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Contact Name
Anita Dianingrum
Contact Email
anita.dianingrum@staff.uns.ac.id
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arsitektura@ft.uns.ac.id
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Kota surakarta,
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INDONESIA
Arsitektura : Jurnal Ilmiah Arsitektur dan Lingkungan Binaan
ISSN : 16933680     EISSN : 25802976     DOI : -
Jurnal ARSITEKTURA memuat tulisan yang merupakan hasil penelitian, gagasan konseptual, resensi buku, obituari tokoh, dan dunia kependidikan, yang kesemuanya berada dalam lingkup bidang disiplin arsitektur.
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Articles 34 Documents
Search results for , issue "Vol 14, No 1 (2016)" : 34 Documents clear
PUSAT PENGEMBANG GAME DAN OTAKU DENGAN PENDEKATAN ESTETIKA IDIOMATIK DI YOGYAKARTA Ratnasari Widyatama Putri; Titis Srimuda Pitana; Dyah Susilowati Pradnya Paramita
ARSITEKTURA Vol 14, No 1 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (403.882 KB) | DOI: 10.20961/arst.v14i1.9212

Abstract

The planning and designing of Game Developer and Otaku Centre in Yogyakarta is caused by local game development industry progress in Indonesia, including in Yogyakarta, which is not followed by availabilty of supporting facilities in professional game development as well as the unavailability of game development industry existence signifier. Game developer and Otaku centre is game developers workspace and Otaku gathering space that provides game development industry supporting facilities and involves Otaku as game player and game creator. There are several design issues in planning and designing of game developer and Otaku centre, (1) how the space programming concept of game developer and Otaku centre could support the game developers activities and stimulate the emergence of creative ideas, and (2) how the building appearance concept could be a signifier of local game developers existence and game characters. The approach used in planning and designing is Camp idiomatic aesthetic by using rubic cube as analogy of game characters that composed through the process of deformation, distortion, and duplication of material, in this case are rubic cube and game characters. Design decisions obtained through the analysis process are the design of game developers workspaces, co-working areas for game developers beginners, community meeting rooms, local game marketing rooms, and entertainment areas accommodated in a building complex with monumental scale and dynamic form.
PENATAAN KEMBALI KOMPLEKS MUSEUM RADYA PUSTAKA DENGAN PENDEKATAN ARSITEKTUR KONTEKSTUAL DI SURAKARTA Irma Lovita; Dwi Hedi Heriyanto; Maya Andria Nirawati
ARSITEKTURA Vol 14, No 1 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (365.581 KB) | DOI: 10.20961/arst.v14i1.9822

Abstract

Radya Pustaka Museum Complex Realignment using Contextual Architecture approach in Surakarta caused by the rapid urban development results in the decrease of  the heritage buildings image, especially in Surakarta. Radya Pustaka Museum realignment is an attempt to preserve Radya Pustaka Museum’s existence as one of the oldest museums in Indonesia which preserves Javanese cultural existence proofs in the past. The realignment of the museum complex is conducted by maintaining the shape of Radya Pustaka Museum original building as a conservation effort in which the new object design functions as a new cultural appreciation place done by restoring and developing the function of previous existing activities which were able to accommodate all the museum’s activities and needs. The method used is architecture designing plan method approached by Contextual Architecture. Contextual Architecture is applied as an execution design method with the purpose of creating contextual environment visual harmony between the new building and it previous environment. By using this approach, the form, mass order, and façade elements in the new building are designed by not only aesthetic and contrast appearance, but also contextual to the old one. The realignment is designed in line with Surakarta City Government Planning related to tourism, education, and culture development which are expected to make Radya Pustaka Museum as one of the main representation of the historical aspect of the city and to enact the tourism in the city of Surakarta, as the City of Culture. Also it is expected to improve the quality of life for people both inside and outside the scope of Radya Pustaka Museum complex on an ongoing basis.
RESOR DAN SPA KESEHATAN DENGAN PENDEKATAN KONSEP HEALING ENVIRONMENT DI KAWASAN PEMANDIAN AIR HANGAT CUMPLENG, TAWANGMANGU Warih Suryo Perbowo; Edi Pramono Singgih; Mohammad Asrori
ARSITEKTURA Vol 14, No 1 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1055.691 KB) | DOI: 10.20961/arst.v14i1.9244

