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Muhammad Syahril Harahap
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mathedudikmat@gmail.com
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+6282165487775
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muhammadsyahrilharahap@gmail.com
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Jalan Ahmad Yani Gang Amanah
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Kab. tapanuli selatan,
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INDONESIA
JURNAL MathEdu (Mathematic Education Journal)
ISSN : 26219832     EISSN : 26219832     DOI : https://doi.org/10.37081/mathedu.v4i1.2282
Core Subject : Education,
Ruang lingkup artikel ilmiah yang dapat diterbitkan dalam jurnal ini adalah sebagai berikut: Model Pembelajaran Matematika, Media dan Multimedia Pembelajaran Matematika, Kurikulum dalam Pendidikan Matematika, Penilaian (Assesment) dan Evaluasi dalam Pendidikan Matematika, Pengembangan Profesional Guru Matematika, Etnomatematika dalam Pendidikan dan pengajaran Matematika Desain Didaktis dalam Pendidikan dan pengajaran Matematika Lesson Study dalam Pembelajaran Matematika Matematika Terapan Penelitian Tindakan Kelas Fenomena Pendidikan
Articles 469 Documents
ANALISIS KEMAMPUAN PEMECAHAN MASALAH SOAL HOTS PADA MATERI BARISAN DAN DERET SISWA KELAS XI SMA NEGERI 1 BARUMUN TENGAH Tanjung, Renni Juwita; Adinda, Anita
JURNAL MathEdu (Mathematic Education Journal) Vol 8 No 3: JURNAL MathEdu (Mathematic Education Journal) November 2025
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan

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Abstract

This study aims to analyze the mathematical problem-solving abilities of 25 eleventh-gradestudents at SMA Negeri 1 Barumun Tengah in solving Higher Order Thinking Skills (HOTS)questions related to arithmetic and geometric sequences. The research employed a descriptivequalitative approach with data collected through written tests, interviews, and observations. Thefindings indicate that most students struggled to solve HOTS questions systematically. Based onPolya’s problem-solving steps, 80% of students were able to understand the problem, 60% coulddevise a strategy, 52% were able to carry out the strategy, and only 36% evaluated their resultsindependently. The greatest difficulties were found in the planning and evaluation stages, primarilydue to low critical thinking skills, lack of exposure to contextual questions, and the dominance ofprocedural-based teaching. These findings highlight the importance of systematically integratingHOTS questions into mathematics instruction to foster students’ higher-order thinking skills.
PEMANFAATAN GEOGEBRA DALAM PEMBELAJARAN MATEMATIKA: STUDI IMPLEMENTASI PBL DAN TPACK PADA MATERI DIMENSI TIGA Muliadi, Handri; Adinda, Anita
JURNAL MathEdu (Mathematic Education Journal) Vol 8 No 3: JURNAL MathEdu (Mathematic Education Journal) November 2025
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan

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Abstract

This study aims to evaluate the effectiveness of integrating GeoGebra in mathematicsinstruction through a Problem-Based Learning (PBL) model supported by the TechnologicalPedagogical Content Knowledge (TPACK) framework in teaching three-dimensional geometry. Theresearch subjects consisted of 30 twelfth-grade science students and three mathematics teachersfrom SMA Negeri 1 Sihapas Barumun, while the object of the study was the implementation processof GeoGebra-assisted learning. A mixed-methods approach with an explanatory sequential designwas employed, combining quantitative data (tests and attitude questionnaires) and qualitative data(observations and structured interviews). The results revealed a significant improvement in students'conceptual understanding, with average test scores increasing from 78.5 to 87.2. Additionally, therewas a positive shift in students' affective responses, including enhanced motivation and selfconfidence, as well as increased technical and collaborative skills. In conclusion, the integration ofGeoGebra within the PBL-TPACK framework effectively enhances spatial reasoning, learningengagement, and 21st-century skills in mathematics education.
MOTIVASI BELAJAR SISWA SMA NEGERI 1 PADANG BOLAK DI ERA DIGITAL: ANTARA TANTANGAN DAN PELUANG Siregar, Rajiun; Adinda, Anita
JURNAL MathEdu (Mathematic Education Journal) Vol 8 No 3: JURNAL MathEdu (Mathematic Education Journal) November 2025
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan

