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Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+6281805343572
Journal Mail Official
journaljere@gmail.com
Editorial Address
Journal of Educational Research and Evaluation Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Pendidikan Ganesha Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116 Telp. +62362-22928
Location
Kota denpasar,
Bali
INDONESIA
Journal of Educational Research and Evaluation
ISSN : 2597422X     EISSN : 25492675     DOI : https://doi.org/10.23887/jere.v5i4.36911
Journal of Educational Research and Evaluation (JERE) is an interdisciplinary publication of original research and writing on education which publishes papers to international audiences of educational researchers. The JERE aims to provide a forum for scholarly understanding of the field of education and plays an important role in promoting the process that accumulated knowledge, values, and skills are transmitted from one generation to another; and to make methods and contents of evaluation and research in education available to teachers, administrators and research workers. The journal encompasses a variety of topics, including child development, curriculum, reading comprehension, philosophies of education and educational approaches, etc.
Articles 20 Documents
Search results for , issue "Vol 9 No 2 (2025): May" : 20 Documents clear
Flipbook-Based E-Module Media to Improve Learning Outcomes of Central Javanese Traditional Dance Material Rasyid, Brilyan Ardliansyah Al; Nurharini, Atip
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.92995

Abstract

In this increasingly developing era, teachers are expected to be creative in creating learning media. In dance subjects where students sometimes have difficulty understanding the material, more interesting learning media are needed. This study aims to develop flipbook-based e-module learning media to improve student learning outcomes. This type of research is development. The model used is ADDIE. The methods used in data collection are observation, interviews, tests, questionnaires. Data collection instruments use questionnaires and test questions. The subjects used in this study were teachers, students, learning media experts, and learning material experts. Data analysis techniques used quantitative, qualitative, and N-gain descriptive. The results of the study showed the level of feasibility of the media expert test media 73.33% and the material expert test 85%, and the pretest and posttest learning outcomes of students in small-scale trials had an N-Gain value of 0.69. In large-scale trials, an N-Gain value of 0.71 was obtained. It was concluded that flipbook-based e-module media is feasible for use in the learning process of Central Javanese traditional dance material and can improve student learning outcomes.
A A Systematic Literature Review: The Servant Leadership Supervision Model in Enhancing Teachers’ Organizational Citizenship Behavior in Indonesia Puspitasari, Fantika Febry; Maimun, Agus; Amrullah, Abdul Malik Karim
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.93179

Abstract

In the context of education, the Organizational Citizenship Behavior (OCB) of educators has a significant impact on teaching quality, school climate, and student achievement. However, research on how supervision with a service leadership approach can improve educators' OCB in Indonesia is limited. The purpose of this study is to find an effective supervision model based on service leadership type to improve Organizational Citizenship Behavior (OCB) among teachers in Indonesia, especially at the junior high school level. This research used the Systematic Literature Review (SLR) method. The subjects involved in this study were relevant scientific publications, both in Indonesian and English, that focused on the context of educational institutions in Indonesia. The literature search was conducted through academic databases such as Google Scholar and Crossref on the Publish or Perish application. Inclusion and exclusion criteria were set to select studies that were most relevant to the research topic. Data from the selected studies were systematically analyzed to identify categories of supervision models that are effective in improving teachers' OCB in Indonesia. The results of this study show that there are several categories of supervision models based on service leadership types that are effective in improving teacher OCB in Indonesia, namely: (1) Supervision: Recognition and Reward as part of performance supervision, (2) Individual Development: Employee Development as the main focus in strengthening OCB, (3) Communication: Empathy and Engagement in effective communication between leaders and teachers, (4) Conflict Management: Service Leadership as mediation in handling conflict and facilitating harmonious resolution.
Leveraging Opportunities and Challenges in Integrating AI Technology into Traditional Learning Methods in Parepare Rahman, Ali; Aniati
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.93260

Abstract

In an increasingly digital era, the integration of artificial intelligence (AI) in education has become a pressing challenge. The main issues faced are the gap in technological infrastructure, especially in remote areas, and resistance among educators to adopt new technologies. This study aims to explore the opportunities and challenges of implementing AI in traditional learning methods. The research method used is a mixed approach, including quantitative research through surveys and qualitative research. The study population consisted of 5000 students, teachers, and parents, with a sample of 750 people taken using stratified sampling techniques. Data collection was carried out through questionnaires and in-depth interviews. Data were analyzed using SPSS statistical software Version 29.0 for quantitative analysis and thematic analysis for the qualitative part. The results of the study indicate that AI can improve learning personalization and administrative efficiency, but major challenges in terms of infrastructure and data ethics remain. Conclusion, the importance of collaboration between government, educational institutions, and technology to create an innovative and sustainable education ecosystem. Implications of effective training programs for educators in integrating AI in education optimally. The implications of this study indicate that the integration of artificial intelligence (AI) technology in traditional education systems can bring significant changes to the quality of learning.
Advancing Elementary Education: A Personalized e-Math Approach Using Interactive Gamification Wati, Unik Ambar; Nurlayli, Akhsin; D, Siti Irine Astuti; Murrti, Rahayu Condro; Kurniawan, Hendra Listya; Fitriya, Yeni; Ramadhani, Deasy
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.93789

