cover
Contact Name
Ali Syahbana
Contact Email
syahbanaumb@yahoo.com
Phone
+6281373340681
Journal Mail Official
jurnalindiktika.pgri@gmail.com
Editorial Address
Mathematics Education Department, Universitas PGRI Palembang Jl. Ahmad Yani Lrg. Gotong Royong 9/10 Ulu Palembang, Indonesia 30251
Location
Kota palembang,
Sumatera selatan
INDONESIA
Indiktika : Jurnal Inovasi Pendidikan Matematika
ISSN : 26552752     EISSN : 26552345     DOI : https://dx.doi.org/10.31851/indiktika
Core Subject : Education,
Indikta Journal publish scientific articles in the field of mathematics education. Papers accepted can be a disseminate research result, theoretical studies, and mathematics learning. The article submitted has not been approved and has not been accepted for publication in another journal.
Articles 249 Documents
Pembelajaran Matematika Berbasis Augmented Visual Learning pada Materi Geometri untuk Meningkatkan Pemahaman Konsep Siswa Kelas 3 MI Al Ikhlas Parakan Kauman Kabupaten Temanggung yoga prada
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 8 No. 1 (2025): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : FKIP Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v8i1.21196

Abstract

This study aims to examine the effectiveness of Augmented Visual Learning-based mathematics learning videos in improving the understanding of geometry concepts among third-grade MI students. The study uses a quantitative approach with a one-group pretest–posttest quasi-experimental design. The research subjects were 26 third-grade students of MI Al Ikhlas Parakan Kauman. Data were collected through pretest and posttest of geometric concept understanding as well as descriptive non-scale observations of student motivation and engagement. Data analysis was performed using a paired sample t-test and Normalized Gain (N-Gain) calculation. The results showed a significant increase in the average student score from 61.38 in the pretest to 82.73 in the posttest with a significance value of p < 0.001. The N-Gain value of 0.55 was in the moderate category, indicating that Augmented Visual Learning-based instructional videos were quite effective in improving students' understanding of geometric concepts. In addition, the observation results showed an increase in student motivation and engagement during the learning process. Thus, Augmented Visual Learning-based learning videos can be used as an alternative mathematics learning medium to help students understand geometric concepts more concretely and systematically.   
Integrating Indonesian Realistic Mathematics Education (PMRI) and STEM Approaches in High School Students: A Systematic Literature Review Novi Susanti; Ratu Ilma Indra Putri; Nyimas Aisyah; Hartono Hartono
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 8 No. 1 (2025): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : FKIP Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v8i1.21304

Abstract

This study presents a Systematic Literature Review (SLR) on the integration of the Indonesian Realistic Mathematics Education (PMRI) and STEM approaches in mathematics learning. The review aims to map research trends, learning contexts, mathematical content, developed competencies, and key findings of studies published between 2015 and 2025. The review process involved identification, screening based on explicit inclusion and exclusion criteria, and thematic synthesis of articles obtained from reputable academic databases. Out of all identified articles, 15 studies passed a rigorous selection process and were analyzed in depth. The findings indicate that PMRI–STEM integration is commonly implemented through real-world contextual problems combined with investigative activities, mathematical modeling, and design-based projects. This approach has been applied across various topics, including geometry, measurement, algebra, trigonometry, and numeracy. The reviewed studies report positive contributions to conceptual understanding, problem-solving skills, mathematical literacy, creative thinking, and other higher-order thinking skills. In addition to its impact on students, several studies also highlight improvements in teachers’ competence in designing technology-supported contextual learning. Unlike previous reviews that examined PMRI or STEM separately, this study specifically focuses on their pedagogical integration in mathematics education. The review concludes that PMRI–STEM integration holds strong potential as an innovative and interdisciplinary framework aligned with 21st-century learning demands and recommends more systematic instructional designs and broader implementation across educational levels.
Profil Pemahaman Konsep Siswa Kelas VIII SMP IT Al- Fahmi Palu dalam Menyelesaikan Soal Persamaan Garis Lurus Ditinjau dari Kemampuan Matematika Sriwahyuni Agustina; Muh Hasbi; Alfisyahra; Sutji Rochaminah
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 8 No. 1 (2025): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : FKIP Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v8i1.21328

