cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota malang,
Jawa timur
INDONESIA
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
ISSN : -     EISSN : -     DOI : -
Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 6,923 Documents
Implementasi Permissioned Blockchain Berbasis Hyperledger Sebagai Penjamin Integritas Data Pada Sistem E-Vote Dyah Ayu Prabandari; Adhitya Bhawiyuga; Kasyful Amron
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 6 (2019): Juni 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (830.478 KB)

Abstract

E-vote system is a system to collect vote that involves electronic devices in order to improve the rate of voting practice, reduce the cost used, and improve the accuration in vote counting. Several researches utter that procedures which exist in current e-vote system is not enough to ensure data integrity, especially against an insider attack. Thus, this research is conducted to improve stored data integrity in data storage using permissioned blockchain where data processing and data storage are carried out in distributed manner. This research will produce an e-vote system which is integrated with permissioned blockchain using Hyperledger Fabric as the platform and Hyperledger Composer as a tool. To access the permissioned blockchain, user can utilize a node appropriate to his role in system. There are three roles in the system, that is Admin, Voter, and Operator. Application development for user's node will make use of Hyperledger Composer. Then, to know whether the system can actually protect data integrity in peer or not, some test cases will be conducted. The results of those cases show that e-vote system integrated with permissioned blockchain is capable to protect data integrity.
Pengembangan Sistem Marketplace Tanah dan Property Berbasis Web dengan Pendekatan Rapid Application Development (RAD) Ivan H. Primananda; Nurudin Santoso; Aditya Rachmadi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 1 (2020): Januari 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (532.794 KB)

Abstract

The property business in Indonesia is one of the businesses that has experienced significant development. This is evidenced by the many new housing developments at competitive prices. Kupang City is the capital and administrative center of the Nusa Tenggara Timur (NTT) province, Indonesia. Based on data from the Central Statistics Agency of NTT Province, the increase in the population in NTT has increased by 2.07%. But in reality many prospective property buyers are still confused to buy a house by using a mortgage (KPR) because they do not know the amount of funds to be paid every month and also the difficulty of having to survey the state of the house one by one makes the prospective buyers overwhelmed to look for addresses from home sales agent. To solve this problem, the Land and Property Marketplace System is developed which is expected to facilitate potential buyers and investors in selecting, surveying and obtaining information related to the property to be purchased. The Land and Property Marketplace Systems provide the main features such as agent registration, property registration, KPR simulation, KPR info and also direct comment and chat features between potential buyers and property agents. The Land and Property Marketplace System will be implemented with the Laravel framework using the PHP programming language and JavaScript on the backend side and PhpMyAdmin as a database used to store data. This system produces 20 functional needs and 1 non-functional needs, and found 3 actors is agent, customer, and guest. The system tests using unit testing with the white box method and validation testing with the black box method obtained 3 unit tests and 27 validation tests with 100% valid results. Then the system complimented with compatibility testing using SortSite's software to request system robustness if requested in various web browsers and obtain 100% valid system results in various web browsers.
Optimasi K-Nearest Neighbor Menggunakan Bat Algorithm Untuk Klasifikasi Penyakit Ginjal Kronis Komang Anggada Sugiarta; Imam Cholissodin; Edy Santoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 10 (2019): Oktober 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (464.653 KB)

Abstract

Chronic Kidney Disease (CKD) is deadly disease and need high cost to do hemodialysis every week. CKD can happen because acute kidney disease for long time and not do any further treatment or change lifestyle to prevent CKD. So, people need to know is that potentially suffer CKD or not for early time. One of ways to know people suffer CKD is compare pattern with people that already suffer CKD. K-Nearest Neighbor is method that can to compare and classify data to nearest similarity of CKD's data. However, CKD has many feature that can use to classify people that suffer CKD. That feature can be people health data and lifestyle. That many feature must choose only most effective feature for classify CKD and discard the other feature. The feature selected can improve KNN to better classify CKD. KNN can know the better feature with try every combination feature. If KNN do that, it will need long time to find it. KNN need to improve efficiently and short way to know most effective feature for CKD. Bat Algorithm (BA) is method that can search solution that imitate behavior of bat. BA-KNN or combination BA and KNN proposed to solve the problem.
Implementasi Sistem Informasi Showroom Mobil (SISMOB) dengan Pemrograman Berbasis Objek (Studi Kasus: UD. Tomaru Oto) Muhammad Afif Fakhri; Ismiarta Aknuranda; Djoko Pramono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1000.461 KB)

