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Fahmi Candra Permana
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multimedia-kdcibiru@upi.edu
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INDONESIA
Edsence: Jurnal Pendidikan Multimedia
ISSN : 26852489     EISSN : 26852535     DOI : -
Core Subject : Science, Education,
Jurnal Pendidikan Multimedia (Edsense) is a national journal intended as a communication forum for Multimedia and other scientists from many practitioners who use Multimedia in research. Edsense received a manuscript in areas of study Multimedia widely, and multidisciplinary based on Multimedia studies derived from problems of eduaction, Learning and Science.
Arjuna Subject : -
Articles 80 Documents
Development of Object Detection System on Non-Helmed Riders Using YOLOv8 Prihasto, Bima; Fadhliana, Nisa Rizqiya; Hariyani, Agustina; Alwafi, Fauzan M.; Askarin, Tsaqila B.
Jurnal Pendidikan Multimedia (Edsence) Volume 5 No 2 (December 2023)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/edsence.v5i2.65910

Abstract

Motorcycle accidents are a severe problem, with the number of incidents reaching 66,602 in 2023. Helmets as head protection are mandatory, but awareness of their use is still low. This research utilises Deep Learning, specifically YOLOv8, to detect helmet use violations among motorbike riders. The research results show high accuracy with a Precision of 89.5%, Recall at 78.4%, and mAP50 at 85.7%. YOLOv8 effectively detects violations and provides a solid basis for increasing motorist awareness. Through this innovative approach, it is hoped that a safer driving culture and collective awareness of responsibility in traffic safety will be created.
Science Teachers’ Perceptions of Factors Influencing Senior School Students’ Performance in STEAM Luwoye, Akindeyi; Adeoye, Moses Adeleke; Afolabi, Ojo Kayode; Suleiman, Bilkisu Aliyu
Jurnal Pendidikan Multimedia (Edsence) Volume 5 No 2 (December 2023)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/edsence.v5i2.60767

Abstract

The perspectives maintained by scientific educators concerning the factors that influence the academic performance of senior high school students in the domains of STEAM have a significant impact on shaping the educational landscape in Kwara State, Nigeria. By addressing the existing limitations in research and comprehending the intricacies that affect students' accomplishments in STEAM subjects, educational practitioners and policymakers possess the potential to implement focused interventions aimed at augmenting the calibre of instruction and fostering a workforce that is well-prepared for the future. This study investigated science teachers’ perceptions of factors influencing senior school students’ performance in STEAM in Kwara State, Nigeria.  This study was descriptive research of a survey type. A purposive sampling technique was used to select 81 science teachers from Kwara State. Four research questions were generated and answered using frequency count and percentage while three hypotheses formulated were tested using Chi-square at 0.05 level of significance. The instrument used was the researcher-designed titled Teachers Perception Factors Affecting Students’ Performance Questionnaire (TPFASPQ). Findings revealed that there was a significant difference between science teachers’ perceptions of factors influencing students’ performance in STEAM based on academic qualification, teaching experience and school location. The study concluded that language barriers and occasional pregnancy among female students are some of the social and cultural issues influencing their performance in STEAM. The study recommended that the government should make available standard laboratories and adequate equipment to enable effective teaching of STEAM and also school administrators should employ qualified science teachers and organize in-service training for the teachers.
Challenge in Future Ip-Based Voice Communication System for Air Traffic Control Nurhidayatulloh, Nurhidayatulloh; Hendrawan, Hendrawan
Jurnal Pendidikan Multimedia (Edsence) Volume 6 No 1 (June 2024)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/edsence.v6i1.72266

Abstract

The most important part of the modernization of Air Traffic Management (ATM) is the Voice Switching and Control System (VSCS) based on Circuit Switching (CS) technology. This technology has Quality of Service (QoS) on Bandwidth, Delay, and Jitter, but it is expensive to implement in small and medium airports. The development of Packet Switching (PS) technology with Internet Protocol (IP) is expected to become an alternative to modern and affordable systems such as the IP-based VSCS communication system. This research uses literature study and experimental methods to develop features and components of a portable IP-based VSCS communication system. The measurement results of this prototype have a delay of 100-150 ms, jitter below 50 ms, 0% packet loss, and varying throughput. Thus, the VSCS prototype built has performed according to the standards required by the International Civil Aviation Organization.
Comparative Analysis of K-Means and K-Medoids Clustering Methods on Weather Data of Denpasar City Prihasto, Bima; Darmansyah, Darmansyah; Yuda, Dastin Pranata; Alwafi, Fauzan Maftuh; Ekawati, Herliana Nur; Sari, Yustika Perwita
Jurnal Pendidikan Multimedia (Edsence) Volume 5 No 2 (December 2023)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/edsence.v5i2.65925

