cover
Contact Name
Ririn Hunafa Lestari
Contact Email
ririnhunafa@gmail.com
Phone
-
Journal Mail Official
ceria@journal.ikipsiliwangi.ac.id
Editorial Address
-
Location
Kota cimahi,
Jawa barat
INDONESIA
CERIA (Cerdas Energik Responsif Inovatif Adaptif)
ISSN : 26144107     EISSN : 26146347     DOI : -
Core Subject : Education,
Ceria Journal publishes original research or theoretical papers about teaching and Preschool Education study program of IKIP Siliwangi on current science issues, namely: -Teacher of Early Childhood Education Programs. -Observers and Researchers of Early Childhood Education Programs. -Educational decisions maker on regional and national level.
Arjuna Subject : -
Articles 549 Documents
PERMAINAN KANCING UNTUK PENINGKATAN PERKEMBANGAN KETERAMPILAN FISIK-MOTORIK ANAK USIA DINI Clara Siti Sendari; Iin Indriani; Arifah A Riyanto; Dedah Jumiatin
CERIA (Cerdas Energik Responsif Inovatif Adaptif) Vol 1, No 5 (2018): Volume 1 Nomor 5, September 2018
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (36.843 KB) | DOI: 10.22460/ceria.v1i5.p23-32

Abstract

One aspect of physical-motor development in early childhood is the muscles that affect the development of strength and motor skills (rough and smooth) which can be increased through learning activities or play activities that are varied, creative, and fun in accordance with the character of an active child, dynamic and enthusiastic. Button play is an activity of playing using button media that has a variety of shapes, colors and sizes, which are carried out or packaged in various ways or strategies, including inserting buttons into bottles, rooting, connecting ribbons, attaching buttons according to their shape and color, moving buttons using tweezers, which is done by walking or running. The action research conducted in this class aims to find out the improvement of the child's physical-motor skills development through the button game approach which is carried out in two cycles. The technique used in data collection is through assessment guidelines and observation sheets. Data obtained from the results of research using statistical analysis methods and description analysis. The study was conducted on 15 children at an early age. Data from the results of research and analysis showed an increase in the development of physical-motor skills in children as subjects of the study. This shows that the button game can improve the development of physical-motor skills in the early childhood group.
MENINGKATKAN KEMAMPUAN BERBAHASA SUNDA ANAK USIA DINI MELALUI KEGIATAN REBO NYUNDA DI PENDIDIKAN ANAK USIA DINI Risnawati, Anni; Nuraeni, Lenny
CERIA (Cerdas Energik Responsif Inovatif Adaptif) Vol 2, No 5 (2019): Volume 2 Nomor 5, September 2019
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (28.786 KB) | DOI: 10.22460/ceria.v2i5.p243-250

Abstract

Communication skills of each person can be formed, from early childhood, without the ability to speak someone can not communicate or convey what he feels to others. Sundanese as the language of instruction in West Java began to be introduced to early childhood as a stimulation so that early childhood know their mother tongue which is the everyday language of instruction in their home environment, but Sundanese language has been eroded by modernization which considers Sundanese not as good as language Indonesian or English, therefore many children in the family environment do not use Sundanese, as a daily language of instruction. In line with the statement of the District Government of Bandung, it has set local content in the concept of Rebo Nyunda, by instilling values that have local kearipan and can characterize children, so that they are expected to be independent and competitive as a support for the realization of the community order, especially in the district Bandung.Kemampuan komunikasi setiap orang dapat terbentuk, dari masa anak usia dini, tanpa kemampuan berbahasa seseorang tidak dapat berkomunikasi atau menyampaikan apa yang dirasakannya kepada orang lain. Bahasa Sunda sebagai bahasa pengantar di Jawa Barat mulai diperkenalkan kepada anak usia dini sebagai sebuah stimulasi agar anak usia dini mengenal bahasa ibunya  yang menjadi bahasa pengantar sehari-hari dilingkungan rumahnya, tetapi bahasa sunda sudah terkikis keberadaanya oleh modernisasi yang menganggap bahwa bahasa sunda tidak sebagus bahasa indonesia atau bahasa inggris oleh karena itu banyak anak yang di lingkungan keluarganya tidak menggunakan bahasa Sunda, sebagai bahasa pengantar sehari- hari. Sejalan dengan pernyataan Pemerintah Daerah Kabupaten Bandung telah menetapkan muatan lokal dalam konsep Rebo Nyunda, dengan menanamkan nilai–nilai  yang memiliki kearipan lokal dan dapat menunbuhkan karakter pada diri anak, sehingga diharapkan menjadi manusia yang mandiri dan berdaya saing sebagai penopang perwujudan tatanan  masyarakat khususnya di kabupaten Bandung.
IMPLEMENTATION OF STEAM (Science Technology Engineering Art Mathematics) - BASED EARLY CHILDHOOD EDUCATION LEARNING IN SEMARANG CITY Muniroh Munawar; Fenny Roshayanti; Sugiyanti Sugiyanti
CERIA (Cerdas Energik Responsif Inovatif Adaptif) Vol 2, No 5 (2019): Volume 2 Nomor 5, September 2019
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (484.713 KB) | DOI: 10.22460/ceria.v2i5.p276-285

