cover
Contact Name
Nofri Hendri
Contact Email
nofrihendri@fip.unp.ac.id
Phone
+6285274458379
Journal Mail Official
nofrihendri@fip.unp.ac.id
Editorial Address
Jurusan KTP FIP UNP, Jl. Prof. Dr. Hamka Kampus FIP UNP Air Tawar Barat Padang 25131, Telp. (0751) 4456111
Location
Kota padang,
Sumatera barat
INDONESIA
E-Tech : Jurnal Ilmiah Teknologi Pendidikan
ISSN : 25413600     EISSN : 26217759     DOI : https://doi.org/10.24036/et.v9i2.112984
Core Subject : Science, Education,
The aim of this journal is to publish articles dedicated to all aspects about planning, application, and production of communications media for instruction, curriculum, educational technology and research development, tech trend, computer – supported in collaboratif learning, instructional, sciens, computing in education, formativ design in learning, technology instructional, cognitiv and learning, and smart learning environmet, learning resources center.
Articles 128 Documents
Pelaksanaan Evaluasi Afektif Pada Kurikulum 2013 di Sekolah Dasar Se Kota Padang Abna Hidayati ,M. Pd
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 6, No 1 (2018): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (393.159 KB) | DOI: 10.24036/et.v2i1.10465

Abstract

Evaluation is an important part of the learning process. In the evaluation of the realm of learning there are three aspects, cognitive, affective and psychomotor. The use of the instrument in the implementation of aspects of the votes in the field is still a lot of attitudes have constraints, which created difficulties with teacher assessment system has varied assessment instruments. so that not all the instruments that can be used by teachers. This study aims to determine how the evaluation of affective on the curriculum in primary schools at 2013 in Padang.This research is a quantitative research is descriptive. The population in this study is an elementary school in Padang wearing Curriculum 2013, while a sample is taken from a representative from the District to apply Curriculum 2013 that the District 6 by 9 primary schools. Instruments used to collect data in the form of a questionnaire. The data were analyzed by descriptive quantitative and presented in tabular form. The results showed that: the use of instruments for assessing the competence of attitude, covering the preparation, implementation and processing by teachers is quite good because of the use of the instruments on each competency has been used well. Based on the above data it can be concluded that the implementation of the Curriculum assessment affective aspects of elementary schools in 2013 in the city of Padang classified in the category quite well. Suggestions in this study teachers to make use of assessment instruments relevant attitude aspects.
Pengaruh Model Project Based Learning (PjBL) terhadap Kemampuan Pemecahan Masalah pada Materi Penyajian Data di Kelas V SD Asna Mardin; Melva Zainil
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 7, No 1 (2019): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (259.979 KB) | DOI: 10.24036/et.v7i1.104576

Abstract

This research is motivated by presence of mathematical problem in life, to develop someone's ability to deal with a problem. Therefore problem solving skills are the main focus in mathematics learning. This study aims to determine the effect of using PjBL model on students' problem solving abilities. This type of research is Quasi Experimental. The technique of the sampling is using cluster random sampling. The instrument used is an Essay test. Based on the calculation of the results analysis, t-test with a significance level of 0.05 obtained t-count (11.3363) and t-table (2.162). So that t-count > t-table, where 11,363> 2,162. Ha is accepted, it can be concluded that there is the effect of using the PjBL model on problem solving skills in data presentation material of fifth grade students of SD Gugus IV Kecamatan Padang Utara.  Keywords: Project Based Learning, Problem Solving Skills
Analisis Kualitas ISO 25010 Aplikasi Artificial Intelligence Troubleshooting Komputer dengan FURPS Septriyan Anugrah; Andri Eka Putra
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 6, No 2 (2018): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (373.816 KB) | DOI: 10.24036/et.v2i2.101342

Abstract

Artificial Intellegent Application Computer Troubleshooting is an application developed with the aim of being a tool to understand the damage to the computer. The method used in this test is ISO 25010 on the FURPS concept. The results show that the internal quality of this application has been achieved by meeting the requirements of FURPS.  Keyword ISO 25010; Quality Analysis; Artificial Intellegent Aplication; Computer Troubleshooting; FURPS
(LKS) TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI KELAS XI SMA NEGERI 1 TIGO NAGARI, KAB.PASAMAN adriyan syofrida adryan syofrida
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 2, No 2 (2013): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (358.836 KB) | DOI: 10.24036/et.v2i2.3493

