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Contact Name
Sadrina
Contact Email
sadrina@ar-raniry.ac.id
Phone
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Journal Mail Official
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Editorial Address
Syeikh Abul Rauf Kopelma Darussalam Banda Aceh, Indonesia, Postal Code 23111
Location
Kota banda aceh,
Aceh
INDONESIA
CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro
ISSN : 25493698     EISSN : 25493701     DOI : 10.22373
Journal Circuit is an Electrical Engineering Education Scientific journal which published by the Electrical Engineering Education Department, Faculty of Teaching and Training, Ar-Raniry State Islamic University, Banda Aceh. The Circuit Journal publishes empirical and theoretical contributions in the electrical engineering education scientific from the students, lecturers, professors or other scientists. The Circuit Journal manuscripts provide an original fundamental research, related to electrical engineering, electrical engineering education, and vocational education. The Circuit Journal also embossing the interpretative reviews, and discussion of new development in electrical engineering education
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Articles 274 Documents
Utilization of Weak Artificial Intelligence for Interactive Learning Zikri, Abdal; Hari Anna Lastya
Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro Vol. 10 No. 1 (2026)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/z5rmnm54

Abstract

The use of artificial intelligence technology can be realized in various aspects, including in the learning process that implements weak artificial intelligence (gamma.app) as a newer, innovative and creative learning medium. This study aims to explore the use of gamma.app in creating a more interactive and effective learning experience in schools and to determine students' responses to AI. This study uses a quantitative approach with an experimental method with pre-test sheets, post-test sheets, and questionnaire sheets as research instruments. The experiment was conducted by utilizing weak artificial intelligence (gamma.app) during the learning process. This study shows that gamma.app can help teachers and students in creating interesting and communicative presentations, as well as increasing student engagement in the learning process. This is evident from the results of the pre-test and post-test sheets that there is a significant difference in the average score, namely pre-test 44.1% and post-test 65.1% as well as the achievement of learning objectives. The use of gamma.app can foster student activeness and creativity during learning. The results of student responses show that 93.5% strongly agree with the use of weak artificial intelligence for interactive learning
Car Parking Monitoring System Based on Location Plate Detection Using Web Camera Saputra, Eko; Paramytha IS, Nina; Fitriani, Endah; Ariyadi, Tamsir; Hanif Ath Tarech, Affan
Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro Vol. 10 No. 1 (2026)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/mx8m2e49

Abstract

This research aims to design a car parking monitoring system based on license plate detection using a webcam to improve efficiency and accuracy in parking area management. The scope of the research includes hardware design using an ESP32 microcontroller, ultrasonic sensors, proximity sensors, a 16x2 LCD, servo motors, and a thermal printer. The research methodology involves literature review, as well as laboratory testing and data validation. The system is evaluated based on its ability to accurately detect vehicle license plates, monitor parking space availability in real-time, and automatically record vehicle entry and exit data. Experimental results show that the system correctly detects, matches it with a database, and controls access to the parking area. All components operate within the specified voltage range, with measurement errors remaining below 5%. The system successfully records vehicle entry and exit times, and the website interface updates parking space availability in real-time based on sensor readings. In conclusion, the proposed system is effective in helping operators monitor slot availability, minimize vehicle placement errors, and simplify the parking process with automation
Design of Hydroelectric Power Plant Demonstration Tools for Mentality Retarded Students Is, Fashbir; Hari Anna Lastya
Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro Vol. 10 No. 1 (2026)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/0cgb8h85

Abstract

Children with disabilities often have difficulty understanding abstract concepts, requiring concrete and visually accessible learning media. The purpose of this study was to design and evaluate the feasibility of a Hydroelectric Power Plant (PLTA) demonstration tool as a science learning tool for children with intellectual disabilities. This study used a Research and Development (R&D) approach based on the Borg and Gall model. The developed PLTA demonstration tool uses simple and safe components, such as a water pump, dynamo, USB module, quick connector, and LED lights. Data were collected through expert validation conducted by Special School (SLB) teachers to assess the feasibility of the media and learning materials. The results showed that the demonstration tool met the feasibility criteria in terms of appearance, practicality, quality, and relevance to learning objectives. The media feasibility score reached an average of 95%, categorized as "very feasible," while the material feasibility scores also reached 95% in the same category. These findings indicate that the developed hydroelectric power plant demonstration tool is highly feasible and effective in supporting science learning for children with intellectual disabilities.
The Design of a Turbine Emulator for a Pico-Hydrokinetic Power Generation System Ikhsan, Muhammad; Muazim, T. Alfi
Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro Vol. 10 No. 1 (2026)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/s3ajke26

