cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota palembang,
Sumatera selatan
INDONESIA
JURNAL TEKNIK INFORMATIKA DAN SISTEM INFORMASI
ISSN : 24074322     EISSN : 25032933     DOI : -
Core Subject : Science,
JATISI bekerja sama dengan IndoCEISS dalam pengelolaannya. IndoCEISS merupakan wadah bagi para ilmuwan, praktisi, pendidik, dan penggemar dalam bidang komputer, elektronika, dan instrumentasi yang menaruh minat untuk memajukan bidang tersebut di Indonesia. JATISI diterbitkan 2 kali dalam setahun (September dan Maret), makalah yang diterbitkan JATISI minimal terdiri dari 60% dari luar Sumatera Selatan, dan 40% dari Sumatera Selatan. Makalah yang diterbitkan melalui tahap review oleh reviewer yang berpengalaman dan sudah memiliki makalah yang diterbitkan di jurnal internasional yang terindeks SCOPUS.
Arjuna Subject : -
Articles 1,216 Documents
Analisis dan Perancangan Sistem Informasi Tanggung Jawab Sosial dan Lingkungan dengan pendekatan Scrum Irfanda Wira Arnawama
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 1 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i1.3144

Abstract

Corporate social responsibility (CSR) is a form of policy or activity organized by an organization or business entity in contributing to the community and the environment. In Indonesia, social responsibility is carried out in the Social and Environmental Responsibility which called TJSL program. The main problem in implementing CSR is in data management and reporting. This can be caused by manual data management in excel files. the use of Microsoft Excel in processing transaction data is very error-prone because the data is entered manually and can cause a chain effect in data collection. To overcome this problem, it is necessary to develop a TJSL program management application which will be developed using an agile approach with the scrum method. The test method on the SR APP module of the TJSL uses the black-box testing method and the user acceptance test. The results of the load testing explained that the system can be accessed by up to 245 users at the same time and the user acceptance test obtained a value of 89.8% which explains that the application is good and accepted by users.
Klasifikasi Barang Pada Proses Sortir Pengiriman Barang Dengan Raspberry Pi Menggunakan Algoritma Oriented Fast And Rotated Brief (ORB) Dan K-Nearest Neighbor (KNN) Rizky Ryan Dwi Yudistira; Sigit Anggoro; Fatan Kasyidi
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 1 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i1.3153

Abstract

Sortir barang menjadi salah satu mesin pada industri yang efisien jika dikaitkan dengan kinerja sistem. Proses sorting barang dapat dilihat dari bentuk barangnya yang terdeteksi dari bentuk barang tersebut sehingga dibutuhkan teknik untuk meninjau area objek yang dideteksi dengan titik acuan yang tepat. Pada saat ini sortir barang di dunia industri telah dilakukan secara mandiri tanpa adanya pertemuan fisik dengan pegawai. Pada penelitian terdahulu mengenai proses identifikasi barang belanjaan telah dilakukan dengan menggunakan metode Oriented Fast and Rotated Brief dengan menghasilkan suatu sistem yang dapat mengenali jenis barang belanjaan. Adapun pada penelitian ini menggunakan metode Oriented Fast and Rotated Brief dan K-Nearest Neighbor untuk mengenali bentuk barang dan mengklasifikasikan bentuk barang sesuai label kelasnya yang diterapkan pada sistem konveyor yang dibantu oleh piranti Raspberry Pi. Penelitian ini dapat mengklasifikasikan bentuk barang meskipun bentuk barang dirotasikan. Hasil dari analisis pada penelitian ini sistem sudah dapat mengenali dan mengklasifikasikan bentuk barang “Kubus”,”Segitiga”,dan “Tabung” dengan menghasilkan tingkat akurasi keberhasilan sebesar 89%.
Penerapan Metode Euclidean pada Pengenalan Wajah Siswa Taman Kanak-Kanak Novi Tristanti; Sunardi Sunardi; Abdul Fadlil
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 1 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i1.3159

