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Contact Name
Andes Fuady
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andes@um-tapsel.ac.id
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INDONESIA
PeTeKa
ISSN : 25991914     EISSN : 25991132     DOI : -
Core Subject : Education,
PeTeka - Represents the Publication of Research Results from Lecturers, Teachers, Students and General in the field of Educational Science Special Class Action Research and Development Learning. Published by Lembaga Penelitian Pengabdian Masyarakat (LP2M) University of Muhammadiyah South Tapanuli.
Arjuna Subject : -
Articles 847 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY {AR} PADA MATA PELAJARANDASAR – DASAR PROGRAM KEAHLIAN {DDPK} KELAS X DI SMK N 1 RAO SELATAN Saputra, Randa Dwi; Alfiriani, Adlia; Pratama, Ade
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 2 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i2.829-840

Abstract

This research aims to develop interactive media in learning drawing sketches in class The background of this research is based on students' low interest and learning motivation in understanding drawing sketch theory material due to the lack of use of interactive media in the learning process. The research method used is Research and Development (RD) with the ADDIE development model which consists of five stages: analysis, design, development, implementation and evaluation. Interactive media was developed using the Articulate Storyline 3 application and converted into an Android application (.apk), so that students can access it anytime and anywhere. Validation results by media experts show that interactive media has a validity level of 88.02% in the very valid category, while validation by material experts got a score of 84.62% which is also in the suitable for use category. Furthermore, the practicality test by the teacher obtained a result of 89%, and the practicality test by students reached 85%, both of which fall into the very practical category. Thus, the interactive media developed can be a solution in increasing students' interest, motivation and understanding of sketch drawing material.
EFEKTIVITAS LAYANAN BIMBINGAN DAN KONSELING DI SMAN 6 KARAWANG Annisa, Siti; Cahyani, Sri Bulan; Amani, Suci Jaoharoh; Nabila, Sarah Julia; Putra, Tri Maulana; Farida, Nur Aini
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.34-41

Abstract

This study aims to evaluate the effectiveness of Guidance and Counseling (BK) services at SMAN 6 Karawang, highlighting the challenges arising from the limited number of BK teachers. A descriptive quantitative method was employed, involving surveys with students and interviews with BK teachers. The results indicate that with only two BK teachers serving hundreds of students, individual attention becomes less optimal. Students with serious issues are prioritized, while others tend to be overlooked. Consequently, services such as individual counseling, group counseling, and home visits are less effective. The study also found that a lack of socialization results in students being unaware of the available BK programs. Recommendations include increasing the number of BK teachers, providing specialized training, and enhancing program socialization to better support students' holistic development. 
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS MOBILE PADA MATA PELAJARAN INFORMATIKA DI SMK NEGERI I KOTO XI TARUSAN Mahrifah, Ega; Rini, Faiza; Pratama, Ade
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 3 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i3.967-977

Abstract

The development of mobile-based interactive learning media in informatics subjects at SMK Negeri I Koto The aim of this research is to develop valid and practical mobile-based interactive learning media. This research uses the Research and Development (RD) method with the ADDIE development model, namely Analysis, Design, Development, Implementation, and evaluation. The instruments used in this research were media validity questionnaire sheets, material validity questionnaire sheets, teacher practicality questionnaire sheets and student practicality questionnaire sheets. The research subjects in this study were the media validity of 2 lecturers at PGRI University of West Sumatra, the material validity of 2 teachers, the practicality of 1 informatics teacher and 53 class X RPL students at SMKN I Koto XI Tarusan.The results of this research show that the average value of the media validity test is 74,99% in the very valid category, material validity is 72,91% in the very valid category, teacher practicality is 77,77% in the very practical category, and student practicality in class X RPL 1 is 81,75%, RPL 2 is 85,29% in the very practical category. Thus, it can be concluded from the data obtained that mobile-based interactive learning media in informatics subjects is feasible and practical to use in the learning process.
PENGARUH MODEL PEMBELAJARAN ATTENTION RELEVANCE CONFIDENCE SATISFACTION TERHADAP TES LISAN SISWA KELAS X PADA ELEMEN DAMPAK SOSIAL INFORMATIKA DI SMK NEGERI 1 HILIRAN GUMANTI Wulansari, Novita; Darman, Regina Ade; Nurdin, Bernedib
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.280-285