Abstract

The design of Health Resort and Spa is considered by urban people health concerns due to the high level of anxiety as well as unhealthy life pattern. Urban people tend to issuing high cost to restore their physical and psychological conditions. This tendency can be captured as one of the potential to develop a health resort and spa. The purpose of this design is to get a building design that can embody the activity of a health resort and spa that is integrated with the Cumpleng Warm Spring in a Healing Environment or design environment that provides therapeutic effect for visitors. The question of the design to be resolved include: designing the facilities at the resort and spa that are able to maximize the potential of Cumpleng Warm Spring; site designing that support the activities therein; landscape designing that suit to the needs of the users of the building; applying the healing environment concept in shape, appearance, and interior of the building. The used method is a method of designing architecture with the approach of the concept of a healing environment. The result is a resort and spa with health and fitness facilities that is integrated with the Cumpleng Warm Spring area that serve an environment with therapeutic effects to restore physical and psychological condition of the visitors.
RESOR KLAYAR DENGAN PENDEKATAN FENOMENOLOGI ARSITEKTUR DI KAWASAN WISATA PANTAI KLAYAR PACITAN Stefany Windira Pramudita; Titis Srimuda Pitana; Sri Yuliani
ARSITEKTURA Vol 14, No 1 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1416.291 KB) | DOI: 10.20961/arst.v14i1.12236

Abstract

The background in designing Klayar Resort in Pacitan is based on the natural and cultural potential and the existed issue of cultural shift. The phenomenology architecture study is applied to grasp the phenomena where the architect acts as the instrument. The design goal is to represent a recreation place in creating a temporary living space, within the phenomenology comprehension of the physical and non-physical identification, where the place is capable of resurrecting the spirit of place with the identity that has already been formed. It is expected that the tourists can make a self-orientation and self-identification with the surrounding by understanding the actual phenomena. The design issues that will be completed covers the determination of society and tourists’ activities, the need and circulation space, the selection and processing of the site, the determination of design for each building in accordance with the phenomenology study. The obtained result will be a shelter in a form of a resort that is able to provide needs, both for the local society and the tourists, which is based on the existing phenomena, so that it will be able to represent the environment of the tourism area of Klayar beach. Keywords: Culture, Phenomenology Architecture, Tourism Area, Resort
SENTRA USAHA KECIL MENENGAH DENGAN PENDEKATAN ARSITEKTUR NEO VERNAKULAR DI SURAKARTA Eva Anggraini; Widi Suroto; Tri Joko Daryanto
ARSITEKTURA Vol 14, No 1 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (386.665 KB) | DOI: 10.20961/arst.v14i1.9168

Abstract

The existence of UKM (Small and Medium Enterprises) Center in Surakarta motivated by the high potential of UKM in Surakarta and the lack of facilities for the center of UKM in Surakarta. The purpose of the final research is to get the plan and design concept of UKM Center in Surakarta that were able to accommodate trading activities, human resource developing, and promoting UKM product, using Neo Vernacular Architecture as design approach. The problem that arises is how to translate the characteristic of Neo Vernacular into the design of UKM Center. The method used is qualitative descriptive graphical which is decomposition of data and information with picture/visual illustration as media based on existing normative theory. In this research, studies are done to obtain the application of the characteristic of Neo Vernacular Architecture for UKM Center in Surakarta. The result is a design concept of UKM facility, which serves as a means of trading, developing and promoting in the form of building area by applying the characteristic of Neo Vernacular in the appearance of the building so as to create the atmosphere that is present but do not leave the local character.
KALIANYAR VERTICAL KAMPONG WITH BEHAVIOR ARCHITECTURE IN JAKARTA El Yanno Suminar; Marsudi Marsudi; Kusumaningdyah Nurul Handayani
ARSITEKTURA Vol 14, No 1 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (522.753 KB) | DOI: 10.20961/arst.v14i1.9228

