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PENERAPAN METODE MEMBACA BERGILIR BERBANTUAN MEDIA POP UP BOOK UNTUK MENINGKATKAN KEMAMPUAN MEMBACA NYARING SISWA KELAS II SD NEGERI 3 RENDANG Ni Kadek Jeni Lestari; I Wayan Numertayasa; I Nengah Sueca
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49881

Abstract

This study aims to improve the reading aloud skills of second-grade students at SD Negeri 3 Rendang through the application of the turn-taking reading method using Pop-Up Books as a teaching aid. This study is a Classroom Action Research (CAR) project, conducted through the stages of planning, implementation, observation, and reflection. The subjects of this study were second-grade students at SD Negeri 3 Rendang. The data collection methods used were observation and testing, with observation sheets and test sheets as instruments. Data analysis in this study utilized descriptive statistical analysis. The results of this study indicate that (1) the implementation of the turn-taking reading method assisted by Pop-Up Books can improve the reading aloud skills of second-grade students at SD Negeri 3 Rendang. This is evident in the improvement in students’ learning outcomes at each stage: from the initial or pre-cycle condition with an average of 55 and a classical mastery rate of 13.33%, it increased in Cycle I to an average of 71.6 with a mastery rate of 53.33%, and reached optimal results in Cycle II with an average of 82.6 and a classical mastery rate of 93.33%. This indicates that the implemented learning approach was able to achieve the established success indicators, and (2) the guided reading method using Pop-Up Books proved effective in improving the reading aloud skills of second-grade students at SD Negeri 3 Rendang.  
PEMANFAATAN MEDIA APLIKASI QREATIF EDUCATIVE DALAM MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS II SD NEGERI 1 BEBALANG: Media Pembelajaran Ni Made Dewi yuliantari; I Wayan Numertayasa; I Nengah Sueca
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60482

Abstract

Early reading skills are fundamental competencies that must be mastered by elementary school students because they serve as the foundation for developing subsequent literacy abilities. However, preliminary observations conducted in Grade II of SD Negeri 1 Bebalang revealed that many students still experienced difficulties in recognizing letters, combining syllables, and reading simple words and sentences fluently. This study aimed to determine the effectiveness of the Qreatif Educative application in improving students' early reading skills and to describe the learning model implemented through the application. This research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, which consisted of two cycles: planning, action, observation, and reflection. The participants were 23 second-grade students of SD Negeri 1 Bebalang. Data were collected through observation sheets, reading performance tests, and documentation, and then analyzed using descriptive quantitative and qualitative techniques. The findings indicated a significant improvement in students' early reading skills after implementing the Qreatif Educative application. The average reading score increased from 73.35 in Cycle I to 89.13 in Cycle II, while classical learning mastery improved from 39.13% to 95.65%. Students also demonstrated higher learning engagement, confidence, and collaboration during the learning process. The learning model, which integrated digital educational games, collaborative group activities, guided reading practice, and immediate feedback, created a more interactive and enjoyable learning environment. Therefore, the Qreatif Educative application can be considered an effective digital learning medium for enhancing early reading skills among lower-grade elementary school students.
PENERAPAN MODEL PEMBELAJARAN KONTEKSTUAL BERBANTUAN MEDIA GAMBAR BERSERI UNTUK MENINGKATKAN KETERAMPILAN BERBICARA SISWA KELAS IV SD NEGERI 1 BEBALANG Santhi K, Putu Agung Diah Ary; I Nengah Sueca; I Komang Nada Kusuma
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61828