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran attention, relevanve, confidence, satisfaction terhadap Tes Lisan Siswa Kelas X pada Elemen Dampak Sosial Informatika di SMK Negeri 1 Hiliran Gumanti. Jenis penelitian ini adalah penelitian Quasi Eksperimen. Rancangan penelitian yang digunakan adalah non-equivalent control group-design yang membandingkan dua kelompok yaitu kelompok eksperimen dan kelompok kontrol. Hasil penelitian menunjukkan bahwa terdapat pengaruh positif dan signifikan antara model pembelajaran attention, relevanve, confidence, satisfaction terhadap tes lisan siswa kelas X pada elemen dampak sosial informatika di SMK Negeri 1 Hiliran Gumanti, dimana nilai thitung 2,123 ttabel 2,014 dengan nilai sig 0,039 0,05, Berarti H0 ditolak dan Ha diterima. Disarankan kepada guru agar dapat dapat menerapkan model pembelajaran attention, relevance, confidence, satisfaction dalam pembelajaran di sekolah.  
META-ANALISIS: PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK TERINTEGRASI SCIENCE, TECHNOLOGY, ENGINEERING, ARTS, AND MATHEMATICS UNTUK PESERTA DIDIK FASE F Humaira, Astri; Zulyusri, Zulyusri
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 2 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i2.602-609

Abstract

This study aims to improve the feasibility and effectiveness of Student Worksheets (LKPD) based on the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach through a meta-analysis method. This study examines nine selected articles published between 2020 and 2024, focusing on the practicality value of each LKPD developed. The results of the analysis show that STEAM-based LKPD has a high level of practicality, with scores ranging from 82% to 93%. The STEAM approach integrated into LKPD has been proven to be able to develop critical thinking skills, creativity, and problem-solving skills of students, and is flexible for use at various levels of education and subjects. Therefore, STEAM-based LKPD is considered worthy of being used as an effective learning medium in supporting active and contextual learning processes.
PENERAPAN EDUKASI SEKS PADA ANAK USIA 4-5 TAHUN DALAM MEMINIMALISIR KASUS SEXUAL ABUSE Kesuma Wardani Nst, Futry; Sandra Ritonga, Ristra
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 3 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i3.587-594

Abstract

Kekerasan seksual pada anak usia dini semakin meningkat, hal ini sangat meresahkan orangtua untuk meninggalkan anak pada orang baru. Untuk itu orangtua perlu memahami peranan pendidikan seks diberikan sejak dini. Jenis penelitian yang digunakan dalam penelitian ini adalah pendekatan kualitatif deskriptif. Teknik pengumpulan data yang digunakan adalah studi dokumentasi berdasarkan jurnal-jurnal yang berkaitan dengan kekerasan seksual dan pendidikan seks anak usia dini. Adapun hasil penelitiannya adalah terdapat enam materi yang dapat digunakan untuk memberikan pemahaman pendidikan seks pada anak usia dini yaitu (1) Aku dan Tubuhku; (2) Aku dan Pakaianku; (3) Aku, Keluarga, dan Orang disekitarku; (4) Auratku; (5) Identitas Gender; dan (6) Keterampilan melindungi diri dari kejahatan seksual. Pendidikan seks pada anak usia dini menggunakan Bahasa yang dapat dimengerti oleh anak usia 4-5 tahun sehingga dapat membantu dalam meminimalisir kasus sexual abuse pada anak.
ANALISIS EFEKTIVITAS ASESMEN FORMATIF BERBENTUK PROYEK KELOMPOK PADA MATA PELAJARAN IPAS KELAS III MATERI EKOSISTEM Mulyaningsih, Wulan; Ulia, Nuhyal
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 3 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i3.880-886

