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INDONESIA
Jurnal Informatika Global
ISSN : 2302500X     EISSN : 24773786     DOI : -
Core Subject : Science,
Journal of global informatics publish articles on architectures from various perspectives, covering both literary and fieldwork studies. The journal, serving as a forum for the study of informatics, system information, computer system, informatics management, supports focused studies of particular themes & interdisciplinary studies in relation to the subject. It has become a medium of exchange of ideas and research findings from various traditions of learning that have interacted in the scholarly manner as well become an effort to disseminate on computer research to the International community.
Arjuna Subject : -
Articles 257 Documents
SISTEM INFORMASI PENJUALAN ELECTRONIC COMMERCIAL STUDI KASUS CV. ZOOM COMPUTER Suzan Agustri; Lastri Widya Astuti
Jurnal Informatika Global Vol 5, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (467.435 KB) | DOI: 10.36982/jiig.v5i1.68

Abstract

CV. Zoom Computer is a private enterprise engaged in the sale of electronic goods. To resolve this issue Zoom Computer requires a good system and programmed the system to be more effective and efficient so as to optimize profitability. The problem of this study is limited to the design of electronic commercial sales information system with reference to the theories of commercial electronic design. The methodology in the design of electronic commercial sales information system is to implement the framework Waterfall. Using the programming language PHP and MySQL as a database manager application. CV. Zoom Computer using the Sales Information System Electronic Commercial is expected to facilitate the control and processing, the data inventory, purchasing, and sales and better payments so as to reduce the likelihood of potential errors in checking the information obtained will be faster and more accurate as well as a broad range.
Identifikasi Jenis Mangga Berdasarkan Bentuk Menggunakan Fitur HOG dan Jaringan Syaraf Tiruan Edgar Utama; Fikario Yapputra; Gasim Gasim
Jurnal Informatika Global Vol 9, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (503.698 KB) | DOI: 10.36982/jiig.v9i1.437

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AbstractMany searches have been done for object recognition based on shape using artificial intelligence with various feature extraction. also a lot of research has been done for the introduction of fruit types using various features of extraction and various methods of recognition. This research is identification of mango variant based on shape. Mango is one of the popular fruits and is often consumed by the community. Mango has many variants, each variant of mango usually has a different shape. Mango shape, among others, round with its variants and oval with its variants. the shape of mango is one of the differentiator of each type. Mango used is five variants of mango. The training data comprised 16 images for each variant (a total of 80 images for five mango variants). The test data consisted of 4 images for each variant (a total of 20 images for five mango variants). Train data and test data were obtained by photographing using optical camera, 5 MP secsor resolution, 20 cm photo spacing, and with white background. resize the image used size 50 x 50 pixels on the mango object only. This research uses feature from Histogram of Oriented Gradients (HOG) as training input and testing of recognition method. Recognition method using Artificial Neural Network with back propagation algorithm. Accuracy of recognition that can be achieved in this study is 90%.Keywords : Object recognition, Shape, HOG, Artificial Neural Network AbstrakBanyak penelian yang pernah dilakukan untuk objek recognition berdasarkan shape menggunakan kecerdasan buatan dengan berbagai ekstraksi ciri. juga banyak penelitian yang pernah dilakukan untuk pengenalan jenis buah menggunakan berbagai fitur ekstraksi dan berbagai metode recognition. Penelitian ini adalah identifikasi varian mangga berdasarkan shape. Mangga merupakan salah satu buah yang popular dan sering dikonsumsi oleh masyarakat. Mangga memiliki banyak varian,  tiap varian dari mangga biasanya memiliki bentuk yang berbeda. Bentuk mangga antara lain bulat dengan variannya dan lonjong dengan variannya. the shape mangga merupakan salah satu pembeda dari masing-masing jenis. Mangga yang digunakan adalah lima varian mangga. Data latih terdiri 16 citra untuk tiap variannya (total 80 citra untuk lima varian mangga). Data uji terdiri dari 4 citra untuk tiap variannya (total 20 citra untuk lima varian mangga). Data latih dan data uji didapatkan dengan cara difoto menggunakan kamera optik, resolusi secsor 5 MP, jarak foto 20 cm, dan dengan latar putih. resize citra yang digunakan berukuran 50 x 50 piksel pada bagian objek mangga saja. Research ini menggunakan feature from Histogram of Oriented Gradients (HOG) sebagai input pelatihan dan pengujian metode recognition. Metode recognition menggunakan Jaringan Saraf Tiruan dengan algoritma propagasi balik. Akurasi pengenalan yang dapat dicapai dalam penelitian ini adalah sebesar 90%.Kata kunci : Pengenalan Objek, bentuk , HOG, Jaringan Saraf Tiruan
METODE PERHITUNGAN TINGKAT KEBERHASILAN PANEN BROILER BERDASARKAN PERFORMANCE INDEX (PI) PADA GRUP TERNAK DI KOTA PRABUMULIH Ahmad Sanmorino
Jurnal Informatika Global Vol 7, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (438.196 KB) | DOI: 10.36982/jiig.v7i1.158

