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Jurnal Ilmiah Pendidikan Fisika
ISSN : 25499955     EISSN : 25499963     DOI : http://dx.doi.org/10.20527
Core Subject : Science, Education,
Jurnal Ilmiah Pendidikan Fisika publishes articles from research in the field of physics education, which have not been published elsewhere. This Jurnal Ilmiah Pendidikan Fisika is periodically published by the Physics Education Study Program, Mathematics and Science Education, Faculty of Teacher Training and Education, Universitas Lambung Mangkurat in collaboration with Physical Society of Indonesia (PSI) published three times a year in February, June, and October. Jurnal Ilmiah Pendidikan Fisika publishes articles about the results of research in the field of physics education including: Learning models , Learning methods, Learning media , Assessment, Teaching materials Curriculum
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Articles 307 Documents
Karakterisasi Instrumen Tes Keterampilan Bepikir Kreatif Berdasarkan Analisis Partial Credit Model Ahmad Zulkarnain Zain; Taufik Ramlan Ramalis; Muslim Muslim
Jurnal Ilmiah Pendidikan Fisika Vol 6, No 1 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v6i1.4806

Abstract

Penelitian ini bertujuan untuk mengonstruksi dan mengarakterisasi instrumen tes Keterampilan Berpikir Kreatif (KBK) menggunakan Teori Respon Butir (TRB) yakni dengan Partial Credit Model (PCM). Metode yang digunakan adalah mixed method menggunakan exploratory sequential design. Pada proses konstruksi dihasilkan instrumen tes uraian yang mengukur aspek fluency, flexibility, originality dan elaboration. Hasil validasi isi menunjukkan 83,3% soal dikatakan sangat valid dan 16,7% valid. Hasil analisis dengan PCM menunjukkan bahwa seluruh butir soal valid. Pada uji reliabilitas, instrumen tes KBK memiliki nilai puncak fungsi informasi sebesar 6,7938 dan SEM  (Standard Error of Measurement) sebesar 0,3837 dengan perpotongan antara kurva menunjukkan instrumen bersifat reliabel. Dari hasil analisis tingkat kesukaran diperoleh butir soal 1-6 memiliki rentang kesulitan mudah-sedang. Seluruh butir soal memiliki nilai daya beda 1 yang artinya dalam kategori baik sekali. Berdasarkan hasil validasi ahli dan karakteristik tes, seluruh butir soal dalam instrumen tes layak digunakan. Instrumen Tes KBK dalam penelitian ini diharapkan dapat digunakan untuk mengukur keterampilan berpikir kreatif dalam materi alat optik untuk siswa SMA. This research aims to construct and characterize the Creative Thinking test instrument using Item Response Theory, namely the Partial Credit Model (PCM). The method used is a mixed-method using an exploratory sequential design. In the construction process, a description test instrument is produced that measures the aspects of fluency, flexibility, originality and elaboration. The results of content validation show that 83.3% of the questions are said to be very valid, and 16.7% are valid. The results of the analysis with PCM show that all items are valid. In the reliability test, the KBK test instrument has a peak value of the information function of 6.7938 and SEM (Standard Error of Measurement) of 0.3837 with the intersection between the two curves in the range -1.8 to 1.3 so that the question is reliable. From the analysis results of the level of difficulty, items 1-6 have an easy-medium difficulty range. All items have a different power value of 1 which means they are in the very good category. Based on the results of expert validation and test characteristics, all items in the test instrument are suitable for use. 
Pengaruh Penerapan Media E-Learning Edmodo Terhadap Minat dan Hasil Belajar Siswa Pada Pembelajaran Fisika Saat Tatap Muka Terbatas Salma Tua Nababan; Desy Hanisa Putri
Jurnal Ilmiah Pendidikan Fisika Vol 6, No 2 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v6i2.4410

