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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 6,923 Documents
Pengembangan Sistem Pemetaan Otomatis Entity Relationship Diagram Ke Dalam Database Michelle Larassati Ayusmara Latukolan; Achmad Arwan; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

One phase in database design for developing a software is a database design, this phase created based on conceptual and relational models. The process that is quite difficult is when mapping databases. When user requirement changed, it will have an impact on the design of the Database System that has been made before. In addition, a complex database structure, when experiencing changes will take a lot of time to be manually mapped. Based on these problems, A system was created to map the database model in the form of ERD so that it can be directly used on MySQL databases. With the goal to ease the mapping process, this system uses Chen's notation. This notation is the most used notation in the data modeling tool because it is easily read and interpreted. But this notation is rarely used by the ERD mapping application. This system uses seven steps of Entity Relationship diagram mapping so that it complies with the rules of Software Engineering. The system is made by web-based, using object-oriented programming, and using the Codeigniter framework. The system develop 16 requirement that has been tested using white-box and black-box testing in order to get best result in Chen's notation ER diagram mapping and the final testing results as expected, and compatibility testing got 95% valid result.
Implementasi Protokol Neighbor Discovery Pada Pembentukan Komunikasi Antara Node Sensor dan IoT Middleware Berbasis Jaringan 6LoWPAN Heru Dias Pambudhi; Eko Sakti Pramukantoro; Fariz Andri Bakhtiar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

6LoWPAN is a network technology that is proven for IoT environment to facilitate the transmission of data from sensor node to IoT middleware. The advantages of 6LoWPAN are it is suitable for low-power device and has high scalability because it is based on IPv6. But, there is a challenge in forming communication between node sensor and the IoT middleware in 6LoWPAN, i.e. node sensor can't find out the existence and the middleware address. Beside that, node sensor also can't self-configured it's IP address using the prefix that is provided by the middleware. These problems can be resolved with Neighbor Discovery Protocol (NDP), which can give node sensor the ability to automatically find out the middleware existence and address also can self-configured it's IP address. NDP can be applied with radvd program on the middleware side and ndisc6 program on the node sensor side. The result of this research are node sensor can find out the existence and the middleware address, automatic IP addressing in node sensor, discovery delay around 1ms , the number of exchanged NDP control message of each node is six, packet delivery ratio of CoAP and MQTT are 93% and 100%, and the maximum reachability range is 105m.
Analisis Kinerja Protokol Routing Dynamic MANET On-Demand (DYMO) dan Cluster Based Routing Protocol (CBRP) pada Mobile Ad-Hoc Network (MANET) Muhammad Nurusshobah; Primantara Hari Trisnawan; Kasyful Amron
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Mobile Ad-Hoc Network (MANET) is a network technology that is composed of a collection of similar or different ad-hoc nodes that are connected using a wireless connection. MANET development is very likely to be applied to areas or conditions with minimal network infrastructure, such as disaster areas. Qualitative data analysis was performed on Dynamic MANET On-Demand (DYMO) and Cluster Based Routing Protocol (CBRP) performance by saving data from test results consisting of convergence, average throughput, average delay, average jitter, and package loss. From the results of the test analysis, the DYMO protocol has better results than the CBRP protocol based on the scheme of variations in the number of nodes. The average value of parameter throughput, average end to end delay, average jitter, and packet loss are 102.09 Kbps, 73.54 ms, 11.81 ms, and 1.79% respectively. In the wide variation scenario, DYMO is better seen from the average end to end delay, average jitter, and packet loss parameters with a value of 18.98 ms, 3.07 ms, and 0.35%. While the CBRP protocol is better of the average throughput with a value of 105.74 Kbps. In the data packet size variation scheme, the DYMO protocol is also known to be better seen from the average end to end delay, average jitter, and packet loss parameters with values of 32.86 ms, 8.44 ms, and 0.53%. While the CBRP protocol is better of the average throughput with a value of 104.86 Kbps. A better convergence value is obtained from the CBRP protocol with an average convergence time of 0.755375 seconds, but from the routing routing protocol level, the DYMO protocol is better than CBRP.