Abstract

UD. Tomaru Oto is selling cars, both new and used. In running their business, UD. Tomaru Oto still do it manually. The Owner of UD. Tomaru Oto records all transactions manually on the books of receipts, so if the books of receipts are lost, then all the transaction data are getting lost too. In addition, status of the customer is not recorded and only rely on the owner's memories, so often the owner forgot whether the customers have paid off the transactions or still not pay off the transactions. Another problem is the absence of recapitulation of income and expenditure per month. According from those problems, it needs an information system of car showroom (SISMOB) on UD. Tomaru Oto. The objectives of this research include designing the implementation of SISMOB, the implementation of SISMOB using object oriented programming (OOP), and the testing of SISMOB using blackbox and whitebox method. The design for implementation SISMOB is adapted to the COdeIgniter Framework. The result of implementation SISMOB is the SISMOB application. The testing of SISMOB using blackbox method is for testing all of the uses cases and the whitebox method only testing three uses cases. The result of testing SISMOB using blackbox method is all running in accordance with the uses cases specification that already designing. The result of the test using whitebox method produce cyclomatic complexity and independent path, which all of the independent paths have been passed at least once.
Pengelompokan Wilayah berdasarkan Penyandang Masalah Kesejahteraan Sosial (PMKS) dengan Optimasi Algoritme K-Means menggunakan Self Organizing Map (SOM) Iskarimah Hidayatin; Sigit Adinugroho; Candra Dewi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 8 (2019): Agustus 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (295.489 KB)

Abstract

Persons with Social Welfare Problems are people, families, groups or someone who cannot function socially because there is a spiritual, physical or social difficulty. Grouping regions based on PMKS is very important to do to provide an overview of PMKS problems with the policy objectives taken right on target. Self Organizing Map (SOM) algorithm for determining the number of clusters and initial centroids while the K-Means algorithm for determining the cluster end result. The research flow, that is, the data is normalized, then the SOM process then to K-Means, then testing and analysis are carried out. SOM parameter testing using silhouette coefficient obtained the best parameter is the learning rate value of 0.2, beta at 0.8, r (neighboring) of 0, the number of clusters by 2, and epoch by 50. K-Means algorithm optimization using SOM is better than algorithm K-Means based on the silhouette coefficient value. The silhouette coefficient value in SOM is 0.21882702 while K-Means has a value of 0.201911102. Analysis of the results obtained K-Means algorithm optimization with SOM is cluster 1 with a total of 26 districts / cities by having similarities in the variable Social Problem Migrant Workers, Families with social psychological problems, and children who are victims of violence / who are treated wrongly have an average value high average and cluster 0 with the number of 12 districts / cities with similarities in variables other than cluster 1.
Evaluasi Pengelolaan Sumber Daya Manusia Teknologi Informasi menggunakan Kerangka Kerja Cobit 5.0 (Studi Kasus: Dinas Komunikasi dan Informatika Kota Batu) Putri Rizki Utami; Widhy Hayuhardhika Nugraha Putra; Suprapto Suprapto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 7 (2019): Juli 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (306.766 KB)