Abstract

Pengenalan wajah merupakan tugas yang mudah bagi manusia. Seseorang dapat mengenali, mengingat, dan membedakan wajah orang hanya dengan ekpresi yang dilihat. Sedangkan pada komputer, mengenali wajah membutuhkan proses khusus seperti mengubah citra menjadi keabuan atau grayscale, lalu mengubah citra grayscale menjadi citra biner dan menghitung jarak kedua citra training dan citra testing. Citra input yang digunakan pada penelitian ini diubah kedalam bentuk grayscale untuk mempermudah langkah selanjutnya yaitu tresholding, yang merupakan proses pengubahan citra grayscale kedalam citra biner. Citra biner dari data uji yang diperoleh dari proses tresholding akan dibandingkan dengan citra biner dari data latih dengan menggunakan metode Euclidean. Penelitiam ini menggunakan metode Euclidean sebagai metode untuk menganalisis dan memecahkan masalah. Metode ini merupakan perhitungan untuk pencarian kedekatan nilai jarak dari dua variabel. Pengujian ini dilakukan dengan data training menggunakan 10 respoden dengan masing-masing 2 citra. Data uji menggunakan 10 responden dengan masing-masing 2 citra. Penelitian pengenalan wajah menggunakan Euclidean mendapatkan hasil akurasi sebesar 100%. Penentuan kecocokan citra dilihat berdasarkan hasil dari nilai terkecil dari citra yang diujikan terhadap data training. Nilai-nilai tersebut didapatkan berdasarkan kriteria yang digunakan pada penelitian ini yaitu tresholding. Berdasarkan hasil tersebut dapat disimpulkan bahwa metode Euclidean layak untuk digunakan pada penelitian pengenalan wajah.
Malware Classification of Android Apps using Random Forest based on Static Features Togu Novriansyah Turnip
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 1 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i1.3164

Abstract

Malware is software created to exploit or attack computer systems. Some of the consequences caused by malware such as data leakage, data destruction, and unauthorized access that harm application users. Random Forest as a classification method has been tested in several previous studies, this method is able to produce good performance with high accuracy. This method is also included in the ensemble method that uses a collection of decision trees so that it is able to classify APKs into several classes. Classification is carried out using static features, namely permissions, API Calls, and intent features that will be extracted to characterize each different APK. The dataset in this study consists of a virusshare dataset with a total data of 13,076 APKs. The framework includes pre-processing of datasets, classification method using the Random Forest algorithm, and APK test of the obtained model. In this study, the Synthetic Minority Over-Sampling Technique (SMOTE) was applied to solve the class imbalance problem in the dataset. Based on the results of the research, the best accuracy is obtained in the SMOTE combination of 92.26% and can classify APKs containing malware into 13 types of malware classes.
Enterprise Architecture Smart Online Education menggunakan metode TOGAF-ADM Budi Priswanto
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 1 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i1.3165

Abstract

The development of information technology today is very supportive of activities in any field. Especially in the field of education, its influence is very important with the role of information technology. Especially in the conditions of the Covid-19 pandemic or after the Covid-19 pandemic, his role is very supportive. There is some passion that learning is not bound by place and time. This is actually the industrial era 4.0, where in today's life everything is already using information technology. The world of education has used information technology a lot, one of which is Smart online education. Because this online education can be used without being limited by space and time. Wherever students can get information or learn independently with video tutorials provided in the Online Education Platform. Before developing the online education platform, it is necessary to carry out Information Technology Planning where the creation of Enterprise Architecture is a Roadmap of the Platform. Enterprise Architecture in this study uses five stages of the eight stages contained in The Open Group Architecture Framework (TOGAF). This study aims to produce a Blueprint Platform for Smart Online Education that utilizes the TOGAF Framework method. The blueprint discusses the Preliminary Phase, Architecture Vision, Business Architecture, Application Architecture, Information Architecture, Technology Architecture and Opportunities and Solutions.
Pengembangan Sistem Informasi Monitoring Dan Pelaporan Kinerja Karyawan Perusahaan Menggunakan Balanced Scorecard Dan Scrum Dede Kurniadi; Ridwan Setiawan; Gelar Panca Ginanjar
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 1 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i1.3168

