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Rekomendasi Laptop Gaming High end untuk Gamer Professional dengan Elimination Et Choix Traduisant la Realite (ELECTRE) Arisawati, Ester; Rinawati, Rinawati; Handayanna, Frisma; Sihombing, Erene Gernaria; Dewi, Linda Sari
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (731.218 KB) | DOI: 10.30645/j-sakti.v3i2.146

Abstract

The purpose of this research is as a recommendation tool in determining high end gaming laptops for professional gamers by using a decision support system. The settlement method used in this study is Elimination Et Choix Traduisant la Realite (ELECTRE). The data collection techniques were carried out randomly by conducting observations, interviews and questionnaires to 250 respondents (gamers) and 10 computer shops in the district of Simalungun. In this study, using five alternatives, among others: Asus ROG G703 (A1), Razer Blade Pro (A2) MSI GT75VR Titan-083 (A3), Acer Predator Triton 700 (A4), Alienware 17 (A5) and five assessment criteria, among others: Price (C1), Processor Type (C2), RAM Capacity (C3), VGA Card Type (C4) and Hard Drive (C5). The results of the Elimination Et Choix Traduisant la Realite (ELECTRE) method recommend the Predator Triton 700 (A4) alternative as the first recommendation for the selection of high end gaming laptops for professional gamers.
Penerapan K-Nearest Neighbor Berbasis Genetic Algorithm Untuk Penentuan Pemberian Kredit Arisawati, Ester
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 1, No 1 (2017): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (614.67 KB) | DOI: 10.30645/j-sakti.v1i1.24

Abstract

Consumer financing is financing activities for the procurement of goods based on the needs of consumers with payment in installments. While the Financing Company is a business entity specifically set up to conduct leasing, factoring, consumer finance, or business credit card. The finance company will approve the proposed consumer credit after a credit analysis of the feasibility of providing consumer financing, if approved and not disetujui.Dalam analysis process for consumers, there are some that are not accurate, therefore consumers can not afford to pay in a timely manner resulting in bad debts , To solve the problem we need a model that is able to classify and predict consumer data is problematic and not problematic. In this research, testing ie k-Nearest Neighbor and k-Nearest Neighbor optimized genetic algorithm is applied to the data consumer that gets better the consumer credit financing is problematic or not. From the test results by measuring the performance of the three algorithms using Cross Validation testing methods, Confusion Matrix and ROC curves, it is known that the k-Nearest Neighbor algorithm optimized Genetic Algorithm has the AUC value and highest accuracy.
Sistem Pembuatan Jaminan Tender Pada Perusahaan Jasa Pembuatan Asuransi Dewi, Linda Sari; Arisawati, Ester; Sihombing, Erene Gernaria; Maulida, Linda
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 2, No 1 (2018): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (696.241 KB) | DOI: 10.30645/j-sakti.v2i1.56

Abstract

A loss-making service company does not yet have a website on the information of making a Tender Guarantee as a prospective principal registration medium that will use our services for the manufacture of warranties. From the system that will be made to facilitate the making of guarantee which is certificate of Bank Guarantee. The purpose of this study to produce a system of information creation and website-based registration and registration. Online information is an important part of the development of technology in the internet world. The use of website media is very profitable for many parties, for the principal or the party of the company making the loss insurance services. The design of information systems making of this guarantee is made to assist and simplify the entire process of making the existing collateral in the company.
Animasi Interaktif Kesenian Dan Kebudayaan Jawa Barat Untuk Sekolah Dasar Dewi, Linda Sari; Arisawati, Ester; Sihombing, Erene Gernaria
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 1, No 2 (2017): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (941.131 KB) | DOI: 10.30645/j-sakti.v1i2.37

Abstract

Multimedia aims to present information in the form of a fun, exciting, easy to understand and clear. Then by using interactive animation application as an information medium, Indonesian culture can be delivered using an easy and attractive way. Interactive multimedia learning model is very effective. This can be seen because of the many animated elements. This interactive multimedia learning model will make students do not get bored because students will feel how to play and learn with students will be quicker to capture in the learning takes place, especially to get to know art and culture in western Java. In this interactive animation applications also can increase children's knowledge in order to know more about art and culture located in western Java. In this application contains information cultural arts western Java will students can increase the pride and love of the homeland Indonesia
Analisa Kemanfaatan Dan Kemudahan Terhadap Penerimaan Sistem OPAC Menggunakan Metode TAM Kharismaya, Citra; Dewi, Linda Sari; Arisawati, Ester; Handayanna, Frisma
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 1, No 1 (2017): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (804.684 KB) | DOI: 10.30645/j-sakti.v1i1.27

Abstract

This study describes the reception OPAC Davis 1989 TAM variables namely perceived usefulness (perceived benefit), perceived ease of use (ease perceived) and accepted (acceptance) OPAC. In this study, data were collected through a questionnaire using Likert scale to 100 users si¬stem den response OPAC (Online Public Access Catalog). Sampling technique used is purposive sampling to determine the level of acceptance of the system OPAC (Online Public Access Catalog). Quantitative analysis includes the validity, reliability. In the classic assumption test, used test for normality, multicollinearity and heterokedastisitas with F and t hypothesis testing. Multiple linear regression analysis is used to determine the effect of the independent variables with the dependent variable. The results showed that perceived usefulness and perceived ease have a significant effect on the acceptance by the user system (R Square) amounted to 40.8%.
Analisis Algoritma Datamining pada Kasus Daerah Pelaku Kejahatan Pencurian Berdasarkan Provinsi R, Rinawati; Sihombing, Erene Gernaria; Dewi, Linda Sari; Arisawati, Ester
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 4, No 1 (2020): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (728.438 KB) | DOI: 10.30645/j-sakti.v4i1.189