Abstract

This study aims to determine how the implementation of a contextual learning model supported by serial image media can improve the speaking skills of fourth-grade students at SD Negeri 1 Bebalang. The study employed the Classroom Action Research (CAR) method, conducted in four main stages: action planning, action implementation, observation and evaluation, and reflection. The research subjects were 26 fourth-grade students at SD Negeri 1 Bebalang. Data collection methods included observation and oral tests, utilizing observation sheets and assessment rubrics as instruments. Data analysis techniques comprised quantitative analysis for speaking skill test results and qualitative analysis for observation results. The research findings indicate that (1) the use of a contextual learning model supported by serial images improved the speaking abilities of fourth-grade students at SD Negeri 1 Bebalang through a structured, student-centered learning process, and (2) there was an increase in the average speaking skill score from 56.77 at the start of the study to 73.38 in the first cycle and 80.54 in the second cycle, with the classical mastery percentage rising from 19.23% to 57.69% and reaching 84.62% in the second cycle. Furthermore, improvements were observed across all speaking skill indicators, such as pronunciation, intonation, fluency, language use and content, as well as expression and body language.
PENGEMBANGAN FLIPBOOK INTERAKTIF BERBANTUAN CERITA KEARIFAN LOKAL DALAM PEMBELAJARAN MEMBACA KRITIS DI SD NEGERI 4 ANTIGA KELOD Kadek Ari Andini; I Nengah Sueca; Putu Beny Pradnyana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62010

Abstract

This study aims to develop an interactive flipbook based on local wisdom stories to support critical reading instruction at SD Negeri 4 Antiga Kelod. This is a research and development study using the ADDIE model. The subjects of this study include sixth-grade students and sixth-grade teachers at SD Negeri 4 Antiga Kelod, as well as content validation experts and media validation experts. The data collection methods used in this study were interviews and questionnaires, employing written interview forms and closed-ended questionnaire forms. Data analysis in this study included qualitative descriptive analysis to process the interview data, as well as validity testing to process the data from the expert validation. The results of the study indicate that (1) students and teachers expect literacy materials that combine images, colors, animations, and stories closely tied to their cultural environment, such as Balinese folktales; (2) based on this, an interactive flipbook supported by local wisdom stories was developed, titled “Satua Bali: A Collection of Local Wisdom Folktales” with the slogan “Getting to Know Culture, Instilling Goodness, and Understanding the Story’s Content”; and (3) the content expert validation scored 72 with a 90% validity rate, falling into the “highly valid” category. Meanwhile, the media expert validation yielded a score of 74 with a percentage of 92.5%, which also falls into the “highly valid” category. Although there were several suggestions for improving the product, overall, the flipbook was deemed suitable for use in teaching critical reading to sixth-grade students at SD Negeri 4 Antiga Kelod.
PENERAPAN MODEL GUIDED INQUIRY BERBANTUAN MEDIA POP-UP BOOK UNTUK MENINGKATKAN HASIL BELAJAR IPAS SISWA KELAS IV SD N 1 SELAT Putu Budi Utami; I Nengah Sueca; Putu Beny Pradnyana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62921

Abstract

This study aims to measure the implementation and improvement of science learning outcomes on the material of changes in the state of matter through the Guided Inquiry learning model assisted by Pop-Up Book media in fourth-grade students of SD N 1 Selat. The type of research used is Classroom Action Research (CAR) with the Kemmis and McTaggart spiral design which includes the planning, implementation, observation, and reflection stages. The research subjects consisted of 11 fourth-grade students of SD N 1 Selat in the even semester of the 2025/2026 academic year. Data were collected through test techniques in the form of cognitive evaluation and non-test techniques in the form of observation of learning activities. The results of the study showed a significant increase in students' science learning outcomes. In the pre-cycle conditions, the average class score was only 57.00 with a classical completeness of 27.27% (3 out of 11 students completed). After being given action in Cycle I, the average class score increased to 73.64 with a classical completeness of 45.45% (5 out of 11 students completed). Furthermore, the improvement actions in Cycle II succeeded in increasing the class average score to 85.45 with a classical completion of 81.81% (9 out of 11 students completed). This achievement has met the classical completion success indicator set at 80% based on the Learning Objective Achievement Criteria (KKTP) 75. Thus, the implementation of the Guided Inquiry model assisted by Pop-Up Book media is effective in improving the learning outcomes of elementary school students in science.
PENERAPAN MODEL PROJECT BASED LEARNING BERBANTUAN MEDIA GAMBAR UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN PADA SISWA KELAS II SD NEGERI 2 BEBALANG I Dewa Ayu Sukaasih Maharti; I Nengah Sueca; I Nyoman Sudirman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63548