Abstract

Penelitian ini berawal dari  hasil observasi bahwa dalam kegiatan belajar mengajar di sekolah.Penelitian ini berbentuk kuantitatif dengan pendekatan quasy eksperimen. Populasinya adalah siswa kelas XI SMAN 1 Tigo Nagari. Teknik pengumpulan data digunakan tes, berupa soal objektif sebanyak 40 butir soal dengan 5 pilihan jawaban. Data diolah dengan uji perbedaan (t-Test).Berdasarkan analisis data, diperoleh bahwa penggunaan LKS berpengaruh terhadap hasil belajar siswa pada mata pelajaran Teknologi Informasi dan Komunikasi kelas XI.
Penerapan Kurikulum Berbasis Karakter di SD Islam Budi Mulia Padang Fikra Aulya Irhas; Fetri Yeni J
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 7, No 1 (2019): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/et.v7i1.104289

Abstract

This study aims to determine the application of the curriculum at Budi Mulia Padang Islamic Elementary School, starting from the applied curriculum, learning planning, implementation of learning, and evaluation. This study uses descriptive research with a qualitative approach. Informants in this study were principals, representatives, teachers, and students. Data collection techniques used were observation, interviews, and documentation. Data were analyzed using interactive analysis models, namely data reduction, data display, and conclusion. The validity of the data test technique uses triangulation. The results of the study show that the curriculum used by Budi Mulia Padang Elementary School is a National curriculum, namely the 2013 Curriculum and Education Unit Level Curriculum, and the foundation curriculum, namely a character-based curriculum with a full day school system. Learning planning is carried out by designing syllabus and lesson plans by the teacher as a reference in carrying out classroom learning, and designing classroom management so that the classroom atmosphere is comfortable and enjoyable. The implementation of learning in the classroom is carried out using methods and media that vary according to the theme being studied by inserting character values. Character cultivation is also carried out outside learning activities, namely through routine activities and school culture as well as self-development / extracurricular activities. Evaluation is carried out by assessing aspects of knowledge, attitudes, and skills of students according to the theme with the format stated in the teacher's lesson plan.
PENGARUH PENGGUNAAN CROSSWORD PUZZLE TERHADAP HASIL Leny Radily Leny radily
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 2, No 2 (2013): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (216.912 KB) | DOI: 10.24036/et.v2i2.1402

Abstract

Penelitian  ini  berawal  dari  fenomena  di  sekolah  guru  sering menggunakan  metode  ceramah,  sehingga  siswa  pasif  dan  mengakibatkan rendahnya  hasil  belajar  pada  mata  pelajaran  TI&K.  Penelitian  ini  bertujuan untuk  melihat  pengaruh  dari  penggunaan  strategi  Active  Learning  Tipe Crossword Puzzle  terhadap hasil belajar siswa pada mata pelajaran TI&K di kelas VII SMP N 3 Batang Anai. Penelitian  ini  berbentuk  kuantitatif  dengan  pendekatan  quasy experiment. Populasi adalah siswa kelas VII yang berjumlah 334 orang yang terdiri  dari  9  kelas  dan  teknik  pengambilan  sampelnya  adalah  purposive sampling,  yaitu  kelas  VII9  sebagai  kelas  eksperimen  dan  VII4  sebagai  kelas kontrol  masing-masing  berjumlah  36  orang.  Teknik  pengumpulan  data adalah  tes  dan  alat  pengumpul  data  adalah  lembaran  tes  dan  lembaran jawaban siswa. Kemudian data diolah dengan uji perbedaan (t-test). Hasil  penelitian  menunjukkan  bahwa  penggunaan  strategi  Active Learning  Tipe  Crossword  Puzzle  berpengaruh  terhadap  hasil  belajar  siswa pada mata pelajaran Teknologi Informasi dan Komunikasi di kelas VII9, nilai rata-rata  yang  diperoleh  kelompok  eksperimen  sebesar  79,5  dan  kelompok kontrol  72,2.  Kelompok  eksperimen  yang  belajar  dengan  Strategi  Active Learning  Tipe  Crossword  Puzzle  memperoleh  nilai  rata-rata  “lebih  tinggi” dibandingkan  dengan  kelompok  kontrol  yang  belajar  dengan  pembelajaran konvensional
Pengembangan Pelayanan Perpustakaan Sekolah Menggunakan Visual Basic 2010 Nofri Hendri
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 6, No 1 (2018): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (379.113 KB) | DOI: 10.24036/et.v2i1.10470

