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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 6,850 Documents
Penerapan Optimasi Susunan Bahan Makanan untuk Ibu Hamil Penderita Kurang Energi Kronis (KEK) Menggunakan Algoritme Evolution Strategies Firda Priatmayanti; Imam Cholissodin; Indriati Indriati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Maternal health during pregnancy, growth, birth, preparation of breastfeeding and infant growth is influenced by the addition of nutrients during pregnancy. The causes of Chronic Energy Deficiency or in Indonesia is Kurang Energi Kronis (KEK) in pregnant women is not sufficient to intake of energy and protein. The risk of pregnant women will experiencing KEK if the Upper Arm Circumference or in Indonesia is Lingkar Lengan Atas (LILA) have less than 23.5 cm. KEK in pregnant women can cause death indirectly and can cause Low Birth Weight or in Indonesia is Berat Badan Lahir Rendah (BBLR) in the children and BBLR can also cause to death and growing disordes of the child. Evolution Strategies used cycle of type (μ/r+ λ). Chromosome representation used real-vector, recombination used intermediate recombination and mutation used self-adaption mechanism. Based on the results test, the best solution come from the population of 100 with an average fitness value of 20.34, the number of offspring of 30 with an average fitness value of 18.53, the number of generations of 100 with an average fitness value of 19.35. The solution given is the composition of food material to the nutritional nedds of pregnant women KEK for 7 days with anaverage of adequate nutritional needs of 78.5% and an average cost saving 35.81%.
Pengembangan Sistem Prediksi Hama Wereng Berdasarkan Data Cuaca Sensor Dan Cuaca Online Menggunakan Metode Naive Bayes Rudy Agus Santoso; Dahnial Syauqy; Mochammad Hannats Hanafi Ichsan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Rice (Oryza sativa L) is an important commodity in agriculture because the needs for rice as the primary food of the Indonesian people. Brown planthopper (Nilaparvata lugens) is one of the obstacles that causes rice plants dry so that impact on the decreasing yields. This research will be developing a system to predict pests of planthopper based on parameters of temperature, humidity and rainfall using Naive Bayes method. Temperature and humidity features using test data that obtained from the DHT11 sensor while rainfall data was obtained online from an online weather site provider via ESP8266 module. The Data training of pest and weather conditions are obtained from institutions associated with Brown Grasshopper attack, and weather data information. The test data and training data will be processed by Arduino Uno Microcontroller to predict the presence of Brown Grasshopper using Naive Bayes method. In the test data taken by DHT11 sensor, the temperature and humidity feature readings have a good accuracy value with an error value of 2.14% for temperature and 1.71% on humidity. In testing of rainfall data readings, there is difference of value between weather site and BMKG with error value equal to 22,51%. To test the accuracy of Naive Bayes classification, obtained an accuracy of 83.33% with 6 test data from 17 data train. In testing the accuracy with the test data from the sensor obtained an accuracy of 85.71% with 19 training data and 21 times the data collection test.
Implementasi Named Entity Recognition Pada Factoid Question Answering System Untuk Cerita Rakyat Indonesia Yulia Kurniawati; Indriati Indriati; Putra Pandu Adikara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Regional legend or folklore is a story that developed among the various cultures of Indonesia that have been down and down inherited. Folklore is a story of the past that is believed to be the true event, usually the folktale is the origin of a place. The lack of an attractive means of introducing folklore is one of the reasons for the lack of interest of Indonesian folklore. In addition, the level of understanding of children who are still less than adults cause them to easily forget the story of the people when they are less understood to the story of the people of Indonesia. This study aims to facilitate the children in understanding the story. Therefore, the researcher makes question answering system by using Named Entity Recognition method. The classification of named entity in this research using naive bayes method. In this research used four named entity to recognize the next word will be candidate for answers such as product, person, location and none. Where none is an entity. In addition, the type of question that can be asked on the question answering system is Factoid Question is a question that the answer is a short and solid fact not a description. The data used are five folk stories of Indonesia obtained from the internet and the classification of Named Entity has a precision value of 34.22%, the accuracy of NE classification of 64.65% and recall 13.13% while for question answering accuracy system obtained accuracy of 16.7%.