Abstract

Tujuan dari penelitian ini untuk menganalisis ada tidaknya pengaruh penggunaan media e-learning Edmodo sekolah terhadap minat dan hasil belajar siswa pada mata pelajaran fisika saat tatap muka terbatas. Metode penelitian jenis eksperimen semu (Pre-Experimental) dengan menggunakan rancangan One Group pretest-posttest. Purposive sampling, digunakan sebagai teknik pengambilan sampel. Instrumen penelitian berupa angket minat sebelum dan sesudah perlakuan serta soal pre-test dan post-test. Statistik deskriptif, Pengujian normalitas, pengujian homogenitas, dan uji-t (hipotesis) dipergunakan dalam menganalisis data. Berdasarkan dengan temuan penelitian ini, minat siswa terhadap media pembelajaran e-learning Edmodo tergolong sedang yaitu “cukup berminat”. Hasil uji-t ialah 0,001<0,05, menurut temuan. Hal ini menyatakan bahwasanya penggunaan media pembelajaran e-learning Edmodo sekolah memiliki pengaruh pada minat belajar siswa. Sedangkan pada penelitian ini, hasil belajar siswa untuk media e-learning Edmodo berada pada rentang sedang, namun tidak masuk kriteria ketuntasan minimum (KKM). Berdasarkan hasil uji-t diperoleh hasil 0,00<0,05. Sehingga penggunaan media pembelajaran e-learning Edmodo sekolah berpengaruh terhadap hasil belajar siswa. Minat dan hasil belajar siswa pada pembelajaran fisika tatap muka terbatas dipengaruhi oleh penggunaan media e-learning Edmodo sekolah, menurut temuan penelitian ini. This study aimed to analyze whether or not the use of the school's Edmodo e-learning media on students' interest and learning outcomes in physics subjects when face-to-face was limited. The research method is a quasi-experimental type (Pre-Experimental) using the One Group pretest-posttest design. Purposive sampling is used as a sampling technique. The research instrument was an interest questionnaire before and after treatment and pre-test and post-test questions. Descriptive statistics, normality testing, homogeneity testing, and t-test (hypothesis) were used in analyzing the data. Based on the findings of this study, students' interest in the Edmodo e-learning media was classified as moderate, namely "quite interested". The t-test result was 0.001 < 0.05, according to the findings. This means that the use of the school's Edmodo e-learning media influences students' interest in learning. While in this study, student learning outcomes for the Edmodo e-learning media were in the moderate range but did not enter the minimum completeness criteria (KKM). Based on the results of the t-test, the results were 0.00 < 0.05. So that the use of the school's Edmodo e-learning media affects student learning outcomes. According to the findings of this study, students' interest and learning outcomes in face-to-face physics learning are limited by the use of the school's Edmodo e-learning media.  
Mengembangkan Keterampilan Berpikir Kreatif Calon Guru Fisika melalui Model Project Based E-Learning Irma Rahmawati
Jurnal Ilmiah Pendidikan Fisika Vol 6, No 2 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v6i2.4158