Abstract

This study aims to describe the conceptual understanding profile of eighth-grade students at SMP IT Al-Fahmi Palu in solving linear equation problems, viewed from their mathematical ability. The research employed a qualitative descriptive approach. The participants included three eighth-grade students, each representing high, medium, and low mathematical ability levels, determined based on their math report card grades and teacher recommendations. Data were collected using written tests in the form of essay questions and semi-structured interviews. The data were analyzed through data condensation, data presentation, and conclusion drawing, with credibility ensured through time triangulation. The findings indicate that students with high mathematical ability can apply the concept of linear equations, represent them graphically, and relate linear equation concepts to social arithmetic. Students with medium mathematical ability can apply linear equation concepts and also connect them to social arithmetic. Meanwhile, students with low mathematical ability are only able to meet the indicators of applying linear equation concepts and relating them to social arithmetic.
SYSTEMATIC LITERATURE REVIEW: DEVELOPMENT OF SCRATCH MEDIA ON STATISTICS MATERIAL TO TRAIN COMPUTATIONAL THINKING ABILITIES USING THE CONTEXT OF PALEMBANG SONGKET Tuti Tuti; Tika Dwi Nopriyanti; Allen Marga Retta
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 8 No. 1 (2025): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : FKIP Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v8i1.21392

Abstract

The rapid advancement of digital technology in education has strengthened the role of computational thinking as an essential competency in 21st-century mathematics and statistics learning. Scratch, a block-based visual programming platform, is widely used to promote interactive learning and enhance students’ problem-solving and computational thinking skills. However, research on developing Scratch-based learning media specifically for statistics, particularly those integrating local cultural contexts, remains limited. This study conducts a Systematic Literature Review (SLR) to examine research published between 2020 and 2025 in Google Scholar and Scopus. Using PRISMA guidelines, eight relevant articles were selected based on predetermined inclusion criteria. The findings show that Scratch-based learning media are generally valid, practical, and effective in improving students’ computational thinking skills, conceptual understanding, and overall learning outcomes. Despite these positive results, the use of Scratch in statistics education is still less explored compared to other mathematics topics. Moreover, the integration of local cultural elements, such as Palembang Songket, into Scratch-based statistics learning media is rarely discussed. Therefore, this review highlights the need and potential for developing culturally integrated Scratch-based media to create meaningful, contextual, and engaging statistics learning aligned with 21st-century educational demands.
Integrasi Realistic Mathematics Education, Culturally Responsive Teaching, dan Artificial Intelligence untuk Keterampilan 4C Abad 21: Sebuah Tinjauan Sistematis Sondang Noverica; Sinta Dameria Simanjuntak
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 8 No. 2 (2026): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : FKIP Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v8i2.21423

Abstract

This study aims to systematically review the literature on Realistic Mathematics Education (RME), Culturally Responsive Teaching (CRT), Artificial Intelligence (AI), and 21st-century skills (4C) to identify and bridge research gaps in mathematics education. The research employed a Systematic Literature Review (SLR) combined with bibliometric analysis using the PRISMA protocol and supported by VOSviewer and Biblioshiny software. From the Scopus database, 79 articles met the inclusion criteria and were analyzed based on publication trends, author collaboration networks, citation structures, and qualitative synthesis. The findings indicate a significant increase in research on RME and AI over the past decade, while the integration of CRT remains limited despite its philosophical alignment with RME. This study identifies five major research gaps—namely theoretical, empirical, methodological, population, and evidential. The integration of RME, CRT, and AI has strong potential to form an adaptive, contextual, and culturally responsive mathematics learning model that strengthens 21st-century competencies. These findings provide new directions for developing inclusive and technology-based mathematics education.
Motivasi Belajar Siswa melalui Media Snake and Ladder Game Berbasis Etnomatematika Palembang pada Pembelajaran Matematika Luvi Antari; Syaifuddin; Ummu Na&#039;imah; Amrina Rizta; Rohman
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 8 No. 2 (2026): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : FKIP Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v8i2.21444

Abstract

This study aims to describe the level of learning motivation among MTs students toward the use of Snake and Ladder Game media based on Palembang ethnomathematics in mathematics learning for Grade VIIA. This study employed a quantitative descriptive approach involving 20 MTs students in December 2025. The research instrument was a five-point Likert scale questionnaire consisting of 25 statement items, which had been tested for validity using Pearson correlation and for reliability using Cronbach’s Alpha, with a reliability coefficient of 0.82. The data were analyzed using descriptive statistics with the assistance of SPSS. The results showed a total score of 1650 out of a maximum score of 2000, with a percentage of 82.5%, which falls into the very high category. The dominant indicators of learning motivation included learning interest at 85%, self-confidence at 82%, curiosity at 80%, appreciation at 78%, and learning goals at 75%. These findings indicate that the use of Snake and Ladder Game media based on Palembang ethnomathematics, which integrates the geometry of songket motifs, the arithmetic context of the 16 Ilir market, and the cultural context of the Ampera Bridge, shows potential to support interactive, contextual, and enjoyable mathematics learning. The findings also suggest that this media can serve as a learning alternative that is relevant to students’ characteristics, particularly in supporting learning motivation through local cultural contexts. The implication of this study is that teachers may adapt ethnomathematics-based game media as one of the contextual and culturally integrated strategies in mathematics learning. Future studies are recommended to employ a quasi-experimental design or a mixed-methods approach to examine the effect of the media on students’ motivation and learning outcomes in greater depth.
Pengembangan Media Pembelajaran Interaktif Algebra Go Menggunakan iSpring Suite pada Materi Bentuk Aljabar Kelas VII Karman Tambiyo; Sarson W. Dj Pomalato; Putri Ekawaty Kobandaha
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 8 No. 2 (2026): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : FKIP Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v8i2.21636

