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Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+6281805536270
Journal Mail Official
pakgun_pgsd@yahoo.com
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
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Kota denpasar,
Bali
INDONESIA
International Journal of Elementary Education
ISSN : 25797158     EISSN : 25496050     DOI : https://doi.org/10.23887/ijee.v6i2.46019
The aim of the Journal of International Journal of Elementary Education is to provide an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. The focus and scope of International Journal of Elementary Education includes the following topics at Elementary Education : Career development and training in education and learning : 1. Experiences in education and learning: 2. Experiences in education and learning research: 3. International projects in education and learning: 4. Pedagogical innovations in education and learning: 5. General issues in education and learning: 6. Computer supported collaborative work: 7. E-content management and development: 8. Educational software & serious games: 9. e-Learning: 10. Emerging technologies in education: Papers published in the three-monthly journal (Feb, May, Aug, and Nov): (1) report evaluation and research findings; (2) treat conceptual and methodological issues; and/or (3) consider the implications of the above for action; and/or (4) an extensive book reviews section and also occasional reports on educational materials and equipment.
Articles 877 Documents
Development Of Animal Life Cycle Media Using Digital Comics For Fourth Grade Elementary School Yuswantara, I Kadek Jodi; Margunayasa, I Gede; Wibawa, I Made Citra
International Journal of Elementary Education Vol 5, No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i2.34458

Abstract

The covid-19 pandemic situation has limited availability of learning media for elementary school students. This research aims to develop animal life cycle media using digital comics for fourth-grade elementary school students. This research is a media development research using the ADDIE model. The pandemic situation causes research to be carried out until the development stage only. The subjects of this study were two material experts, two media experts, and two practitioners. The object of this study was the validity of animal life cycle media using digital comics. The analysis technique used is qualitative and quantitative analysis. The research data collection instrument was a rating scale questionnaire. The data obtained from the media validity test were analyzed to find the percentage score. The media test results obtained were the material expert test with 97.33%, the media expert test with 98%, and the practitioner test with 91%. The three test results got the predicate very well. It can be concluded that the animal life cycle media using digital comics is valid and suitable for use as a medium of learning in schools.
Analysis of English Learning Difficulty of Students in Elementary School Sintadewi, Ni Made Dita; Artini, Ni Putu Juni; Febryan, Irwan
International Journal of Elementary Education Vol 4, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i3.28524

Abstract

The low student learning outcomes are caused by students' thought that English is a difficult and boring subject so that students have difficulties understanding it. The purpose of this study is to analyze the types of learning difficulties experienced by students, the factors that affect learning difficulties, and to find out the efforts to overcome the difficulties of learning English in grade V of Elementary School. This research method uses descriptive qualitative. The research subjects were 22 grade V students and grade V teachers. The data collection procedures used were interviews, questionnaires, and documentation. Data analysis used is a qualitative approach. The results of this study were 16 students experienced difficulty learning English, and also did not understand when the teacher delivered English materials. The factors that cause difficulty in learning English for grade V students are internal factors, including students are still less motivated and less interested in taking English lessons, while the external factor is that the teacher does not use teaching aids and the methods used are less varied and not innovative. Based on the above results, it is showed that grade V Elementary School students still have difficulty learning English lessons. Therefore, it can be concluded that students' learning concerns will have an impact on low learning outcomes
Primary School Students' Learning Anxiety during the COVID-19 Pandemic Anggraeni, Sri Wulan; Alpian, Yayan; Kodariah, Siti
International Journal of Elementary Education Vol 5, No 1 (2021): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i1.33036

Abstract

This study aims to determine how elementary school students' learning anxiety during the COVID-19 period. This research method uses a qualitative descriptive approach with observation data collection techniques, interviews, and questionnaires. The data were analyzed through the stages of data reduction, data presentation, and conclusion drawing. The subjects in this study were elementary school students, teachers, and the participation of students' parents. The results of this study indicate that the level of learning anxiety of elementary school students during the COVID-19 pandemic did not show a high level of anxiety or was still limited and still considered light, did not cause excessive anxiety. Besides, the role of parents in accompanying and guiding students to study at home is quite effective in overcoming student learning anxiety. Various efforts were made to overcome student learning anxiety during the COVID-1 pandemic. These findings concluded that the anxiety experienced by elementary school students was still within normal limits.
Alternative Energy Sources on Digital Comic Media Adnyani, Komang Alit Darma; Wibawa, I Made Citra; Margunayasa, I Gede
International Journal of Elementary Education Vol 5, No 1 (2021): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i1.34333

