cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota malang,
Jawa timur
INDONESIA
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
ISSN : -     EISSN : -     DOI : -
Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 6,850 Documents
Implementasi Metode Fuzzy Pada Kualitas Air Kolam Bibit Lele Berdasarkan Suhu Dan Kekeruhan Muchammad Cholilulloh; Dahnial Syauqy; Tibyani Tibyani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 5 (2018): Mei 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (961.208 KB)

Abstract

Improper pool water quality can cause fish health will be disturbed, fish growth will be slow and can threaten crop failure. Factors that may affect water quality include temperature and turbidity. Water temperature for catfish seed cultivators ranges from 23ËšC - 30ËšC and turbidity of water can be seen from the clarity of water based on the color. Cloudy color on the water causes the reflection of the sun can not get into the water. Whereas in the process of growth of catfish seedlings needed enough sunlight. In this research used fuzzy takagi-sugeno method to measure water quality at catfish seed pool based on temperature and turbidity. Parameters in use there are two temperature parameters and turbidity sensor. The output of this research is the pump control that serves to replace or fill the pond water. The pond water will be replaced when it has passed the turbidity range limit and fill it if it exceeds the range of cold or hot temperature that has been determined. Based on the results of testing this system can read the value of temperature with an average yield of 2.39% and turbidity value can measure the level of water concentration, and can control the quality of water well
Analisis User Experience Pada Game CS:GO dengan Menggunakan Metode Cognitive Walkthrough dan Metode Heuristic Evaluation Gagas Pandusarani; Adam Hendra Brata; Eriq Muh. Adams Jonemoro
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 3 (2018): Maret 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (942.746 KB)

Abstract

Counter Strike : Global Offensive is a game First-Person Shooter and is the best game First-Person Shooter according to PC Gamesn and Steam. However, behind all that what can make the game into a famous and successful on market. There is one science that can determine that is, User Experience. User Experience is a very important part in making games. Inside user experience there Interface, Interface is a science that learn the view. Then, to know the game view Counter Strike : Global Offensive is good or not, then analyzed with Cognitive Walkthrough and Heuristic Evaluation method. Cognitive Walkthrough and Heuristic Evaluation is a method that have a lot of similarities and only have one different. Cognitive Walkthrough respondents by beginners, Heuristic Evaluation respondents by experts. The Analysis aims to discover the deficiency of game view, then if any deficiency it will be repaired. The result of the analysis is good, only have one deficiency from testing by experts and can be concluded this game to be the best game because this game have good User Experience.
Penerapan Algoritma Genetika untuk Optimasi Vehicle Routing Problem with Time Window (VRPTW) Studi Kasus Air Minum Kemasan Dita Sundarningsih; Wayan Firdaus Mahmudy; Sutrisno Sutrisno
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 1 No 2 (2017): Februari 2017
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (655.267 KB)

Abstract

Salah satu permasalahannya dalam bidang optimasi yaitu penentuan rute distribusi air minum kemasan. Air merupakan salah satu kebutuhan pokok bagi manuasia, sehingga banyak sekali permintaan untuk pemasokan air minum kemasan . Penentuan rute terpendek sangat penting karena pengiriman barang harus dilakukan dengan singkat dan tepat waktu dengan memaksimalkan penggunaan alat transportasi untuk mengurangi biaya transportasi. Vehicle Routing Problem (VRP) cenderung menyelsaikan permasalahan dengan meminimalkan biaya yang direpresentasikan oleh total jarak tempuh dan jumlah kendaraan yang digunakan. Oleh karena itu untuk menyelsaikan masalah lebih tepat menggunkan (Vehicle Routing Problem With Time Window) VRPTW, dengan tujuan menentukan optimasi rute yang dipengaruhi dengan Time window. Time window yang merupakan waktu pelayanan khusus yang disediakan oleh pelanggan. Algoritma Genetika merupakan salah satu algoritma yang dapat diterapkan untuk menyelesaikan Optimasi Distribusi Air Minum Kemasan dengan mendapatkan rute terbaik. Pencarian Solusi dilakukan dengan mengkombinasikan kromosom kemudian diproses dengan operator genetika (crossover, mutasi dan seleksi) dengan menginisialisasi parameter genetika (ukuran Populasi, probabilitas crossover, probabilitas mutasi dan jumlah generasi). Dari hasil pengujian diperoleh hasil terbaik dengan nilai fitness tertinggi pada ukuran populasi 100, jumlah generasi 2500 nilai probabilitasi crossover 0,3 dan probabilitas mutasi 0,7.
Pengembangan Aplikasi Pencarian Film (Rekonifi) Dengan Metode Vector Space Model (VSM) Berbasis Android Imron Hari Budisetyo; Adam Hendra Brata; Ratih Kartika Dewi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 7 (2018): Juli 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1425.241 KB)