Abstract

In this study, we tried to propose a method to assess the success of the harvest broiler using internal factors found on farms in Prabumulih. To be able to measure the success rate of harvest broiler, we use the Performance Index (PI) as a parameter. By looking at the results of measuring the degree of success of the crop expected broiler breeder who owns the farm, especially in Prabumulih, can better utilize and maximize the potential that can increase crop yields. After going through a testing phase, the percentage of harvest success rate reached 90% when the results of calculation of the value of PI reached the high category. This proves that by looking at the value of PI, farmers, especially in the farm group in Prabumulih can predict the success rate of harvest in a period. By calculating the value of PI and learn all variables breeders can develop appropriate measures to avoid the occurrence of crop failure. With reference to the value of PI, farmers can also make better planning in preparing the development of broiler chickens for the next period.Key words :success rate, Performance Index, Broiler
SISTEM KENDALI ROBOT PENGINTAI MENGGUNAKAN KONTROL KOMPUTER BERBASIS MIKROKONTROLER ARDUINO Al Hafiz Amrillah; Hastha Sunardi; Zulkifli Zulkifli
Jurnal Informatika Global Vol 6, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (259.118 KB) | DOI: 10.36982/jiig.v6i1.5

Abstract

In general, the robot can be defined as a mechanical device that can do the work of man or behave like a human, one human work that can be carried out reconnaissance activities against the robot is something that becomes the object of man's purpose. Surveillance robot is designed to be able to perform the task of staking something, for the robot is equipped with a wireless camera that is connected to the computer as a indicator of the object captured by the camera, the robot is also equipped with a remote as motion control of the robot, the robot is equipped with a program to guide the process the work of the robot. At the time of power supply in the On the the program that is loaded on the arduino executed, and the camera is active, ready to capture the object in front of him, the robot will move according to the command through the remote as a controller, the object of which was caught on camera transmitted via wireless signals to a PC to be translated as a moving image, until the power supply in this reconnaissance matikan.robot bekerka on a plane and not berpenghalang, the robot can not work well if it passes through an area with a certain angle and has a barrier.
Keamanan Pesan Rahasia Menggunakan Steganografi DCT (Discrete Cosine Transform) pada Citra JPEG Dian Hafidh Zulfikar
Jurnal Informatika Global Vol 9, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (513.206 KB) | DOI: 10.36982/jiig.v9i2.585