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Abstract

The development of digital technology has significantly transformed the field of education, particularly at thesenior high school level. On one hand, technology offers great potential to enhance student learning motivationthrough broad access to information, interactive media, and flexible learning schedules. On the other hand,digital disruption also presents challenges such as social media distractions, visual fatigue, and unequalaccess to technology. This study aims to identify the factors that influence students’ learning motivation in thedigital era and formulate strategies to optimize the use of technology in education. Employing a descriptivequantitative approach, a survey was conducted involving 72 science-track students at SMA Negeri 1 PadangBolak. The ARCS model (Attention, Relevance, Confidence, Satisfaction) served as the analytical frameworkto assess student motivation. The results show that 70.8% of students reported increased motivation with theaid of digital technology, especially in the areas of attention and satisfaction. However, 55.5% admitted beingdistracted by social media, while 48.6% experienced fatigue due to prolonged screen exposure. The studyrecommends the integration of technology-based pedagogy, the strengthening of digital literacy, andproportional supervision of digital device use to foster effective, meaningful, and motivating learningexperiences
ANALISIS KEMAMPUAN BERPIKIR KREATIF DALAM MENYELESAIKAN SOAL MATEMATIKA PERBANDINGAN BERDASARKAN KEMAMPUAN NUMERIK Salsabila, Adelia Nafita; ., Masrurotullaily
JURNAL MathEdu (Mathematic Education Journal) Vol 8 No 3: JURNAL MathEdu (Mathematic Education Journal) November 2025
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/mathedu.v8i3.7580

Abstract

In this era of the 4.0 revolution, society is expected to be able to think creatively, namely generating new ideas to solve various problems in daily life and preparing for the future. Enhancing creative thinking ability is considered one of the main learning objectives that is important to be improved in mathematics education. To think creatively in mathematics, students need to understand and actively engage in calculation processes as well as solve problems related to numbers and symbols, which is associated with numerical ability. The objectives of this study are: 1) To describe students' creative thinking abilities in solving mathematical problems based on high numerical ability 2) To describe students' creative thinking abilities in solving mathematical problems based on moderate numerical ability 3) To describe students' creative thinking abilities in solving mathematical problems based on low numerical ability. This research is a qualitative descriptive study. The data collection techniques include tests, interviews, and documentation. The research subjects were students of class VII B at SMP Negeri 1 Tamanan, with six students selected as subjects: two with high, two with moderate, and two with low numerical ability. The results of the study showed that students with high numerical ability met the indicators of fluency and flexibility, students with moderate numerical ability met the fluency indicator, and students with low numerical ability did not meet the indicators of creative thinking ability.
Penerapan Model Problem-Based Learning dalam Meningkatkan Hasil Belajar Materi Persamaan dan Pertidaksamaan Linear Satu Variabel Ismail, Sumarno; Tayeb, Rahmatillah M. Dj.; Bito, Nursiya
JURNAL MathEdu (Mathematic Education Journal) Vol 8 No 3: JURNAL MathEdu (Mathematic Education Journal) November 2025
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/mathedu.v8i3.7541

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar matematika siswa melalui model problem-based learning (PBL) pada materi persamaan dan pertidaksamaan linear satu variabel. Metode penelitian yang digunakan adalah penelitian tindakan kelas (PTK) yang diberikan kepada 17 orang siswa kelas VII-B MTs Negri 2 Bolaang Mongondow Selatan sebagai subjek penelitian. Penelitian ini dilaksanakan sebanyak dua siklus, yang masing-masing siklus terdiri dari perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Teknik pengumpulan data dilakukan melalui instrumen lembar observasi guru dan siswa, serta tes hasil belajar. Pada siklus I data hasil observasi terhadap kegiatan guru dan siswa menujukkan rata-rata kriteria cukup baik (CB) dan hasil belajar siswa menunjukkan ketuntasan sebesar 64,7% dimana 11 dari 17 siswa yang mencapai nilai diatas KKM. Karena indikator keberhasilan tidak tercapai yakni minimal 80% maka penelitian dilanjutkan ke siklus II dengan beberapa perbaikan. Setelah melakukan perbaikan, pada siklus II diperoleh data hasil observasi terhadap kegiatan guru dan siswa sudah mencapai rata-rata kriteria baik (B) dan hasil belajar siswa juga menunjukkan peningkatan dimana 82,35% atau 14 dari 17 orang siswa telah berhasil mencapai nilai diatas KKM. Berdasarkan pernyataan tersebut, dapat disimpulkan bahwa model problem-based learning dapat meningkatkan hasil belajar siswa pada materi persamaan dan pertidaksamaan linear satu variabel.
Efektivitas Model PBL Berbantuan Media Lintwova Untuk Meningkatkan Kemampuan Berpikir Kritis Matematis Sasmi, Ahmad Ilham; Wanabuliandari, Savitri; Sumaji, Sumaji
JURNAL MathEdu (Mathematic Education Journal) Vol 8 No 3: JURNAL MathEdu (Mathematic Education Journal) November 2025
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/mathedu.v8i3.7534