Abstract

PISA's assessment criteria aim to gauge the efficacy of educational systems in equipping students with the skills to utilize mathematical knowledge across various life aspects, thereby nurturing them into constructive, engaged, and reflective citizens for the 21st century. Our research focus is on scrutinizing the current spectrum of research and advancements relevant to the integration of e-learning, gamification, and personalized learning methodologies within elementary mathematics education. The Game Development Life Cycle process encompasses an iterative methodology with six distinct phases: Initiation, Pre-Production, Production, Testing, Beta, and Release. The beta testing phase, which involved 265 respondents, was conducted using the System Usability Scale (SUS) to assess the usability of the new software. The SUS, a proven and efficient tool, consists of a 10-item questionnaire that gauge’s users' overall satisfaction with the product.  This result serves as a valuable feedback mechanism, guiding the development team on where to focus their efforts in refining the software's interface and functionality to enhance the overall user experience in subsequent iterations. The integration of e-learning, personalization, and gamification in elementary mathematics education offers promising benefits in terms of accessibility, engagement, and learning outcomes. However, challenges such as the digital divide and the need for teacher training must be addressed to maximize their potential. The presented game development methodology serves as a structured guide for creating effective personalized educational games, contributing to the ongoing discourse on innovative approaches to mathematics education.
Digital Comic Media to Improve Learning Outcomes in Understanding Narrative Texts for Grade IV Students Lusiana, Mersita; Nuryanto, Sukarir
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.93936

Abstract

There are still many students who do not like reading activities. This is because monotonous activities have an impact on students who feel bored reading. This study aims to develop and test the effectiveness of digital comics in improving learning outcomes in understanding narrative texts for fourth-grade elementary school students. The research method used is research and development (R&D) with the Borg & Gall model. The subjects of the study consisted of 34 students, with small and large-scale trials. Data collection methods through observation, interviews, questionnaires, and tests in the form of pretests and posttests. The data collection instrument used a questionnaire sheet. The techniques used to analyze the data were qualitative descriptive analysis, quantitative analysis, and inferential statistics. The results of expert validation showed that this media was very feasible to use, with a score of 89.6% from material experts and 92.5% from media experts. Data analysis was carried out using the Shapiro-Wilk normality test, paired t-test to see the difference between pretest and posttest, and the N-Gain test, which showed an increase in student understanding in the high category with a score of 0.8271. It was concluded that digital comics have proven effective in improving student understanding through attractive visual presentation and a systematic storyline. Therefore, this media is recommended as an alternative for innovative technology-based learning to improve literacy and student learning outcomes in understanding narrative texts.
HaveAniesDay Media to Improve Student Motivation and Learning Outcomes on Kingdom History Material Permatasari, Adelia Putri; Tyas, Dewi Nilam
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.93962

Abstract

The lack of interesting learning media on the material of the History of Kingdoms in Indonesia causes low motivation and learning outcomes for fourth-grade elementary school students. Based on this, this study aims to develop and test the feasibility and effectiveness of HaveAniesDay website-based media on the material of the history of kingdoms from Indonesia. This study uses a quantitative and qualitative research method using the Research and Development (RSD) type. The population of the study was 26 fourth-grade students. Data collection techniques include tests, questionnaires, observations, interviews, and documentation. Data collection instruments are in the form of questionnaires and test questions. The data obtained were analyzed using descriptive and inferential statistics through normality tests and paired sample T-tests in the form of Normalized Gain scores. Student learning outcomes through the T-test showed that there were differences in student learning outcomes after implementing HaveAniesDay website-based media on the material of the history of kingdoms in Indonesia. It was concluded that the HaveAniesDay website-based learning media that had been developed was very feasible and effective for use in increasing motivation and learning outcomes in social science learning on the material of the history of kingdoms in Indonesia. The implications of this study indicate that the use of innovative digital-based learning media can be an effective solution in overcoming low student interest and learning outcomes in history subjects. This media is not only able to present material interestingly and interactively but also encourages active student involvement in the learning process.
Self-Concept and Self-Efficacy and the Appreciation of Batik Art in the Visual Arts Subject Andini, Linda Zuli; Andaryani, Eka Titi
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.94060