Optimasi K-Nearest Neighbour Menggunakan Particle Swarm Optimization pada Sistem Pakar untuk Monitoring Pengendalian Hama pada Tanaman Jeruk Kukuh Wiliam Mahardika; Yuita Arum Sari; Achmad Arwan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Orange in Indonesia is one of the national commodities have the potential of high competitiveness in the local economy to abroad. The production of Indonesian Orange from 2006 to 2015 has decreased. One of the causes of this decline is pests. Therefore we need a system that can identify pests in citrus plants. The PSO-KNN method is one method that can be used to solve classification problems with many features. This method is a combination of 2 methods namely K-Nearest Neighbour and Particle Swarm optimization. K-Nearest Neighbors (KNN) are used to classify pests based on similarity calculations from existing data. Particle swarm optimization (PSO) is used to perform k value optimization and feature selection on KNN dataset and then evaluate the accuracy generated on KNN. From the results of tests that have been done can be concluded that the value of the best PSO parameter iteration is 151, popsize is 25, the value of c1 is 1, the value of c2 is 1.2 and w is 0.9. There was an increase in accuracy before and after optimization that is the highest accuracy of KNN reaches 90%, and the highest accuracy of PSO-KNN reached 96.25%. Improved accuracy indicates that the PSO algorithm is able to correct the deficiency that exist in KNN.
Pembangunan Sistem Pengelolaan Pengajuan Kegiatan Mahasiswa Universitas Brawijaya Dainty Resfulany Susanto; Denny Sagita Rusdianto; Tri Astoto Kurniawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The manual of procedures of student event submission in Brawijaya University (UB) has a disadvantage. The disadvantage is Student Sovereignty Institutions (LKM) need to follow up their submission for each procedure because there is no information about submission status. Currently, the follow-up processes often get some problems such as the absence of UB's student affairs staff and/or their submission status has not been changed so that the follow-up processes need to be repeated. Meanwhile, UB's student affairs also need a management system to manage student event submission because in every month there are so many proposals. These problems can be solved by a system that can help the arrangement and management of submission processes. The system was created in the web-based, so users can use this system anywhere and anytime. This system has been tested through the white-box method for the unit and the integration testing of 3 sample methods from several classes get 100% valid result. Then, 23 functional requirements have been tested by black-box testing for validation testing get 100% valid result.
Rancang Bangun Pengontrolan Suhu Pada Sleepingbag Sebagai Tindakan Pencegahan Pada Penderita Hipotermia Fauzi Awal Ramadhan; Rizal Maulana; Wijaya Kurniawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The advent of climbing in Indonesia can not be denied by the jump in number of climbers every year. Climbing is widely done in September through December where the moon presents its natural beauty to its maximum. But during the month, the Mountains had very cold temperatures due to the extremely high rainfall. Where very high rain rains cause some risks, especially those related to the health of climbers such as colds, injuries from power (heart, and muscle) and hypothermia. This condition often attacks climbers who do not carry complete climbing equipment, are exposed to rain and lack of calorie or other consumption. Based on that background, this study is designed to design Temperature Control on Sleepingbag as a Relief Action on Hypothermia Patients. In this research the writer uses two components namely bracelet and sleeping bag. The bracelet acts as a transformation to get data from the body which is an object then sent to the sleeepingbag that serves to warm the body of hypothermia based on the inputs obtained from the bracelet. Thesis research is intended to design and implement temperature controlling on sleepingbag as a precautionary measure for hypothermia that often occurs in mountainous areas as well as for the development of domestic industry in the field of medical devices. The results of this study indicate that the bracelet system and sleeping bag system work according to the human body condition. The bracelet system will tell the data obtained from the sensor through the LCD display, when the pulse sensor gets the body data less than 60 then the lcd will show that you are detected hypothermia. Then the user will press the button to trim data to sleepingbag to process the data with fuzzy method. Where if the body temperature is less than 35⁰C and the sleep sleeping bag is less than 28 then the sleeping bag system will unveil the heating output in the form of full nickel wire according to the rule made in matlab.