Abstract

By applying data mining methods, particularly clustering techniques, the weather data of Denpasar city can be grouped based on similar characteristics. This provides deep insight into weather patterns, useful for more optimised travel planning. This research positively impacts tourism, helping stakeholders understand weather patterns in more detail. Furthermore, in-depth knowledge of weather conditions improves preparedness for potential global climate change. The clustering results can be visualised in a three-dimensional cartesian diagram, providing a clear picture of the various weather conditions using attributes such as temperature, precipitation, and humidity. Through Kaggle's Denpasar Weather Data dataset, with 264,924 data and 32 columns, this study illustrates that cloudy weather dominates in the K-Means and K-Medoids clustering process on rain data within one hour. At three hours, K-Means shows the dominance of cloudy weather and the possibility of rain, while K-means dominates all clusters. At six hours, K-Means dominate in sunny and rainy weather, while K-Medoids dominate evenly in all clusters.
Face Recognition Based Attendance System Using Haar Cascade Algorithm with Histogram Equalization and Median Blur Filter Nurmalasari, Rin Rin; Nurhadhi, Rizky; Ramadhan, Rizky Mahesa; Katresnawati, Shabrina; Salsabila, Zalfa Humaira
Jurnal Pendidikan Multimedia (Edsence) Volume 5 No 2 (December 2023)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/edsence.v5i2.65907

Abstract

The attendance system is one of the mandatory activities in teaching and learning activities in an educational environment. Unfortunately, many still use a manual attendance system, which is inefficient, and fraud often occurs by manipulating attendance data. In this research, a face recognition-based attendance system was created. The face detection and recognition system use the haar cascade method with image preprocessing, namely histogram equalization and median blur filter. This system can provide output in the form of CSV documents containing attendance data that has been done in real time so that attendance data recording becomes more efficient than before. There is a significant difference in face recognition without and with image preprocessing. Without image preprocessing, the average face recognition accuracy rate is 71.2%. In face recognition with image preprocessing, the face recognition accuracy rate is 91.5%. Therefore, the use of image preprocessing can improve image quality and significantly increase the accuracy of face recognition. In addition, the CSV document is successfully generated automatically after the attendance process is carried out, which is equipped with user data, attendance date, and time when the user makes attendance to avoid fraud in the form of manipulation of attendance data by users.
Emotion Analysis in Narcotics Video MINORIS Music on Public Service Advertisement Video Provincial Prosecutor’s Office Kepulauan Riau Nur Cahyono, Yusuf Rizky; Prasetiya, Happy Yugo; Adam, Chairoel; Saputra, Aldino
Jurnal Pendidikan Multimedia (Edsence) Volume 6 No 1 (June 2024)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/edsence.v6i1.72331

Abstract

Minoris music is a musical composition created as a means of conveying messages to viewers who see a public service advertisement video with the title narcotics video. Minoris music is music that aims to make the audience feel the message that the narcotics video wants to convey. Minoris' music is an accompaniment to a socialisation video with a narcotics theme that is socialisation in nature. This socialisation is more specifically targeted at the world of education from elementary, middle, high school, to university levels. In the application of a method, the research used is, using a qualitative way The use of research in a qualitative way is a research concept that aims as a process of understanding the subjects to be obtained from research. For example behaviour, motivation, action and perception. The method is carried out thoroughly and uses the description method, in determining the right words and language according to the natural context. In revealing the context aspect in the application of the analysis of Minoris Music, the author uses the basis of the analysis of Music Cultures of The Pacific, The Near East and Asia, which includes aspects of time, and also the theory of tone, tempo as a reference that minoris music is able to play emotions in the socialisation video of public service advertisements. The result of the research is that minoris music can bring emotions in the public service advertisement video of the Riau Islands Provincial Prosecutor’s Office  using DAW Studio One. In its application is the application of Tempo and Minor Basic Tone used in the manufacturing process. In its application, the author will only analyse the musical relationships that cause influence in the aspect of Minoris music in the application of the Socialisation Video with the theme of narcotics.
Depiction of the Philosophical Meaning of Malang Masks based on Augmented Reality as a Learning Medium for Nusantara Art Sidyawati, Lisa; Soesanto, Soesanto; Lestari, Wahyu
Jurnal Pendidikan Multimedia (Edsence) Volume 6 No 1 (June 2024)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/edsence.v6i1.72254