Abstract

This research aims to develop a website-based information system for monitoring and reporting company employee performance to assist companies in managing employee performance appraisals. This research case study was conducted in a company engaged in home marketing in Garut Regency, West Java, Indonesia. The system development is carried out by applying the Balanced Scorecard (BSC) method to evaluate employee performance based on four perspectives: financial perspective, customer perspective, internal business process perspective, learning, and growth perspective. In contrast, the software development methodology uses Agile with the Scrum approach with four stages: requirements, product backlog, sprint planning, sprint, and sprint review. The modeling used in system design is the Unified Modeling Language (UML), then for testing the system software using the BlackBox testing method. The results of this study are a website-based information system for monitoring and reporting company employee performance that companies can use for monitoring and managing employee performance appraisals and displaying information on the results of each employee's performance appraisal.
Rancang Bangun Aplikasi Carikerja di Pusat Karir Institut Teknologi Garut Berbasis Android Ridwan Setiawan; Yoga Handoko Agustin; Mohamad Fikri Haekal; Leni Fitriani
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 1 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i1.3170

Abstract

The Career Development Center of Institut Teknologi Garut is an educational and training institution for students and alums of the Garut Institute of Technology. Career Center plays a role for students or graduates in conducting job searches and being an information liaison between companies and students or graduates when there is information on job vacancies. This research aims to design the CariKerja application as a direct link between students or graduates and companies and to assist the Garut Institute of Technology's career center in finding job vacancies. The methodology used in software engineering is the Rational Unified Process (RUP) methodology with the stages used, namely inception, elaboration, construction, and transition, with Unified Modeling Language (UML) modeling with use case diagrams, activity diagrams, sequence diagrams, and sequence diagrams. The result of this research is that the application can interact directly between students or graduates with companies. Students or graduates can apply for job applications, and companies can create job vacancies with independent management. The unique feature of this application is the curriculum vitae (cv) generator, where when the alums do not have a CV or renew their CV, this feature can help make a CV based on the template provided.
Identifikasi Strategi Penjualan dengan Pendekatan Asosiasi FP-Growth Pada Perusahaan Ritel Berkah Foezi Arisandi SJ
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 1 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i1.3175

Abstract

In the face of global trends, today the world is faced with "global uncertainty" where there has been an irreversible trend in the business world and the market that has changed the way a company does business to become more towards digital business, therefore decision-making by a company executive is based on data, facts, and knowledge quickly and accurately becomes a major requirement to increase competitiveness in various business fields, therefore we take Berkah shop which is a retail company that sells multiple needs for household appliances, cafes, restaurants, and catering located in Sukabumi City for research. This study will aim to find data, information, and knowledge to determine the right sales strategy, including product bundling and product display, for, now there are still obstacles in determining the strategy above because there has not been an analysis of existing sales data so it is still difficult to determine the product. anything that is often purchased by customers in one sales receipt and what products are related to each other or form association rules to be installed in product displays. So we need a method that usable to deal with existing problems, in this study the method used is the Data Mining Association analysis method by applying the Frequent Pattern Growth (FP-Growth) algorithm in the transaction data analysis process for one year (June 01, 2021, until May 31, 2022), the data for the period has several sales transactions of 13734 with a total record of 49360. To help achieve the optimal finish, the RapidMiner application software is used. The results of the application of association rules in this study resulted in the highest 6 association rules with a minimum support value of 0.001 and a minimum confidence value of 0.01 and resulted in the lowest 42 association rules with a minimum support value of 0.001 and a minimum confidence value of 0.5. The association rules found can be used as material for consideration in making effective and accurate product bundling and product display sales strategy decisions so that in particular the company can increase sales and in general improve competitiveness
PERANCANGAN ULANG UI/UX WEBSITE PENGOLAHAN SAMPAH MENGGUNAKAN METODE DESIGN THINKING (Startup XYZ) Hisyam Hawari; Ahmad Musnansyah; Faishal Mufied Al Anshary
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 1 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i1.3181

