cover
Contact Name
Thesa Kandaga
Contact Email
thesakandaga@unpas.ac.id
Phone
+6281214179863
Journal Mail Official
symmetrypmat@unpas.ac.id
Editorial Address
Jl. Tamansari No 6-8 Bandung - 40116
Location
Kota bandung,
Jawa barat
INDONESIA
Symmetry: Pasundan Journal of Research in Mathematics Learning and Education
Published by Universitas Pasundan
ISSN : -     EISSN : 25482297     DOI : 10.23969/symmetry
Core Subject : Education,
This journals is an international journal, publishing original refereed articles on all aspects of mathematics education. Papers should address the central issues in terms which are of relevance across educational systems and informed by wider thinking in the field. The journal has three sections, covering research papers, book reviews, and current reports. The Research Papers section contains reports of studies involving empirical investigation and theoretical argumentation from which conclusions and implications can be drawn for future research and practice. Such reports are expected to show how the study builds on critical review of relevant literature and to provide an account of the methods and procedures used. Reports on thoughtful replications or variations of key earlier studies are welcome, as are critical reviews of some well-defined aspect of mathematics education. The journal welcomes high-quality research in any methodological tradition and is open to innovative and unusual approaches. All submissions are peer-reviewed.
Articles 173 Documents
IMPLEMENTASI MODEL PROBLEM-BASED LEARNING BERBANTUAN KAHOOT TERHADAP PENINGKATAN KEMAMPUAN PENALARAN MATEMATIS SISWA SMK Saputra, Jusep; Selfiana, Via; Fisher, Dahlia
Symmetry: Pasundan Journal of Research in Mathematics Learning and Education Vol. 10 No. 1 (2025): Symmetry: Pasundan Journal of Research in Mathematics Learning and Education
Publisher : Mathematics Education Study Program, FKIP, Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/symmetry.v10i1.28854

Abstract

Kemampuan penalaran matematis dan self-efficacy merupakan dua komponen penting yang sangat mempengaruhi proses dan hasil belajar matematika peserta didik. Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan penalaran matematis siswa SMK melalui penerapan model Problem-based Learning berbantuan Kahoot. Metode penelitian yang digunakan adalagh quasi eksperimen dengan desain nonequivalent control group design. Subjek penelitian terdiri dari dua kelas XI SMK Pasundan 2 Bandung, yaitu kelas Eksperimen yang menggunakan model Problem-based Learning berbantuan Kahoot dan kelas kontrol yang menggunakan model pembelajaran konvensional. Instrumen yang digunakan berupa tes uraian kemampuan penalaran matematis. Analisis data dilakukan menggunakan uji-t, uji Mann-Whitney, dan uji N-gain. Hasil penelitian menunjukkan bahwa siswa yang menggunakan model Problem-based Learning berbantuan Kahoot memiliki peningkatan kemampuan penalaran matematis yang signifikan dibandingkan dengan siswa yang menggunakan model pembelajaran konvensional. Dengan demikian, model Problem-based Learning berbantuan Kahoot efektif untuk meningkatkan kemampuan penalaran matematis.
TENGKULUK JAMBI DALAM PERSPEKTIF ETHNOMATEMATIKA: INTEGRASI BUDAYA LOKAL DALAM PEMBELAJARAN MATEMATIKA Susanti, Ade; Hariyadi, Bambang; Zurweni, Zurweni; Haryanto, Haryanto
Symmetry: Pasundan Journal of Research in Mathematics Learning and Education Vol. 10 No. 1 (2025): Symmetry: Pasundan Journal of Research in Mathematics Learning and Education
Publisher : Mathematics Education Study Program, FKIP, Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/symmetry.v10i1.27735

Abstract

Mathematics is often understood as an abstract discipline and independent of cultural values, whereas in the cultural practice of society, mathematical concepts are usually integrated into cultural traditions and artifacts. In the context of meaningful and culturally relevant mathematics education, it is essential to explore mathematical knowledge embedded in local cultural practices. Through a qualitative approach with ethnographic design, this study examines ethnomathematics on traditional headgear of Jambi Malay women, focusing on mathematical concepts integrated with the shape, motif, and technique of folding the navel. The study results show that at least 5 shapes of tenaculum represent geometric concepts such as folding symmetry patterns, geometric transformations, angles, and pattern repetitions that resemble flat shapes and 3-dimensional shapes. Each design and shape of the tengkuluk fold has geometric characteristics and philosophical values, such as harmony with nature and the social structure of the Jambi community. This research contributes to developing ethnomathematics-based mathematics learning design by integrating contextual, project-based learning, and inquiry approaches. Thus, this study not only enriches the ethnomathematical literature in Indonesia but also bridges the gap between modern science and local wisdom in the context of meaningful and culturally relevant mathematics education.
EFEKTIVITAS MODEL PEMBELAJARAN PROJECT BASED LEARNING (PjBL) MELALUI GAME EDUKASI TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA Yulisnawati, Yulisnawati; Ita Yusritawati; Reza Muhamad Zaenal
Symmetry: Pasundan Journal of Research in Mathematics Learning and Education Vol. 10 No. 1 (2025): Symmetry: Pasundan Journal of Research in Mathematics Learning and Education
Publisher : Mathematics Education Study Program, FKIP, Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/symmetry.v10i1.29621

Abstract

This study aims to determine the effectiveness of the Project Based Learning (PjBL) learning model through the educational game media snakes and ladders on students' mathematical problem-solving abilities. The background of this national research is based on the low mathematical problem-solving abilities of students as shown by international data, as well as the still dominant use of conventional learning methods that do not actively involve students. This study uses a quantitative approach with a quasi-experimental method and a Nonequivalent Pretest-Posttest Control Group Design. The subjects of the study were grade VIII students at SMP Negeri 7 Kuningan in the 2024/2025 academic year, with samples consisting of two classes: an experimental class using the PjBL model through educational games, and a control class using conventional learning. Data were collected through pretest and posttest tests and student response questionnaires. The results showed that there was no significant difference in initial abilities between the two classes. However, after the treatment, there was a significant difference in the posttest results and an increase in the N-Gain score of mathematical problem solving ability between the experimental and control classes, which were analyzed using the Mann Whitney U non-parametric test. In addition, the results of the questionnaire showed that students gave a positive response to learning with the PjBL model through the snake and ladder educational game, with an average percentage of 75.025% in the high category. Thus, it can be concluded that the PjBL model through educational games is effective in improving students' mathematical problem solving abilities and is able to create a fun and interactive learning atmosphere.

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