Abstract

Masks have various roles and functions in various regions and countries, including the use of masks as manifestations, worship tools, funeral equipment, dance costume attributes, and others. Masks are considered as carvings that reflect individual characteristics. In Malang, East Java, Indonesia, there is a Malang Mask tradition that is an icon of the city and inspired by the Panji story. Some masks are kept in museums, while others are used as props for the Malang Mask Dance. The Panji Museum and Kampung Topeng are places that preserve the history of the Malang Mask so that it does not become extinct. Unfortunately, these places do not provide complete information about the character of each mask, so visitors are often confused. Therefore, researchers developed an application that can present infographics of the character of each mask along with its philosophical meaning. The development method used is the Borg Gall model, which is simplified into 7 steps due to time constraints. The result is an Augmented Reality-based Panji Story Mask infographic application that depicts the masks and costumes worn by the dancers along with their philosophical meanings. The depiction of the character of each mask is expected to be an example for the younger generation to understand good and bad traits. This digital application is also expected to improve the image of the museum and become a learning medium for students and the general public.
Designing Interactive Multimedia Role Playing Game with Discovery Learning Method for Vocational High School Students Shalih, Puji Rahmah; Rahman, Eka Fitrajaya; Fitriasari, Novi Sofia
Jurnal Pendidikan Multimedia (Edsence) Volume 5 No 2 (December 2023)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/edsence.v5i2.58095

Abstract

This research aims to produce learning multimedia based on role playing game with Discovery Learning method in Multimedia Design subject. The making of this multimedia is motivated by the difficulty of improving learning outcomes in Multimedia Design subjects and the need for media assistance to help improve learning outcomes in these subjects. Based on this, a way of learning and media that can help students in learning Multimedia Design subjects are needed, one method that can be used is called the Discovery Learning method. Discovery Learning is a method where learning theory is defined as a learning process that occurs when the learner is not presented with the lesson in its final form, but is expected to organize it himself. This research used the Research and Development (RD) method. The results of this study are: 1) the multimedia built is declared feasible to use with a percentage of 84.32% media experts and 82.00% material experts, 2) student assessment of multimedia gets a percentage of 86.95%, 3) this multimedia can improve the learning outcomes, there’s an increase from the average from 45.8 to 67.3.
Implementation of Design Thinking in Media Development “Kaca” (Kartu Baca) Sari, Intan Permata; Azizah, Amelinda Myrna Nur
Jurnal Pendidikan Multimedia (Edsence) Volume 6 No 1 (June 2024)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/edsence.v6i1.69539

Abstract

One of the skills that must be achieved in low-grade elementary school students is reading. In reality, in learning there are still many low-grade students who are not able to read well. Low-grade elementary school students still need guidance from teachers in learning reading skills. Beginning reading skills are not just seeing a bunch of letters arranged into words, groups of words, sentences, paragraphs and discourse alone, but reading skills are activities to understand and interpret symbols, symbols, signs, writing that has meaning so that readers can understand the message conveyed. The purpose of this research is to design Reading Cards as a game-based learning media by applying the concept of Boardgames. In the process of developing learning media, the author uses the design thinking innovation method. Game-based learning media can utilize technology as an interactive and interesting learning media. The design of learning media KACA (Kartu Baca) is considered appropriate to improve the reading ability of students as users.
Physical Computing Modul for Informatics Learning Effindi, Muhamad Afif; Handayani, Wuritri
Jurnal Pendidikan Multimedia (Edsence) Volume 6 No 1 (June 2024)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/edsence.v6i1.72288

Abstract

Informatics is a relatively new subject in Elementary and Secondary Education in Indonesia. Referring to the Guidelines for the Implementation of Informatics Content/Subjects of the 2013 Curriculum and related regulations and circulars, the subjects implemented since the 2019-2020 school year must have a School Repository. The Repository contains a collection of Learning Plans, Teaching Materials, and Portfolios that record the implementation of Informatics subjects. The challenge in developing subject material is the need to develop a combination of hardware and software for informatics learning class. This research aims to develop a Physical Computing Teaching Modul in order to answer the challenge. This research method includes a Literature Review, Material Design in the Teaching Module, and the creation of a Teaching Module with attractive packaging suitable for use in class. The research output is a Physical Computing teaching Modul.