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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 6,923 Documents
Purwarupa Autonomous Mobile Robot dengan Hoverboard dan Sensor RPLIDAR menggunakan Algoritme Hector SLAM dan Navfn Bambang Gunawan Tanjung; Rizal Maulana; Rakhmadhany Primananda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 7 (2022): Juli 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The number of requests for freight forwarding services has increased every year. This increase in demand was triggered by the escalation of online shopping trends. As a result, many packages need to be managed in the warehouse. For this, an autonomous distribution system is needed in the warehouse so that warehouse management efficiency occurs, especially in time and labor. The system consists of a sensor encoder, IMU GY-521, RPLIDAR A1, and Robot Operating System (ROS). Systems with robotic characteristics like this can be classified as a type of autonomous mobile robot (AMR). The specialty of the research is the application of the hoverboard as a robot propulsion system. The local spatial map creation process is carried out by the Hector SLAM algorithm. Global and local path planning was created using the Navfn algorithm and the Dynamic Window Approach (DWA). For localization and finding the robot's current location, the Extended Kalman Filter (EKF) and Adaptive Monte Carlo Localization (AMCL) algorithms are used. The test results show that the hoverboard can be used in the system as a propulsion system with the ability to carry a maximum weight of 40Kg. The performance of the odometry, IMU, and RPLIDAR sensors get a sensor accuracy count of 99.61%, 81.93%, and 99.84%. For map making, the results obtained accuracy of 80% success using the Hector SLAM algorithm. Unhindered global navigation test achieves 80% accuracy. While local navigation with moving obstacles reaches 80% accuracy.
Pengembangan Sistem Informasi Penjualan dan Pemesanan Plywood berbasis Web menggunakan Teknologi Framework Laravel dengan memanfaatkan Payment Gateway Midtrans (Studi Kasus: CV Mirai Alam Sejahtera) Shabrina Amalia Putri; Widhy Hayuhardhika Nugraha Putra; Buce Trias Hanggara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 7 (2022): Juli 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

CV Mirai Alam Sejahtera is a private company whose main business is the marketing and manufacture of Plywood, LVL (Laminated Veneer Lumber), and Veneer base in Indonesia. Until now, the customer service processes such as ordering, payment, and report recap are done manually. This causes problems such as, errors in recording order data, difficulty in accessing information by customers, and inefficient transaction checking processes. From the description of the problem, to facilitate the ordering and payment process, a website for the sales and ordering information system was developed which aims to make it easier for the company. This plywood sales and ordering information system will be integrated with the proposed payment gateway using Midtrans and developed using the SDLC (System Development Life Cycle) waterfall model. The languages ​​used in programming are PHP, Laravel framework, and MySQL database. The tests carried out are testing tests using the blackbox testing method with a 100% valid success rate. Meanwhile, the usability test using the Nielsen Attributtes of Usability (NAU) method got 84% results which were considered a very feasible system. In the efficiency value, the result is 4.25 out of 5.00, which means the system has succeeded in providing satisfaction to users in placing orders and payments on the plywood sales and ordering information system.
Perancangan User Experience Aplikasi Pusat Kebugaran dengan Pendekatan Human-Centered Design (Studi Kasus Kota Malang) Muhammad Fachri Pratama; Riswan Septriayadi Sianturi; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 7 (2022): Juli 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Fitness center information is currently difficult to know because many potential users have to conduct a direct survey of fitness center information. The results of an interview with one of the informants, namely the data listed, are not by the user's wishes, such as the cost of exercising, contacts, and how to become a fitness center member. The design is carried out using the Human-Centered Design method, which aims to make a valuable system to meet user needs, Effectiveness, Efficiency, and user satisfaction. Testing is done using Usability Testing and UEQ. The results of this study are expected to make it easier for potential users to find detailed information from the fitness center. The Usability Testing results used to get results, Effectiveness is 97% for users and 100% for managers, Efficiency is 0.176 goals/sec for users, and 0.106 goals/sec for managers. The results of the calculation of the satisfaction aspect using SUS get an average value of 77.59, including a suitable category for users, and 70, including ok type for managers. UEQ calculations get benchmark results for users, namely Attractiveness (2.04 Excellent), Perspicuity (2.01 Excellent), Efficiency (1.91 Excellent), Dependability (1.88 Excellent), Stimulation (1.88 Excellent), and Novelty (1.60 Good). In addition, the manager's results are Attractiveness (2.28 Excellent), Perspicuity (2.00 Good), Efficiency (2.17 Excellent), Dependability (2.25 Excellent), Stimulation (2.25 Excellent), and Novelty (1.33 Good).