Abstract

Dinas Komunikasi dan Informatika Kota Batu especially in the field of information technology and computer management, has problems in managing human resources, namely the lack of Civil Servants (PNS) who master information technology. Therefore, do research with qualitative methods by analyzing the level of capability with COBIT 5 framework on the process EDM04 (ensuring resource optimization) and APO07 (managing human resources). The evaluation was conducted using the method of data collection with data triangulation technique, that observation, interview and assessment with the assessment sheet. After an assessment of the Head of Information Security Encoding Section, Head of Application Development Application Section, and Head of General and Civil Service Subdivision, which is determined based on the RACI chart on COBIT 5, it can be seen that the level achieved by Dinas Komunikasi dan Informatika Kota Batu on process EDM04 is at level 1 and the expected target level is level 2. While on process APO07 has reached level 2 and the expected target level is level 3. There is a GAP of 1 level on process EDM04 and APO07. In order for the organization to achieve the expected target level, the recommendations given refer to the base practices, work products, generic practices, and generic work products based on COBIT 5.
Deteksi Pergerakan Kepala Berdasarkan Analisis Deteksi Tepi Wajah Berbasis Raspberry Pi Untuk Implementasi Pemilihan Menu Display Budi Atmoko; Fitri Utaminingrum
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 10 (2019): Oktober 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (666.356 KB)

Abstract

In the computer science both the operating system and the display during installation, there is a feature called a menu. This feature used to access functions on the running system. Has 2 basic display are GUI and CLI, most menus use human hand for navigation. The problem is that the compilation menu can't be accessed by persons with disabilities and person who get accident that cause a problem in their hand to move an object or hardware for navigation a menu. The solution offered uses detection of face edges using human head with raspberry pi single board. RGB convert to YCbCr and HSV color space, then forming a bounding box with parameters x, y, w, h and also quadrant area . By determining the value of h / w and centroid distance and the number of pixels in each quadrant as a determinant of movement classification. The results obtained based on lux 1500-1800 reached 96% and lux 1250-1400 reached 92% while for distances at 40,50,60 and 80cm had the highest accuracy at 60cm distance with 96% accuracy . With a good result in visual display and oval shape is also good in accordance with the expectations of researchers.
Pembangunan Sistem Informasi Point Of Sales Terintegrasi Dalam Lingkup Rumah Makan Beserta Cabangnya (Studi Kasus: RM. Pecel Pincuk Bu Tinuk) Annisa Septiana Sani; Fajar Pradana; Denny Sagita Rusdianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (866.476 KB)

Abstract

With the ICT should be able to be utilized as possible because it can provide greater benefits in life as well as in developing business for companies and entrepreneurs. In this study, the author takes a case study at RM Pecel Pincuk Bu Tinuk which has constraints in running its business process and in collecting information in the form of income, expenditure and stock from each outlet. The owner recaps the sales report of the product by collecting cash register tape, causing the owner to do his own bookkeeping to manually recap. While in the business process occurs inefficiency in terms of throwing food order information between the cashier and kitchen workers. Therefore in this research make a point of sale system which is integrated between each outlet. Aiming for owner to view information in real time and accurate without having to make bookkeeping that spend a lot of time. With the stage of performing the requirement analysis in accordance with the identification of problems that have been collected and then design and implement the system. In the implementation stage, the writer uses the CodeIgniter framework that embraces MVC (Model-View-Controller) and javascript language to support the web to be more attractive. In this study also performed functional testing, whitebox and blackbox and non-functional testing in order to be proven that the system is running well without any errors that will occur in the future. The results of the tests that have been done resulted in a 100% success rate
Perancangan User Experience Aplikasi Informasi Lomba Karya Tulis Ilmiah Mahasiswa Menggunakan Metode Human-Centered Design Kresna Rizka Carisfian; Agi Putra Kharisma; Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 9 (2019): September 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1353.508 KB)

Abstract

Scientific paper is a work created and presented in scientific form on a scientific media. The Information Application for Student Scientific Paper Contest or Berlaga aims to facilitate the search for information scientific paper competitions, facilitate the committee in promoting the competition they hold. User Experience is a perception and response that user achieve from using system or product, this perception and response include emotion, faith, perception choice, physic response, psychological, behavior, and that's achieved by user from before using, using it, and after using it, Human-Centered Design is a method inside the sistem design that have purposes which is, making interactive sistem that focused to the system utilization, human factors application, or even ergonomic aspect that have function to increase efficiency, effectiveness, and user satisfaction. After being tested with usability testing for Berlaga application, the result is 96.5% and categorized as very good or the value is above 80%, the detail is 100% for effectiveness aspect, 100% for efficiency aspect, and 89.75% for satisfaction aspect. For the UEQ test, the value for the scale of attractiveness 2.38, perspicuity 2.46, efficiency 2.25, dependability 2.40, stimulation 2.18, and novelty 2.30, categorized as excellent with 10% best average from interval UEQ benchmarck.
Evaluasi Proses Bisnis Menggunakan Metode Quality Evaluation Framework (QEF) (Studi Kasus: Bali Kencana Bakery) Wira Kumara; Aditya Rachmadi; Nanang Yudi Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 8 (2019): Agustus 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (522.061 KB)