Abstract

This study was motivated by the low early reading skills of second-grade students at SD Negeri 2 Bebalang, particularly in pronunciation, intonation, fluency, voice clarity, and reading completeness. Many students still struggled to recognize letters, blend syllables, and read more complex words. Teacher-centered instruction and limited use of engaging media further contributed to this condition. This study aims to describe the implementation of the Project Based Learning (PjBL) model assisted by visual media and determine its effect on improving early reading skills. This research employed Classroom Action Research (CAR) conducted in two cycles, each consisting of planning, implementation, observation, and reflection. The subjects were 11 second-grade students at SD Negeri 2 Bebalang. Data were collected through observation and early reading tests, then analyzed descriptively by comparing results from the pre-cycle, Cycle I, and Cycle II. The results showed significant improvement. The average reading score increased from 62.64 in the pre-cycle to 72.09 in Cycle I and 78.73 in Cycle II. The percentage of students achieving mastery rose from 54.55% to 72.73% and reached 81.82% by the end of the study. Improvement occurred across all assessed aspects: pronunciation, intonation, fluency, voice clarity, and reading completeness. Thus, the PjBL model supported by visual media proved effective in enhancing early reading skills of second-grade students at SD Negeri 2 Bebalang.
Pengembangan Media Game Edukasi Dalam Pembelajaran Matematika Materi Pola Gambar Dan Pola Bilangan Kelas 4 SD Negeri 1 Rendang Ni Wayan Suliawati; Ni Wayan Sri Darmayanti; I Nengah Sueca
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64536

Abstract

Pembelajaran matematika pada materi pola gambar dan pola bilangan masih menjadi tantangan bagi siswa sekolah dasar karena konsep yang dipelajari membutuhkan kemampuan dalam mengidentifikasi keteraturan dan menentukan aturan suatu pola. Keterbatasan media pembelajaran yang menarik juga dapat menyebabkan siswa kurang termotivasi dan mengalami kesulitan dalam memahami konsep. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis game edukasi pada materi pola gambar dan pola bilangan untuk siswa kelas IV SD Negeri 1 Rendang serta mengetahui tingkat validitas media yang dikembangkan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model Borg and Gall yang dibatasi pada tahap analisis potensi dan masalah, pengumpulan data, desain produk, validasi desain, dan revisi produk. Data dikumpulkan melalui observasi, wawancara, dokumentasi, dan angket validasi. Validasi dilakukan oleh ahli materi, ahli media, dan praktisi pendidikan. Produk yang dikembangkan berupa game edukasi yang terdiri atas 24 level dengan materi pola gambar membesar dan mengecil serta pola bilangan membesar dan mengecil. Hasil validasi menunjukkan bahwa media memperoleh skor 0,90 dari ahli materi, 0,8875 dari ahli media, dan 0,925 dari praktisi pendidikan, dengan rata-rata skor validitas sebesar 0,9042 yang termasuk kategori sangat tinggi. Berdasarkan hasil tersebut, media game edukasi yang dikembangkan dinyatakan layak digunakan sebagai alternatif media pembelajaran matematika pada materi pola gambar dan pola bilangan kelas IV sekolah dasar. Penelitian ini diharapkan dapat menjadi salah satu alternatif bagi guru dalam menyajikan pembelajaran matematika yang lebih menarik dan sesuai dengan karakteristik siswa sekolah dasar. Kata kunci: Game edukasi, pola gambar, pola bilangan, matematika, sekolah dasar