Abstract

Penelitian ini bertujuan untuk mendeskripsikan keterampilan berpikir kreatif calon guru fisika dan pelaksanaan model project-based e-learning. Penelitian ini menggunakan metode deskriptif. Data diperoleh melalui observasi terhadap pelaksanaan pembelajaran berbasis proyek menggunakan e-learning Moodle dan keterampilan berpikir kreatif calon guru fisika selama mengikuti pembelajaran. Instrumen pengumpulan data menggunakan lembar observasi pelaksanaan pembelajaran dan lembar penilaian keterampilan berpikir kreatif. Subjek penelitian ini terdiri dari 14 calon guru fisika yang menempuh mata kuliah multimedia pembelajaran fisika pada semester genap 2020/2021 di Tadris Fisika Universitas Islam Negeri Antasari Banjarmasin. Teknik analisis data menggunakan deskripsi kualitatif terhadap pelaksanaan pembelajaran dan deskripsi kuantitatif terhadap keterampilan berpikir kreatif. Hasil penelitian menunjukkan bahwa mata kuliah multimedia pembelajaran fisika telah dilaksanakan secara daring berbantuan e-learning Moodle dan menerapkan model project-based learning dengan tahapan 1) penentuan pertanyaan mendasar, 2) merancang proyek, 3) menyusun jadwal, 4) memantau kemajuan proyek, 5) penilaian hasil, 6) evaluasi pengalaman. Persentase pencapaian indikator keterampilan berpikir kreatif calon guru fisika termasuk dalam kategori sangat baik yaitu merinci/ elaboration (91%), sedangkan indikator lainnya termasuk dalam kategori baik, berpikir lancar/fluency (83%), keluwesan/ flexibility (83%), keaslian/ originality (80%). Dengan demikian project-based learning yang dilaksanakan secara daring dengan bantuan e-learning Moodle dapat diimplementasikan dalam perkuliahan untuk mengembangkan keterampilan berpikir kreatif calon guru fisika. This study aims to describe the creative thinking skills of physics teacher candidates and the implementation of a project-based e-learning model. This research uses a descriptive method. Data were obtained through observation of the implementation of project-based e-learning using Moodle and the creative thinking skills of physics teacher candidates during the lesson. The subjects of this study consisted of 14 physics teacher candidates who took multimedia courses in 2020/2021 at Tadris Fisika, Antasari State Islamic University, Banjarmasin. The results show that the multimedia course had been conducted with Moodle e-learning and applied a project-based learning model. The learning steps are 1) start with the essential question, 2) design project, 3) create a schedules, 4) monitor the progress of project, 5) assess the outcome , 6) evaluate the experience. The percentage of achievement indicators of creative thinking skills for physics teacher candidates is included in the very good category, namely elaboration (91%), while other indicators are included in the good category, fluently (83%), flexibility (83%), originality (80%). Thus, project-based learning with Moodle e-learning can be applied in lectures to develop the creative thinking skills of physics teacher candidates. 
Hubungan Faktor Lingkungan terhadap Self-Regulated Learning (SRL) pada Mata Kuliah Praktikum Optika dan Gelombang pada Masa Pandemi COVID-19 Ari Cahya Mawardi
Jurnal Ilmiah Pendidikan Fisika Vol 6, No 1 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v6i1.4874

