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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 6,923 Documents
Optimasi Jadwal Pembelajaran Sekolah menggunakan Metode Hybrid Cat Swarm Optimization (Studi Kasus: SD Muhammadiyah 2 Denpasar) I Gede Adi Brahman Nugraha; Nurul Hidayat; Arief Andy Soebroto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Educational Timetable are the main administrative activity for various institutions. In this study, the researcher will concentrate on the problem of school timetabling. School timetabling at SD Muhammadiyah 2 Denpasar is made every new school academic year. In this study, a system was created that can perform school scheduling using the hybrid cat swarm optimization method in optimizing school timetable. The performance of the hybrid cat swarm optimization algorithm, it shows that the average fitness value shows the best results on the number of cats of 10, CSO iterations of 750, and LSRP iterations of 500 with a fitness value of 104,243. Timetabling using system is able to obtain school timetable without any teacher clashes.
Analisis Kinerja Protokol Routing Destination Sequenced Distanced Vector (DSDV) terhadap Serangan Blackhole dan Grayhole pada Mobile Ad Hoc Network (MANET) Made Ayu Gayatri Widhiastuti; Dany Primanita Kartikasari; Aditya Bhawiyuga
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 10 (2022): Oktober 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Technological advances make network infrastructure also increasingly developed. One example of the development of network infrastructure is the existence of wireless network technology or Ad-Hoc network. MANET is one type of Ad-Hoc network that has a flexible network topology and nodes on MANET can freely move places. Nodes in MANET that can move around, become vulnerable to security attacks that can threaten network performance in MANET. Blackhole and grayhole attacks are attacks on MANET. In this study using Destination Sequenced Distanced Vector (DSDV) routing protocol that is proactive with random waypoint mobility to determine the performance of the protocol against blackhole and grayhole attacks. The study was conducted using NS2.35 simulation and scenarios in the form of variations in the number of normal nodes and attacker nodes. Testing is done by using QoS parameters such as packet delivery ratio, average end-to-end delay, throughput and normalized routing load. The test results showed that there was a decrease in the performance of the DSDV protocol before and already Blackhole and grayhole attacks based on certain QoS parameter values.
Pembangunan Gim Simulasi Pengenalan Kehidupan Kampus Mahasiswa Baru Fakultas Ilmu Komputer menggunakan Framework DPE pada Platform Android Robertus Dwi Ari Utomo; Komang Candra Brata; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 13 (2022): Publikasi Khusus Tahun 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Diterbitkan di JTIIK (jurnal Teknologi Infomasi dan Ilmu Komputer)
Perancangan Desain Antarmuka Pengguna Media Pembelajaran berbasis Mobile dengan Model Instruksinoal Gagne dan Pendekatan Design Thinking (Studi Kasus pada Mata Pelajaran Desain Grafis Percetakan Bab Fotografi di SMK Negeri 5 Malang) Setia Khoirunisa'; Retno Indah Rokhmawati; Wibisono Sukmo Wardhono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 13 (2022): Publikasi Khusus Tahun 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Dipublikasikan di SENTRIN 2022
Pengembangan Sistem Layanan Laundry berbasis Web (Studi Kasus: IIS Laundry Malang) Alfin Martin Manurung; Tri Astoto Kurniawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 9 (2022): September 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

IIS Laundry is a laundry service in Malang City that still using manual system for ordering and managing order data. The order data that managed manually caused lost and exchanged clothes due to unclear handwriting on the invoice and IIS Laundry can be sued for the compensation. Manual archiving also carried the risk of losing data on orders that have been placed previously. Web-based laundry system is a solution to solve those problems for IIS Laundry.The system will solve the problems by making an online order that provides choice of services and clothes with an integrated invoice beetween the customer and IIS Laundry. Development of the system was carried out using waterfall software development model and object oriented approach. System was built using PHP programming language and MySQL as database management system. System has been tested using unit, integration, and validation testing strategy. Unit and integration testing have been done using white-box testing technique and validation testing has been done using black-box testing technique. The developed system from this research is expected to be able to help IIS Laundry in order to solve their problem..
Perancangan User Experience Aplikasi Pencarian Jasa Tutor Bimbingan Belajar menggunakan Metode Human-Centered Design Alin Kinanti; Lutfi Fanani; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Tutoring is a form of mentoring students outside of school by a tutor. The purpose of tutoring is to improve the quality of learning. The educational background and busyness of parents are usually the reason parents need tutors for their children to study outside of school. The limitations of tutors in disseminating information about their services are the cause of the difficulty of parents getting tutors for their children so that students take a long time to overcome their difficulties in learning. Tutoring information is usually given by word of mouth. Information given by word of mouth is not effective because sometimes the information conveyed is inaccurate. From these problems, a solution is needed to help connect between parents and tutors. The research conducted aims to design an application for tutoring tutoring services to connect parents and tutors.design User experience is needed in this study so that the application is made according to user needs. The research was conducted using the Human-Centered Design method. The evaluation is carried out using Usability Testing and System Usability Scale (SUS) as a user satisfaction test tool.evaluation usability testing get a success rate of 100% and an error rate 0% and get an efficiency 0.145 goals/sec and 0.091 goals/sec. evaluation using SUS got a score of 78, which means it is included in grade B+.
Pengembangan Aplikasi e-Commerce Penjualan Tanaman Anggrek isitaman.com menggunakan Restful API Ediashta Revindra Amirussalam; Widhy Hayuhardhika Nugraha Putra; Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 10 (2022): Oktober 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