Implementasi Algoritme SPECK Block Cipher dan Shamir's Secret Sharing Pada File Teks Novita Krisma Diarti; Ari Kusyanti; Mahendra Data
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Formal letter is one example of processing important data that contains text files, therefore security is needed to protect the file. Security in files aimed so that only certain people can access the contents of the file. Encryption is one of technique to secure file in cryptography. Cryptography has many algorithms that can be used for encryption process. In this study, two algorithms in cryptography use to secure file, called SPECK block cipher algorithm and Shamir's secret sharing. SPECK block cipher algorithm is used for data encryption and decryption, while Shamir's secret sharing algorithm is used to share confidential data on files. Both algorithms are used to protect text files in order to maintain data security from irresponsible people. Testing involves three file sizes, such as size 4 KB with contents 3, 8, and 13 lines. Results show average of 9.433 s, 91.938 s, and 619.036 s respectively for mentioned file contents. Average results of CPU usage are 7.058%, 25.855% and 31.095% respectively for mentioned file contents. Lastly, average results of the amount of RAM usage are 377.277 MB, 414.283 MB, 440.231 MB respectively for each file contents.
Evaluasi Usability pada Aplikasi MyTelkomsel dengan Menggunakan Metode Usability Testing Willy Arief Pramono; Hanifah Muslimah Az-Zahra; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Telkomsel is one of the operator cellular providers. Telkomsel having a far vision fore and mission provide the best for community and nation. The only alternative form of Telkomsel is grow, develop, and successful. My Telkomsel application providing facilities to consumers to access the features such as costumers' data usage, pulse amount and data plan/data packet/packet of data for customer number, manage the name, email account, and social media connection, do in refilled pulse even bought data packets. My Telkomsel application in Google Play Store currently (23/8/2018) get 4.1 rating of the scale of 5 and has been reviewed by 600 thousand more users. However, around 60 thousand users give the rating of 1 that means My Telkomsel application assessed by some users is insufficient. Because of that, the measurement using the usability test is needed. The result of the test shows that usability level of criteria learnability is 1,12 faster. Criteria memorability based on total click and easy way to remember from 23 and 17,23 become 22 and 16,33, criteria efficiency is 95,97% means quite high, rate of criteria error gets 1,31% rate that means very low, and score of criteria satisfaction is 69 from SUS questioner, which means high enough.
Pengembangan Aplikasi Perangkat Bergerak Identifikasi Penyakit Daun Jeruk Berbasis Android dengan Memanfaatkan Vize AI Sisco Jupiyandi; Agi Putra Kharisma; Anang Triwiratno
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Citrus plants are one of the important plants that get a special consideration by the Indonesian government. Based on research conducted by the Indonesian Ministry of Agriculture, citrus plants have rapid experienced development every year both in terms of the area of agricultural, the amount of production, and the increasing number of market demands. Even though the production of citrus plants continues to increase, in reality the citrus farmers have many obstacles in the field, one of which is the knowledge of diseases that exist in citrus plants, thereby reducing the productivity of the citrus fruit itself. Vize AI is a web service that provides an API for image recognition that can be trained to recognize and classify any kinds of images including a custom image. The author takes advantage of the opportunity to develop mobile-based applications with Android OS that can identify diseases from image of citrus leaves into 3 diseases, namely Downy Mildew, Cendawan Jelaga, and Citrus Vein Phloem Degeneration (CVPD) by using Vize AI. Applications that have been made by the author have some features that meet the user's need and implemented in Java programming language. After accuracy test is done, the results of the accuracy of this application in detecting citrus leaf's disease is highly accurate result with a percentage of 100% and accuracy of calculation of severity has an average accuracy of 65%. But these results still depend on the type of image quality itself.
Pengembangan Aplikasi Identifikasi Kesalahan Baca Alquran Menggunakan Speech Recognizer Dengan Metode Levenstein Distance Pada Platform Android Galang Putratama; Agi Putra Kharisma; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Alquran is Muslims holy book which have to be read by paying attention to its letters pronunciation. Because even a little mistake in pronunciation resulting in damage to the meaning of Alquran itself. The process of learning to read the Koran requires a guide to correct mistakes that might occur. However, due the limited of time, then there is also limited opportunity for someone to practice reading Koran with a guide. One solution that the author offers is through the media based on Android application to detect errors in reading the verses of Koran. In the development of the application, the Waterfall method was used which began with interviews with a mosque imam and 2 students. Then the application is designed with the Object Oriented Design method and implemented with the Object Oriented Programming method. The result of its implementation is that the application utilizes Speech Recognizer to translate user readings into Arabic text. While Levenstein Distance algoritm and Diff Match Patch Library handle the error detections in user's pronunciation. At the accuracy testing stage it was found that this application successfully completed 3 of the 4 test cases performed. While at the usability testing stage with the System Usability Scale method this application gets a score of 76 with a level of satisfaction B + or above average. The application must be further developed because the level of accuracy obtained is still too low.