Abstract

At the end of 2016, indonesian film industry has improved again. The number of film audiences in Indonesia increased to 69.3 million people, differently six years ago. Increase occurred in the number of movies in theaters too. Its 99 movies in 2013. However, increasing the number of films will make the audience confused to choose the movie what they want. The authors conducted a survey with 30 respondents related habit of viewers to search of movie data on search sites, but 19 respondents said the data is inaccurate. In searching by 12 respondents, the keyword used is description of the movie, so this way is the right way to get a movie title. With this background, the author build a movie search application with Vector Space Model (VSM) method to make easier for viewers search the movie recommendations based on the synopsis of stories. Implementation with Unity as engine. Accuracy testing is done with 100% result. It is by entering the synopsis as keyword and the results obtained in the form of a movie title like synopsis input. Manual calculations performed on one of movie titles and have result value of 0.956. Its means VSM can find similarity of keyword data with the description of the movie.
Pengembangan Aplikasi Mobile untuk Sistem Keamanan Kantor Menggunakan NFC (Near Field Communication) dan Wi-Fi (Studi Kasus : PT. Rahmi Ida Nusantara) Rudi Ridho Rohmansyah; Heru Nurwasito
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 1 (2018): Januari 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (914.35 KB)

Abstract

Office security system is a mechanism that can be used as a right of access to sterile room or protected, because the room have access rights and rules those are open and some to be limited. At the PT. Rahmi Ida Nusantara office security mechanism still uses conventional security methods in the form of symbols and security personnel. Therefore, in this study applied a security system involving their office with NFC sensors as the main identity of the User to make access to the room and WI-FI to create an integrated security monitoring system. Based on the results of this study concluded that the application for integrated office security system can secure the office. Designing a system security office using android device as a controller security remote sensing, NFC as identification inside and arduino as main microcontroller, then the integrated office security system, can be controlled and monitored remotely, can have a greater level of security higher than with conventional security systems.
Implementasi Metode Klasifikasi Fuzzy K-Nearest Neighbor (FK-NN) Untuk Fingerprint Access Point Pada Indoor Positioning Baiq Findiarin Billyan; Adhitya Bhawiyuga; Rakhmadhany Primananda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 1 No 11 (2017): November 2017
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1012.967 KB)

Abstract

Positioning is a technique used to determine the position of an object. There are two types of positioning technique: outdoor positioning and indoor positioning. An example of a system that can be used to measure outdoor positions is the Global Positioning System (GPS). GPS is a very common technology that known to know a position and as a pointer for displacement of objects through signals from satellites. GPS can provide good positioning in an outdoor environment, but the signal is very weak when used in a closed / indoor environment. Accordingly then developed a technology that serves to know the position of an object in indoor called Indoor Positioning. In this research we implements Indoor Positioning with Fingerprint method (signal strength recognition method) using measurement of signal strength (Received Signal Strength/RSS), that is by analyzed patterns strength of signal access point coming to receiver from every room. The first thing we did is to collect training data first as a basis for classification, then give the label. Next, we create a classifier based on training data. After that we re-measure as data testing to test its accuracy by Fuzzy K-Nearest Neighbor (FK-NN) classification method, and to make it easier to access the classifier that has been made, we use web service. The result of client position gives an accuracy level on K-Nearest Neighbor (K-NN) method with value k = 1 has value reaches 96%, for k=2 to k=7 has value reach 76%, and for k=8 to k=10 has value reach 73%. Meanwhile, FK-NN method with value k=1 and k=2 has value reach 96%, for k=3 to k=8 has value reach 76%, for k=9 has value reach 73%, and for k=10 has value reach 76%. Therefore, the implementation of Fuzzy K-Nearest Neighbor (FK-NN) classification method for Fingerprint Access point on Indoor Positioning has an enough accuracy level than the K-NN method.
Sistem Pakar Klasifikasi Permasalahan Berdasar AUM Menggunakan FCM-FIS Tsukamoto Ainun Najib Eka Christianto; Rekyan Regasari Mardi Putri; Agus Wahyu Widodo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 1 No 4 (2017): April 2017
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (810.385 KB)

Abstract

Alat ungkap masalah is an instrument in guidance and counseling are used to discover and understand any problems experienced by students. Alat ungkap masalah is used because of the lack of a deep understanding of teachers' guidance and counseling to students. Although already used alat ungkap masalah student counseling service process is still less than the maximum because of the lack of human resources that exist in schools and teachers' understanding of guidance and counseling about the tool according to the problems and issues faced by the students. Therefore, it is necessary to develop an expert system that can adopt the knowledge of an expert counseling in the process of recognition of the problem by using the tool revealed the problem. The purpose of this application is to help the teachers counseling to ease the process of guidance and counseling and facilitate students in recognizing the problems that it faces. This application uses the FCM Clustering as the generation process and FIS rules Tsukamoto as an inference engine, the application can generate an accuracy rate of 75.71% compared with the results of the expert diagnosis.
Prediksi Harga Emas Batang Menggunakan Feed Forward Neural Network Dengan Algoritme Genetika Dimas Fachrurrozi Azam; Dian Eka Ratnawati; Putra Pandu Adikara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (765.837 KB)