Abstract

Learning in Early Childhood Education (ECE) today should adjust the 21st century competency framework. In this case, learning innovation is needed to actualize a generation that is creative, innovative, critical thinking, able to communicate and collaborate. STEAM (Science Technology Engineering Art Mathematics) - based ECE learning is currently seen as an approach that aims to stimulate creativity and  prepare children in a world of work that is full of innovation and invention. Research shows that there is a positive relationship between STEAM experience at early age and school success in the future. The purpose of this study is to describe the implementation of STEAM-based ECE learning in Semarang City. Three ECE schools that have implemented STEAM-based learning in Semarang City were included as research subjects. The research methods used were qualitative with observation, interview and documentation as a data collection technique. The research focus of the research results include: 1) Story times in STEAM class, 2) STEAM Processes in learning, 3) STEAM activities in class. Data analysis results show that the implementation of STEAM-based learning is not fully integrated, so assistance by expert teams is needed and there is no  comprehensive learning media tool.Pembelajaran di PAUD sekarang ini hendaknya menyesuaikan kerangka kompetensi abad 21, dimana inovasi pembelajaran sangat dibutuhkan untuk mewujudkan generasi yang kreatif, inovatif, berpikir kritis, mampu berkomunikasi dan berkolaborasi. Akhir-akhir ini STEAM (Science Technology Engineering Art Mathematics) dipandang sebagai sebuah pendekatan untuk menyiapkan generasi abad 21, yang bertujuan untuk menstimulasi kreativitas, menyiapkan anak-anak dalam dunia kerja yang penuh inovasi dan invensi. Riset menunjukkan bahwa ada hubungan positif antara pengalaman STEAM di awal usia dengan kesuksesan sekolah di masa mendatang. Adapun tujuan penelitian ini adalah untuk mendeskripsikan pelaksanaan pembelajaran STEAM di PAUD. Metode penelitian yang digunakan adalah kualitatif, pengumpulan data dilakukan melalui observasi, wawawancara dan dokumentasi. Sedangkan hasil penelitian ini mendeskripsikan: 1) Storytimes dalam kelas STEAM, 2) STEAM Process dalam pembelajaran, 3) Aktivitas STEAM di kelas. Hasil analisis data menunjukkan bahwa implementasi pembelajaran berbasis STEAM tidak sepenuhnya terintegrasi, sehingga diperlukan bantuan oleh tim ahli dan tidak ada alat media pembelajaran yang komprehensif.
MENINGKATKAN KETERAMPILAN BAHASA ANAK USIA DINI MELALUI METODE KARYA WISATA Julaeha, Siti; Safitri, Dewi Elshaf
CERIA (Cerdas Energik Responsif Inovatif Adaptif) Vol 3, No 1 (2020): Volume 3 Nomor 1, Januari 2020
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (38.829 KB) | DOI: 10.22460/ceria.v3i1.p%p