Abstract

Art education in elementary schools in Indonesia faces challenges in implementation and student involvement in the learning process. Based on this, the aim of this study is to analyze the relationship between self-concept and self-efficacy in relation to the appreciation of batik artwork in visual arts education at the elementary school level. This research employs a quantitative approach with correlation analysis to test the correlation between variables and art appreciation. The population for this study consists of fifth-grade elementary school students. The sample size was calculated using Slovin's formula, resulting in a total of 100 respondents. The method used for data collection is a questionnaire. The instrument used for gathering data is the questionnaire sheet. Data analysis techniques involve inferential statistics.The results of the analysis show that there is a significant relationship between self-concept and batik art appreciation, with a significance value of less than 0.05 and a constant value of 0.000. Self-concept has a regression coefficient of -0.343 with a significance value of 0.003, indicating a significant negative relationship. Furthermore, self-efficacy has a positive relationship with batik art appreciation, with an R value of 0.303 and an R Square value of 0.092, meaning that approximately 9.2% of the variability in batik art appreciation can be explained by self-efficacy. It is concluded that self-concept and self-efficacy significantly influence the appreciation of batik artwork.
Unraveling the Interplay Between Motivation and Self-Regulated Learning in Learning Statistics: A Case of Higher Education Institutions in Papua Wangguway, Yustinus; Mandala, Arif Sapta; Ugadje, Evelien Fitri
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.94144

Abstract

Many students have difficulty learning statistics, especially if they do not have a strong mathematical foundation. This study aims to analyze the influence of learning motivation and self-regulated learning (SRL) on statistics learning outcomes. The study was conducted using a quantitative approach on 50 fourth-semester students of the Early Childhood Education study program at a university in Papua, Indonesia. Data were collected through valid and reliable motivation and SRL questionnaires. The results showed that, separately, motivation and SRL did not have a significant effect on learning outcomes. However, simultaneously, both variables had a significant effect on learning outcomes. However, when combined, both significantly affected student learning outcomes, indicating that students with high motivation tended to have better SRL. These findings emphasize the importance of integrating motivational support with developing SRL strategies to improve academic achievement in statistics learning. Therefore, educational interventions that encourage motivation while strengthening SRL abilities can be an effective solution in helping students face challenges in learning statistics. Further research is suggested to explore mediating or moderating variables such as learning styles, emotional intelligence, and social support that may enrich understanding of the dynamics between motivation, SRL, and learning outcomes in various educational contexts.
Tertiary Students’ Metacognitive Strategies in EFL Writing: A Longitudinal Study Wijaya, Alberik Ryan Tendy; Teopilus, Susana; Cendra, Anastasia Nelladia
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.94220

Abstract

University students often encounter difficulties in academic writing in English due to the complexity of managing the writing process. Limited understanding and application of metacognitive strategies in various writing stages are among the main obstacles to producing high-quality texts. This study aims to conduct an in-depth and longitudinal analysis of the metacognitive strategies employed by students before, during, and after the academic writing process in English. A quantitative approach was adopted, using a descriptive survey method with a longitudinal design. The participants were 74 students from three different cohorts of an English Education program, observed over two to three semesters depending on their cohort. Data were collected through an adapted version of the LLMWSIME questionnaire contextualized to the study, and supplemented with secondary data such as student writing samples, classroom observations, and writing assignment scores. Descriptive statistics were used to calculate means, standard deviations, and percentages, while qualitative analysis was conducted to interpret contextual data. The results show a positive development in students’ use of metacognitive strategies across the three writing stages, with the highest achievement observed in the evaluation stage. However, improvement is still needed in the planning and execution stages. The study concludes that metacognitive strategies develop gradually and play a vital role in enhancing students’ academic writing quality. The findings imply the importance of integrating balanced metacognitive skill development into writing curricula to support students in becoming reflective and independent academic writers.
“Writing Javanese Script” Application as a Support for Learning to Write Javanese Script in Junior High Schools Kholifaturrohmah, Nur; Insani, Nur Hanifah
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.94856

Abstract

The ability of Grade VIII students at SMP to write in Javanese script remains relatively low, indicating the need for more effective learning media to improve student learning outcomes. This study aims to determine the effectiveness of the "Nulis Aksara Jawa" application as a learning medium in teaching Javanese script writing to Grade VIII students. The research employed a quasi-experimental method with a Nonequivalent Control Group Design, utilizing pre-tests and post-tests for data collection. The study involved Grade VIII students, with a total population of 256 and a sample of 64 students selected randomly. Data collection methods included observation, interviews, and tests, using questionnaires and test sheets as instruments. Quantitative data analysis was conducted using SPSS 30. The results showed that the control group had a pre-test score of 39.04 and a post-test score of 65.52, while the experimental group had a pre-test score of 51.52 and a post-test score of 86.12. The t-test results indicated a significant difference in Javanese script writing achievement between the experimental and control groups before and after using the learning media. The N-gain score for the experimental class was 70.47%. It is concluded that the "Nulis Aksara Jawa" application is an effective medium for learning to write in Javanese script. The implications of the research are that the learning media in the form of the “Nulis Aksara Jawa” application is suitable for use in learning.

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