Abstract

The waste problem is a common problem and has become a universal phenomenon in various countries worldwide, including Indonesia. One way to reduce waste is to do waste management. Therefore, waste processing can be an excellent first step in preventing short-term and long-term waste. In today's modern era, information technology is growing rapidly. People can use this technological development to avoid waste in Indonesia with the presence of digital waste management services that all Indonesian people can use, one of which is the Xyz website. Xyz has a service to recycle the garbage sent from individual users and companies. However, from the results of website performance testing using the Single Ease Question measurement method that has been carried out, there are still several problems on the XYZ waste processing website, including Use of unfamiliar language, information that is difficult to reach, website flow that is too complicated, and some components of the interface design that website cannot use properly. So, it is necessary to redesign the user interface and user experience of the Xyz website using the design thinking method, which aims to improve the performance and usability of the Xyz website. Keywords— Garbage, User Experience, User Interface, Waste Management, Redesign
FAKTOR-FAKTOR YANG MEMPENGARUHI NIAT PENGGUNAAN DIGITAL BANKING : LIVIN’ BY MANDIRI Thomas Wahyudi
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 1 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i1.3192

Abstract

Seeing technological advances in the world, it is undeniable that technological developments has affected all industries in the world, including the banking industry. Technology in industry Banking is currently one of the most frequently used industries with the existence of digital banking that makes all public banking matters easier and more accessible done anywhere and anytime. Therefore, this research was conducted with the aim of finding know what are the factors that can affect the intention to use a digital banking by community, especially for digital banking Livin by Mandiri as a case study. Deep hypothesis This research has a positive impact, even with the risk of using digital banking can give positive results to the service. For this research, carried out with purposive sampling from Livin by Mandiri users as respondents. This research has collected 2,023 respondents and used a Likert scale of 1-5. From the results of this study, it can be seen that self-efficacy is the variable with the result that gives the highest influence, which explains how people's ability to use technology goes wrong one of the highest determining factors in the use of digital banking Livin by Mandiri.Keywords: Intention to Use, Technology Self Efficacy, Digital Banking

Page 71 of 122 | Total Record : 1216


Filter by Year

2014 2025


Filter By Issues
All Issue Vol 12 No 4 (2025): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 12 No 3 (2025): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 12 No 2 (2025): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 12 No 1 (2025): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 11 No 4 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 11 No 3 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 11 No 2 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 11 No 1 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 4 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 3 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 2 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 1 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 9 No 4 (2022): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 9 No 3 (2022): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 9 No 2 (2022): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 9 No 1 (2022): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 8 No 4 (2021): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 8 No 3 (2021): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 8 No 2 (2021): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 8 No 1 (2021): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 7 No 3 (2020): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 7 No 2 (2020): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 7 No 1 (2020): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 6 No 2 (2020): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 6 No 1 (2019): JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 5 No 2 (2019): JATISI Vol 4 No 2 (2018): JATISI MARET 2018 Vol 5 No 1 (2018) Vol 4 No 1 (2017): JATISI SEPTEMBER 2017 Vol 3 No 2 (2017): JATISI MARET 2017 Vol 3 No 1 (2016): JATISI SEPTEMBER 2016 Vol 2 No 2 (2016): JATISI MARET 2016 Vol 2 No 1 (2015): JATISI SEPTEMBER 2015 Vol 1 No 2 (2015): JATISI MARET 2015 Vol 1 No 1 (2014): JATISI SEPTEMBER 2014 More Issue