Abstract

Abstract The  least significant-bit (LSB) based techniques are very popular for steganography in spatial domain. The simplest LSB technique simply replaces the LSB in the cover image with the  bits from secret information. Further advanced techniques use some criteria to identify the pixels in which LSB(s) can be replaced with the bits of secret information. In Discrete Cosine Transform (DCT) based technique insertion of secret information in carrier depends on the DCT coefficients. Any DCT coefficient value above proper threshold is a potential place for insertion of secret information. Keywords : Discrete Cosine Transform (DCT), steganography, secret message AbstrakPada steganografi domain spasial, teknik least significant-bit (LSB) merupakan teknik yang paling banyak digunakan pada steganografi. Teknik yang sederhana yang hanya mengubah nilai LSB pada cover image dengan nilai bit pesan rahasia, atau dengan teknik yang lebih baik lagi yaitu dengan menentukan bit-bit LSB mana yang akan dilakukan pergantian nilai bit. Lain halnya dengan metode Discrete Cosine Transform (DCT), teknik steganografi ini akan menyembunyikan informasi rahasia tergantung dari nilai Koefisien DCT. Kata Kunci : Steganografi, DCT, Citra, JPEG, Pesan Rahasia
PENGENDALIAN PROYEK SISTEM INFORMASI DENGAN METODE CPM (CRITICAL PATH METHOD) Suryati Suryati
Jurnal Informatika Global Vol 3, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (338.314 KB) | DOI: 10.36982/jiig.v3i2.342

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To control a project  we used CPM method which very use full to arrange a planning, scheduling and project control. Project is combined form many activity which link and it must followed by order before the entire work activity can be done successfully. To take on project controlling application is to find a critical dot to scheduling project. An arrow diagram is used to presenting an activity where the point ist to showed an a progress development way in project. The entire arrow diagram is giving a graphic representation aboat the relation between many project activity. In order way, circle diagram is used to presenting an even, where it doesn’t need time. On arrow hilt (where the activity begun) and on the end of arrow (where the activity end). The event  first number are smaller than tic number. This CPM method is able to give a clear view about process certain critical line to make certain to a time schedule.    Keyword : slack/float, crash, Jalur Kritis, dummy ,Slope.
APLIKASI GAME EDUKASI PENGENALAN BAHASA INGGRIS BERBASIS ANDROID UNTUK ANAK USIA DINI John Roni Coyanda; Irawan Irawan; Juhaini Alie
Jurnal Informatika Global Vol 7, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (603.203 KB) | DOI: 10.36982/jiig.v7i1.149

Abstract

Global technological progress requires English as a second language to be learned after Indonesian. Introduces English to children from an early age will facilitate the process of adapting itself to the advancement of information technology which requires knowledge of the English language in the future. Introduce English language in early childhood is not easy, at this time the child is more likely to want to play than the study. The most appropriate way to introduce English to young children is through an interactive game with the look and sound that contain words, numbers, and objects in the English language. Research took the example of the introduction of English language in early childhood in TAMAN KANAK-KANAK ANNISA. Recognition method used was still manually, use English textbooks and teaching aids in the form of images and text. Methods of data collection research are done by direct observation to study sites and interviews to the principal, teachers, and parents. Educational game application designed and constructed using analysis method waterfall, as well as applied to the smartphone and tablet android devices. The research concludes that very educational game to help teachers and parents as teaching media to introduce the English language. Results of the study suggest that applications can be continuously developed to achieve better results.Key words : Educational Game, English Language, Learning 
PENENTUAN MINAT DAN BAKAT CALON MAHASISWA UNTUK MEMILIH PROGRAM STUDI PADA UNIVERSITAS INDO GLOBAL MANDIRI PALEMBANG DENGANMETODE CASE-BASED REASONING (CBR) Suryati Suryati; Hastha Sunardi
Jurnal Informatika Global Vol 5, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (248.381 KB) | DOI: 10.36982/jiig.v5i1.75

