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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 12,696 Documents
UPAYA PENINGKATAN PENGUASAAN KOSA KATA BAHASA INDONESIA MENGUNAKAN GAME INTERACTY EDUCATION DI KELAS II SDN 112/I PERUMNAS Patra, Ridho; Syarif, Ahmad; Budiono, Hendra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40425

Abstract

This study aims to describe efforts to improve Indonesian vocabulary mastery through the use of Interacty Education Games for second-grade students at SDN 112/I Perumnas. This research employed a mixed-method approach with Classroom Action Research (CAR) conducted in two cycles, each consisting of two meetings. The subjects of the study were 18 second-grade students. Data collection techniques included observation and tests, while data analysis involved the stages of data presentation and conclusion drawing, using triangulation techniques to ensure data validity. The results showed that the application of Interacty Education Games was able to improve students' Indonesian vocabulary mastery gradually and sustainably. In the pre-action stage, the classical vocabulary mastery score was at 51.6% (Category D). After the action in Cycle I, the classical score increased to 56.8% in the first meeting and rose further to 61.1% in the second meeting. A more significant improvement occurred in Cycle II, where the classical score reached 65.4% in the first meeting and increased optimally to 77.9% in the second meeting. This improvement indicates that Interacty Education Games are effective in enhancing students' engagement, learning motivation, and understanding of Indonesian vocabulary.
IMPLEMENTASI MANAJEMEN BERBASIS TUJUAN PADA MODEL PEMBELAJARAN DIGITAL BERBANTUAN GAME EDUKATIF MAZE UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA DI SMPN 3 CIPARAY DAN SMP AL-QONAAH BALEENDAH KABUPATEN BANDUNG PUTRA, DENI; Mardiana, Dinny; Soro, Suharyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.40427

Abstract

The implementation of digital learning in schools has not been optimal in improving students’ critical thinking skills because technology is still used merely as a medium, has not been managed systematically or in a goal-oriented manner, and has not effectively promoted higher-level cognitive engagement in line with the demands of the Merdeka Curriculum and the development of High Order Thinking Skills. This study aims to examine the implementation model of digital learning based on the Maze educational game in improving students’ critical thinking skills through a Management by Objectives approach. The study employs a qualitative case study design using observation, interviews, and documentation with thematic analysis. The findings indicate that Maze-based learning is planned systematically with measurable objectives, implemented in an active and student-centered manner, and supported by continuous monitoring and evaluation. Supporting factors include teachers’ digital literacy, school principal leadership, the availability of digital facilities, and a collaborative culture, while inhibiting factors include technical constraints, differences in students’ abilities, and limited instructional time.
ANALISIS PERAN MEDIA SOSIAL TIKTOK DALAM UPAYA PELESTARIAN BUDAYA BATAK OLEH REMAJA GEN Z Jumaria Sirait; Thesalonica; Eva Herdina Hutahaean; Destri Wuliana Sinaga
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.40428

Abstract

Penelitian ini bertujuan menganalisis secara mendalam peran media sosial TikTok dalam upaya pelestarian budaya Batak oleh remaja Generasi Z (Gen Z) di tengah arus globalisasi. Fenomena Gen Z sebagai digital native dan karakteristik TikTok yang visual serta viral memberikan konteks baru bagi pelestarian warisan budaya lokal. Penelitian kualitatif deskriptif ini menggunakan teknik wawancara mendalam kepada remaja Batak Gen Z yang aktif memproduksi dan berinteraksi dengan konten budaya di TikTok, didukung oleh analisis konten terhadap unggahan yang relevan. Hasil penelitian menunjukkan bahwa TikTok berperan secara signifikan melalui tiga aspek utama: instrumental (sebagai medium ekspresi kreatif adat dan seni Batak), edukatif (sebagai sarana transmisi pengetahuan filosofi dan bahasa Batak), dan promotif (memperluas jangkauan budaya Batak secara global melalui viralitas). Gen Z memanfaatkan fitur TikTok untuk memodifikasi tarian (Tor-Tor) dan bahasa (Hata Batak) agar tetap relevan dan menarik. Meskipun efektif dalam mempertahankan identitas di ruang digital, terdapat tantangan berupa risiko simplifikasi dan perdebatan otentisitas kultural demi popularitas. Secara keseluruhan, TikTok menjadi katalisator bagi pergeseran model pelestarian budaya Batak dari ranah tradisional ke ranah digital yang dinamis, menempatkan Gen Z sebagai agen kunci dalam menjaga keberlanjutan warisan leluhur.
Metode Pengajaran Variatif dalam Pembelajaran Seni Tari sebagai Upaya Meningkatkan Keaktifan Siswa di SMA Negeri 10 Kaur (Pentagon) Febriyentika, Rensi; Astuti , Fuji; Nerosti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40429