Abstract

The availability of innovative learning media in schools is still limited, especially in the subject of the natural sciences of fourth-grade elementary school. This research aimed at developing digital comic media on the topic of alternative energy sources for fourth-grade elementary school students. This study applied the research and development (R&D) method using the ADDIE development model with the following stages: analyze, design, development, implementation, and evaluation. The subjects of this study were two lecturers as media experts, two lecturers as material experts, two teachers as practitioners, and five fourth-grade elementary school students, while the object in this study was the developed validity of the digital comic media. The data collection method was a questionnaire method by providing assessment sheets to the subjects of the study. The instrument used to measure the validity level of digital comic media was a rating scale in the form of assessment sheets compiled from experts, practitioners, and students. The data obtained were then analyzed using a percentage formula to determine the validity of digital comic media. The average percentage scores are 96% by material experts, 97% by media experts, 87% by practitioners, and 94% by fourth-grade elementary school students, with very good classifications. Based on the results, digital comic media developed on the topic of alternative energy sources is declared valid and suitable to apply in learning in fourth-grade elementary school. 
The Teacher's Role in Developing Student Social Attitudes Sarwono, Arsita Yunia; Murtono, Murtono; Widianto, Eko
International Journal of Elementary Education Vol 4, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i3.28684

Abstract

Lack of social attitudes that students have will have an impact on students' unfavorable affective. This research aimed to analyze the role of teachers in developing students' social attitudes. This research was a qualitative research with a theoretical approach. The population in this study was all students of grade V at SD 2 Tenggeles, totaling 19 students. The data collection technique was carried out in 3 stages, namely observation, interview and documentation. The data analysis technique in this study used a variety of techniques (triangulation) and was carried out continuously to completion. The results of the analysis of students' social attitudes during the learning process found the findings of several aspects of social attitudes in students including honesty, discipline, responsibility, caring, polite and self-confidence. Social attitudes are observed through student activities in learning such as being honest in doing assignments independently and being responsible for assignments that have been given by the teacher which must be done in a timely manner. It can be concluded that the social attitude of students at SD 2 Tenggeles is fairly good. Thus, the role of the teacher in shaping students' social attitudes is very important to be applied in the daily life of students in the school, family, and community environment.
Instrument Appropriateness On The Assessment Of Fourth Grade Science Learning Outcomes In Elementary Schools Widyaningsih, Ida Ayu Tri; Dibia, I Ketut
International Journal of Elementary Education Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i4.27209

Abstract

The existence of problems in the assessment quality is caused by the learning process that is not accompanied by suitable instruments, affecting student learning outcomes. This study aimed to analyze the quality of the instruments used in assessing science learning outcomes. This research is development research using the ADDIE model. The subject of this study was the validity and reliability of the science’s learning outcome assessment instrument. The data collection method used in this study was to provide validation sheets to two experts in science. The instruments used in this study were the instrument validation sheet and the multiple-choice objective test developed to analyze reliability. The data analysis technique used in this research is quantitative statistical analysis techniques. Based on the analysis results, the results obtained were that the instrument's average validity was 1.00, and the reliability coefficient was 0.66. This research concludes that the instrument of science learning outcomes obtains a high level of validity and reliability. This research implies that the instrument of student learning outcomes developed has been tested for its validity and reliability. It is suitable to be used to measure the learning outcomes of Fourth- Grade elementary school students.
An Analysis of the Use of Gadget on Students' Learning Outcome (Case Study) Rachman, Arief Syaiful; Aniq KHB, Moh; Setianingsih, Eka Sari
International Journal of Elementary Education Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i4.31917

