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Pemanfaatan City Tour sebagai Sumber Belajar dalam Mata Pelajaran Tour Guiding di Kelas XI Jurusan Usaha Perjalanan Wisata di SMK Negeri 57 Jakarta Nadia Qurotha; RA Murti Kusuma Wirasti; Santi Maudiarti
Jurnal Pembelajaran Inovatif Vol 2 No 2 (2019): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.022.01

Abstract

This study aims to describe the utilization of city tour on tour guiding subject in grade XI tourism program at SMK Negeri 57 Jakarta. The method used in this study is descriptive qualitative with case study approach and data collection techniques through questionnaire, interview, observation and documentation. The result of this study indicates that the teacher has taken advantage of city tour as a source of learning on tour guiding subject grade XI. Data obtained are described in percentage and narrative analysis. The utilization of city tour is described through the six steps of utilization model ASSURE which includes 1) Analyze learners, 2) Select objective, 3) Select method, media and materials, 4) Utilize media and materials, 5) Require learners’ participation, 6) Evaluate and revise.
A, The Orientation Training Design at Ombudsman Republik Indonesia Indah Puspita Sari Indah Puspita Sari; Dr. Robinson Situmorang, M.Pd; Santi Maudiarti, S.E., M.Pd
Jurnal Pembelajaran Inovatif Vol 4 No 1 (2021): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.041.01

Abstract

ABSTRAK Penelitian pengembangan ini bertujuan untuk mengembangkan desain pelatihan“pembentukan” untuk calon asisten dan calon pegawai negeri sipil OmbudsmanRepublik Indonesia. Berdasarkan metodenya penelitian ini termasuk dalam metodepenelitian dan pengembangan. Penelitian ini menggunakan Model PengembanganInstruksional (MPI) oleh Prof. Dr. M. Atwi Suparman, M.Sc. Prosedur pengembangandilakukan melalui delapan langkah yang ada dalam Model PengembanganInstruksional (MPI). Hasil penelitian berupa produk instruksional berupa kurikulumpelatihan serta bahan instruksional berupa modul pelatihan. Responden yang terlibatuntuk mengevaluasi produk adalah para ahli dan pengguna. Nilai yang diperoleh padatahap evaluasi formatif dari para ahli adalah sebesar 3.18 (baik) untuk materipembelajaran, sebesar 2.82 (baik) untuk desain pembelajaran, sebesar 3.55 (sangatbaik) untuk media pembelajaran. Sedangkan nilai yang diperoleh dari para penggunaadalah sebesar 3.21 (baik) untuk desain pelatihan dan bahan instuksional (modul)menurut instruktur pelatihan serta sebesar 3.64 (sangat baik) untuk bahaninstruksional (Modul) menurut Insan Ombudsman. ABSTRACT This development research has a purpose to develop orientation training design forassistants and ASN candidates at Ombudsman Republik Indonesia. Based on the method,this research included in the research and development method. This study used theInstructional Development Model (MPI) by Prof. Dr. M. Atwi Suparman, M.Sc. Thisdevelopment procedure carried out through eight steps in the Instructional DevelopmentModel (MPI). The results of this development research were instructional products suchas training curriculum and training modules. Respondents who got involved in evaluatingproducts are experts and users. The scores obtained from experts at the formativeevaluation stage are 3.18 (good) for learning material, 2.82 (good) for instructionaldesign, 3.55 (very good) for instructional media. While the scores obtained from users atthe formative evaluation stage are 3.21 (good) for training design and modules by trainersand 3.64 (very good) for modules by Insan Ombudsman.
Pengembangan Konten Pembelajaran di Media Sosial Instagram untuk Mata Pelajaran Sosiologi Kelas X di SMAN 103 Jakarta Abu Dzar Al Ghifari; Retno Widyaningrum, S.Sos, MM.; Santi Maudiarti S.E, M.Pd
Jurnal Pembelajaran Inovatif Vol 4 No 1 (2021): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.041.06