Penerapan Metode Logika Fuzzy Untuk Alat Kontrol Kelembapan Tanah Pada Greenhouse Laboratorium Tanah BPTP Jawa Timur Muhammad Rifqi Maulana; Mochammad Hannats Hanafi Ichsan; Sudarmadi Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 11 (2018): November 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Plant maintenance has many functions. One of its functions is to help a plant growth analysis. Soil moisture is also an important factor in plant growth. At the time of soil moisture has a dry condition, then the growth of plants will experience a constraint. Conversely, if the soil moisture is good, the plant will grow well. To overcome this required a tool for watering automatically and kontrol based on soil moisture. In this case researchers used the fuzzy method to enable the automatic valve on the ground humidity kontrol tool. As a programming application using NI LabVIEW based on graphical programming with display to monitor soil moisture data. From the test results using fuzzy method with five membership function to provide output in the form of automatic watering to automatic valve using simulation mode on fuzzy Designer calculate soil moisture of 4.8453 and water pressure of 0.776367 produce fuzzy output of 4524.42. So as to produce water watering automatically for 4.5 seconds. These results have been successful in controlling soil moisture.
Rancang Bangun Sistem Ventilasi Vertikal Solar Adaptive pada Prototype Gedung Bertingkat Berbasis Mikrokontroler Yanuar Enfika Rafani; Tibyani Tibyani; Rizal Maulana
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Sunlight intensity of excess can causes problems apply temperature increase which resulted in inconvenience in the building. Therefore it takes a beam of sunlight in order to reduce or mitigate the heat and light from the Sun's entry into the building. By either using the arduino mega 2560 microcontroller and additional sensors LDR and DHT11 then vent can open or close a three-way, follow the direction of the Sun is high in the low sun and inside room temperature. Arduino Mega 2560 microcontroller implanted fuzzy sugeno logic as the output decision maker based on fuzzy calculation. The test results indicate various conditions the vent move the incoming light close based on the input from the sensors and sensors DHT11, LDR on fuzzy testing also obtained accurate results. This indicates the system is running properly in determining the motion of ventilation based from light angle.
Implementasi Multi-Agent Path Finding Menggunakan Algoritma Conflict-Based Search Pada Game Bergenre Adventure-Puzzle Fathony Teguh Irawan; Eriq Muh. Adams Jonemaro; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Artificial intelligence usage in video games is not new thing anymore. In general, most of video games now take advantage of artificial intelligence on entities in their video games. The problem that occurs is the impact of the implementation of artificial intelligence on the performance of video game. Multi-agent pathfinding is there to try to find path for the agents registered. Multi-agent pathfinding has some constraint that doesn't let more than one agent occupying same place at the same time. In this study, researcher propose to use conflict-based search algorithm to solve multi-agent pathfinding constraint. The design of multi-agent pathfinding is by designing conflict-based search for high-level search and A* search for low-level search. Implementation of multi-agent pathfinding is based on the design that has been defined, implemented on Unity3D game engine using C# programming language. Testing process is conducted after the implementation is completed and found the result is there is no condition where more than one agent occupy same place at the same time. Resource usage of conflict-based search also shown to be at stable rate. FPS that obtained from multi-agent pathfinding is still considered as playable. However, cycle time that generated while running conflict-based search continuous to growth as the number of agents increases. With this implementation is expected to help game developer to implement multi-agent pathfinding in their video game.
Pengecekan Conformance Modul Proses Keuangan Dengan Process Mining Pada Rumah Sakit Medika Mulia Di Kabupaten Tuban Harisul Ikrom Amin; Aditya Rachmadi; Nanang Yudi Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The mining process in modelling system of business process serves to know an executed business process in the event log that shows a workflow on the running business processs. The format that must be exist in making the event log of business process are case id, timestamp, and activity, then the event log will be transformed in the form of XML mining model and Petri Net model as well. Moreover, ProM tools is a tool in the process of mining which use the existing plugin in ProM tools compared with existing business processes on the company. It is compared based on the parameters available in ProM tools which is to find the value of fitness and structure then those process are compared. In this case, Medika Mulia Hospital in Tuban Regency has develoed its own ERP system. ERP system in this hospital is used as a system that manages all business processes in the hospital. Before the ERP system is used and implemented, it needs an analysis on the business process which is to examine whether it will be in accordance with the ERP system or not. The method that used by the author of this study is mining process analysis.

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