Abstract

Bali Kencana Bakery is a manufacturing company specifically in bread production, the products that are produced include bread often found in a canteen, mini markets, and a few supermarkets in Denpasar city. As a manufacturing company, the main process of this company is production, other than production, there are many other supporting processes such as procurement of raw materials, receiving orders and complaints, packaging, and so forth. However, in reality, not all of the processes go as planned, there are a few problems that can cause financial loss, working overtime, and other problems that can hinder the company from achieving the target. Indications of problems generally occur in the business functions of production and packaging. Based on the problems mentioned, this study is done to determine the root cause of the problem. Starting from mapping out the main business function and supported by using Value Chain Analysis (VCA). Further, the business function that needs to be evaluated will be modeled into a business process through Business Process Modelling Notation (BPMN). This study uses Quality Evaluation Framework (QEF) to evaluate after finding the discrepant Quality Factor, a Root Cause Analysis (RCA) will be used to determine the root cause of the Factor. The results from using the RCA will help the company in administering changes to reduce loss and working hours. There are five (5) quality factor codes that have been found to be problematic from this study and the category of manpower and machine as the most contributor to the occured problems.

Filter by Year

2017 2026


Filter By Issues
All Issue Vol 10 No 13 (2026): Publikasi Khusus Tahun 2026 Vol 10 No 01 (2026): Januari 2026 Vol 10 No 4 (2026): April 2026 Vol 10 No 3 (2026): Maret 2026 Vol 10 No 2 (2026): Februari 2026 Vol 9 No 13 (2025): Publikasi Khusus Tahun 2025 Vol 9 No 12 (2025): Desember 2025 Vol 9 No 11 (2025): November 2025 Vol 9 No 10 (2025): Oktober 2025 Vol 9 No 9 (2025): September 2025 Vol 9 No 8 (2025): Agustus 2025 Vol 9 No 7 (2025): Juli 2025 Vol 9 No 6 (2025): Juni 2025 Vol 9 No 5 (2025): Mei 2025 Vol 9 No 4 (2025): April 2025 Vol 9 No 3 (2025): Maret 2025 Vol 9 No 2 (2025): Februari 2025 Vol 9 No 1 (2025): Januari 2025 Vol 8 No 13 (2024): Publikasi Khusus Tahun 2024 Vol 8 No 10 (2024): Oktober 2024 Vol 8 No 9 (2024): September 2024 Vol 8 No 8 (2024): Agustus 2024 Vol 8 No 7 (2024): Juli 2024 Vol 8 No 6 (2024): Juni 2024 Vol 8 No 5 (2024): Mei 2024 Vol 8 No 4 (2024): April 2024 Vol 8 No 3 (2024): Maret 2024 Vol 8 No 2 (2024): Februari 2024 Vol 8 No 1 (2024): Januari 2024 Vol 7 No 13 (2023): Publikasi Khusus Tahun 2023 Vol 7 No 9 (2023): September 2023 Vol 7 No 8 (2023): Agustus 2023 