Abstract

Penelitian ini menghasilkan produk berupa konten mata pelajaran sosiologi yang dikembangkan kedalam berbagai format yaitu visual dan audio-visual dengan memanfaatkan media sosial Instagram. Pengembangan ini dimanfaatkan untuk mendorong peningkatan kinerja belajar peserta didik dan menambah media belajar yang variatif terhadap mata pelajaran sosiologi. Penelitian ini menggunakan tahapan model Dick and Carey, yaitu Asess Needs to Identify goal(s), Conduct Instructional Analysis, Analyze Learners and Contexts, Write Performance Objectives, Develop Assessment Instruments, Develop Instructional Strategy, dan pada tahap ketujuh, Develop and Select Instructional Materials menggunakan model pengembangan ke dua, yaitu Decide, Design, Develop and Evaluation (DDD-E). Nilai rata-rata yang diperoleh sebagai berikut: Ahli materi sebesar 3,84 kategori sangat baik, Ahli media pembelajaran sebesar 3,65 kategori sangat baik, sedangkan nilai rata-rata dari hasil uji coba one to one adalah sebesar 3,4 kategori sangat baik. Hasil tersebut menunjukan bahwa pengembangan konten di media sosial Instagram pada penelitian ini dapat memfasilitasi peserta didik mempelajari mata pelajaran sosiologi.
Exploring A Sustainable Homestay: A Qualitative Study of Owner’s Participation Purwanti Dyah Pramanik; Santi Maudiarti; Mochamad Achmadi; Hanni Adriani
Jurnal Penelitian Pariwisata Vol 6 No 1 (2022): (TRJ) Tourism Research Journal
Publisher : Sekolah Tinggi Pariwisata Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30647/trj.v6i1.148

Abstract

Even though community participation was a crucial component of sustainable tourism, actual community participation was hard to achieve in developing countries. Only a few studies explored the local community participation in tourism villages. In response to this gap, this article explored owners’ participation to sustain their homestays. The research was built on descriptive and qualitative methods. The data were gathered by semi-structured interviews, participant observation, field notes, and photography. A sample population (6 persons) that include rural people and managers from a village. The result showed that cleanliness awareness was the homestay owners’ fundamental problem. The study also revealed that the homestay owners had not elaborated on their cultural uniqueness to create an unforgettable experience. They tried hard to design their homestays based on their knowledge rather than visitors’ demands. The external parties’ intervention, such as scholars, had to support the homestay owners to gain new insight into hospitality attitudes. Keywords: Community Involvement, Empowerment, Local Wisdom
PENERAPAN E-LEARNING DI PERGURUAN TINGGI Santi Maudiarti
Perspektif Ilmu Pendidikan Vol 32 No 1 (2018): Perspektif Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (289.237 KB) | DOI: 10.21009/PIP.321.7

