cover
Contact Name
Prana Dwija Iswara
Contact Email
jpenailmiah@gmail.com
Phone
+628882346669
Journal Mail Official
jpenailmiah@gmail.com
Editorial Address
Jl. Mayor Abdurahman No.211, Kotakaler, Kec. Sumedang Utara, Kabupaten Sumedang, Jawa Barat 45322
Location
Kota bandung,
Jawa barat
INDONESIA
JPI
ISSN : -     EISSN : 25409174     DOI : https://doi.org/10.17509/jpi
Jurnal Pena ilmiah adalah jurnal ilmiah edisi online yang berbasis hasil-hasil penelitian dalam ranah pendidikan guru sekolah dasar. Penelitian meliputi desain penelitian tindakan kelas, eksperimen, studi kasus, dan lain-lain. Scope penelitian meliputi model, metode, strategi, pendekatan, dan media pembelajaran. Jurnal Pena Ilmiah dikelola oleh Program Studi PGSD Universitas Pendidikan Indonesia Kampus Sumedang.
Arjuna Subject : Umum - Umum
Articles 171 Documents
Search results for , issue "Vol 2, No 1 (2017)" : 171 Documents clear
PENERAPAN MODEL JIGSAW BERMEDIA MAGIC CIRCLE DALAM MENINGKATKAN HASIL BELAJAR Maulida, Dea; Hanifah, Nurdinah; Djuanda, Dadan
Jurnal Pena Ilmiah Vol 2, No 1 (2017)
Publisher : Jurnal Pena Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpi.v2i1.10578

Abstract

After the observation on 5th grader SDN Darangdan Kecamatan Sumedang Selatan Kabupaten Sumedang, researchers found a problem in student learning outcomes in subjects Social Science material Diversity Tribe Nations and Culture in Indonesia. The low learning outcomes of students are influenced by less optimal performance of teachers and student activities. Therefore it is necessary to solve the problem through the application of model jigsaw by magic circle. This research is a classroom action research (PTK). Target achievement of learning outcomes is 93.33% of the total number of students as many as 30 people with KKM 75. After the implementation of this study the percentage of student learning outcomes exceeded the set target that is, 96.67%. So it can be concluded that the model jigsaw by magic circle can improve student learning outcomes on the material Ethnic and Cultural Diversity in Indonesia.
PENERAPAN MODEL PEMBELAJARAN DISCOVERY PADA MATERI GAYA MAGNET UNTUK MENINGKATKAN HASIL BELAJAR SISWA Nurjanah, Hanifah Ismi; Jayadinata, Asep Kurnia; Julia, Julia
Jurnal Pena Ilmiah Vol 2, No 1 (2017)
Publisher : Jurnal Pena Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpi.v2i1.10682

Abstract

Research in class V SDN Sukahati background on the lack of understanding of students on the material, and the implementation of less learning to arouse students' interest to learn. Efforts to fix the problem by applying the Discovery learning model. The problem is corrected through Classroom Action Research (PTK) with research design model Kemmis and Taggart. Instruments used include teacher performance observation sheets, student activities, student learning outcomes, interview guides, and field notes. This study was completed in three cycles. The data obtained in the planning cycle 84%, 92.2% cycle II, and 100% cycle III. At the implementation of 83% cycle I, 90.5% cycle II, and 100% cycle III. Furthermore student activity in cycle I 62,14%, cycle II 86,9%, and at cycle III 90,2%. Then the result of study from 34 students, on cycle I as many as 17 students (50%) complete, cycle II 28 students (82,4%), and cycle III 31 student (91,2%). Thus, the Discovery learning model can improve student learning outcomes
PENGARUH PROBLEM-BASED LEARNING DENGAN STRATEGI TAPPS TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS PADA MATERI PERBANDINGAN Nurwulan, Intan; Irawati, Riana; Subarjah, Herman
Jurnal Pena Ilmiah Vol 2, No 1 (2017)
Publisher : Jurnal Pena Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpi.v2i1.11217