Abstract

This study was conducted to develop an Android-based learning application called Aljabar Go using the iSpring Suite platform, specifically for algebraic expressions. In addition to developing the application, this study also aimed to determine the extent to which the application meets standards of validity and practicality in its use. The approach used in this study was the Research and Development (R&D) method, following the ADDIE model which comprises five development stages. The research subjects consisted of 24 students from Class VII-C and one mathematics teacher. Data was collected via validation sheets and user response questionnaires, then analysed using a Likert scale. Based on the results obtained, the application received an average score of 3.50 from media experts, falling into the ‘highly valid’ category, and 3.34 from subject matter experts, falling into the ‘valid’ category. In terms of practicality, 89% of students gave a positive response, whilst 96% of teachers stated that the application was practical to use. Consequently, the Aljabar Go learning medium is deemed suitable for use as a support for the mathematics learning process, particularly for algebraic expressions
Mathematical Representations in Determining the Area of a Triangle: Visual Representation as a Cognitive Guide Wayan Rumite; Lathifaturrahmah Lathifaturrahmah; Intan Buhati Asfyra
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 8 No. 2 (2026): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : FKIP Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v8i2.21661

Abstract

Mathematical representation is a critical competency that prospective mathematics teachers must possess in order to understand concepts and solve problems effectively. However, previous studies still leave conceptual gaps in explaining how prospective mathematics teachers construct and coordinate representations as cognitive guidance mechanisms, particularly when calculating the area of a triangle. This study aims to uncover the involvement of visual representations and cognitive guidance during the process of solving problems involving the area of a triangle. This study employs an exploratory qualitative approach. Data were collected through problem-solving tests and semi-structured interviews with five subjects selected from 93 prospective participants. The data were analyzed based on the use of visual representations, the concept of coordinate transformation, plotting accuracy, and indications of cognitive guidance. The results revealed four characteristics of representation use: (1) no visual representation, incorrect coordinate transformation, failure to plot coordinate points, and no cognitive guidance; (2) visual representation, incorrect coordinate transformation, incorrect plotting of coordinate points, and cognitive guidance; (3) does not involve visual representations, correct coordinate transformations, does not plot coordinate points, and is not cognitively guided; and (4) involves visual representations, correct coordinate transformations, plots coordinate points accurately, and is cognitively guided. Visual representations help understand geometric structures and spatial relationships, while symbolic representations formalize computational procedures.
Etnomatematika: Identifikasi Konsep Geometri pada Peralatan Nelayan Cumi-Cumi di Desa Ekor Winda Syam Tonra; Soleman Saidi; Kusnadi Abd Muis; Dahlan Wahyudi; Wilda Syam Tonra
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 8 No. 2 (2026): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : FKIP Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v8i2.21716

Abstract

This study aims to reveal the geometric concepts embedded in the squid fishermen’s equipment used in Ekor Village, North Maluku. A qualitative approach with an ethnographic method was employed because the study focused on the cultural practices of the fishing community related to the use of traditional fishing equipment. Data were collected through field observations, interviews, and documentation involving one fishing captain and three crew members who were directly engaged in squid fishing activities. Data analysis was conducted through the stages of data reduction, data display, and conclusion drawing. The findings indicate that various squid fishing tools contain identifiable geometric concepts. The fishing net reflects the concept of a square, while the arrangement of its mesh openings forms a square tessellation pattern, and the overall shape of the net resembles a truncated pyramid. The scoop net incorporates the concept of a circle in its frame, whereas its netting resembles a truncated cone. In addition, the basket used to store the catch exhibits the shape of a truncated cone. These findings demonstrate that mathematical concepts are not limited to formal educational settings but are also embedded in the fishing equipment used by coastal communities in their daily activities. This study contributes to the development of ethnomathematics research and provides implications for culturally responsive mathematics learning by utilizing squid fishing equipment as contextual learning resources in geometry instruction.