Abstract

This research was aimed to describe the application of e-learning at the Department of Educational Technology, Faculty of Education Science, Jakarta State University. This research used case study research method with multiple data collection. Research findings revealed that (1) there are 20 courses conducted using e-learning by 7 lecturers; (2) blended learning was used; (3) e-learning itself developed through analysis, design and development phases; (4) analysis phase including students characteristics analysis, e-elarning environment analysis and content analysis; (5) design phase including online leaerning design (designing content, discussion for online discussion forum, assignment for online assignment, and test item for online evaluation) and face-to-face learning design including deep discussion, case study, and demonstration and practices; (6) student acceptance on blended was high; (7) there were several barriers in implementing e-learning due to lack of policy and ICT infrastructure support; and (8) supporting factors of implementation e-learning were the high commitment from lecturers and students, and the familiarity of students toward ICT. Based on research findings, Department of Educational Technology was recommended to have a minimum standard of development and implementation of e-learning and to enhance ICT infrastructure support, esp. access adequate internet connectivity. References Chaeruman, U.A. (2008). Penerapan blended learning. Diakses melalui http://www.teknologipendidikan.net/2008/11/27/contoh-penerapan-blended-learning/ Clark, R.C. & Meyer, R.E. (2003). E-learning strategies: Design, delivery, implementation and evaluation. San Francisco: John Wiley & Sons, Inc. Dabbagh, N. & Bannan-Ritland, B. (2005). Online learning: Concept, strategies, and application. New Jersey: Pearson education, Inc. Gredler, M.E. (2011). Learning and instruction: Teori dan aplikasi. Terjemahan Tri Wibowo B.S. edisi keenam. Jakarta: Kencana Prenada Media Group. Holmes, B. & Gardner, J. (2006). E-learning concepts and practice. London: SAGE Publication, Ltd. Khan, B. (2005). Managing e-learning strategies: Design, delivery, implementation, and evaluation. USA: Idea Group, Inc. Miarso,Y. (2005). Menyemai benih teknologi pendidikan. Jakarta: Kencana. Morrison, G.R., Ross, S.M., & Kemp, J.E. (2007). Designing effective instruction. USA: John Wiley&Sons, Inc. Prawiradilaga, D.S. (2007). Prinsip desain pembelajaran. Jakarta: Kencana Prenada Media Group. Prawiradilaga, D.S & Siregar, E. (2004). Mozaik teknologi pendidikan. Jakarta: Kencana. Siregar, E., & Nara, H. (2010). Teori belajar dan pembelajaran. Ciawi, Bogor: Ghalia Indonesia. Wahono, R.S. (2008). Meluruskan salah kaprah tentang e-learning. Diakses melalui http://romisatriawahono.net/2008/01/23/meluruskan-salahkaprah-tentang-e-learning/ Yin, R.K. (2008). Studi kasus: Desain dan metode. Jakarta: PT. Grafindo Persada.
Find Out East Sakerta Tourism Village Thematic Concept for Sign System Design Santi Maudiarti; Hanni Adriani
Jurnal Pembelajaran Inovatif Vol 4 No 2 (2021): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.042.05

Abstract

The tourism industry is one of the primary needs for the life of modern society today. Because of these factors, it makes the need for recreation or tourism increases. East Sakerta Tourism Village is one of the leading tourist destinations in the Kuningan Regency. However, the leading Tourism Village of East Sakerta has the disadvantage of not having a thematic sign system that can provide a brand image and facilitate tourists who will visit the area. This study has the following objectives to find out a thematic concept for sign system at the East Sakerta Tourism Village. The research method used is a qualitative method. This data collection method is carried out using the Focus Group Discussion (FGD) method. Primary data collection was carried out directly and purposive sampling by interviewing key people, namely the village government apparatus, tourism community leaders (kompepar), and the community. FGD method used to find out about the history, legends, and uniqueness of the East Sakerta Village to support the realization of thematic sign system design. The results of the FGD research show that the agreed thematic concept is "Tumaritis" which is a village in the Sundanese and Javanese puppet which has a philosophy of mutual protection, security, and prosperity
The Moderating Role of Feedback on the Effect of Goal-Setting Participation on Innovative Work Behaviour Purwanti Dyah Pramanik; Dino G. Leonandri; Santi Maudiarti; M. Achmadi; Hanni Adriani
APMBA (Asia Pacific Management and Business Application) Vol 11, No 2 (2022)
Publisher : Department of Management, Faculty of Economics and Business, Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/ub.apmba.2022.011.02.6

Abstract

Change is something that is bound to happen. Employees in service industries such as hospitality business must have innovative work behavior to help companies grow and thrive in a constantly changing environment. One way to get employee work integrity in the face of change is to set work goals. The involvement of employees in setting work goals is inseparable from the role of superiors to provide feedback. This study aims to describe the relationship between goal-setting participation and employees' innovative work behavior and their relationship with feedback as a moderating variable. The research methodology uses a quantitative descriptive approach, whereas 101 of four-star hotel employees in Belitung Regency and employed convenience sampling. The results revealed that goal-setting variable has a positive and meaningful relationship with the feedback variable. Moreover, the feedback variable has a role both as an independent and a moderator variable in the relationship between goal-setting variable and innovative work behavior. The implications of the research results provide input to hotel business actors the importance of encouraging goal-setting participation and employing the goals as the positive feedback for the employees.
THE INFLUENCE OF INSTAGRAM SOCIAL MEDIA PROMOTION ON INTEREST IN VISITING POSBLOC CREATIVE PUBLIC SPACES, CENTRAL JAKARTA Maudiarti, Santi; Taviprawati, Ervina; Alfati Alida, M. Rafli
JPIM (Jurnal Penelitian Ilmu Manajemen) Vol 8 No 3 (2023): JPIM (JURNAL PENELITIAN ILMU MANAJEMEN)
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