Abstract

Investment is an activity to buy goods, with the purpose to be sold to other investors until they reach a high enough value. There are many types of investments, one of which is gold. Some people who are just starting out in investing find it difficult in deciding to buy and sell gold. Many losses will be obtained if the investor missteps in selling or buying gold. Based on the problem, the researcher intends to help the investor by proposing gold price prediction system using feed forward neural network (FFNN) with genetic algorithm. The genetic algorithm method is used to optimize the existing weights to be used with the forward neural network feed model to process the price prediction. From the test result, the total of 126 training data, and the total of 54 testing data, the CR value 0.3 and the MR value 0.7, the number of pop size is 250, the number of generations are 200, yields an average mean root mean square error (RMSE) of 0.304587%.
Evaluasi Kualitas Layanan Website PT. Kereta Api Indonesia (Persero) terhadap Kepuasan Pengguna Menggunakan Webqual 4.0 dan Importance-Performance Analysis (IPA) Izzati Dalilah; Ari Kusyanti; Admaja Dwi Herlambang
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 1 (2018): Januari 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (630.799 KB)

Abstract

Online trading is growing rapidly especially in Indonesia. PT. Kereta Api Indonesia (Persero) is one of the companies that provide online ticketing service. This study aims to evaluate the quality of website services PT. Kereta Api Indonesia (Persero) to user satisfaction using Webqual 4.0 and Importance-Performance Analysis (IPA) methods. Data collection techniques used in this study is a questionnaire with a sample size of 109 respondents. Descriptive statistical results show that the value of Usability, Information Quality, and Service Interaction Quality fall into the high category. The result of hypothesis testing shows that Usability, Information Quality, and Service Interaction Quality have positive and significant influence to user satisfaction (User Satisfaction) website of PT. Kereta Api Indonesia (Persero). The IPA quadrant analysis result shows that the navigation indicator needs to be improved because it is considered very important for the user but the perceived performance is not satisfactory.
Pengembangan User Interface Aplikasi Guide Me! Berbasis Web dengan Pendekatan Human-Centered Design Mohamad Rendiansah; Hanifah Muslimah Az-Zahra; Mochamad Chandra Saputra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 1 No 11 (2017): November 2017
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (909.264 KB)

Abstract

Traveling is an activity that can be done for spending holiday. However, the tour guide is still limit so that Guide Me! was made. Guide Me! is a system web-based that can help traveler who visited East Java for searching tour guide. This research focus on how developing user interface Guide Me! with involving user. A Method that can be involve user through the development is Human-Centered Design (HCD). HCD is a method for developing interactive system that focusing on making system that can be used and useful. This research will discuss about developing user interface Guide Me! from context of use, user requirement, making design solution and evaluating design solution. The result from this research showed that user interface design after applied HCD had better usability than before applied HCD. For effectivity aspect, the result was 96% for traveler and 96% for tour guide. For efficiency aspect, average time result was decreased than average time result in first design. Then, for user satisfaction, the result was better because it has fifteen statements good and only one statement bad for traveler and thirteen statements good and three statements bad for tour guide.