Abstract

Dance education at the senior high school level plays a strategic role in fostering students’ creativity, self-expression, and aesthetic sensitivity. However, in practice, dance learning often encounters challenges related to low levels of student activeness, both in participating in learning activities and in expressing dance movements. This article aims to describe the implementation of varied teaching methods in dance learning as an effort to enhance student activeness at SMA Negeri 10 Kaur (Pentagon). This study employed a qualitative approach using a descriptive method. Data were collected through observation, interviews, and documentation. The findings indicate that the application of varied teaching methods such as demonstration, drill exercises, discussion, group work, and the use of audiovisual media had a positive impact on increasing student activeness. Students demonstrated higher enthusiasm, greater confidence in participating, and more active engagement throughout the learning process. Therefore, varied teaching methods can be considered an effective instructional strategy for improving student activeness in dance education.
PENGARUH PROBLEM BASED LEARNING DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR MATEMATIKA SISWA Rozi Siregar; MHMD Habibi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40432

Abstract

This study aims to determine the effect of the Problem-Based Learning (PBL) model and learning motivation on students' mathematics learning outcomes. The study used a quantitative approach with a quasi-experimental method and a nonequivalent control group design. The subjects consisted of an experimental class implementing the PBL model and a control class using conventional learning. Data on mathematics learning outcomes were obtained through written tests, while data on learning motivation were collected through questionnaires. Data were analyzed using descriptive and inferential statistics, including normality tests, homogeneity tests, and two-way ANOVA. The results showed that the Problem-Based Learning model significantly influenced students' mathematics learning outcomes. Furthermore, learning motivation also positively influenced mathematics learning outcomes. There was an interaction between the PBL model and learning motivation in improving students' mathematics learning outcomes. Therefore, the implementation of the Problem-Based Learning model is recommended to improve the quality of mathematics learning in schools.
PENGARUH MEDIA PEMBELAJARAN BERBASIS DIGITAL TERHADAP MINAT BELAJAR SISWA DI MI AL-KIFAYAH PEKANBARU Ahmad Romadon; MHMD Habibi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40433

Abstract

The development of digital technology has driven significant changes in learning practices in elementary schools, including Islamic elementary schools (madrasah ibtidaiyah). Digital-based learning media is seen as an innovation with the potential to increase student learning interest through interactive, visual, and contextual presentation of materials. This study aims to analyze the influence of digital-based learning media on student learning interest at MI Al-Kifayah Pekanbaru. This study used a quantitative approach with a survey method. The sample consisted of fourth and fifth grade students selected using a purposive sampling technique. Data were collected through a learning interest questionnaire and a digital learning media usage questionnaire, which were tested for validity and reliability. Data analysis was conducted using a simple linear regression test with statistical software. The results showed that digital-based learning media had a positive and significant effect on student learning interest. This finding suggests that the more optimal the use of digital learning media, the higher the students' learning interest. This research is expected to provide practical contributions for teachers and schools in developing effective digital-based learning strategies that are appropriate to the characteristics of Islamic elementary school students.
PERBANDINGAN HASIL BELAJAR IPA ANTARA MODEL PROBLEM BASED LEARNING (PBL) DAN MODEL KONVENSIONAL PADA SISWA KELAS V SD MUHAMMADIYAH TEMBILAHAN M. Anas Nazarsyah Rahmatullah; Muhammad Habibi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40434

Abstract

This study aims to compare the science learning outcomes of fifth-grade students at Muhammadiyah Tembilahan Elementary School (SD Muhammadiyah Tembilahan). This study employed a quantitative approach with a quasiexperimental nonequivalent control group design. The sample consisted of two classes: an experimental class implementing the PBL model and a control class using the conventional model. Data collection was conducted using a multiplechoice science learning outcome test, the validity and reliability of which were tested. Data analysis used normality tests, homogeneity tests, and independent sample t-tests. The results showed a significant difference between the science learning outcomes of students taught using the PBL model and those taught using the conventional model. The average learning outcome score of the experimental class was higher than that of the control class. Therefore, it can be concluded that the Problem-Based Learning model is more effective in improving fifth-grade students' science learning outcomes at SD Muhammadiyah Tembilahan compared to the conventional learning model.
Pelestarian Kuliner Tradisional Gulai Ayam Lado Kotiang Jorong Lompek sebagai Warisan Cita Rasa Nagari Halaban melalui Program KKN UNP Anisa Wulandari; Ratna Wilis; Cintya Ekwirosa; Sefty Novitasari; Muhammad Alvin Nurdin; Sukma Julita; Alaa Rifkiyah Zahra; M. Arfan Dzaki
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40436