Abstract

Pico-Hydrokinetic Power Plants (PHKPP) utilize the kinetic energy of flowing water as a sustainable alternative to fossil-based energy. However, higher education remains largely theoretical due to limited laboratory facilities, restricted access, and inadequate simulation tools. This study develops a cost-effective PHKPP emulator to support experiential learning and represent real-world operating conditions. A quantitative approach is used, integrating the ADDIE model with experimental testing. The emulator consists of two independent units that simulate a turbine using a three-phase induction motor controlled by Variable Speed ​​Drives (VDRs), while power generation is achieved through a single-phase induction generator. Evaluation results indicate that the emulator effectively supports learning, enabling analysis of turbine performance, control strategies, and energy conversion efficiency. Student responses demonstrated a high level of acceptance, with an average score of 4.43 across all aspects of functionality, usability, relevance, and design. These findings confirm that the emulator effectively enhances conceptual understanding and is an appropriate learning solution for PHKPP learning
Improving Students Skills in Assembling Electronic Circuits Through an Experiment-Based Problem-Solving Learning Model T. Aulia Rizky
Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro Vol. 10 No. 1 (2026)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/pj58dv73

Abstract

Vocational education is the main key to improving student competencies that are in accordance with the needs of the workplace. However, learning activities in the subject of Basic Electronics require effective learning strategies that engage students in solving real-world problems. Therefore, this study aims to improve student learning outcomes through the implementation of a problem-solving learning model in the subject of Basic Electronics at SMK Negeri 5 Banda Aceh. This study used a Classroom Action Research design consisting of two cycles. The research participants were 15 students of grade XI with a test sheet instrument, which was used to measure student learning outcomes after the implementation of the treatment in learning. The results showed that there was an increase in student learning outcomes with the percentage of students achieving the Minimum Mastery Criteria (KKM) with an average score of 79% in Cycle I and increasing to 87.6% in Cycle II. The results of the study showed a significant change in student performance. This indicates that the application of the problem-solving learning model can be an effective alternative to increase active student participation and encourage the achievement of better learning outcomes in learning Basic Electronics and other productive subjects
Design and Development of a Non-Invasive Blood Glucose Level Measurement Device Based on Arduino Uno and Near-Infrared (NIR) Sensor Baiturrohmah, Siti; Alfi Zuhriya Khoirunnisaa
Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro Vol. 10 No. 1 (2026)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/5yqqya14

Abstract

Diabetes Mellitus is one of the leading causes of death in the world. Therefore, regular monitoring of blood sugar levels is very important to prevent complications. However, monitoring blood sugar using conventional-invasive methods can cause discomfort and risk causing infection. This study aims to design a non-invasive blood sugar level measuring device based on Arduino Uno R3 using a BPW34 Near-Infrared (NIR) sensor reinforced with an LM358 operational amplifier. The measurement results are displayed on a 16x2 LCD and sent via Telegram Bot in real-time. This study focused on Type 2 Diabetes Mellitus and was tested on 10 participants aged 18-45 years with some patients in fasting and some not fasting conditions. The test results showed good accuracy with a Mean Absolute Error of 2.48%, minimal systematic bias (-0.08%), and a very strong correlation coefficient (r = 0.996436) against invasive methods. All measurement data meets the tolerance criteria of ISO 15197:2013 with an error range of -4.55% to +3.16%, indicating that this tool has the potential to be a more convenient and safer alternative for initial blood sugar level screening
Analysis of New Students' Science Process Skills Readiness and Its Impact on Basic Physics 1 Learning Outcomes Afriyani; Juniar Afrida; Zahriah
Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro Vol. 10 No. 1 (2026)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/njhd0846