Abstract

This study was conducted to determine the increase in mathematical problem solving ability of students with mathematics learning using the Problem-Based Learning with TAPPS strategy on 5th grader comparative material. This research method using a quasi-experimental method by nonequivalent control group design. Samples were selected in the study were students of SDN Sukaraja II 5th grader. There are various instruments used in the study, such as tests the ability of mathematical problem solving, observation formats, and the format of student questionnaire responses. Research results with a significance level (α) = 0.05 indicates that learning using the Problem-Based Learning with TAPPS strategy and conventional learning can enhance students' mathematical problem solving ability. Problem-Based Learning with TAPPS strategy significantly better than conventional learning in improving mathematical problem solving ability. Students' response to mathematics learning using Problem-Based Learning with TAPPS strategies that have been implemented relatively positive.
PENERAPAN METODE SURVEY, QUESTION, READ, RECITE, REVIEW (SQ3R) DENGAN PERMAINAN “POS PELANGI” UNTUK MENINGKATKAN KEMAMPUAN MENYIMPULKAN ISI CERITA ANAK YANG DIBACA Atikah, Iis; Iswara, Prana Dwija; Djuanda, Dadan
Jurnal Pena Ilmiah Vol 2, No 1 (2017)
Publisher : Jurnal Pena Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23819/jpi.v2i1.9523

Abstract

This study aims to improve student’s ability in concluding the contents of the story. Based on the result of research that has been done in class V A SDN Cirayun show that student still have difficulty in summing up the story content. These problems occur because the management of the class is not optimal, and the use of learning methods that are less varied. The overcome these problems, the researcher determines the action by applying the Survey, Question, Read, Recite, Review (SQ3R) method with the rainbow post game. In cycle I, the result of teacher performance planning reached 83,3%, 90,4% cycle II, and third cycle 97,6%. Meanwhile, student activity in cycle I reached 12%, 72% of cycle II, and 88% of cycle III. While the result of student learning which got the complete category continue to exprecience good improvement, initially in cycle I only 5 students (36%), cycle II 18 students (72%), and in cycle III increased to 23 students (92%). Thus, it can be concluded that the application of SQ3R method with rainbow post game can improve the ability of grade V A students of SDN Cirayun in concluding the story content of children who read.
PEMBELAJARAN VOKAL PADA PELAJARAN SENI BUDAYA DAN KETERAMPILAN DENGAN METODE SOLFEGIO DI KELAS V SD Priyatna, Sukmana; Julia, Julia; Iswara, Prana Dwija
Jurnal Pena Ilmiah Vol 2, No 1 (2017)
Publisher : Jurnal Pena Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpi.v2i1.10032

Abstract

Vocal learning implementation should create learning process actively, creatively utilizing existing learning resources. Supported competencies teachers who are esperts in their field to study vocal. The condition of the school shows have used method to increaselearning solfegio vocals. Therefore the research needs to be done to get to know the process of learning the vocals. Objective to describe the process of use of methods of learning to solfegio vocals. A descriptive qualitative research methods with steps planning, implementation, observation, data processing and reflection, with the subject of research grade Va SDN Lebakwangi 01 Nagreg, and implementation timein half the space of 2016/2017. Data collection by observation, interviews, field notes and documentation. From the results of the use of research methods can improvevoal skills solfegio students. Recomemendation from the results of this study is throught use of vocal learning in solfegio method can be applied the primary to grade V.
PENGARUH PENGGUNAAN METODE PICTURE AND PICTURE DALAM MENINGKATKAN KEMAMPUAN PEMAHAMAN DAN MOTIVASI BELAJAR SISWA PADA MATERI PERSEBARAN SUMBER DAYA ALAMDAN Septiana, Mohammad Wildan; Kurnia, Dadang; Irawati, Riana
Jurnal Pena Ilmiah Vol 2, No 1 (2017)
Publisher : Jurnal Pena Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpi.v2i1.12448