Abstract

Faktor lingkungan belum dimaksimalkan sepenuhnya guna menunjang proses belajar mahasiswa dalam praktikum optika dan gelombang.  Pada masa pandemi Covid 19, mahasiswa melaksanakan praktikum di rumah secara mandiri dengan alat sederhana. Mahasiswa dituntut dapat mengatur seluruh kegiatan praktikum secara mandiri. Untuk itu, mahasiswa perlu melibatkan faktor-faktor lingkungan guna memaksimalkan kemandirian belajarnya. Penelitian ini bertujuan untuk mengidentifikasi faktor-faktor yang mempengaruhi Self-Regulated Learning (SRL) pada matakuliah praktikum optika dan gelombang. Selain itu, penelitian ini bertujuan untuk mengetahui model hubungan antara faktor-faktor lingkungan dengan self-regulated learning (SRL) mahasiswa. Penelitian ini merupakan penelitian mix method dengan strategi eksplorasi skuensial. Strategi eksplorasi skuensial dilaksanakan dengan langkah penelitian kualitatif (fase pertama) dilanjutkan penelitian kuantitatif (fase kedua). Fase pertama dipilih kajian fenomenologi dengan fokus faktor-faktor yang mempengaruhi SRL. Penelitian ini dilaksanakan pada program studi Pendidikan fisika UIN Sunan Kalijaga Yogyakarta. Sampel berjumlah 8 mahasiswa dipilih dengan teknik purposive sampling. Teknik pengambilan data dengan wawancara mendalam. Teknik analisa data yang digunakan adalah model Interaktif Miles dan Huberman. Pada Fase kedua, 108 mahasiswa dipilih dengan teknik simple random sampling. Pengambilan data menggunakan kuesioner. Terdapat 2 kuesioner yang digunakan dalam penelitian ini yakni kuesioner faktor lingkungan dan SRL. Analisa data yang digunakan menggunakan Structural Equation Model (SEM). Dari hasil analisa data pada fase pertama, diperoleh hasil faktor-fator yang mempengaruhi SRL adalah interaksi mahasiswa dan dosen (IMD), interaksi antar mahasiswa (IMM) dan interaksi mahasiswa dengan alat praktikum (IMA). Hasil analisa data kedua menunjukkan bahwa terdapat hubungan positif antara interaksi mahasiswa dan dosen (IMD) dengan Self-Regulated Learning (SRL). Environmental factors have not been fully maximized to support the student learning process in optical and wave practicums. During the Covid 19 pandemic, students carried out practicum at home independently with simple tools. Students are required to be able to manage all practicum activities independently. For this reason, students need to involve environmental factors to maximize their learning independence. This study aims to identify the factors that influence Self-Regulated Learning (SRL) in optical and wave practicum courses. In addition, this study aims to determine the model of the relationship between environmental factors with self-regulated learning (SRL). This research is mixed-method research with a sequential exploration strategy. The sequential exploration strategy was carried out with qualitative research steps (first phase) followed by quantitative research (second phase). The first phase is a phenomenological study with a focus on the factors that influence SRL. This research was conducted at the department of Physics Education UIN Sunan Kalijaga Yogyakarta. A sample of 8 students was selected by purposive sampling technique. Data collection techniques with in-depth interviews. The data analysis technique used is the Miles and Huberman Interactive model. In the second phase, 108 students were selected using a simple random sampling technique. Collecting data using a questionnaire. There are 2 questionnaires used in this study, namely the environmental factors questionnaire and the SRL. Analysis of the data used using the Structural Equation Model (SEM). From the results of data analysis in the first phase, the results of the factors that influence SRL are student and lecturer interaction (IMD), student interaction (IMM), and student interaction with practicum tools (IMA). The results of the second data analysis show that there is a positive relationship between student and lecturer interaction (IMD) and Self-Regulated Learning (SRL).
Analisis Intensitas Pemanfaatan Laboratorium dan Dampaknya terhadap Pembelajaran Fisika di SMA Negeri Se-Kabupaten Luwu Timur Rafiqah Rafiqah; Muh. Syihab Ikbal; Arum Budiarti
Jurnal Ilmiah Pendidikan Fisika Vol 6, No 2 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v6i2.4964