Evaluasi Faktor Penerimaan Pengguna Sistem Informasi E-Learning Universitas Negeri Surabaya dengan Menggunakan Metode Technology Acceptance Model (TAM) Chafidz Rizal Ilmi; Aditya Rachmadi; Admaja Dwi Herlambang
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

State University of Surabaya has already implemented e-learning system with moodle base which used centrally by all of faculty to help and solving a problem during lecturer. After the system on-line, there are factors has to be improved to make e-learning system is accepted by the user. Purpose of this study is to describe the level of acceptance from information system of UNESA e-learning system and also giving improvement recommendation according to Technology Acceptance Model (TAM) Method.. Data collection in this study was used by filling out the online questionnaire. This study uses a sample of 156 respondents and uses a stratified purposive sampling technique. The results of the evaluation of this study indicated that the perceived usefulness, perceived ease of use, educational quality, service quality, information quality, satisfaction, and intention to use variable are in the high category, while the actual use variable is in the fairly high category. With the total average value of all variables of 70.85%, educational quality, service quality, intention to use, and actual use variable must get top priority to be improved because the average value of the variable percentage is still below the average value.
Analisis Faktor-Faktor Yang Mempengaruhi Niat Individu Dalam Penggunaan Aplikasi Sistem Layanan Informasi Keuangan (SLIK) di Wilayah Kerja Malang Luthfan Aufa Faqih; Hanifah Muslimah Az-Zahra; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Sistem Informasi Debitur (SID) is a means for debtors and creditors to view information related to historical individual debtor information (IDI) commonly known as BI Checking managed by Bank Indonesia (BI). Since January 1, 2018, SID service that was initially managed by BI is now managed by the Otoritas Jasa Keuangan (OJK) and replaced by the Sistem Layanan Informasi Keuangan (SLIK). However, based on a preliminary study, it is known that there are many bank financial services institutions that complain about SLIK. This research aims to find out the factors that influence individual intentions in the use of SLIK. The population of this study was SLIK users in Rural Credit Banks in the Malang working area. The number of respondents in this study amounted to 70 respondents who were selected using the purposive sampling method. Before the research questionnaire was distributed, expert judgment and pilot studies were conducted to test the validity and reliability of the questionnaire. After several invalid items were repaired or deleted, the questionnaire was distributed to the main respondent. The classic assumption test results show that the research data are normals and free from heterocedasticity. multicollinearism and autocorrelation. The results of multiple linear regression analysis show that the regression model proposed in this study has fulfilled the goodness of fit. In addition, the perceived usefulness variable has the effect of t and sig. (-1,872 and 0,066), perceived ease of use has an influence value of t and sig (2,682 and 0,009), security and privacy have an influence value of t and sig (2,756 and 0,008), technology readiness has the effect of t and sig (-1718 and 0.090). The four variables have influence partially or simultaneously on usage intention.
Rancang Bangun 3D Oriented Mouse Controller Menggunakan Finite State Machine Berbasis Mikrokontroller Arduino Firdy Yantama; Dahnial Syauqy; Mochammad Hannats Hanafi Ichsan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Rapid developing technology on game created term Electronic Sport (esport). Many newcomer esport athletes rise in number . one of the favorite category on esport is first-person shooter (FPS). Esport athletes spend up 8 to 14 hours traning daily. While conventional players can spend up 2 to 6 hours daily. Sit still on front of computer for a long time makes their body lacks physical movement and can cause health threats. By creating custom controller system with physical appearance and functions like a real gun in FPS game, its player will have more body activity. This system give the user new experience in playing FPS games. System is using Arduino Uno with accelerometer and gyroscope from MPU-6050 with pointer of 3d oriented vector as output. Angle pointer from pitch and yaw using Complementary Filter calculation will determine the mouse movement.. Sistem will be implementing Finite-State Machine as main state and sub-state are needed for the sistem. Based on test to measure how stable and accurate the sensor, give error rate 0,861% and 1,61% for stable and accuracy respectively. The satisfication results of its users based on User Experience (UX) standards are Useful 76.64%, Accessible 76.38%, Usable 92.29%, and Desirable 78.05%..

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