Abstract

Physics courses require mastery of Science Process Skills (SPS) as a foundation for developing conceptual understanding and scientific thinking skills. However, problems often exhibit heterogeneous practical skills due to differences in previous learning experiences. Therefore, this study aims to analyze the relationship between SPS and student learning outcomes in Basic Physics courses. This study used a quantitative approach with a correlational research design. A total sampling technique was used, involving 20 first-year students as participants. SPS data were collected through a science process skills test, while learning outcomes were obtained from final course grades. The results showed a significant positive relationship between SPS and learning outcomes, with a correlation coefficient of 0.431 (p = 0.029), indicating a fairly strong correlation. This indicates considerable variation in students' SPS levels, while academic grades tend to be relatively homogeneous. There is an imbalance between students' practical competencies and their cognitive achievements. In conclusion, SPS is significantly related to student learning outcomes in Basic Physics. Differences in SPS encourage the need for standardization of laboratory-based learning to improve the quality and equality of physics learning outcomes
Design of a Teaching Module for Drawing Electrical Installations in the Technical Drawing Course at SMKN 2 Meulaboh Siddiq, Ilham; Baihaqi
Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro Vol. 10 No. 2 (2026)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/fryx5w91

Abstract

The Technical Drawing course is part of the curriculum at SMK Negeri 2 Meulaboh, West Aceh, particularly for students specializing in Electrical Power Installation Engineering. Electrical installation diagrams play a crucial role in designing installation processes, as projects can only be implemented through drawings equipped with specific electrical symbols. Given that the Technical Drawing course at SMK Negeri 2 Meulaboh predominantly uses lecture-based methods, the researcher aims to develop a module to facilitate the learning process. The chosen methodology is Research and Development (R&D), which involves a systematic process for developing or optimizing a product. The research instruments include a validation sheet to test the feasibility of the designed module and a questionnaire to gather responses regarding its use. The validation results from media experts, subject matter experts, and language experts achieved percentages of 86%, 87%, and 90%, respectively, indicating that the designed module for drawing electrical installations is highly feasible for implementation in the Technical Drawing course. Meanwhile, the questionnaire results show an average percentage of 87% across all indicators, proving that the module is "Highly Feasible" for use in the Technical Drawing course.
Simulation of Fuzzy Logic Implementation in an IoT-Enabled Water Quality Monitoring System Using ESP8266 Jaya, Indra; Nawawi, Muhammad; Hayati; Naila Eka Fazlin
Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro Vol. 10 No. 1 (2026)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/3vj8pc68

Abstract

This research developed a water quality monitoring system using fuzzy logic and an ESP8266 microcontroller with temperature, humidity, pH, and Total Dissolved Solids (TDS) sensors. The system processes data in real time by converting sensor values ​​into linguistic categories, then produces water quality that meets WHO standards. The system is also connected to an IoT platform to facilitate remote monitoring. Simulation results show that the system is able to recognize overlapping water conditions, for example, at pH 7.5 which falls into the "Good" and "Medium" categories simultaneously with different weights. With sensor conditions of 28°C temperature, 65% humidity, pH 7.5, and TDS 400 mg/L, the system produces a quality score of 12.6, indicating excellent water quality. Field testing and comparison with laboratory results show an accuracy level of up to 92%. Fuzzy logic has proven to be more reliable than simple threshold methods, especially when conditions change rapidly or sensors experience shifts. However, the system's results are highly dependent on sensor calibration and regulations need to be adjusted to standards in each region. The computational limitations of the ESP8266 also mean that fuzzy processing must be done on a computer or in the cloud.
Design Media Learning Digital Game Based Learning (DGBL) Based on Quizizz in Basic Electronics Course Rus Tsunami, Halimah; Lastya, Hari Anna
Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro Vol. 10 No. 2 (2026)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/7besb054

Abstract

This study aims to design and test the feasibility of Digital Game-Based Learning (DGBL) learning media based on the Quizizz application in the Basic Electronics course. The research method used is Research and Development (R&D) with a 4D development model. In the define stage, an analysis of needs, student characteristics, learning outcomes, and learning problems is carried out. The design stage is carried out through the preparation of quiz designs, selection of Quizizz features, preparation of assessment instruments, and adjustment of materials to learning indicators. The develop stage produces interactive quiz media, and is tested on a limited basis with students through a response questionnaire. The validation results show that the learning media obtained a feasibility percentage of 94% from material experts and 90% from media experts with a very feasible category. Meanwhile, the results of student responses obtained an overall percentage of 84.58% with a very good category. These findings indicate that the Quizizz-based DGBL learning media is worthy of being used as an alternative learning media. This media is able to support conceptual understanding, increase motivation, strengthen student involvement, and encourage independent learning in an interactive and fun way.