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The Reflection of Local Wisdom of Farmer Community’s World View in Brebes Regency Bivit Anggoro Prasetyo Nugroho; Muhamad Riyanton; Etin Pujihastuti; Dini Anggraheni; Melia Istiani
LEAD (Language, Education and Development) Vol 2 No 2 (2023): Vol, No. 2 March (2023)
Publisher : Program Studi Pendidikan Bahasa Inggris Fakultas ilmu Budaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.lead.2023.2.2.8366

Abstract

The farmer community’s collective minds in Brebes Regency may be classified with linguistic expressions at the lingual unit level of word, phrase, sentence, and discourse. The farmer community's local wisdom may be identified through linguistic category and expression, covering local cultural, astronomical, technical, economic, and social wisdom. This qualitative research describes the local wisdom of the farmer community in Brebes Regency related to the Javanese language and culture through linguistic expression in agriculture, husbandry, and fishery. The analysis model used an ethnoscience model called The New Ethnography. The local wisdom refers to the farmer community's significant local wisdom, which is the farmer community's choice to remain becoming farmer. The research shows that the farmer community's view of life is their way to view this life, that humans are created as individuals and social beings. The farmer community's mindset may be observed from their daily behaviors of simplicity, hard work, and maintaining harmony between nature and humans. Keywords: local wisdom, view of life, farmer
An Overview on Register Language Forms in Animal Feed Buying and Selling Activities in Wonosobo Central Market Riyanton, M; Kariadi, Mustasyfa Thabib; Setiani, Umi Ana; Anggraheni, Dini; Supriyono, Supriyono
Jurnal Bahasa Inggris Vol 4 No 1 (2020)
Publisher : LPPM Universitas Pancasakti Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24905/efj.v4i1.85

Abstract

This research described the register forms and functions in animal feed buying and selling activities in Wonosobo Central Market and their uses as a learning reference for the Indonesian negotiation text materials. This is a descriptive-qualitative research. The data in this research were utterances containing registers obtained from the animal feed buying and selling activities in Wonosobo Central Market. Based on the research results, there were 28 registers used in animal feed buying and selling activities in Wonosobo Central Market. Those registers were in the form of words, phrases, abbreviations, and acronyms. The registers were 12 root words, 5 words with affix, 3 compound words, 1 repeated word, 1 phrase, 5 abbreviations, and 1 acronym. Each register has a special meaning and it is only known in animal feed buying and selling activities. The obtained data might be used in the negotiation text learning for the X grade students of Senior High School on Basic Competency (Kompetensi Dasar) 3.0 which evaluates the submission, offering, and agreement in spoken and written negotiation texts
Pengembangan Bahan Ajar Digital Berbasis Budaya Banyumas untuk Pemelajar BIPA 1 di Unsoed Nurfitri, Rahma; Yulianti, Uki Hares; Riyanton, M
Jurnal Pendidikan dan Teknologi Indonesia Vol 4 No 4 (2024): JPTI - April 2024
Publisher : CV Infinite Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jpti.452