Perbandingan Algoritma Naive Bayes dan Support Vector Machine untuk Analisis Sentimen terhadap Review Produk Aster Kosmetik Malang Marketplace Shopee Dhiva Mustikananda; Dian Eka Ratnawati; Bayu Rahayudi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 7 (2022): Juli 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Aster Cosmetics Malang is a popular beauty shop in Malang City. Aster Cosmetics uses the Shopee online shopping platform as a product promotion medium. Online shopping provides many conveniences in the midst of the COVID-19 pandemic. On the online shopping platform there is a feature to add product reviews, where product reviews can be used as a consideration for potential buyers in making decisions. Shopee is used as a data source for sentiment analysis on Aster Cosmetics Malang product reviews. The review data are classified into positive, negative, and neutral categories. Classification is done by comparing the Naive Bayes algorithm and Support Vector Machine. This study uses 300 data for the classification of 3 sentiments, namely positive, negative, and neutral, then 200 data for the classification of 2 sentiments, namely positive and negative. Testing by comparing the two methods using the same test parameters, namely the percentage of training data and test data 80%:20% and cv=10. The classification results get the highest accuracy value of the Support Vector Machine method in the classification of 2 sentiments with an accuracy value of 87.56%, precision 88.81%, recall 86.76% and f-measure 86.85%, the highest accuracy results in the classification of 3 sentiments using the Support Vector Machine method with an accuracy value of 79.71%. , precision 81.56%, recall 79.56% and f-measure 79.36%.
Kinematika Robot dengan Sistem Kendali Proportional Integral dan Derivative menggunakan Sensor IMU pada Robot Hexapod Ali Ilham Ainur Rahman; Rizal Maulana; Hurriyatul Fitriyah
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 7 (2022): Juli 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Indonesian Robot Contest (KRI) 2021 with one of its divisions, the Indonesian Robot Search and Rescue Contest (KRSRI), raised the background on the disaster environment with robots as a solution. There are obstacles on the path of the robot labyrinth as a manifestation of the irregularity of the disaster environment, using the obstacle board. A hexapod robot is a legged robot that can move if a certain movement pattern is applied with mathematical calculations such as inverse and body kinematic. The addition of a body kinematic, instead of inverse kinematics only, allows the robot to not only move sideways, forward and backward, but the addition of rotating motion is also possible. The hexapod robot is very possible to apply gait so that the robot can walk, three of which are tripod, wave, and ripple gait. Even though the robot is designed in such a way, there is still the possibility that there will be an error value during movement due to the imperfection of the system. The solution to reducing this value can be the application of a Proportional, Integral, and Derivative (PID) control system on the system. While the PID gain value can be found using the Zeigler-Nichols method which looks for the sustained oscillation signal from the system. On the yaw axis of the robot, the PID sustain oscillation values ​​are 1,23s, 2,1, for the pitch and roll axes of the robot to maintain balance, the sustain oscillation values ​​are 0,51s, 1,1, while the roll 1,72Hz, 1,2. The results of the robot's walking accuracy after using PID have increased, the tripod step pattern has an MAE (Mean Absolute Error) of 0,62, different from before the PID was implemented at 9,35. Wave and Ripple were previously unable to reach the finish line, with PID robots being able to reach the finish line. The Indonesian Robot Contest (KRI) 2021 with one of its divisions, the Indonesian Robot Search and Rescue Contest (KRSRI), raised the background on the disaster environment with robots as a solution. There are obstacles on the path of the robot labyrinth as a manifestation of the irregularity of the disaster environment, using the obstacle board. A hexapod robot is a legged robot that can move if a certain movement pattern is applied with mathematical calculations such as inverse and body kinematic. The addition of a body kinematic, instead of inverse kinematics only, allows the robot to not only move sideways, forward and backward, but the addition of rotating motion is also possible. The hexapod robot is very possible to apply gait so that the robot can walk, three of which are tripod, wave, and ripple gait. Even though the robot is designed in such a way, there is still the possibility that there will be an error