Abstract

This research is motivated by the lack of children's skills in aspects of language, which is seen when children communicate with friends or people around him because of the lack of vocabulary so that it is the teacher's job to pay more attention and be able to stimulate these deficiencies appropriately. Therefore this study aims to determine efforts to improve language skills of early childhood through the field trip method. This study uses classroom action research methods, in this study to improve the language skills of teacher children using the method of field trips, this research procedure which includes planning, implementing actions, observations, and reflections. then to the conclusion of this study the results obtained in the first cycle of teacher skills utilizing field trips in the school environment, it appears that children are still lacking in language can be seen from the way communication is done by children with friends and teachers, vocabulary and the composition of words in expressing something is still incomprehensible and not yet arranged. Therefore, the study continued in the second cycle phase and obtained better results, namely an increase in children's language that is seen when children are asked to retell experiences that have been felt during working tours and children are able to reach the indicators set by the teacher so that the research succeeds until cycle phase II.Penelitian ini dilatarbelakangi oleh kurangnya keterampilan anak dalam aspek bahasa di TK Al Muhajirin, yang terlihat saat anak melakukan komunikasi dengan teman ataupun orang disekitarnya. dan minimnya kosa kata yang dimiliki sehingga menjadi tugas guru juga untuk lebih memperhatikan dan dapat menstimulasi kekurangan tersebut dengan tepat. Oleh karena itu penelitian ini bertujuan untuk mengetahui upaya dalam meningkatkan kemampuan bahasa anak usia dini melalui metode karya wisata. Penelitian ini menggunakan metode penelitian tindakan kelas (PTK). Prosedure penelitian ini yaitu meliputi perencanaan, pelaksanaan tindakan, pengamatan, dan refleksi. kemudian untuk kesimpulan penelitian ini  diperoleh hasil pada setelah melalui dua siklus, siklus I dilakukan dua kali pertemuan dan terlihat kemampuannya dalam bahasa masih kurang yang dilihat dari cara anak melakukan komunikasi yang dilakukan dengan teman maupun guru, pembendaharaan kata dalam mengungkapkan sesuatu masih kurang dapat dipahami dan belum tersusun. Oleh karena itu penelitian dilanjutkan pada tahapsiklusII dan diperoleh hasil yang lebih baik yakni terdapat peningkatan pada bahasa anak yang terlihat saat anak diminta menceritakan kembali pengalaman-pengalaman yang sudah dirasakan selama berkarya wisata dan anak mampu mencapai indikator yang ditetapkan oleh guru sehinnga penelitian berhasil sampai tahap siklus II.
EFEKTIVITAS BERMAIN LEGO DALAM MENINGKATKAN KEMAMPUAN KERJA SAMA PADA KELOMPOK PlAY GROUP Rima Rohimah; Rohmalina Rohmalina
CERIA (Cerdas Energik Responsif Inovatif Adaptif) Vol 2, No 5 (2019): Volume 2 Nomor 5, September 2019
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (331.493 KB) | DOI: 10.22460/ceria.v2i5.p216-219

Abstract

This research is backed by a lack of ability to cooperate in children in the play group class, children are more commonly seen using toys used for each person so that the child becomes passive. Therefore, this research aims to improve the ability to cooperate learners by effectively playing Lego game tools in play group. This research uses qualitative methods, in this research the media learning used is Lego, and the source of the technique of collecting this research using observation and documentation, to the conclusion of this research acquired the results that Lego can improve the ability to work together. It can be seen from the emergence of children playing more than 2 people or groups. To make the LEGO arrangements that the child wants to create together, or create ideas as a result of common thought, the desire will work together so that reciprocal satisfaction arises based on the same taste and desire. Cooperation in early childhood is very important in relation to the development of social emotions that will connect children with their environment, friends, and society.Penelitian ini dilatar belakangi oleh kurangnya kemampuan kerjasama pada anak di kelas play group, anak lebih sering terlihat menggunakan mainan yang digunakan untuk per orang saja sehingga anak menjadi pasif. Oleh karena itu penelitian ini bertujuan untuk meningkatkan kemampuan kerjasama peserta didik dengan mengefektifkan alat permainan lego di play group. Penelitian ini menggunakan metode kualitatif, dalam penelitian ini media pembelajaran yang digunakan adalah lego, dan teknik pengumpulan sumber penelitian ini menggunakan observasi dan dokumentasi, untuk kesimpulan penelitian ini diperoleh hasil bahwa lego dapat meningkatkan kemampuan bekerja sama. Hal ini dapat dilihat dari munculnya anak bermain lebih dari 2 orang atau kelompok. Untuk membuat pengaturan lego yang ingin anak ciptakan bersama, atau membuat ide sebagai hasil dari pemikiran bersama, maka munculah keinginan bekerja sama sehingga kepuasan timbal balik muncul berdasarkan rasa dan keinginan yang sama. Kerja sama pada anak usia dini sangat penting terkait dengan perkembangan emosi-sosial yang akan menghubungkan anak-anak dengan lingkungan, teman, dan masyarakatnya. 
MENINGKATKAN KONSEP BILANGAN MELALUI BERMAIN KENCLENG KELERENG Sri Sugiarti; Ema Aprianti
CERIA (Cerdas Energik Responsif Inovatif Adaptif) Vol 2, No 5 (2019): Volume 2 Nomor 5, September 2019
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (99.048 KB) | DOI: 10.22460/ceria.v2i5.p268-275