Abstract

Library services is in need of computer role. Lots of book data that must be processed in              order to avoid overlapping of data errors or the book. If the library does not have a library of application it will really make the librarian should be a lot of wasted time to collect data library books alone. School library service development using Visual Basic 2010 needs to be done to be more effective. This study aimed to produce school library services using Visual Basic 2010 in accordance with eligibility criteria and a media library. This type of research is the development of research. Products developed through five phases: 1) planning,  2) Early Product Development, 3) Product Validation, 4) Trial, and 5) Produk.Alat of collecting data was a questionnaire. Data on quantitative descriptive analysis to determine product quality. The research model is a model of procedural development with research subjects 4 respondents, consisting of two people validator media experts and two experts validator library UNP ie, 2 lecturers, and two librarians FIP UNP. Samples were librarians SMP Negeri 1 district. Guguak kab. 50 City.
PENGUATAN KOMPETENSI PROFESIONAL BAGI MAHASISWA TEKNOLOGI PENDIDIKAN Dr. Zuwirna M.Pd
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 6, No 2 (2018): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (116.883 KB) | DOI: 10.24036/et.v2i2.101347

Abstract

Penelitian ini bertujuan untuk mengetahui 1) Persepsi mahasiswa terhadap pengetahuan dan keterampilan yang harus dimilikinya pada progam studi Teknologi Pendidikan, 2) Persepsi mahasiswa terhadap pemberian layanan oleh jurusan dalam menyiapkan perkuliahan pada progam studi Teknologi Pendidikan, 3) Persepsi mahasiswa terhadap peluang kerja bagi lulusan Teknologi Pendidikan.Penelitian ini merupakan penelitian deskriptif. Populasi penelitian adalah mahasiswa jurusan Teknologi Pendidikan yang sedang aktif kuliah dari  Tahun masuk 2010, 2011 dan 2012 yang berjumlah 70 orang. Teknik pengambilan sampel adalah Stratified Random Sampling dengan proporsi 25%. Teknik pengumpulan data yaitu menggunakan angket, dimana instrumen atau alat pengumpulan datanya berisi sejumlah pernyataan yang harus dijawab atau direspon oleh responden. Teknik analisis data adalah teknik persentase, korelasi product moment dan t tes.Hasil penelitian ini menunjukkan bahwa (1) Persepsi mahasiswa progam studi Teknologi Pendidikan umumnya  setuju bahwa pengetahuan dan keterampilan yang harus dimilikinya pada progam studi Teknologi Pendidikan sudah sangat memuaskan dimana dari segi pengetahuan yang didapatkan dan keterampilan yang diperoleh membantu mahasiswa selama mengikuti perkuliahan. (2) Persepsi mahasiswa terhadap pemberian layanan oleh jurusan dalam menyiapkan perkuliahan pada progam studi Teknologi Pendidikan sudah cukup memuaskan, hal ini terlihat dari bagaimana pelayanan yang diberikan oleh Pimpinan jurusan, Dosen jurusan serta Pegawai jurusan dalam memfasalitasi mahasiswa sebelum turun kelapangan. (3) Persepsi mahasiswa terhadap peluang kerja bagi lulusan Teknologi Pendidikan umumnya setuju bahwa keterampilan yang diperoleh membantu mahasiswa untuk memperoleh pekerjaan, dimana mahasiswa dibekali dengan kompetensi Teknologi Pendidikan dan mampu menguasai 5 kawasan Teknologi Pendidikan. Kata kunci : Kompetensi, Tenaga Profesional Teknologi Pendidikan
pengembangan aplikasi VB bayu fadhillah bayufadilah
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 2, No 2 (2013): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (369.122 KB) | DOI: 10.24036/et.v2i2.3686

Abstract

Aplikasi VB ....................
Pemanfaatan Platform Kahoot Sebagai Media Pembelajaran Interaktif Rafnis Rafnis
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 6, No 2 (2018): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (52.294 KB) | DOI: 10.24036/et.v2i2.101336

Abstract

Conducive and enjoyable learning in the industrial revolution 4.0 makes a change in learning styles in the learning process. Teachers are required to follow an interactive digital learning process. Fun and non-boring learning is one of the challenges for instructors and Learning Technology Developers to innovate in learning. Interactive learning innovation in this study is to use Kahoot as an interactive learning media based on game based learning that emphasizes the active participation learning styles of all students. One of the Kahoot Platforms used was the use of online quizzes, where students immediately reflected their answers online and Kahoot recorded all the activities of students that could become assessment resume materials for teachers. This study aims to find out how the Kahoot application is feasible in the learning process by understanding students' responses to this application. This study uses a Qualitative method by using Kahoot in the learning of 22 students who take the Business Feasibility System course in the Faculty of Economics Study Program, Campus II Payakumbuh Andalas University. This study obtained a final percentage of 85% with Very Interesting criteria. It was concluded that the use of the Kahoot platform used was very suitable to be used in creating interactive and fun learning.Keywords: Industrial Revolution 4.0, Kahoot, Qualitative

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