Abstract

Vertical Kampung Kalianyar design was motivated by data and facts related to the city of Jakarta and some issue as a city that has problems of population density. Jakarta is not the only city that has a population density problems, almost all cities in Indonesia have similar problems against the background of the dominance of urbanization which resulted in the high number of population in urban areas. Most of the problems of population density pose problems of urban spatial structure damage caused by the emergence of slum areas or slums in urban areas some point including the city of Jakarta. Kampung is one of the many forms of settlement which is located in the slum area and pay attention to the spatial structure of the city badly. Kampung Kalianyar is one of the densely populated area in the city of Jakarta which has poor spatial structure. On the other hand, as the settlements, Kampung Kalianyar has its own values and character are formed from several things, one of which is a sense of togetherness with the similarity of the social level. Problem of density in Jakarta has tried to be solved by Jakarta Provincial Government with rumah susun program to accommodate flats dense settlements, but it is considered less than optimal because of the character of residents of rumah susun is not contained in it. This is the destination of Kampung Vertical Kalianyar with the basis of behavior architecture as design concept to accommodate the character of Kampung Kalianyar with methods of observation and mapping that is performed directly in Kampung Kalianyar to be applied into a new form named Kampung Vertical Kalianyar. Results from analysis through observation and mapping will be transformed into a new form as knwon as Kampung Vertical Kalianyar which is able to accommodate all the character and behavior of Kampung Kalianyar like life on the road space which has been the character and social value of Kampung Kalianyar and the units of home base enterprises in every floor level.
REVITALISASI BANGUNAN TRADISIONAL RUMAH TINGGAL SEBAGAI HOMESTAY DENGAN PENDEKATAN ADAPTIVE REUSE DI JAGALAN, KOTAGEDE, YOGYAKARTA SIsca Pramudya Wardani; Ana Hardiana; Fauzan Ali Ikhsan
ARSITEKTURA Vol 14, No 1 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (288.999 KB) | DOI: 10.20961/arst.v14i1.9158

Abstract

The sustainability for cultural heritage is a vital thing for present time and future. Recently, traditional house which is  a javanese cultural heritage is slowly gone in Jagalan, Kotagede.  Homestay in jagalan kotagede as a living museum which has a characteristic of cultural properties area has changed. The change is because of the necessity of a modern living which can not adapt to the old culture, economic necessity, and also eathquake in Jogja in 2006 go along the dull of Jagalan, Kotagede area characteristics. As Jagalan characteristics seems arousing little interest, it makes Jagalan loses heritage spirit and also leads to the unorganized local people. These are due to the economical, social and political matters. Thus, the effort to achieve harmony will be done, including area planning, traditional home stay building, local art, culinary road characteristics, Jagalan potential and adaptive side to the earthquake effect. The official announcement of “Jagalan Tlisih” by Sultan Hamengku Buwono X will be able to make everyone realize that the sustainability of cultural heritage is important. Jagalan Village should be supported by maintaining the potential within, in order to accomplish the realization of cultural tourism village. moreover, traditional building which is counted as  potential legacy needs to be preserved and maintained. The maintenance is by revitalizing, to revive and to restore. Adaptive concepts is a way to build an object and environment so that when these aspects are combined they will be able to work together and create new thing without losing identity of their own. The preservation is applied by taking advantage from the traditional house to be a homestay.  Moreover, homestay will be a new function in the form of traditional building to support Jagalan Village which has heritage value to fulfill the goal as a tourism destination. Furthermore, Jagalan area will be local based homestay along with  adaptive people within its function as cultural tourism village. The new function is one of Adaptive Reuse as a dynamic revitalization responses from spatial, physic, and style aspect which can stands alone and revive its environment.
BUDGET HOTEL DENGAN PENDEKATAN ARSITEKTUR HEMAT ENERGI DI COLOMADU, KARANGANYAR Yusnia Satyawati Hardiningtyas; Bonifasius Heru Santosa Soemarno; Amin Sumadyo
ARSITEKTURA Vol 14, No 1 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (746.663 KB) | DOI: 10.20961/arst.v14i1.9216