Abstract

The purpose of this study was to determine the effectiveness the method of playing kencleng marbles in improving the recognize the concept of numbers in early childhood. The research method used is a quasi-experimental method that is using two classes. Data analysis was performed using descriptive for qualitative data, and using statistics for quantitative data. Based the results of data analysis, the average at the class experimental pretest was 50 and the class control 47.5. The applicat of the marbling kencleng playing method was implemented well. This is evident from the average posttest score of the class experiment which increased by 31.6 to 81.6. While the average control class is 53.3. This research data has a significance value of 2-tailed 0.02, which means 0.05, then the data has a significan different in the ability to recognize the concept of numbers between the class experimental who were given the method of playing marbles and the control class given conventional methods. Normalized gain test calculation shows this N-Gain Score for the experimental class of 64.9% is included in the quite effective category. While the class control Score N-Gain of 29.5% is included in the ineffective category. Thus, the application of the method of playing kencleng marbles has been completed in accordance expected goals of increasing the ability to recognize the concept of numbers in group A TK Bhayangkari 49.Penelitian ini dilakukan guna mengetahui efektifitas metode bermain kencleng kelereng dalam meningkatkan kemampuan anak usia rendah terhadap kemampuan mengenal konsep bilangan. Pada  penelitian ini merode yang digunakannya adalah metode quasi eksperimen yaitu menggunakan dua kelas. Berdasarkan analisis data didapatkan rata-rata pretest kelompok eksperimen sebesar 50 dan kelompok kontrol sebesar 47,5. Adapun penerapan metode bermain kencleng kelereng  telah  terlaksana dengan baik. Hal demikian terlihat dari rata-rata nilai posttest kelompok eksperimen meningkat sebesar 31,6 sehingga menjadi 81,6. Sedangkan rata-rata kelompok kontrol sebesar 53,3. Data penelitian ini memiliki nilai signifikasi 2-tailed  0,02 yang artinya kurang dari 0.05, maka data tersebut memiliki perbedaan yang sangat signifikan pada kemampuan mengenal konsep bilangan antara kelompok eksperimen yang diberi metode bermain kencleng kelereng dan kelompok kontrol yang diberi metode konvensional. Perhitungan uji gain normalisasi menunjukkan bahwa N-Gain Score untuk kelompok eksperimen sebesar 64.9% termasuk dalam kategori cukup efektif.  Sementara N-Gain Score kelas control sebesar 29.5% termasuk dalam kategori tidak efektif. Dengan demikian, penggunaan metode bermain kencleng kelereng telah selesai sesuai dengan tujuan yang diharapkan yakni dapat meningkatkan konsep bilangan pada kelompok A TK Bhayangkari 49. 
MENINGKATKAN KECERDASAN LOGIKA MATEMATIKA AUD DENGAN MENGGUNAKAN PERMAINAN MEMANCING ANGKA PADA KELOMPOK A Hanika Taqi Maziyyah; Hera Humaeroh Mutmainah; Heni Nafiqoh; Rohmalina Rohmalina
CERIA (Cerdas Energik Responsif Inovatif Adaptif) Vol 3, No 1 (2020): Volume 3 Nomor 1, Januari 2020
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (38.654 KB) | DOI: 10.22460/ceria.v3i1.p%p