Abstract

Theft is a behavior that causes harm to victims who are targeted and can cause victims. The level of theft behavior is increasing in each region due to the increasing number of unemployment and lazy nature of work that makes a person commit theft to make ends meet. The purpose of this study was to analyze using the technique of datamining in the area of perpetrators of theft crimes by province. The technique used is clustering with the K-means method. Data sourced from the Indonesian Central Statistics Agency with the url address: https://www.bps.go.id/. The results of the study using this technique are clustered in areas in Indonesia which have the highest crime theft rates. From the results of the study using the K-means technique, that there are 17 provinces out of 34 provinces that have the highest crime theft (C1) areas, namely: Aceh, North Sumatra, West Sumatra, Riau, Jambi, South Sumatra, Lampung, DKI Jakarta, West Java, Central Java, East Java, Banten, West Nusa Tenggara, East Nusa Tenggara, South Kalimantan, South Sulawesi, Papua. The results of the study are expected to be information for the government in conducting policies to reduce the crime crime rate in Indonesia which is very high (50%).
Rekomendasi Laptop Gaming High end untuk Gamer Professional dengan Elimination Et Choix Traduisant la Realite (ELECTRE) Arisawati, Ester; Rinawati, Rinawati; Handayanna, Frisma; Sihombing, Erene Gernaria; Dewi, Linda Sari
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (731.218 KB) | DOI: 10.30645/j-sakti.v3i2.146

Abstract

The purpose of this research is as a recommendation tool in determining high end gaming laptops for professional gamers by using a decision support system. The settlement method used in this study is Elimination Et Choix Traduisant la Realite (ELECTRE). The data collection techniques were carried out randomly by conducting observations, interviews and questionnaires to 250 respondents (gamers) and 10 computer shops in the district of Simalungun. In this study, using five alternatives, among others: Asus ROG G703 (A1), Razer Blade Pro (A2) MSI GT75VR Titan-083 (A3), Acer Predator Triton 700 (A4), Alienware 17 (A5) and five assessment criteria, among others: Price (C1), Processor Type (C2), RAM Capacity (C3), VGA Card Type (C4) and Hard Drive (C5). The results of the Elimination Et Choix Traduisant la Realite (ELECTRE) method recommend the Predator Triton 700 (A4) alternative as the first recommendation for the selection of high end gaming laptops for professional gamers.
Penerapan K-Nearest Neighbor Berbasis Genetic Algorithm Untuk Penentuan Pemberian Kredit Arisawati, Ester
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 1, No 1 (2017): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (614.67 KB) | DOI: 10.30645/j-sakti.v1i1.24

Abstract

Consumer financing is financing activities for the procurement of goods based on the needs of consumers with payment in installments. While the Financing Company is a business entity specifically set up to conduct leasing, factoring, consumer finance, or business credit card. The finance company will approve the proposed consumer credit after a credit analysis of the feasibility of providing consumer financing, if approved and not disetujui.Dalam analysis process for consumers, there are some that are not accurate, therefore consumers can not afford to pay in a timely manner resulting in bad debts , To solve the problem we need a model that is able to classify and predict consumer data is problematic and not problematic. In this research, testing ie k-Nearest Neighbor and k-Nearest Neighbor optimized genetic algorithm is applied to the data consumer that gets better the consumer credit financing is problematic or not. From the test results by measuring the performance of the three algorithms using Cross Validation testing methods, Confusion Matrix and ROC curves, it is known that the k-Nearest Neighbor algorithm optimized Genetic Algorithm has the AUC value and highest accuracy.
Sistem Pembuatan Jaminan Tender Pada Perusahaan Jasa Pembuatan Asuransi Dewi, Linda Sari; Arisawati, Ester; Sihombing, Erene Gernaria; Maulida, Linda
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 2, No 1 (2018): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v2i1.56

Abstract

A loss-making service company does not yet have a website on the information of making a Tender Guarantee as a prospective principal registration medium that will use our services for the manufacture of warranties. From the system that will be made to facilitate the making of guarantee which is certificate of Bank Guarantee. The purpose of this study to produce a system of information creation and website-based registration and registration. Online information is an important part of the development of technology in the internet world. The use of website media is very profitable for many parties, for the principal or the party of the company making the loss insurance services. The design of information systems making of this guarantee is made to assist and simplify the entire process of making the existing collateral in the company.
Animasi Interaktif Kesenian Dan Kebudayaan Jawa Barat Untuk Sekolah Dasar Dewi, Linda Sari; Arisawati, Ester; Sihombing, Erene Gernaria
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 1, No 2 (2017): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v1i2.37

Abstract

Multimedia aims to present information in the form of a fun, exciting, easy to understand and clear. Then by using interactive animation application as an information medium, Indonesian culture can be delivered using an easy and attractive way. Interactive multimedia learning model is very effective. This can be seen because of the many animated elements. This interactive multimedia learning model will make students do not get bored because students will feel how to play and learn with students will be quicker to capture in the learning takes place, especially to get to know art and culture in western Java. In this interactive animation applications also can increase children's knowledge in order to know more about art and culture located in western Java. In this application contains information cultural arts western Java will students can increase the pride and love of the homeland Indonesia