
Jurnal Pengabdian UNDIKMA Vol. 7 No. 1 (2026): February
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v7i1.18657

Abstract

This community service program aims to enhance teachers’ competencies in developing science practicum guidelines to foster elementary school students’ critical thinking skills. The program employed a Participatory Learning and Action (PLA) approach involving 20 elementary school teachers in Sakatiga, Seberang Ogan Ilir. Program evaluation was conducted using written tests (pre-tests and post-tests), observation sheets, interviews, and reflective discussions. The data were analyzed using descriptive quantitative methods. The results indicate a significant improvement in teachers’ competencies. The average pre-test scores were categorized as moderate, while post-test results improved to a very good category after teachers participated in the training and mentoring activities. In addition, the quality of the instructional products developed by the teachers also improved, and enhanced teacher competencies were reflected in classroom instructional practices. The impact on students was evidenced by increased active participation, enthusiasm, and confidence in asking questions and expressing opinions during science practicum activities.
PROBLEMATIKA REGENERASI PENENUN SONGKET DI DESA MUARA PENIMBUNG ULU Uchie Masyiroh; Ardi Saputra; Aswasulasikin; Shomedran
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13352

Abstract

This study aims to analyze the problems of songket weaver regeneration in Muara Penimbung Ulu Village, Indralaya District, Ogan Ilir Regency. Regeneration is important in maintaining the sustainability of weaving skills as part of preserving local culture, but the involvement of the younger generation is still low. This study used a descriptive qualitative method with a purposive sampling technique involving 8 informants. Data were collected through interviews, observations, and documentation, then analyzed through the stages of data reduction, data presentation, and drawing conclusions. The results of the study indicate that the regeneration of songket weavers faces social, economic, and policy barriers. Social barriers include low interest from the younger generation and low environmental support. Economic barriers are related to low income and the attractiveness of weaving. Policy barriers are evident in the limitations and suboptimal implementation of programs. Government efforts through training have been carried out, but participation from the younger generation is still limited. The conclusion of this study indicates that the regeneration process of songket weavers has not been running optimally. Synergy is needed between the government, the community, and educational institutions to increase interest from the younger generation and strengthen the sustainability of weaving culture.
EFEKTIVITAS PROGRAM KELUARGA HARAPAN (PKH) DALAM PENGENTASAN KEMISKINAN DI KELURAHAN SUKAJADI KOTA PRABUMULIH Dea Vanesa Amelia; Ardi Saputra; Aswasulasikin; Shomedran
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.13392

Abstract

This study aims to determine the effectiveness of the Family Hope Program (PKH) in poverty alleviation in Sukajadi Village, Prabumulih City. The research method used is quantitative with an associative approach. Data were collected through questionnaires distributed to 77 respondents and analyzed using simple linear regression. The results show that the effectiveness of the Family Hope Program has a positive and significant effect on poverty alleviation, with a regression coefficient of 0.501 and a t-value of 6.533 > t-table 1.992 with a significance of 0.001 < 0.05. The coefficient of determination of 36.3% indicates that PKH has a considerable contribution in reducing poverty, particularly in meeting basic needs, improving access to education, and health services. However, there are still challenges such as dependency among some beneficiary families. Therefore, it is recommended that the program implementation focus more on improving economic independence through community empowerment and strengthening assistance quality.
Implementasi Pendekatan Gamifikasi untuk Meningkatkan Kreativitas Mahasiswa PGSD dalam Merancang Media Pembelajaran Sekolah Dasar Meilani Tirta Sari; Aswasulasikin Aswasulasikin; Mazda Leva Okta Safitri; Bunda Harini; Nurdin Kamil; Ilham Arya Susanto
Educatio Vol 21 No 2 (2026): Educatio
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edc.v21i2.36231

Abstract

This study aims to analyze the implementation of a gamification approach in the Learning Media and Technology course and its effect on the creativity of Primary School Teacher Education (PGSD) students at Universitas Sriwijaya in designing learning media for elementary school students. This study employed a pre-experimental method with a One-Group Pretest-Posttest design, involving 32 PGSD students who received a gamification intervention over six meetings, incorporating elements such as points, badges, leaderboards, and tiered challenges. Creativity data were collected through a product assessment rubric based on four indicators, namely fluency, flexibility, originality, and elaboration, which were then analyzed using a paired sample t-test, N-Gain Score, and Cohen's d. The results showed that students' average creativity scores increased significantly from 58.75 in the pretest to 87.41 in the posttest (t = 20.68; p = 0.000), with an N-Gain of 0.695 (moderate to high category) and a Cohen's d of 3.67, categorized as a very large effect. The originality indicator, despite being the weakest at pretest, recorded the highest increase among all indicators. It is concluded that the gamification approach is effective when applied in the Learning Media and Technology course to enhance the creativity of PGSD students as prospective elementary school teachers. Keywords: creativity, elementary school learning media, gamification, PGSD students