Abstract

Early childhood mathematical logic involves the child's ability to do simple counting operations and to solve problems using numbers. With the hope that this intelligence needs attention to be improved in early childhood. by stimulating the media game to attract numbers, so that learning can be fun for children. The researcher uses quasi-experimental research by giving treatment to the experimental class and the control class as a comparison class and shows that the media attracts numbers capable of optimizing the intelligence of mathematical logic in early childhood, namely by way of number recognition. Based on the results of the assessment and discussion in question is the child's self-ability to recognize numbers through play. The conclusion is the value of the experimental group data is higher than the control class data, meaning that the development of children is given treatment using the game of fishing for numbers with no treatment given a difference. that is if the Asym.sign (2-tailed) significance value <0.05, there is a significant difference in mathematical logic between the pre-test and post-test results. If the significant value of Asym.sign (2-tailed)> 0.05, then there is no significant difference in mathematical logic between the results.Kecerdasan logika matematika anak usia dini menyangkut kemampuan anak dalam melakukan operasi hitung secara sederhana serta memecakan masalah dengan menggunakan angka. Dengan harapan kecerdasan logika ini memerlukan perhatian untuk ditingkatkan pada anak usia dini. dengan menstimulasi pada media permainan memancing angka, agar suatu pembelajaran dapat menyenangkan bagi anak. peneliti menggunakan penelitian quasi eksperimen dengan melakukan pemberian tretmen pada kelas ekserimen serta kelas control sebagai kelas pembanding dan menunjukan bahwa media memancing angka mampu mengoptimalkan kecerdasan logika matematika anak usia dini, yaitu dengan cara pengenalan bilangan. Berdasarkan hasil pengkajian dan pembahasan yang dimaksud adalah kemampuan diri anak dalam mengenal angka lewat bermain. Kesimpulannya adalah nilai data kelompok eksperimen lebih tinggi dari data kelas kontrol, artinya perkembangan anak diberikan perlakuan menggunakan media permainan memancing angka dengan tidak diberikan perlakuan memiliki perbedaan. yaitu jika nilai signifikansi Asym.sign (2-tailed) < 0,05, maka terdapat perbedaan yang signifikansi dalam logika matematika antara hasil pre-test dan post-tes. Jika nilai signifikan Asym.sign (2-tailed) > 0,05, maka tidak ada perbedaan yang signifikan dalam logika matematika antara hasil.
MENINGKATKAN KEMAMPUAN KOGNITIF MELALUI AKTIVITAS SENI MUSIK TERHADAP ANAK KELOMPOK B DI TK. ADINDA CAHAYA CIMAHI Waraswati, Nurpuri; Andriani, Rini
CERIA (Cerdas Energik Responsif Inovatif Adaptif) Vol 1, No 3 (2018): Volume 1 Nomor 3, Mei 2018
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (31.782 KB) | DOI: 10.22460/ceria.v1i3.p14-18

Abstract

Early Childhood Education (PAUD) implements education that refers to all the basic aspects or abilities that are developing in the child. The basic ability of children is very interesting to be studied, one of them cognitive abilities of children. It is raised in connection with the lack of cognitive abilities in Adinda Cahaya kindergarten with the present method mainly through the activity of the art of music. The existing formulation in this study is "The activity of music art that can improve the cognitive abilities of children". The purpose of this study is to describe the cognitive abilities of children in music art activities.. There are six levels of cognitive ability: knowledge, understanding, application of analysis, synthesis and evaluation. Research questions are 1). How does music activity and music learning time to support the development of children's cognitive abilities? 2. How does the child's memory of what the teacher has taught in music art activities? 3) How are children's development related to cognitive ability? The conclusion is that the study of music art gives a positive and influential effect on the child's cognitive development that will stimulate brain development and emotional intelligence.
MEDIA BONEKA TANGAN DAPAT MENINGKATKAN KETERAMPILAN MENYIMAK ANAK USIA 5-6 TAHUN DENGAN METODE BERCERITA Wulandari, Rizki; Nursyamsiyah, Siti; Akhyadi, Ade Sadikin; Jumiatin, Dedah Jumiatin; Sumitra, Agus
CERIA (Cerdas Energik Responsif Inovatif Adaptif) Vol 2, No 2 (2019): Volume 2 Nomor 2, Maret 2019
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (500.859 KB) | DOI: 10.22460/ceria.v2i2.p37-43