Abstract

Penelitian ini bertujuan untuk: (1) menganalisis kemampuan berpikir kritis matematis siswa yang mengajar dengan model Problem-Based Learning berbantuan media Lintwova untuk mencapai Kriteria Pencapaian Tujuan Pembelajaran (KKTP) dan (2) adakah peningkatan kemampuan berpikir kritis matematis siswa antara sebelum dan sesudah penggunaan model Problem-Based Learning berbantuan media Lintwova. Metode Quasi Eksperimental Design dengan Nonequivalent Pretest-Posttest Control Design. Subjek dalam penelitian ini adalah dua kelas dari SMP 2 Bae dengan pengambilan sampel menggunakan teknik Simple Random Sampling. Teknik pengumpulan data yang digunakan menggunakan tes kemampuan berpikir kritis matematis. Instrumen penelitian yang digunakan adalah instrumen tes berupa pretest dan posttest dengan 5 soal sesuai dengan indikator kemampuan berpikir kritis matematis. Teknik analisis data menggunakan uji normalitas, uji homogenitas, dan uji N-Gain. Hasil penelitian menunjukkan bahwa kemampuan berpikir kritis matematis siswa yang diajarkan dengan model Problem-Based Learning berbantuan media Lintwova mencapai Kriteria Pencapaian Tujuan Pembelajaran (KKTP). Selain itu, terdapat peningkatan kemampuan berpikir kritis matematis siswa setelah penerapan model Problem Based Learning berbantuan media Lintwova dengan kriteria peningkatan sedang.
PENGEMBANGAN E-MODUL BERBASIS PENDEKATAN HEURISTIK UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII-2 SMP NEGERI 1 MARANCAR Sari, Nanda; Lubis, Roslian; Elindra, Rahmatika
JURNAL MathEdu (Mathematic Education Journal) Vol 9 No 1 (2026): JURNAL MathEdu (Mathematic Education Journal) Maret 2026
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/mathedu.v9i1.7186

Abstract

Penelitian ini bertujuan untuk mengembangkan E-Modul berbasis pendekatan Heuristik untuk meningkatkan kemampuan pemecahan masalah matematis siswa di SMP Negeri 1 Marancar dan mengetahui aspek kevalidan, kepraktisan dan keefektivan media pembelajaran menggunakan model ADDIE (Analysisis, Design, Development, Implementation And Evaluation). Subjek dari penelitian ini adalah 20 siswa kelas VIII-2 SMP Negeri 1 Marancar. Teknik pengumpulan data dalam penelitian ini adalah angket, tes, dan dokumentasi. Instrument yang digunakan diantaranya 1) lembar angket berupa angket validasi oleh ahli untuk melihat kevalidan produk dan angket repon siswa untuk melihat kepraktisan produk serta 2) lembar tes keefektifan produk yang dikembangkan. Validasi dilakukan oleh ahli media,ahli materi dan ahli bahasa yang kemudian dilakukan uji coba produk dengan melihat respon penggunaan produk dan hasil tes siswa berdasarkan kemampuan pemecahan masalah matematis. Berdasarkan hasil penelitian ini diperoleh kevalidan produk dengan rata-rata persentase 87% dengan kategori “Valid”, kepraktisan produk dengan rata-rata persentase 95,2% dengan kategori “Sangat Praktis” dan keefektifan produk dengan rata-rata persentase 86,9% dengan kategori “ Sangat Efektif”.
IMPLEMENTASI LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS AUGMENTED REALITY (AR) UNTUK MENGOPTIMALKAN PEMAHAMAN KONSEP MATEMATIS SISWA SMP DI PINANGSORI siallagan, andre kristian; Lubis, Roslian; Harahap, Muhammad Syahril
JURNAL MathEdu (Mathematic Education Journal) Vol 9 No 1 (2026): JURNAL MathEdu (Mathematic Education Journal) Maret 2026
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/mathedu.v9i1.7266

