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Contact Name
Caroline V. Katemba
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ctobing@unai.edu
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jurnal.acuity@unai.edu
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Kab. bandung barat,
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INDONESIA
Acuity : Journal of English Language Pedagogy, Literature and Culture
ISSN : 25410229     EISSN : 25410237     DOI : -
Core Subject : Education,
Journal of English Language Pedagogy, Literature and Culture (Jelpedlic) is the research journal for the Teaching of English, Literature & Culture. It publishes research-based articles, reviews and poems, which reflect on every aspect of English teaching. The journal also considers new developments in literacy, drama, film, literacy studies, literature, language, media, and new technologies as they pertain to the teaching of English.
Arjuna Subject : -
Articles 284 Documents
Students’ Perceptions of Synthetic Voice Technology in EFL Listening Comprehension Murod, Purnama Hanan; Flora; Muhammad Sukirlan
Acuity: Journal of English Language Pedagogy, Literature and Culture Vol. 11 No. 2 (2026): Acuity: Journal of English Language Pedagogy, Literature and Culture
Publisher : LPPM Universitas Advent Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35974/kftppf87

Abstract

This study investigated student perceptions of artificial intelligence (AI)-generated synthetic voice technology as primary listening texts in English language instruction. A perception questionnaire comprising 8 Likert-scale questionnaire items was administered to 30 eleventh-grade students at MA N 1 Bandar Lampung. The instrument assessed five dimensions: clarity, naturalness, comprehension, engagement/motivation, and overall acceptance. Data analysis used descriptive statistics with mean scores and percentage distributions. Using Davis' Technology Acceptance Model, strong perceived usefulness outweighs moderate ease-of-use limitations. The instruction clarity problem represents a known technical challenge with documented solutions: reduced speech rate for instructions, simplified syntax, and enhanced audio production. Synthetic voice technology represents a viable educational tool, technical implementation prioritizes audio quality, and technology serves as scaffolding enabling student agency. Targeted technical improvements can address clarity limitations while preserving substantial educational value.
The Implementation of Baamboozle Website for Teaching English Vocabulary to ‘Aisiyah Singopuran Kindergarten Rahmawati, Diah Fajar; Hepy Adityarini
Acuity: Journal of English Language Pedagogy, Literature and Culture Vol. 11 No. 2 (2026): Acuity: Journal of English Language Pedagogy, Literature and Culture
Publisher : LPPM Universitas Advent Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35974/re9a1021

Abstract

This study aims to examine the implementation of the Baamboozle website as a game-based learning medium for teaching English vocabulary to kindergarten students, to explore the teacher’s perception of its use, and to analyze students’ responses toward Baamboozle-based learning. In early childhood education, English vocabulary instruction requires interactive and engaging approaches that align with young learners’ cognitive characteristics and learning preferences, making the integration of digital game-based tools increasingly relevant in Teaching English to Young Learners (TEYL). This research employed a descriptive qualitative approach with a case study design conducted at TK ‘Aisiyah Singopuran, involving one English teacher and eleven senior-class kindergarten students. Data were collected through classroom observations to investigate the learning implementation and students’ responses, as well as semi-structured interviews to capture the teacher’s perception of using Baamboozle. The findings reveal that Baamboozle was implemented effectively through structured stages, including student grouping, explanation of game rules, and vocabulary learning activities, which created an interactive and enjoyable learning atmosphere. The use of Baamboozle increased students’ engagement, motivation, and vocabulary retention, while encouraging collaboration among learners. The teacher perceived Baamboozle as an effective and accessible learning medium that supports both classroom and home-based learning, although limited free game features were identified as a minor challenge. Overall, students responded positively to Baamboozle-based learning, demonstrating high enthusiasm and active participation. The study concludes that Baamboozle is a suitable and effective digital tool for supporting English vocabulary learning in kindergarten contexts.
A Comparative Quality Analysis of Google Translate and DeepL in Translating Indonesian Poetry into German Suryani, Septi; Herliawan Yanuarsyah Amalputra, Lucky; Hafdarani
Acuity: Journal of English Language Pedagogy, Literature and Culture Vol. 11 No. 2 (2026): Acuity: Journal of English Language Pedagogy, Literature and Culture
Publisher : LPPM Universitas Advent Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35974/91rr0161

Abstract

This study aims to compare the quality of machine translation between Google Translate (GL) and DeepL (DL) in translating Chairil Anwar's poetry from Indonesian to German. Although AI-based machine translation systems perform well in technical and informative texts. Literary translation, especially poetry, remains challenging because it involves language style, emotion, metaphor, and cultural nuances. Poetry, therefore, serves as a relevant object for testing the ability of Neural Machine Translation systems to capture poetic quality and implicit meaning. This study adopts a qualitative case study approach to examine the German translations of the poem “Aku” produced by GT and DL. The analysis applies Koponen’s framework of translation errors, with the human translation by Karwath as a reference for translation quality and an established literary analysis as a reference for source text meaning. The data are complemented by dialogic expert interviews, analyzed thematically and triangulated. The results show that both machines make all three categories of translation errors based on Koponen’s theory. GT translates partially and tends to choose rougher and bolder diction, while DL tends to smooth the language, which in some lines feels less powerful or rather flat. Overall, no machine translation is able to fully reproduce the meaning, feel, and emotional nuance of the source text in poetic translation. Human involvement is still necessary to refine the translation results. However, between the two, DL can be considered the better option because it avoids serious errors with homonyms that are not identified by GL.
Social And Cognitive Factors Affecting Students’ Achievement in Using M-Reader Andrean, Chandra; Ikhsanudin; Dwi Riyanti
Acuity: Journal of English Language Pedagogy, Literature and Culture Vol. 11 No. 2 (2026): Acuity: Journal of English Language Pedagogy, Literature and Culture
Publisher : LPPM Universitas Advent Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35974/a4h6ff02

Abstract

This study aims to investigate the social and cognitive factors that influence students' achievement in using M-reader, a mobile reading application. The study was conducted using a descriptive quantitative design, which involves collecting and analyzing data to know the social and cognitive factors affecting students’ achievement, the level of affection and how the factors affect students’ achievement in using M-reader. The data were derived from online questionnaires and interviews. The study involved collecting data from thirty students from the Sociology study program who are using M-reader for their English subject. This study concluded there were several subfactors that included in the social and cognitive factors. The level of affection from social and cognitive factors were in the trend of high to highest. In addition, social and cognitive factors developed students’ awareness and help them in achieving certain number of words in using M-Reader. Keywords: social factors, cognitive factors, M-Reader.

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