Abstract

Most of the students use gadgets for playing games, social media, editing videos, watching YouTube. This study aims to determine the use of gadgets, the impact, and the learning outcomes of elementary school students. This type of research is qualitative research with research subjects namely fifth-grade students.  The data obtained using observation, questionnaires, interviews, documentation. The results showed that 8 students used gadgets for more than 2 hours because they had personal gadgets, 2 students were hesitant and 8 students admitted that it was less than 2 hours per day which was mostly used for playing but sometimes used for studying. Gadgets have both positive and negative impacts, and from the results of the learning scores of the fifth-grade students during the middle of the semester, it can be seen from the eighteen students whose gadget users are in the quite good category because many students have an average score above Kkm, which is 70 with a value of 71. -86 and only three students who scored three students who got a grade below Kkm were 68-69. The results showed that the data on students' scores using personal gadgets were around eleven students, there were two children whose scores were below KM, namely 68 and 69, six children scored 71-79, and three children scored 82-86, the data of students who used gadgets owned by their parents around seven students scored 68 one student and six students scored between 71-79. Based on the results of the study, it can be concluded that male students' use of gadgets is more likely to play games, while female students tend to play social media more often and edit videos.
Integration of Multiple Intelligences in Thematic Instructional Kit in Elementary School Widiana, I Komang; Sudarma, I Komang; Dibia, I Ketut
International Journal of Elementary Education Vol 5, No 1 (2021): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i1.33841

Abstract

The learning carried out in schools has been dominated by the development of logic-mathematics intelligence. In fact, every student has various kinds of intelligence called multiple intelligences. This study aims to develop thematic instructional kit oriented to multiple intelligences. This research is a development research (R&D) which adapts the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The instructional kit products developed in this study are in the form of a Lesson Plan (RPP) and Student Worksheets (LKPD). In this study, the product development validity test was only limited to the expert validation test stage. Data were collected using expert validation sheets. The results of research and development show that based on the results of the expert validity test that has been carried out, the average score of expert judgment is 4.88 for RPP products with very good categories, and 4.80 for LKPD products with very good categories. Based on these results, it can be concluded that the instructional kit products developed have good validity and quality to be applied in elementary schools.
Development Of Comic Media On Learning Theme 7 Sub-Theme 4 In Third Grade Elementary Schools Kristiyanto, Daniel; Rahayu, Theresia Sri
International Journal of Elementary Education Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v4i4.30206

Abstract

The lack of concrete learning media affects student learning outcomes, requiring learning media to motivate students to learn. This study aimed to develop comic media in learning Theme 7, Sub-theme 4 to improve third-grade elementary school students' learning outcomes. This research is development research, using the 4D development model. The subject of this research is the validity of comic media. The data collection method used was providing validation sheets to experts. The instrument used was a non-test instrument in the form of a comic media validation sheet. The data analysis technique used is quantitative statistical analysis. This development results indicate that the validation results on the material expert test obtained results with a score of 44 with a percentage of 73%. The media expert test results obtained a score of 90, with a percentage of 90%. So it can be concluded that the development of comic media in learning theme 7 sub-theme 4 to improve student learning outcomes is declared valid. This research implies that comic media can create student interest in learning and reading interest.
Development of Learning Media for Cultural Map Based on Smart-Disc Audiovisual on the Diversity of Social Studies Learning Culture for Class IV Elementary Students Pangestu, Ida Bagus Gede Surya; Manuaba, Ida Bagus Surya
International Journal of Elementary Education Vol 5, No 1 (2021): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i1.33126

Abstract

The problem in this study is the less of use instructional media and the less interested students in learning, so media is needed to attract students' interest in learning enthusiasm. The purpose of this study was to develop an audiovisual smart disk-based cultural map learning media on the material on the diversity of social studies learning culture for grade IV SD. This research is a development research using the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. The subject of this research is the validity of the smart disk audiovisual based cultural map learning media with the subject of the trial are 1 subject expert, 1 learning design expert, 1 instructional media expert, and 3 students for individual trials. The data collection method used in this study is use the non-test method with a questionnaire as an instrument. The data analysis technique used in this study is the quantitative statistical analysis technique. The results of this development indicate that the validation results of (a) subject content experts get a percentage of 87.50% (very good), (b) learning design experts get a percentage of 91.66% (very good), (c) instructional media experts get a percentage 91.66% (very good) and (d) individual test results obtained a percentage of 91.33% (very good). So it can be concluded that the smart disk audiovisual based cultural map learning media is valid and feasible to use. The implication of this research is that the smart disk audiovisual based cultural map learning media can be used as a learning medium so that it can attract students' interest in learning.

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