Abstract

This study has a purpose to compare students' understanding and motivation. The research uses quasi experimental research method with Nonequivalent Control Group Design design. The sample used is the students of grade IV Tenjolaya 1 Elementary School. After the research is known from the significant level α = 0.05, 1) Picture and Picture method is considered not better than the conventional method in improving students' understanding and motivation with P-value (Sig 1 -tailed) of 0.068, 2) Picture and Picture method better improve student's learning motivation than conventional method with P-value (Sig. 1-tailed) of 0.002, 3) ability of understanding does not have relation with learning motivation with P-value (Sig. 2-tailed) is worth 0.119. Therefore it is concluded that the Picture and Picture method is not better in improving students 'understanding, but better in improving students' learning motivation than conventional method, and understanding ability has no relation with learning motivation.
PENERAPAN METODE DESCRIBEL UNTUK MENINGKATKAN KEMAMPUAN MENYUSUN PARAGRAF KELAS III SDN CIKONENG KECAMATAN GANEAS KABUPATEN SUMEDANG Marlinda, Tantri; Sunarya, Dede Tatang; Iswara, Prana Dwija
Jurnal Pena Ilmiah Vol 2, No 1 (2017)
Publisher : Jurnal Pena Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpi.v2i1.10474

Abstract

PENERAPAN MODEL INKUIRI UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA PADA MATERI GAYA DAPAT MEMPENGARUHI GERAK BENDA Hendrawan, Ruhiat; Jayadinata, Asep Kurnia; Hanifah, Nurdinah
Jurnal Pena Ilmiah Vol 2, No 1 (2017)
Publisher : Jurnal Pena Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpi.v2i1.10672

Abstract

This research is motivated by the low motivation of students in science learning on the material style can influence the motion of objects, so that the student learning outcomes become low. So it needs an effort to fix the problem. One attempt to improve it is to apply the inquiry learning model. This study aims to find out how the picture of inquiry learning model to improve students' motivation and learning outcomes, on the material style can affect the motion of objects. The subjects of this study were 22 students of grade IV B SD Negeri Padasuka 1, Kec. North Sumedang, Kab. Sumedang. This research has succeeded in improving motivation and student learning outcomes on the material style can influence the motion of objects in class IV B SD Negeri Padasuka 1. This can be seen motivation and student learning outcomes from continuously increases in each cycle.
PENGGUNAAN MEDIA PERMAINAN ULAR TANGGA PADA PEMBELAJARAN PIPS UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI PEMBAGIAN WILAYAH WAKTU DI INDONESIA Dewi, Tipani Liani; Kurnia, Dadang; Panjaitan, Regina Lichteria
Jurnal Pena Ilmiah Vol 2, No 1 (2017)
Publisher : Jurnal Pena Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpi.v2i1.12425

Abstract

Based on the unsatisfactory result of the study of students of class V SDN Sindang I on the material division of time region in Indonesia is arranged by using the snake laddergame mediaso that the learning more interesting through classroom action research (PTK) with Kemmis and Taggart design consist of planning, implementation, observation, and reflection. Instruments used, the observation patterns of teacher performance and student activieties, student learning outcomes, field notes, and vision of teacher and students. Complete study result of 29 students at initial data only 10 students (34,5%), then cycle I to 23 students (79,3%), cycle II increased to 25 students (86,2%), in the third cycle reached the target with 27 students (93,1%) complete the achievement of KKM. So, learn by using the snake ladder game media results of learning improvement class V SDN Sindang I on the material division of time region in Indonesia.
MENINGKATKAN KETERAMPILAN MEMBACA DENGAN MENERAPKAN MODEL PEMBELAJARAN QUANTUM BERBANTUAN KOMPUTER DALAM MENENTUKAN KALIMAT UTAMA PADA TIAP PARAGRAF Zaenuddin, Agus Rizal; Djuanda, Dadan; Syahid, Aah Ahmad
Jurnal Pena Ilmiah Vol 2, No 1 (2017)
Publisher : Jurnal Pena Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpi.v2i1.10465

Abstract