Vol 7 No 7 (2023): Juli 2023 Vol 7 No 6 (2023): Juni 2023 Vol 7 No 5 (2023): Mei 2023 Vol 7 No 4 (2023): April 2023 Vol 7 No 3 (2023): Maret 2023 Vol 7 No 2 (2023): Februari 2023 Vol 7 No 1 (2023): Januari 2023 Vol 7 No 14 (2023): Antrian Publikasi Vol 6 No 13 (2022): Publikasi Khusus Tahun 2022 Vol 6 No 12 (2022): Desember 2022 Vol 6 No 11 (2022): November 2022 Vol 6 No 10 (2022): Oktober 2022 Vol 6 No 9 (2022): September 2022 Vol 6 No 8 (2022): Agustus 2022 Vol 6 No 7 (2022): Juli 2022 Vol 6 No 6 (2022): Juni 2022 Vol 6 No 5 (2022): Mei 2022 Vol 6 No 4 (2022): April 2022 Vol 6 No 3 (2022): Mei 2022 Vol 6 No 2 (2022): Februari 2022 Vol 6 No 1 (2022): Januari 2022 Vol 5 No 13 (2021): Publikasi Khusus Tahun 2021 Vol 5 No 12 (2021): Desember 2021 Vol 5 No 11 (2021): November 2021 Vol 5 No 10 (2021): Oktober 2021 Vol 5 No 9 (2021): September 2021 Vol 5 No 8 (2021): Agustus 2021 Vol 5 No 7 (2021): Juli 2021 Vol 5 No 6 (2021): Juni 2021 Vol 5 No 5 (2021): Mei 2021 Vol 5 No 4 (2021): April 2021 Vol 5 No 3 (2021): Maret 2021 Vol 5 No 2 (2021): Februari 2021 Vol 5 No 1 (2021): Januari 2021 Vol 5 No 13 (2021) Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020 Vol 4 No 12 (2020): Desember 2020 Vol 4 No 11 (2020): November 2020 Vol 4 No 10 (2020): Oktober 2020 Vol 4 No 9 (2020): September 2020 Vol 4 No 8 (2020): Agustus 2020 Vol 4 No 7 (2020): Juli 2020 Vol 4 No 6 (2020): Juni 2020 Vol 4 No 5 (2020): Mei 2020 Vol 4 No 4 (2020): April 2020 Vol 4 No 3 (2020): Maret 2020 Vol 4 No 2 (2020): Februari 2020 Vol 4 No 1 (2020): Januari 2020 Vol 3 No 12 (2019): Desember 2019 Vol 3 No 11 (2019): November 2019 Vol 3 No 10 (2019): Oktober 2019 Vol 3 No 9 (2019): September 2019 Vol 3 No 8 (2019): Agustus 2019 Vol 3 No 7 (2019): Juli 2019 Vol 3 No 6 (2019): Juni 2019 Vol 3 No 5 (2019): Mei 2019 Vol 3 No 4 (2019): April 2019 Vol 3 No 3 (2019): Maret 2019 Vol 3 No 2 (2019): Februari 2019 Vol 3 No 1 (2019): Januari 2019 Vol 2 No 12 (2018): Desember 2018 Vol 2 No 11 (2018): November 2018 Vol 2 No 10 (2018): Oktober 2018 Vol 2 No 9 (2018): September 2018 Vol 2 No 8 (2018): Agustus 2018 Vol 2 No 7 (2018): Juli 2018 Vol 2 No 6 (2018): Juni 2018 Vol 2 No 5 (2018): Mei 2018 Vol 2 No 4 (2018): April 2018 Vol 2 No 3 (2018): Maret 2018 Vol 2 No 2 (2018): Februari 2018 Vol 2 No 1 (2018): Januari 2018 Vol 2 No 8 (2018) Vol 2 No 6 (2018) Vol 1 No 12 (2017): Desember 2017 Vol 1 No 11 (2017): November 2017 Vol 1 No 10 (2017): Oktober 2017 Vol 1 No 9 (2017): September 2017 Vol 1 No 8 (2017): Agustus 2017 Vol 1 No 7 (2017): Juli 2017 Vol 1 No 6 (2017): Juni 2017 Vol 1 No 5 (2017): Mei 2017 Vol 1 No 4 (2017): April 2017 Vol 1 No 3 (2017): Maret 2017 Vol 1 No 2 (2017): Februari 2017 Vol 1 No 1 (2017): Januari 2017 More Issue