Abstract

The quality of learning is strongly influenced by the quality of assessment carried out by teachers in the teaching and learning process. In order to achieve the desired learning objectives, a teacher needs an evaluation tool. One form of evaluation that teachers can do is formative assessment activities. Formative assessment plays an important role in helping teachers identify the strengths and challenges faced by students in understanding the material. The effectiveness of formative assessment activities will be very influential. This study aims to analyze the effectiveness of formative assessment in the form of group projects in IPAS class III elementary school subjects. The research method used in this research is descriptive qualitative. To obtain the required data, researchers used data collection techniques through observation which then described the findings in the field and synthesized the findings by interpreting supporting reference sources. The data analyzed in depth and described in this study is the suitability of the assessment with the concept of development, environment, and abilities of students in class III SDN Banyumanik 03. The results of this article show that formative assessment through project activities in learning IPAS class III about biotic and abiotic ecosystems is proven to be in line with the needs and stages of cognitive development of students.
PENINGKATAN MOTIVASI BELAJAR PESERTA DIDIK PADA PEMBELAJARAN IPAS MENGGUNAKAN MODEL INTERAKSI SOSIAL DI KELAS 4 MIS TERPADU ALHIJRAH BINTUJU Laswardi, Laswardi; Hasibuan, Sri Handayani; Asfiati, Asfiati
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.199-215

Abstract

This study aims to find out the overview of the use of social interaction models in increasing student learning motivation in science and science subjects. Based on the results of data analysis, it was found: 1) The results of the study that have been explained that the learning process of IPAS before the social interaction model was applied had a low percentage level. The score obtained was only 18.18% who got a complete score with the number of students 4 students out of 22 students. 2) The results of the next research, the learning process of IPAS during the application of the social interaction model on the energy materials around us has experienced a significant improvement. In the first cycle, learning outcomes increased with a percentage of 31.82% with the number of students who completed 7 students. Meanwhile, in the second cycle, the learning outcome was 77.27% with the number of students who completed as many as 17 students out of 22 students in class 4MIS Integrated Alhijrah Bintuju. From this data, the results obtained were that the research conducted using the social interaction learning model was successfully carried out with a satisfactory score and passed the KKM score of 75. 3) The completeness of students before treatment reached (18.18%), while in cycle 1 after the treatment of completeness of students reached (31.82%), and in cycle II the completeness of students increased to reach (77.27%).
PENGGUNAAN MEDIA FLASH CARD UNTUK MENINGKATKAN KEMAMPUAN MENULIS DAN MEMBACA SISWA MATERI KELUARGA UNIK PADA KELAS II SD NEGERI SINDURJAN Fitri, Nova Juwita; Pusporini, Ira Herawati Widyasari; Eviyanti, Eviyanti; Ngazizah, Nur
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 2 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i2.515-522

Abstract

Reading and writing skills are essential skills in education. Reading skills involve understanding texts, while writing skills include organizing ideas and information. This study aims to improve the reading and writing skills of grade II students of SD Negeri Sindurjan by using flashcard learning media. The study method used in this study is PTK (Classroom Action study). Data collection techniques used are observation and interviews. The provision of action using flashcard media was carried out on grade II students at SD Negeri Sindurjan who had problems with low writing and reading skills. At the pre-cycle stage, the average value of grade II was only 56.7, and the classical completeness was only 42.11%. Using flashcard media given to grade II at SD Negeri Sindurjan improved student learning outcomes in each cycle. In cycle I, classical learning completeness became 68%; in cycle II, classical learning completeness became 78%.
PERANCANGAN SISTEM INFORMASI PEMBAYARAN KEUANGAN BERBASIS WEB DI SMK NEGERI 4 PADANG Nisa, Ardina Khairun; Mary, Thomson; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 2 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i2.619-629

Abstract

The financial payment information system at SMKN 4 Padang still uses manual methods, which causes various obstacles such as recording errors, reporting delays, and a lack of transparency in the transaction process. To overcome this problem, a digital-based financial payment information system was designed using the Software Development Life Cycle (SDLC) Waterfall model method. This model was chosen because it provides a systematic and structured approach to software development, starting from the requirements analysis stage, system design, implementation, testing, to maintenance. The aim of this research is to design and build a computerized, web-based financial payment information system to increase efficiency and accuracy in school financial management. The result of this research is an information system that is able to manage student payments more accurately and efficiently. This system provides features for automatically recording transactions, creating real-time financial reports, as well as better accessibility for school administration and students.

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