value during movement due to the imperfection of the system. The solution to reducing this value can be the application of a Proportional, Integral, and Derivative (PID) control system on the system. While the PID gain value can be found using the Zeigler-Nichols method which looks for the sustained oscillation signal from the system. On the yaw axis of the robot, the PID sustain oscillation values ​​are 1,23s, 2,1, for the pitch and roll axes of the robot to maintain balance, the sustain oscillation values ​​are 0,51s, 1,1, while the roll 1,72Hz, 1,2. The results of the robot's walking accuracy after using PID have increased, the tripod step pattern has an MAE (Mean Absolute Error) of 0,62, different from before the PID was implemented at 9,35. Wave and Ripple were previously unable to reach the finish line, with PID robots being able to reach the finish line.
Analisis Perbandingan Routing Protocol OSPFv3 dan IS-IS pada IPv6 Jonathan Rovelano Huwae; Achmad Basuki; Sabriansyah Rizqika Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 7 (2022): Juli 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

OSPFv3 and IS-IS routing protocols are routing protocols that are included in the type of link state routing protocol. In determining the best path, each routing protocol has different characteristics and algorithms. These differences will have an impact on how the work and results are different from the two routing protocols. This study used docker containers to simulate networks and implement routing protocols OSPFv3 and IS-IS with a hybrid topology. Both routing protocols will be implemented using IPv6 addressing. Testing will be carried out using 9 routers. The parameters to be used are the convergence time when the link is disconnected and the convergence time when the link reconnects. This study aims to determine the process of convergence when the link is broken and the process of convergence when the link is returned. This study showed that the OSPFv3 routing protocol has a faster convergence time than IS-IS in finding alternative paths when a link disconnection occurs. In 10 tests, OSPFv3 resulted in an average convergence time of 2046.55 ms compared to IS-IS whose average convergence time was 3686.74 ms. When linking back, the convergence value of IS-IS was faster with an average of 1843.08 ms compared to OSPFv3 with its average convergence time of 3891.16 ms.
Evaluasi dan Perbaikan Website Project Management Internship pada PT. Digtive Global Media menggunakan Metode Human-Centered Design (HCD) Faris Wibowo Putro; Diah Priharsari; Nanang Yudi Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 7 (2022): Juli 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Project management is an agenda or activity carried out as part of a plan to control human resources in a company or company. This is done in order to realize the goal within a predetermined time with certain resources. Website is a collection of components consisting of text, images, animated sounds, which are interesting information media and are very popular so that they can be used as a medium for sharing information. On the project management internship website that has been provided by PT. DIGTIVE is a website that is only used for internships working for companies. The author evaluates the project management internship website against the background of the importance of using the website in relation to monitoring or controlling human resources. Especially for internships that do tasks or work remotely or WFH. In the evaluation at PT. DIGTIVE the author will use the Human Centered Design (HCD) method. Then in evaluating the website the author also uses an additional method in the form of System Usability Scale (SUS). System Usability Scale (SUS). The solution design evaluation stage is almost the same as the initial design evaluation, namely measuring usability which includes three aspects of effectiveness, efficiency and user satisfaction. The respondents who participated in this assessment are the same respondents who participated in designing the initial design assessment. The researcher's observations showed that overall all the respondents successfully completed the task. This can be seen from the calculation of the percentage of effectiveness obtained by 100%. In the aspect of efficiency, the average time required for working on the task. Information related to the tasks assigned is the fastest at 3.26 seconds. This aspect of user satisfaction uses a System Usability Scale (SUS) questionnaire. The respondents involved in the design of this solution were still the same as at the time of the initial design, which used 10 respondents consisting of 3 stakeholders and 7 internship children from PT. DIGTIVE.