Abstract

This study aims to implement an Augmented Reality-based Student Worksheet (LKPD) on the topic of three-dimensional shapes with flat surfaces to optimize the mathematical conceptual understanding of junior high school students in Pinangsori. The study uses the Plomp development model, which consists of five phases: initial investigation, design, realization, testing-evaluation-revision, and implementation. The instrument used is a test sheet measuring students' mathematical conceptual understanding. The research subjects consist of 29 students. Effectiveness is determined based on students' test scores. The analysis results show that the Augmented Reality-based LKPD (BASTAR) for the topic of three-dimensional shapes with flat surfaces has an effectiveness of 96%>85% of students achieving mastery with effective criteria. The conclusion of the study is that the implementation of the Augmented Reality-based LKPD (BASTAR) is considered effective for teaching three-dimensional shapes with flat surfaces to junior high school students.
EFEKTIVITAS MEDIA PEMBELAJARAN MATEMATIKA BERBASIS PERMAINAN EDUKATIF ULAR TANGGA UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA SMA DI ANGKOLA BARAT Simbolon, Tara Mashuri; Ardiana, Nunik; Harahap, Muhammad Syahril
JURNAL MathEdu (Mathematic Education Journal) Vol 9 No 1 (2026): JURNAL MathEdu (Mathematic Education Journal) Maret 2026
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/mathedu.v9i1.7267

Abstract

The research conducted aims to determine the effectiveness of educational game-based mathematics learning media snakes and ladders to improve mathematical problem-solving skills of class X-2 students of SMA Negeri 1 Angkola Barat. The research method used in this study is using classical completeness. The subjects in this study came from 3 validators, as well as class X-2 students. The data collection technique used was using a questionnaire validation question and test for effectiveness testing. The results of the test question instrument validation analysis obtained a total percentage of achievement of 90% with the category "Very Valid". The results of the effectiveness data analysis obtained an overall average value of 75.45 with the category "Complete" and a percentage of completeness of 64.70% with the category "Effective". Based on the results obtained, it can be concluded that the resulting learning media is valid, practical, and effective.
PENGEMBANGAN E-MODUL MATEMATIKA DENGAN BANTUAN HEYZINE UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA Simorangkir, jefri yosua; Elindra, Rahmatika; Ahmad, Marzuki
JURNAL MathEdu (Mathematic Education Journal) Vol 9 No 1 (2026): JURNAL MathEdu (Mathematic Education Journal) Maret 2026
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/mathedu.v9i1.7269

Abstract

This study aims to develop a mathematics e-module assisted by Heyzine to enhance students¡¯ mathematical problem-solving abilities at SMP Negeri 1 Batang Toru. It also seeks to evaluate the validity, practicality, and effectiveness of the instructional media using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation).The participants of the study consisted of 29 eighth-grade students (class VIII-2) from SMP Negeri 1 Batang Toru. Data were collected through questionnaire,tests, and documentation. The instruments employed included 1) Validation questionnaires completed by experts to assess product validity and student response questionnaires to determine product practicality; and 2) Test sheets to measure the effectiveness of the developed product. Validation was conducted by media, content, and language experts. Subsequently, a field trial was carried out to assess students’ responses and test results related to mathematical problem-solving skills. The findings indicated that the developed product achieved an average validity score of 88.9%, categorized as "Valid"; an average practicality score of 94.62%, categorized as "Highly Practical"; and an average effectiveness score of 82.59%, categorized as "Highly Effective". The statistical analysis yielded a significance value of 0.000 < 0.050, and the N-Gain score was 0.7, falling into the "High" category, with a gain effectiveness of 70.49%, indicating it is Effective.

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