Abstract

Penelitian ini adalah penelitian deskriptif kuantitatif yang bertujuan untuk menganalisis intensitas pemanfaatan laboratorium dan dampaknya terhadap pembelajaran fisika di SMA Negeri se-Kabupaten Luwu Timur. Metode penelitian yang digunakan yaitu metode penelitian survei. Subjek penelitian ini berjumlah 140 orang yang diperoleh dari 7 SMA Negeri di Kabupaten Luwu Timur yang memiliki laboratorium. Instrumen yang digunakan adalah angket dan wawancara. Hasil penelitian menunjukkan bahwa intensitas pemanfaatan laboratorium untuk kegiatan praktikum di SMA Negeri se-Kabupaten Luwu Timur masih berada pada level cukup efektif. Berdasarkan hasil wawancara yang dilakukan di SMA Negeri se-Kabupaten Luwu Timur disimpulkan bahwa intensitas pemanfaatan laboratorium fisika memberikan dampak terhadap pembelajaran fisika yaitu menjadikan peserta didik lebih termotivasi untuk belajar fisika serta meningkatkan pemahaman peserta didik terhadap konsep yang telah mereka pelajari di kelas. Implikasi dari penelitian ini adalah hasil analisis intensitas pemanfaatan laboratorium fisika di SMA Negeri se-Kabupaten Luwu Timur memberikan informasi bagi pihak sekolah tentang pentingnya pengelolaan dan pemanfaatan laboratorium dalam mendukung pembelajaran fisika. This research is a quantitative descriptive study that aims to analyze the intensity of the use of the laboratory and its impact on physics learning in State Senior High Schools throughout East Luwu Regency. The research method used is a survey research method. The subjects of this study amounted to 140 people who were obtained from 7 public high schools in East Luwu Regency, which had laboratories. The instruments used are questionnaires and interviews. The results showed that the intensity of the use of laboratories for practicum activities in State Senior High Schools throughout East Luwu Regency was still at a fairly effective level. Based on the results of interviews conducted at State Senior High Schools throughout East Luwu Regency, it was concluded that the intensity of the use of physics laboratories had an impact on physics learning, namely making students more motivated to learn physics and increasing students' understanding of the concepts they had learned in class. This research implies that the results of the analysis of the intensity of the use of physics laboratories in State Senior High Schools throughout East Luwu Regency provide information for schools about the importance of laboratory management and utilization in supporting physics learning.
Implementation of Electronic Student Worksheets with the Project-Based Learning (PjBL) model to Improve Motivation and Learning Outcomes Tintin Kurniasih
Jurnal Ilmiah Pendidikan Fisika Vol 6, No 1 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v6i1.4859

Abstract

The purpose of this study was to determine the increase in motivation and learning outcomes by implementing electronic student worksheets with the Project-Based Learning (PjBL) model on the topic of physical and chemical changes in online learning in class VII-E of SMP Negeri 14 Banjarmasin. The research method used is Classroom Action Research. The research was carried out in 2 cycles: action planning, implementation, observation, and reflection. Data sources come from teachers and students through observation, tests, non-tests, and document review. The data analysis technique used is quantitative analysis. The questionnaire results on the learning motivation of class VII-E SMP Negeri 14 Banjarmasin in the I cycle was 23.33%, and the II cycle was 63.33% in the high category. Furthermore, the student learning outcomes test results for class VII-E SMP Negeri 14 Banjarmasin in the I cycle, 56.67% completed learning, and 43.33% did not complete learning. While in the II cycle, 86.67% finished studying, and 13.33% did not. Based on the results of this study, it can be concluded that the application of electronic worksheets with PjBL on the topic of physical and chemical changes in online learning in class VII-E of SMP Negeri 14 Banjarmasin in the 2020/2021 academic year can increase student motivation and learning outcomes. Therefore, the electronic student worksheets with the model (PjBL) can be chosen as an alternative to online and offline learning to increase motivation and learning outcomes.
Pengembangan Game Edukasi Fisika Berbasis Augmented Reality pada Materi Kinematika untuk Siswa SMA Anggun Simaremare; Nugroho Adi Promono; Dewi Setio Putri; Fiona Putri Parama Mallisa; Sabrina Nabila; Fatiha Zahra
Jurnal Ilmiah Pendidikan Fisika Vol 6, No 1 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v6i1.4893