PosBloc makes Instagram social media look very attractive so that many people are interested in visiting PosBloc. From Instagram, PosBloc has many benefits, one of which is introducing PosBloc to a large audience so that someone's interest in visiting PosBloc, Central Jakarta increases. The purpose of conducting this research is to gain new knowledge regarding the influence of Instagram social media on the desire to visit PosBloc, Central Jakarta. The method used in this research is a quantitative descriptive approach. Data collection techniques in this research include documentation, literature study, and questionnaires. Primary data processing was assisted by the SPSS 25 program. Respondents from this study were 100 who had visited PosBloc aged <18 to >29 years. The results of the T test researchers concluded that the T value was 29.259 with a significance of 0.00<0.05. So this equation can be used to predict the social media variable Instagram (X). It can be concluded that the influence of the social media variable Instagram (X) on visiting interest (Y) is partially accepted.
Quadrant of Blended Learning: a Proposed Conceptual Model for Designing Effective Blended Learning Uwes Anis Chaeruman; Santi Maudiarti
Jurnal Pembelajaran Inovatif Vol. 1 No. 1 (2018): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.011.01

Abstract

Blended learning is not just simply combining online learning with face-to-face learning. It is dynamic and context dependent. It can be viewed from different contexts and perspectives. Different context has different needs and characteristics. It needs different blend of blended learning. But, blended learning has one same ultimate goal, i.e. to determine the most appropriate blend to make optimum learning experience occur. Recent literatures and studies showed that e-learning and blended learning are synonymous with synchronous and asynchronous learning. Therefore, the purpose of this paper is to propose a conceptual model of blended learning design and its definition viewed from the perspective of those learning setting. This conceptual model, called quadrant of blended learning. It consists of four quadrants, i.e.: 1) quadrant 1: live synchronous learning; 2) quadrant 2: virtual synchronous learning; 3) quadrant 3: collaborative asynchronous learning; and 4) quadrant 4: self-directed asynchronous learning. As a conceptual model, it is expected that it can provide framework and idea for instructional designers in designing effective blended learning strategies.
The Influence of Influencer Marketing and Electronic Word of Mouth on Visiting Interest of Generation Z: A Case Study of Holywings Bar Jakarta Maudiarti, Santi; Sembiring, Vienna Artina
Jurnal Penelitian Pariwisata Vol 9 No 2 (2025): (TRJ) Tourism Research Journal
Publisher : Institut Pariwisata Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30647/trj.v9i2.285

Abstract

The development of digital technology has brought significant changes in communication patterns and marketing strategies, particularly among Generation Z, who are highly active users of social media. In the food and beverage (F&B) industry, the use of digital-based strategies such as influencer marketing and electronic word of mouth (e-WOM) has become increasingly important for building brand image and attracting consumer interest. This study aims to examine the influence of influencer marketing and e-WOM on the visiting interest of Generation Z, using a case study of Holywings Bar Jakarta. A quantitative approach was employed by distributing questionnaires to 100 respondents belonging to the Generation Z cohort. The collected data were analyzed using validity and reliability tests, simple and multiple linear regression, as well as the coefficient of determination. The results show that influencer marketing contributes 38% to visiting interest, while e-WOM contributes 32.9%. Simultaneously, both variables account for 41% of the variation in Generation Z's interest in visiting Holywings Bar Jakarta. These findings indicate that digital marketing strategies via social media play a significant role in shaping consumer preferences and visit intentions, particularly among the younger demographic, within the context of urban entertainment destinations. Keywords: influencer marketing, electronic word of mouth, visiting interest, generation Z