e-commerce can facilitate goods trading, especially for business to customer, but the widespread use of e-commerce also creates new security problems, therefore the use of payment gateways is inseparable from the development of e-commerce, this research was conducted to develop e-commerce that meets the business value proportion of PT. Javina. The research that was carried out resulted in the isitaman.com e-commerce that is developed using Restful API, Laravel as a framework, and Midtrans as a payment gateway. This development is also done using the Agile Scrum method as a software development cycle. Then at the end of the development, testing was done using Nielsen's Attributes of Usability to measure the usability level of isitaman.com with a result of 4.0875 for effectiveness. It is hoped that this research can contribute to future research related to Restful API and E-commerce
Pengembangan Sistem Informasi Manajemen Aset Fakultas Ilmu Komputer Universitas Brawijaya berbasis Mobile Umar Zaki Izzuddin; Herman Tolle; Agus Wahyu Widodo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Faculty of Computer Science (FILKOM) has a work unit that is responsible for managing and maintaining infrastructure, namely the general and equipment work units. There are several problems that exist in this work unit. The first problem is that the process of reporting complaints from the academic community is still verbal so that it takes time to coordinate from the reporter to the staff of the infrastructure section until the improvement of infrastructure is carried out. The second problem is that the process of making daily activity reports made in the form of physical documents results in wasteful use of paper and file stacking. The third problem is in routine maintenance activities, making maintenance reports from activities already use google forms but there is a buildup of data on the limited capacity of the google drive. From the use of this google form, there are also problems in the form of incomplete maintenance data and mismatch of data from each infrastructure. This research seeks to develop a mobile-based asset management information system. This research adopts the waterfall method in system development. The stages of the waterfall method are requirements, design, implementation and testing. The requirements stage produced four actors, 28 functional needs, one functional need, and requirements modeling using use case diagrams and use case scenarios. Design stage results in modeling sequence diagrams, diagram classes, algorithm design, database design and interface design. The implementation stage is carried out by realizing the actual system of the results of the design that has been carried out. All functional requirements tests which are unit testing, integration testing, and validation testing result in valid status in all test cases. In the usability test, an average score of 87,5 was obtained, which means that the system is acceptable to users.
Perancangan Robot Manipulator Pindah Tanam pada Hidroponik dengan Metode Inverse Kinematics berbasis Arduino Rifqi Alvaro; Hurriyatul Fitriyah; Rizal Maulana
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 10 (2022): Oktober 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Hydroponics is a method of planting by using minimum land that uses a substitute medium other than soil as the planting medium. The stages of planting in hydroponics have the same method as planting on lands such as the seedling and planting process. The process of planting uses rockwool and netpot containers as the media. In this research, the writer creates a design of a robot manipulator that is convenient for the transplanting process in hydroponics. The robot manipulator has 4 Degree of Freedom that can carry out the netpot removal process for lifting and moving the plants. The design of the device used in the system is a Dynamixel AX-12A servo. The printing system uses ABS material with the thickness of an arm is 3 mm and an end-effector is 2 mm. Diameter of the netpot is 5cm. The length of the first arm of the robot manipulator is 21 cm, the second arm is 21 cm and the end-effector is 12.5 cm with a total length of 54.5 cm. The torque measurement of the arm that is applied to the first servo arm when a sprout that has a 20-gram load is lifted, is 0.6174 N/m. Testing the accuracy of the system in the transplanting process was 97.5% successful in testing using sprout loads. The average computation time of the system for each coordinate is 42.1ms. The total computation time required by the system in moving 4 objects along with the delay is 97640ms.
Pengembangan Sistem Aplikasi berbasis Web Kolaborasi Pelaku UMKM dengan DISKOPERINDAG Kota Batu dalam Pemasaran Produk UMKM Kepada Masyarakat Moch. Vicky Al Hidayah; Adam Hendra Brata; Denny Sagita Rusdianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 9 (2022): September 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

DISKOPERINDAG Batu City is a department that supervises and trains MSME actors in Batu City. MSME actors are a person or group of people who have a business that can be in the form of products or services. MSME actors here are limited to 2 types, MSME actors who have products and have shops or places to buy and sell. However, DISKOPERINDAG has difficulty in conducting supervision and training, due to lack of data and the amount of effort or costs that incurred. MSME actors in Batu City also experiencing difficulties in product marketing because there is no supporting media. With this problem, a web-based application system was created. Collaboration between the department and MSME actors to facilitate the work of DISKOPERINDAG in supervising and training MSME actors, as well as to assist MSME actors, product owners and shop owners to work together in developing businesses. This system was created by applying the SDLC waterfall method. The web-based system was chosen because it can be accessed through various platforms. In the requirements analysis process, the functional requirements and non-functional requirements are obtained as well as temporary prototype designs. The design is built using sequence diagrams, class diagrams, conceptual data model (CDM), physical data model (PDM), and pseudocode. The implementation process uses the PHP language with object-based infrastructure and data storage using MySQL. The last process is testing which is done by 3 methods, unit, integration, and validation testing is done by blackbox testing technique.

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