Abstract

Fisika merupakan ilmu sains yang dibutuhkan dalam kehidupan sehari-hari, tetapi fisika menjadi pelajaran yang kurang digemari oleh siswa. Pembelajaran fisika kurang digemari karena metode dan media yang digunakan guru terlalu monoton, sehingga dibutuhkan pembelajaran yang menyenangkan seperti gamifikasi. Mengatasi permasalahan tersebut sehingga dikembangkan game edukasi augmented reality yang dikemas dalam aplikasi BRIGFAT. Aplikasi ini dilengkapi dengan video animasi dan 8 mini game augmented reality yang menghadirkan objek 3D di hadapan pengguna sehingga mampu meningkatkan minat belajar siswa. Tujuan penelitian ini adalah mengembangkan game edukasi android berbasis augmented reality serta mengetahui pengaruhnya terhadap peningkatan minat belajar siswa. Penelitian ini merupakan pengembangan media yang menggunakan model ADDIE dengan instrumen penelitian menggunakan lembar validasi serta angket uji coba media. Materi dikembangkan sesuai dengan standar kompetensi, sedangkan media dikembangkan berdasarkan hasil pada tahap analisis yang kemudian dikembangkan dalam bentuk game augmented reality yang dilengkapi dengan game simulasi, video pembelajaran, modul, dan self-assessment. Berdasarkan hasil penelitian berupa validasi ahli materi diperoleh hasil 82,5%, validasi soal 77,36%, validasi media 90,97%, dan validasi bahasa 95,14%. Berdasarkan hasil penelitian, hasil analisis angket uji coba BRIGFAT kepada kelompok kecil siswa SMA, dan pembahasan maka BRIGFAT sudah valid digunakan sebagai media game edukasi pendamping pembelajaran kinematika.Physics is a science that is needed in everyday life, but physics is the subject that is least favored by students. Based on the research results, learning physics is less popular because the methods and media used by the teacher are too monotonous and unattractive. Therefore, it takes fun learning such as gamification. Overcoming these problems, the author developed an augmented reality educational game packaged in the BRIGFAT application. This application is equipped with animated videos and 8 augmented reality mini-games that present 3D objects in front of the user to increase student interest in learning. This research is a media development using the ADDIE model with research instruments using media and material validation sheets and media test questionnaires. The material is developed following competency standards, while the media is developed based on the results at the analysis stage which is then developed in the form of an augmented reality game equipped with simulation games, learning videos, modules, and self-assessment. Based on the results of the research in the form of material expert validation, the results obtained were 82.6%, question validation was 70.83%, media validation was 91.25%, and language validation was 95%. Based on the research results, the results of the BRIGFAT test questionnaire analysis to a small group of high school students, and the discussion, BRIGFAT has been validly used as an educational game media to accompany kinematics learning.
Validitas Perangkat Pembelajaran Fisika Model Kooperatif Tipe Think-Pair-Share untuk Meningkatkan Kemampuan Pemecahan Masalah Fisika Peserta Didik Rizka Ramdhani; Ahmad Harjono; Wahyudi Wahyudi
Jurnal Ilmiah Pendidikan Fisika Vol 6, No 2 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v6i2.4966

Abstract

Riset ini bertujuan untuk mendeskripsikan validitas perangkat pembelajaran dengan model kooperatif tipe think-pair-share untuk meningkatkan kemampuan pemecahan masalah fisika peserta didik. Produk yang dikembangkan untuk divalidasi berupa silabus, Rencana Pelaksanaan Pembelajaran (RPP), Lembar Kerja Peserta Didik (LKPD), dan instrumen tes. Jenis riset ini termasuk Research and Development (R&D) model 4D, mencakup beberapa tahap yaitu define, design, develop dan disseminate. Riset ini dibatasi pada tahap develop.Tahap define yaitu langkah awal untuk mendefinisikan masalah. Tahap design yaitu merancang produk pengembangan. Tahap develop yaitu pengembangan produk dilakukan dengan validasi produk oleh validator ahli menggunakan instrumen lembar uji validitas berupa angket. Skor validasi diakumulasikan untuk memperoleh nilai validitas dan reliabilitas. Hasil penyelidikan berdasarkan validasi ahli membuktikan perangkat pembelajaran yang dikembangkan dalam kategori sangat valid dan reliabel. Hal ini menunjukkan perangkat pembelajaran ini layak diterapkan dalam aktivitas belajar dan mengajar untuk meningkatkan kemampuan pemecahan masalah fisika peserta didik. This research describes the validity of learning tools with a think-pair-share cooperative model to improve students' physical problem-solving abilities. The products are developed to be validated in a syllabus, Learning Implementation Plan (RPP), Student Worksheets (LKPD), and test instruments. This type of research includes the Research and Development (R&D) 4D model, consisting of several stages, namely define, design, develop and dissemination. This research is limited to the development stage. The define stage is the first step to defining the problem. The design stage is designing product development. The development stage, namely product development, is carried out with product validation by expert validators using a validity test sheet instrument in a questionnaire. Validation scores are accumulated to obtain validity and reliability scores. The results are based on expert validation to prove the learning tools developed in the very valid and reliable category. This shows that this learning tool is feasible to be applied in teaching and learning activities to improve students' physics problem-solving skills.
Pengembangan Simulasi Berbasis Visual Basic Application (VBA) Spreadsheet Excel pada Pembelajaran Fisika Materi Gelombang Trise Nurul Ain; Hari Anggit Cahyo Wibowo; Faiz Hasyim
Jurnal Ilmiah Pendidikan Fisika Vol 6, No 1 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v6i1.4435