Abstract

One from of ability to tell stories is the listening process.in general, older brothers still have difficulty listening to and unerstanding the stories that the teacher conveyed, one of conditions is the influence of the teacher’s low creativity in determining the medium of learning to tell childeren. On the other hand children are still less focused and often talk to themselves with their friends so that children do  not concentrate and listen to the explanation from the teacher, this happens to the child and during the learning process. This phenomenon is a problem that needs to be found as an alternative solution. One methode that can be used is the storrytelling methode using hand puppet media. This study used a classroom action research methode which numbered 12 children. The results obtained from 12 children are significant, no children are undeveloped, if the value is obtained, it is 0 percent, 1 child begins to develop, if the value is obtained, it is8%, 4 children have developed as expected or if the value is obtained, it is 32%, and 7 children develop very well or if the value is obtained, its is 60%. From the percentage accumulated there was an average increase of 33%. According to the results of improvement in each cycle, the use of hand puppet media on story telling techniques can influence the listening skills of group B children in this kindergarten. From tehe data obtained it can be concluded that the media of hand puppets can improve the listening skill of children.Keywords: Listening Skill, tell stories, Hand Puppet
PENERAPAN MEDIA PEMBELAJARAN VISUAL GUNA MENAMBAH KECAKAPAN BERPENDAPAT SIMBOLIS PADA ANAK KELOMPOK BPENERAPAN MEDIA PEMBELAJARAN VISUAL GUNA MENAMBAH KECAKAPAN BERPENDAPAT SIMBOLIS PADA ANAK KELOMPOK B Robbiyah, Robbiyah; Nuraeni, Lenny
CERIA (Cerdas Energik Responsif Inovatif Adaptif) Vol 2, No 5 (2019): Volume 2 Nomor 5, September 2019
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (40.814 KB) | DOI: 10.22460/ceria.v2i5.p181-188

Abstract

In the process of playing children in early childhood education institutions, of course, various media are needed to support the activity process. One who develops the development of symbolic thinking influences children's intelligence, where children can recognize, announce, present and differentiate symbols of letters, numbers, and images. The purpose of this research is to be able to know the impact of the use of visual media in improving the ability to think symbolically in early childhood. A letter, picture and number cards are learning media that use visual or the five senses of vision. 
Symbolic development in children is of course very influenced by the pattern of learning activities while playing in children, the extent to which the success of learning given gets encouragement from adults, both teachers and parents at home. Each teacher has his teaching approach technique so that children want and enthusiasm for learning. The method used is a quasi-experimental research method using statistical test analysis. Based on the results of the study, the results before treatment were 20,76923, whereas after treatment in the experimental group the results were 33,30769. The data obtained from the study is that the process of playing with visual media in the form of letter cards, numbers, and images given by the teacher for the learning process is a visual learning pattern in developing the symbolic thinking ability of early childhood.Dalam proses bermain anak di lembaga pendidikan anak usia dini tentu memerlukan berbagai media untuk menunjang proses kegiatan tersebut. Salah satunya adalah mengembangkan perkembangan berpikir simbolis memiliki pengaruh terhadap kecerdasan kognitif anak, dimana anak dapat mengenal, menyebutkan, mempresentasikan dan membedakan lambang-lambang huruf, angka dan gambar. Tujuan penelitian dalam ini adalah untuk bisa mengetahui dampak penggunanan media visual dalam meningkatkan kemampuan berpikir simbolis pada anak usia dini. Kartu huruf, gambar dan angka adalah media pembelajaran yang pemakaiannya menggunakan visual atau panca indera penglihatan. Perkembangan simbolik pada anak tentu sangat dipengaruhi oleh pola kegiatan belajar seraya bermain pada anak, sejauh mana keberhasilan pembelajaran yang diberikan mendapat dorongan dari orang dewasa, baik guru dan orang tua di rumah. Setiap guru mempunyai teknik pendekatan mengajar tersendiri agar anak mau dan semangat untuk belajar. Metode yang dipakai adalah metode penelitian quasi eksperimen dengan menggunakan analisis uji statistik. Berdasarkan hasil penelitian diperoleh hasil sebelum treatmen adalah 20,76923, sedangkan setelah dilakukan treatmen pada kelompok eksperimen hasilnya adalah 33,30769. Data yang didapat dari penelitian adalah bahwa proses bermain dengan media  visual berupa kartu huruf,angka dan gambar yang diberikan guru untuk proses pembelajaran merupakan pola pembelajaran visual dalam mengembangkan kemampuan berpikir simbolis anak usia dini.