Abstract

Bahasa Indonesia bagi Penutur Asing (BIPA) merupakan sebuah program pembelajaran keterampilan berbahasa Indonesia bagi penutur asing. BIPA International Relation Office (IRO) Universitas Jenderal Soedirman menjadi salah satu lembaga pembelajaran bahasa Indonesia bagi penutur asing yang berada di Purwokerto, Banyumas. Keterbatasan bahan belajar mandiri menyebabkan pemelajar kurang aktif dalam pembelajaran. Materi dalam bahan ajar masih bersifat umum dan belum sesuai kebutuhan pemelajar sehingga membutuhkan penyesuaian. Dengan mengikuti perkembangan teknologi, pemilihan bahan ajar dalam bentuk digital dapat memuat informasi sesuai kebutuhan pemelajar tanpa terbatas ruang dan waktu. Selain itu, materi yang sesuai konteks, budaya, dan kebutuhan pemelajar dalam kehidupan sehari-hari dapat membantu pemelajar untuk beradaptasi dan berinteraksi dengan penduduk lokal. Tujuan dari penelitian ini adalah mendeskripsikan kebutuhan pengembangan bahan ajar digital bermuatan budaya Banyumas bagi pemelajar BIPA 1 di Unsoed. Penelitian ini menggunakan metode penelitian pengembangan model ADDIE yang terdiri atas lima tahap, yaitu analysis (analisis), design (perancangan), development (pengembangan), implementation (implementasi), dan evaluation (evaluasi). Hasil analisis kebutuhan dalam penelitian ini disesuaikan dengan tujuan dan kondisi penelitian yang sebenarnya. Pengumpulan data dilakukan melalui kegiatan wawancara dan pengisian angket. Hasil dari penelitian ini menunjukkan kebutuhan pengajar dan pemelajar terhadap bahan ajar digital bermuatan budaya Banyumas bagi pemelajar BIPA 1 di Unsoed. Pengembangan bahan ajar digital diharapkan dapat memberikan kemudahan aksesibilitas bagi pengajar dan pemelajar sesuai dengan preferensi dan kebutuhan dalam pembelajaran BIPA 1. Selain itu, penggunaan bahan ajar digital diharapkan dapat meningkatkan kosakata dan memberikan pengalaman budaya Banyumasan bagi pemelajar BIPA.
An Overview on Register Language Forms in Animal Feed Buying and Selling Activities in Wonosobo Central Market Riyanton, M; Kariadi, Mustasyfa Thabib; Setiani, Umi Ana; Anggraheni, Dini; Supriyono, Supriyono
Jurnal Bahasa Inggris Vol 4 No 1 (2020)
Publisher : LPPM Universitas Pancasakti Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24905/efj.v4i1.85

Abstract

This research described the register forms and functions in animal feed buying and selling activities in Wonosobo Central Market and their uses as a learning reference for the Indonesian negotiation text materials. This is a descriptive-qualitative research. The data in this research were utterances containing registers obtained from the animal feed buying and selling activities in Wonosobo Central Market. Based on the research results, there were 28 registers used in animal feed buying and selling activities in Wonosobo Central Market. Those registers were in the form of words, phrases, abbreviations, and acronyms. The registers were 12 root words, 5 words with affix, 3 compound words, 1 repeated word, 1 phrase, 5 abbreviations, and 1 acronym. Each register has a special meaning and it is only known in animal feed buying and selling activities. The obtained data might be used in the negotiation text learning for the X grade students of Senior High School on Basic Competency (Kompetensi Dasar) 3.0 which evaluates the submission, offering, and agreement in spoken and written negotiation texts
Analisis Bahasa Slang dalam Interaksi Virtual pada Platform Game Roblox: Kajian Sosioliungistik: Analysis of Slang in Virtual Interactions on the Roblox Game Platform: A Sociolinguistic Study Maulida, Zerlina; Pujihastuti, Etin; Riyanton, M.
JBSI: Jurnal Bahasa dan Sastra Indonesia Vol. 5 No. 02 (2025): Artikel Riset Periode November 2025
Publisher : Information Technology and Science(ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/jbsi.v5i02.7213

Abstract

Advances in digital technology have changed the way teenagers communicate, particularly on online gaming platforms like Roblox. This platform has become a platform for the development of slang, a variation of informal language used for quick and efficient communication during gameplay. Slang in online games takes various forms and continues to evolve in response to changing communication needs and trends. The purpose of this study is to describe the forms of slang found in the game "Indo Camp" on Roblox. The method used in this study is a descriptive qualitative approach, with data collected in the form of speech that contains slang. Data were collected through free listening, screen recording, and note-taking techniques. Data analysis employed the matching method, utilizing sorting techniques, determining elements, and comparing and equating methods. The results show the presence of five forms of slang: abbreviations, humorous mispronunciations, shortenings, interjections, and adaptations from foreign languages. Abbreviations dominate, with 12 data points, and interjections are the least common, with 3 data points found out of a total of 31. Slang in online games is temporal, limited, and continues to evolve in response to digital developments and the changing communication needs of teenagers. Online gaming platforms serve as a platform for innovation for teenagers to create and disseminate new terms. This phenomenon also demonstrates adolescent communication patterns in the digital age, demonstrating the linguistic creativity of the younger generation.