Klasifikasi Berat Badan Lahir Rendah (BBLR) menggunakan Metode Support Vector Machine dengan Teknik SMOTE Anindya Celena Khansa Kirana; Muhammad Tanzil Furqon; Achmad Ridok
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 7 (2022): Juli 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

One of the main causes of infant mortality is associated with an increase in the Neonatal Mortality Rate (AKN) with low birth weight (LBW). LBW needs to be identified and predicted to prevent death when knowing the risk of LBW. In this study, a classification system was built as the initial identification of LBW. The data used comes from medical record data for childbirth at the Ardimulyo Public Health Center, Malang Regency for the January-August 2021 period in the form of imbalanced class. In this study, the method used is the Support Vector Machine (SVM) by combining the Synthetic Minority Oversampling Technique (SMOTE) technique. The performance of the SVM method without the SMOTE technique and the SVM method with the SMOTE technique using a linear kernel and RBF are compared in this study. Tests were carried out using 3-fold cross validation on kernel and parameter testing to find the best method and independent data testing of all methods. to compare the two. Based on testing the evaluation results obtained are less than optimal because they get low results. By testing the 3-fold cross validation test, the best results are obtained on the RBF kernel with the parameter lamda of 0.1, gamma of 0.001, complexity of 20, maximum iteration of 100, and epsilon of 0.001. Meanwhile, the results of data testing show that the best method is the RBF kernel SVM method without using SMOTE, which results in accuracy of 0.75, precision of 0.5, recall of 0.2, and f-measure of 0.2857.
Perancangan User Experience Aplikasi Self-Checkout di Supermarket menggunakan Metode Human-Centered Design Febby Anggara Putra; Riswan Septriayadi Sianturi; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 7 (2022): Juli 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Due to the Covid-19 pandemic, the government has implemented restrictions with various policies, one of which is social distancing. The implementation of this policy changes people's habits, including in shopping activities, which must now pay attention to the distance limits set by the government, while people must interact directly with other people, which is very high risk. This research aims to design a self-checkout application user experience in supermarkets to help overcome the limitation problem, so that people can do shopping activities without worrying if they have to interact with other people. Self-checkout is a facility that allows users to pay and pack their own groceries without the help of a cashier. This facility is very easy to use because users only need to scan shopping items, then pack and pay for them on the provided machine. Human centered design method is used in this research. This method has several stages, namely literature study, usage context analysis, user needs analysis, solution design design, solution design evaluation, result analysis and drawing conclusions. The design of this application produces visual designs in the form of wireframes, mockups, and prototypes. The test results with the help of Maze and Google Forms get an effectiveness aspect value of 94.29%, an efficiency aspect of 0.200 goals per second, and a user satisfaction aspect of 85.25 with an excelent adjective rating and grade A.
Pengaruh Perceived Usefulness & Kepercayaan terhadap Intensitas Penggunaan Teknologi E-Wallet sebagai Alat Transaksi Muhammad Aulia Utama; Diah Priharsari; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 7 (2022): Juli 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

E-wallet is an electronic service that allows to store data on payment instruments such as credit cards and electronic money, which can also be used to make payments. Consumers' attention or interest in using e-wallet will grow along with perceived usefulness and trust in service providers and the technology used by e-wallet providers. In acceptance of technology and adoption of e-wallet the importance of perceived usefulness has been proven, which implies that a higher level of technology usefulness is in the intention to use by merchants or merchants and is well received by consumers. This research is a quantitative research using SEM-CB. After distributing the questionnaires to 327 respondents, the results of the data processing showed that 4 hypotheses were accepted with Hypothesis 1 and Hypothesis 3 being accepted at a P-Value value of 0.000, then hypothesis 2 with a P-Value value of 0.005, and hypothesis 4 being accepted with a P-Value value of 0.003. Based on the results of the research that has been done, it can provide a new perspective along with references to the usefulness of e-wallet technology as a transaction tool.

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