Page 7 of 55 | Total Record : 549


Filter by Year

2018 2025


Filter By Issues
All Issue Vol. 8 No. 5 (2025): Volume 8 Number 5, September 2025 Vol. 8 No. 4 (2025): Volume 8 Number 4, July 2025 Vol. 8 No. 3 (2025): Volume 8 Number 3, May 2025 Vol. 8 No. 2 (2025): Volume 8 Number 2, March 2025 Vol. 8 No. 1 (2025): Volume 8 Number 1, January 2025 Vol. 7 No. 6 (2024): Volume 7 Number 6, November 2024 Vol. 7 No. 5 (2024): Volume 7 Number 5, September 2024 Vol. 7 No. 4 (2024): Volume 7 Number 4, July 2024 Vol. 7 No. 3 (2024): Volume 7 Number 3, May 2024 Vol. 7 No. 2 (2024): Volume 7 Number 2, March 2024 Vol. 7 No. 1 (2024): Volume 7 Number 1, January 2024 Vol. 6 No. 6 (2023): Volume 6 Number 6, November 2023 Vol 6, No 3 (2023): Volume 6 Nomor 3, Mei 2023 Vol 6, No 2 (2023): Volume 6 Nomor 2, Maret 2023 Vol 6, No 1 (2023): Volume 6 Nomor 1, Januari 2023 Vol 5, No 6 (2022): Volume 5 Nomor 6, November 2022 Vol 5, No 5 (2022): Volume 5 Nomor 5, September 2022 Vol 5, No 4 (2022): Volume 5 Nomor 4, Juli 2022 Vol 5, No 3 (2022): Volume 5 Nomor 3, Mei 2022 Vol 5, No 2 (2022): Volume 5 Nomor 2, Maret 2022 Vol 5, No 1 (2022): Volume 5 Nomor 1, Januari 2022 Vol 4, No 6 (2021): Volume 4 Nomor 6, November 2021 Vol 4, No 5 (2021): Volume 4 Nomor 5, September 2021 Vol 4, No 4 (2021): Volume 4 Nomor 4, Juli 2021 Vol 4, No 3 (2021): Volume 4 Nomor 3, Mei 2021 Vol 4, No 2 (2021): Volume 4 Nomor 2, Maret 2021 Vol 4, No 1 (2021): Volume 4 Nomor 1, Januari 2021 Vol 3, No 6 (2020): Volume 3 Nomor 6, November 2020 Vol 3, No 5 (2020): Volume 3 Nomor 5, September 2020 Vol 3, No 4 (2020): Volume 3 Nomor 4, Juli 2020 Vol 3, No 3 (2020): Volume 3 Nomor 3, Mei 2020 Vol 3, No 2 (2020): Volume 3 Nomor 2, Maret 2020 Vol 3, No 1 (2020): Volume 3 Nomor 1, Januari 2020 Vol 2, No 6 (2019): Volume 2 Nomor 6, November 2019 Vol 2, No 5 (2019): Volume 2 Nomor 5, September 2019 Vol 2, No 4 (2019): Volume 2 Nomor 4, Juli 2019 Vol 2, No 4 (2019): Volume 2 Nomor 4, Juli 2019 Vol 2, No 3 (2019): Volume 2 Nomor 3, Mei 2019 Vol 2, No 2 (2019): Volume 2 Nomor 2, Maret 2019 Vol 2, No 1 (2019): Volume 2 Nomor 1, Januari 2019 Vol 2, No 1 (2019): Volume 2 Nomor 1, Januari 2019 Vol 1, No 6 (2018): Volume 1 Nomor 6, November 2018 Vol 1, No 6 (2018): Volume 1 Nomor 6, November 2018 Vol 1, No 5 (2018): Volume 1 Nomor 5, September 2018 Vol 1, No 4 (2018): Volume 1 Nomor 4, Juli 2018 Vol 1, No 4 (2018): Volume 1 Nomor 4, Juli 2018 Vol 1, No 3 (2018): Volume 1 Nomor 3, Mei 2018 Vol 1, No 2 (2018): Volume 1 Nomor 2, Maret 2018 Vol 1, No 2 (2018): Volume 1 Nomor 2, Maret 2018 Vol 1, No 1 (2018): Volume 1 Nomor 1, Januari 2018 Vol 1, No 1 (2018): Volume 1 Nomor 1, Januari 2018 More Issue