Page 19 of 685 | Total Record : 6850


Filter by Year

2017 2026


Filter By Issues
All Issue Vol 10 No 13 (2026): Publikasi Khusus Tahun 2026 Vol 10 No 01 (2026): Januari 2026 Vol 10 No 2 (2026): Februari 2026 Vol 9 No 13 (2025): Publikasi Khusus Tahun 2025 Vol 9 No 12 (2025): Desember 2025 Vol 9 No 11 (2025): November 2025 Vol 9 No 10 (2025): Oktober 2025 Vol 9 No 9 (2025): September 2025 Vol 9 No 8 (2025): Agustus 2025 Vol 9 No 7 (2025): Juli 2025 Vol 9 No 6 (2025): Juni 2025 Vol 9 No 5 (2025): Mei 2025 Vol 9 No 4 (2025): April 2025 Vol 9 No 3 (2025): Maret 2025 Vol 9 No 2 (2025): Februari 2025 Vol 9 No 1 (2025): Januari 2025 Vol 8 No 13 (2024): Publikasi Khusus Tahun 2024 Vol 8 No 10 (2024): Oktober 2024 Vol 8 No 9 (2024): September 2024 Vol 8 No 8 (2024): Agustus 2024 Vol 8 No 7 (2024): Juli 2024 Vol 8 No 6 (2024): Juni 2024 Vol 8 No 5 (2024): Mei 2024 Vol 8 No 4 (2024): April 2024 Vol 8 No 3 (2024): Maret 2024 Vol 8 No 2 (2024): Februari 2024 Vol 8 No 1 (2024): Januari 2024 Vol 7 No 13 (2023): Publikasi Khusus Tahun 2023 Vol 7 No 9 (2023): September 2023 Vol 7 No 8 (2023): Agustus 2023 Vol 7 No 7 (2023): Juli 2023 Vol 7 No 6 (2023): Juni 2023 Vol 7 No 5 (2023): Mei 2023 Vol 7 No 4 (2023): April 2023 Vol 7 No 3 (2023): Maret 2023 Vol 7 No 2 (2023): Februari 2023 Vol 7 No 1 (2023): Januari 2023 Vol 7 No 14 (2023): Antrian Publikasi Vol 6 No 13 (2022): Publikasi Khusus Tahun 2022 Vol 6 No 12 (2022): Desember 2022 Vol 6 No 11 (2022): November 2022 Vol 6 No 10 (2022): Oktober 2022 Vol 6 No 9 (2022): September 2022 Vol 6 No 8 (2022): Agustus 2022 Vol 6 No 7 (2022): Juli 2022 Vol 6 No 6 (2022): Juni 2022 Vol 6 No 5 (2022): Mei 2022 Vol 6 No 4 (2022): April 2022 Vol 6 No 3 (2022): Mei 2022 Vol 6 No 2 (2022): Februari 2022 Vol 6 No 1 (2022): Januari 2022 Vol 5 No 13 (2021): Publikasi Khusus Tahun 2021 Vol 5 No 12 (2021): Desember 2021 Vol 5 No 11 (2021): November 2021 Vol 5 No 10 (2021): Oktober 2021 Vol 5 No 9 (2021): September 2021 Vol 5 No 8 (2021): Agustus 2021 Vol 5 No 7 (2021): Juli 2021 Vol 5 No 6 (2021): Juni 2021 Vol 5 No 5 (2021): Mei 2021 Vol 5 No 4 (2021): April 2021 Vol 5 No 3 (2021): Maret 2021 Vol 5 No 2 (2021): Februari 2021 Vol 5 No 1 (2021): Januari 2021 Vol 5 No 13 (2021) Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020 Vol 4 No 12 (2020): Desember 2020 Vol 4 No 11 (2020): November 2020 Vol 4 No 10 (2020): Oktober 2020 Vol 4 No 9 (2020): September 2020 Vol 4 No 8 (2020): Agustus 2020 Vol 4 No 7 (2020): Juli 2020 Vol 4 No 6 (2020): Juni 2020 Vol 4 No 5 (2020): Mei 2020 Vol 4 No 4 (2020): April 2020 Vol 4 No 3 (2020): Maret 2020 Vol 4 No 2 (2020): Februari 2020 Vol 4 No 1 (2020): Januari 2020 Vol 3 No 12 (2019): Desember 2019 Vol 3 No 11 (2019): November 2019 Vol 3 No 10 (2019): Oktober 2019 Vol 3 No 9 (2019): September 2019 Vol 3 No 8 (2019): Agustus 2019 Vol 3 No 7 (2019): Juli 2019 Vol 3 No 6 (2019): Juni 2019 Vol 3 No 5 (2019): Mei 2019 Vol 3 No 4 (2019): April 2019 Vol 3 No 3 (2019): Maret 2019 Vol 3 No 2 (2019): Februari 2019 Vol 3 No 1 (2019): Januari 2019 Vol 2 No 12 (2018): Desember 2018 Vol 2 No 11 (2018): November 2018 Vol 2 No 10 (2018): Oktober 2018 Vol 2 No 9 (2018): September 2018 Vol 2 No 8 (2018): Agustus 2018 Vol 2 No 7 (2018): Juli 2018 Vol 2 No 6 (2018): Juni 2018 Vol 2 No 5 (2018): Mei 2018 Vol 2 No 4 (2018): April 2018 Vol 2 No 3 (2018): Maret 2018 Vol 2 No 2 (2018): Februari 2018 Vol 2 No 1 (2018): Januari 2018 Vol 2 No 8 (2018) Vol 2 No 6 (2018) Vol 1 No 12 (2017): Desember 2017 Vol 1 No 11 (2017): November 2017 Vol 1 No 10 (2017): Oktober 2017 Vol 1 No 9 (2017): September 2017 Vol 1 No 8 (2017): Agustus 2017 Vol 1 No 7 (2017): Juli 2017 Vol 1 No 6 (2017): Juni 2017 Vol 1 No 5 (2017): Mei 2017 Vol 1 No 4 (2017): April 2017 Vol 1 No 3 (2017): Maret 2017 Vol 1 No 2 (2017): Februari 2017 Vol 1 No 1 (2017): Januari 2017 More Issue