Abstract

Penelitian ini bertujuan untuk menganalisis validitas simulasi berbasis visual basic application (VBA) dan spreadsheet excel pada materi gelombang dengan menggunakan metode ADDIE. Terdapat lima tahap pengembangan simulasi ini yaitu analisis, desain, pengembangan, implementasi dan evaluasi akan tetapi penelitian ini dilaksanakan sampai tahap pengembangan kemudian dilakukan validasi dengan menggunakan instrumen penilaian. Instrumen peniaian terdiri dari lembar penilaian validasi pada aspek media dan lembar penilaian validasi pada aspek materi. Validator berjumlah tiga orang yang terdiri dari pakar dan pengguna. Teknik analisis data yang digunakan adalah teknik analisis data deskriptif. Data yang telah dianalisis kemudian dideskripsikan secara kualitatif untuk mengetahui kategori penilaian Skor validasi pada aspek materi mendapatkan skor 3,56 dan pada aspek media mendapatkan skor 3,37 dengan keduanya berkategori valid. Selain itu, simulasi yang dikembangkan juga dinyatakan interaktif, antraktif dan dapat digunakan untuk menjelaskan konsep dengan baik. This study aims to analyze the validity of simulations based on basic visual application (VBA) and excel spreadsheets on wave material using the ADDIE method. There are five stages of developing this simulation: analysis, design, development, implementation, and evaluation, but this research was carried out until the development stage and then validated using an assessment instrument. The assessment instrument consists of a validation assessment sheet on the media aspect and a validation assessment sheet on the material aspect. Three validators consist of experts and users. The data analysis technique used is the descriptive data analysis technique. The data that has been analyzed is then described qualitatively to determine the category of assessment. Validation score on the material aspect gets a score of 3.56, and on the media, aspect gets a score of 3.37 with both valid categories. In addition, the simulation developed is also stated to be interactive and attractive and can be used to explain concepts well.
The Effectiveness of Hybrid Guided Inquiry for Optimizing HOTS and Communication Skills in Circular Motion Concepts Akhmad Jufriadi; Winda Agustina Rahayu; Hena Dian Ayu
Jurnal Ilmiah Pendidikan Fisika Vol 6, No 2 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v6i2.4134

Abstract

This research was conducted to analyze the effectiveness of Hybrid Guided Inquiry on HOTS and students' communication skills in Circular Motion material. The method used in this research is quantitative research with a quasi-experimental. 10th-grade students of MIPA in SMA Negeri 1 Malang were used as the observed population; the samples taken were students 10 MIPA 2 and 10 MIPA 4. The MANOVA test is a technique used to test hypotheses and then analyze the effectiveness of H-GI in optimizing HOTS and students' communication skills. Analysis of the results of this study found that the HOTS score for the experimental class was 78.4 while for the control class was 71.1. Meanwhile, the communication skills results between the experimental class and the control class were 78 for the experimental class and 72 for the control class. Thus, H-GI is effective in optimizing HOTS and communication skills of students compared to direct learning, which uses PBL. The research results could be the basis for making learning more effective in physics material, especially the Circular Motion concepts.