Abstract

Colomadu is a locality of Karanganyar Regency located quite far apart from the Karanganyar Regency (exclave). Existing issues in the region of Colomadu becoming the background of planning and designing Budget Hotel in Colomadu with Energy Saving Architecture approach, as for instances, the existence of competition between hotels; a tendency of the tourist to stay in affordable lodgments with comfortable facilities; most of the hotels in Colomadu have not applied the concept of energy saving; as well as the Colomadu area good prospects and strategic location Budget Hotel since it is close to the International Airport of Adi Sumarmo and bounded by regions with capability to support  activities in the Budget Hotel. The problem of the design is how to implement energy saving concept (focus on lighting and air conditioning system) on the building as an effort to minimize the expenses of energy use, but the facilities granted stay comfortable and affordable. The purpose of this design is getting a building design that provides lodging facilities with affordable, comfortable, and apply the concept of energy saving. The method used is the method of designing architecture with the Energy Saving Architecture approach. The results obtained, i.e. the design  Budget Hotel with Energy Saving Architecture approach which is applied to the lighting and air conditioning system, such as determining the position of the openings and performing control of sunlight by providing massive walls, overhang, and secondary skin on the exterior of the building simulated with Autodesk Ecotect Analysis 2011 as well as the use of the roller blind or curtains in interior building, simulation system for Dialux 4.12 artificial lighting, and simple calculations to determine the system of artificial air conditioning (AC).
TINGKAT KESESUAIAN LINGKUNGAN PERMUKIMAN PASCA RELOKASI DENGAN STANDAR PERMUKIMAN LAYAK HUNI STUDI KASUS PERMUKIMAN DI KELURAHAN MOJOSONGO, SURAKARTA Aulia Rasma Indah; Winny Astuti; Galing Yudana
ARSITEKTURA Vol 14, No 1 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/arst.v14i1.9246

Abstract

Surakarta City has some problems of settlement, one of which is illegal settlement in the river bank. One of government’s programs to deal with it is relocation program. One of beneficiaries of the program is Kelurahan Sewu residence which was relocated to Kelurahan Mojosongo residence. The objective of settlement relocation is to make the people get appropriate house and environment free of flood disaster usually encountered by them annually. The parameter used to evaluate the aspects in this research was based on the standard for appropriate settlement environment. This study was conducted to find out the compatibility of standard appropriate settlement environment application to post-relocation settlement based on the existing condition and public opinion. A descriptive comparative analysis was conducted to find out the extent to which standard appropriate settlement was applied. The study found that relocation settlement environment condition based on the result of observation and public opinion get total scoring of 2.763. From the scoring obtained, it could be seen that data of field condition and public opinion indicated that post-relocation settlement in Kelurahan Mojosongo from Kelurahan Sewu had met category “appropriate/suitable” to standard appropriate settlement. This explanation suggested that relocation conducted from river bank settlement in Kelurahan Sewu to Kelurahan Mojosongo helped the people meet their need for settlement with appropriate condition. People could get better life compared with that in previous location before receiving relocation.
SENTRA KERAJINAN KULIT SEBAGAI KAWASAN WISATA INDUSTRI DI KABUPATEN MAGETAN Zarra Primita Aryana; Sumaryoto Sumaryoto; Leny Pramesti
ARSITEKTURA Vol 14, No 1 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (469.313 KB) | DOI: 10.20961/arst.v14i1.9202

Abstract

The development of Leather Crafting Center “Sawo Street” in Magetan Regency is supported by the increasing numbers of tourists who visit the place, the increasing numbers of leather craft showrooms, the availability of development area, great amount of raw materials, and the local crafters as the embryo of this industrial tourism. Therefore, the objective of this design is about achieving an area design which provides the facilities for shopping tourism activities, especially for leather crafting products, facilitate industrial tourism activities and training activities for the crafters into the building design that expresses local area architecture as the land mark of Magetan Regency. The problem of the design is about how the finishing of mass system of the buildings in the area and the expression of buildings with local architecture can be interpreted into the area design of Leather Crafting Center “Sawo Street” in Magetan Regency. The method used in this study is architecture design method. The achieved result is the design of leather crafting shopping center, industrial tourism, and training center area in the form of supporting building facilities in a tourism area in order to optimize the function of Leather Crafting Center “Sawo Street” in Magetan Regency as industrial tourism area.

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