Abstract

The Community Service Program (KKN) of Universitas Negeri Padang (UNP), conducted in June– July 2025 in Jorong Lompek, Nagari Halaban, Lareh Sago Halaban District, Lima Puluh Kota Regency, represents a form of student service to the community in developing local potential. One of the main focuses of this KKN activity is the preservation of traditional cuisine, particularly gulai ayam lado katiang, as a cultural heritage and a signature flavor of the Minangkabau people. This dish is uniquely rich in flavor, cooked with ruku-ruku leaves as a natural aromatic and karambia randang (black roasted coconut) as a source of savory taste and deep color. Through observation, interviews, documentation, and outreach to the local community and younger generations, UNP students sought to revive local culinary values that are becoming increasingly unfamiliar. This activity aims not only to preserve regional culinary identity but also to support the cultural and gastronomic tourism potential of Nagari Halaban. Hence, preserving gulai ayam lado katiang not only strengthens community bonds but also becomes a part of a broader strategy for local-based development.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN AUDIO LISTENING WORKSHEETS TERHADAP KETERAMPILAN MENYIMAK CERITA PENDEK SMA MUHAMMADIYAH 1 UNISMUH MAKASSAR Dila, Dila Adelia Putri; A Rahman Rahim; Rahmatiah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40437

Abstract

This study aims to demonstrate the effectiveness of using audio listening worksheets in improving short story listening skills of tenth-grade students at SMA Muhammadiyah 1 Unismuh Makassar. This study employed a quantitative experimental method using a pretest-posttest control group design. The study population was all tenth-grade students, with a sample size of 44 divided into an experimental and a control class. The research instruments consisted of a multiple-choice test (10 items) and an essay test (1 item), along with documentation. Data analysis used descriptive and inferential statistics, including tests for normality, homogeneity, and hypothesis testing. The results showed that the average pretest score in the control class decreased from 71.36 to 70.90 in the posttest. Conversely, the average pretest score in the experimental class increased from 70.90 to 82.27 in the posttest. This was accompanied by a decrease in the standard deviation, indicating consistent student learning outcomes. These findings demonstrate that the use of Audio Listening Worksheets has a positive and effective effect on improving students' short story listening skills)
PENGEMBANGAN KREATIVITAS SISWA MELALUI MEDIA SENI RUPA KOLASE WAJAH BERBAHAN ALAM Ardayanti, Melysa Dwi; Khoirunnisa, Ony Khansa'; Wijayanto, Wasis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40438

Abstract

This research aims to describe the development of student creativity through natural material face collage art media. Student creativity is an important aspect of learning in primary schools because it plays a role in forming critical thinking, innovation, and self-expression abilities. The research method used is descriptive qualitative with data collection techniques through literature study from various scientific sources related to art and student creativity. The results show that the use of natural material collage media, such as leaves, flowers, and twigs, is able to foster students' ingenuity and aesthetic sensitivity. This activity not only hones fine motor skills and a sense of environmental responsibility but also cultivates imagination, originality, and problem-solving abilities. Furthermore, the collage-making process provides a meaningful learning experience through the exploration of natural materials easily found in the students' surroundings. Thus, art learning based on natural material collage becomes an effective alternative for increasing primary school students' creativity and environmental awareness. Penelitian ini bertujuan untuk mendeskripsikan pengembangan kreativitas siswa melalui media seni rupa kolase wajah berbahan alam. Kreativitas siswa menjadi aspek penting dalam pembelajaran di sekolah dasar karena berperan dalam membentuk kemampuan berpikir kritis, berinovasi, dan mengekspresikan diri. Metode penelitian yang digunakan adalah kualitatif deskriptif dengan teknik pengumpulan data melalui studi literatur dari berbagai sumber ilmiah terkait seni rupa dan kreativitas siswa. Hasil penelitian menunjukkan bahwa penggunaan media kolase berbahan alam, seperti daun, bunga, dan ranting, mampu menumbuhkan daya cipta dan kepekaan estetika siswa. Aktivitas ini tidak hanya mengasah keterampilan motorik halus dan rasa tanggung jawab terhadap lingkungan, tetapi juga menumbuhkan imajinasi, orisinalitas, dan kemampuan pemecahan masalah. Selain itu, proses pembuatan kolase menghadirkan pengalaman belajar bermakna melalui eksplorasi bahan alami yang mudah ditemukan di sekitar siswa. Dengan demikian,pembelajaran seni rupa berbasis kolase bahan alam menjadi alternatif efektif untuk meningkatkan kreativitas dan kepedulian lingkungan siswa sekolah dasar.

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