Abstract

Along with the times in the field of education, with the opening of a new science courses many students are confused to choose college courses. Because prospective students do not know the exact interest and ba tificate. Interest is the tendency of the heart to love something. Talent is a gift / gift given by God since birth .. Sometimes incompatible interests and talents. Talent can affect a person's interest in a case. Sometimes people do not necessarily know that he has the talent sector in the field. The only people interested in these fields, without known whether he was gifted in the same field. To determine the interests and talents of prospective students to choose courses at the University of Indo Global Mandiri Palembang is still left to the students themselves. Interest and aptitude determination system is a Web-based tools for optimizing picture of prospective students in choosing courses according to their interests and talents. The system of determining interest and talent at the University of Indo Global Mandiri Palembang using Case-Base Reasoning (CBR). In the process of CBR outline the process of looking for the highest level of similarity between the old case to answer answer new cases. Semankin high level of similarity, the better the suggested solutions.
SISTEM INFORMASI PENYALURAN OBAT DIPT. KIMIA FARMA (PERSERO) BERBASIS WEB Johan Dwi Cahyo; K. Ghazali; Suzan Agustri
Jurnal Informatika Global Vol 8, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (669.797 KB) | DOI: 10.36982/jiig.v8i2.318

Abstract

PT. Kimia Farma(Persero) is a trading and distributor company which trusted to distribute various drugs to drugstores in South Sumatera region. In this company still exist some weaknesses that must be polished up, one of them is in the drug distribution, if the drugstores want to order drugs, they have to call the administration section first, then the administration section will do drug stock checking to the warehouse if the ordered drug stock is still exist or not and the warehouse section will notify to the administration section, then the administration section will call back drugstore to notify about the drug stock. If there is supply of drugs in the storage, the administration section will notify the drugstore party that the ordered drug is exist, so that the warehouse section will prepare the drug, after the drug order is prepared, will send the orders through transportation. The method used is Waterfall which consists of analysis, design, code, testing and maintenance. The system design uses Unified Modeling Language which consists of Use Case Diagram, Sequence Diagram, Activity Diagram, Class Diagram and File Specification. This application is built using PHP language programming and Xampp as the base of data. Keywords:Information System, Distribution, Drug, Waterfall,Web
Rekayasa Aplikasi Ensiklopedia Tanaman Obat Berbasis Android Dewi Eka Sari; Shinta Puspasari; Hastha Sunardi
Jurnal Informatika Global Vol 9, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (839.589 KB) | DOI: 10.36982/jiig.v9i1.461

Abstract

AbstractThe insufficiency of information to the society regarding about medicinal plants causes the lack of knowledge of the community will the efficacy of medicinal plants that have many health benefit. Nevertheless, the data of medicinal plants have not been properly managed and have not been documented and stored digitally, then built Engineering Application Of Medicinal Plants Based Android to facilitate the public in getting information about medicinal plants. This application is expected the public to obtain information and knowledge about the efficacy of medicinal plants effectively, efficiently and improve public health by utilizing medicinal plants that exist around our environment. The method used of this application is Rational Unified Process (RUP) and modeling Unified Modeling Language (UML). Based on questionnaires to users of application, obtained the results of 87% of respondents stated that applications running on Android easy to use by users and 86% also respondents stated that the application on Android has a good designKeywords: Encyclopedia, Medicinal Plants, Android, RUP AbstrakKetidakcukupan informasi kepada masyarakat tentang tanaman obat menyebabkan kurangnya pengetahuan masyarakat akan keampuhan tanaman obat yang memiliki banyak manfaat kesehatan. Namun demikian, data tanaman obat belum dikelola dengan baik dan belum didokumentasikan dan disimpan secara digital, kemudian dibangun Aplikasi Teknik Tanaman Obat Berbasis Android untuk memudahkan masyarakat dalam mendapatkan informasi tentang tanaman obat. Aplikasi ini diharapkan masyarakat untuk memperoleh informasi dan pengetahuan tentang khasiat tanaman obat secara efektif, efisien dan meningkatkan kesehatan masyarakat dengan memanfaatkan tanaman obat yang ada di sekitar lingkungan kita. Metode yang digunakan dari aplikasi ini adalah Rational Unified Process (RUP) dan pemodelan Unified Modeling Language (UML). Berdasarkan kuesioner kepada pengguna aplikasi, diperoleh hasil 87% responden menyatakan bahwa aplikasi yang berjalan di Android mudah digunakan oleh pengguna dan 86% juga responden menyatakan bahwa aplikasi di Android memiliki desain yang baik.Kata kunci: Ensiklopedia, Tanaman Obat, Android, RUP

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