cover
Contact Name
Sutami Dwi Lestari
Contact Email
sutamidwilestari@gmail.com
Phone
+6282131523046
Journal Mail Official
uniba.big@gmail.com
Editorial Address
Jl. Ikan Tongkol No. 22 Kertosari Banyuwangi Jawa Timur
Location
Kab. banyuwangi,
Jawa timur
INDONESIA
LUNAR: Journal of Language and Art
ISSN : -     EISSN : 25416804     DOI : -
Core Subject : Education,
The subject covers textual and fieldwork studies with various perpectives of English Education, English Education for young, English learning, literature analysis and all studies in the field of learning, education, curriculum and literature.
Articles 96 Documents
A DESCRIPTIVE STUDY OF CODE-MIXING ON DEDDY CORBUZIER’S PODCAST CHANNEL Muhammad Bima Satriawan Putra; Wageyono; Wiwin Indiarti
LUNAR Vol 7 No 1 (2023): Language and Art (LUNAR)
Publisher : Prodi Pendidikan Bahasa Inggris, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/ln.v7i1.2723

Abstract

Objectives of this research are to identify types and levels of code-mixing and the most dominant one in Deddy Corbuzier’s Podcast. The researcher employs descriptive qualitative method by downloaded podcast video from youtube and write down the script and classified the types of code-mixing and levels of code-mixing in utterances of the dialog between Deddy and Azka in podcast channel video. After collecting and selecting the data, the researcher starts to analyze the data by using Muskyen and Suwito's qualitative data analysis method. The method consists of three steps, namely data reduction, data display, and verification and conclusion drawing. The results show that in Deddy Corbuzier’s Podcast Channel there were 77 utterances of Code-Mixing. They are 77 data of types of code-mixing and 90 data of levels of code-mixing The dominant type of code mixing is “Altetnation”. While the dominant levels of code-mixing is “Clause”. The researcher found that there are types of code mixing, they are 23 data of insertion, 33 data of alternation, and 21 data of congruent Lexicalization. Then, The reseacher found that levels of code-mixing, there are 30 data of word, 20 data of phrase, 1 data of repitition, 1 data of baster, 38 data of clause, and no idioms levels Based on the result above, it was concluded that all types and levels of code-mixing that was found in Deddy Corbuzier’s Podcast Channel.
TEACHING STUDENT’S WRITING SKILL BY USING COLLABORATIVE WRITING STRATEGY IN DESCRIPTIVE TEXT AT NINTH GRADERS OF SMP PLUS DARUSSALAM BLOKAGUNG IN ACADEMIC YEAR 2021/2022 Moh.Mahmud Mahmud; Firda Afkarina Ali
LUNAR Vol 7 No 1 (2023): Language and Art (LUNAR)
Publisher : Prodi Pendidikan Bahasa Inggris, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/ln.v7i1.2931

Abstract

In learning English, writing is one of the important skills that must be learned for students in junior high school. One good strategy that can be used by teachers in English classrooms is the collaborative writing strategy. Collaborative writing strategy is one good strategy to express their ideas and be applied in written form. The research problem is: 1). How is using collaborative is using collaborative writing strategy in descriptive text. 2). what the advantages and disadvantages using collaborative writing strategy in descriptive text. The objectives of this study are: (1) to describe the implementation of the collaborative writing strategy in writing. (2) To find out the advantages and disadvantages for students when the teacher applies the collaborative writing strategy in teaching writing descriptive texts. This study uses a qualitative method that uses descriptive qualitative to analyze data. This research was conducted at ninth graders and ninth grade English teacher SMP Plus Darussalam Blokagung. The findings in this study using collaborative writing in teaching descriptive text have some advantages and disadvantages for students and teachers in teaching descriptive text. First, this strategy can improve writing skills. Secondly, students can easily write descriptive texts in their own words. Third, increase students' feelings and motivation. Also the disadvantages is first, the teacher cannot distinguish between students working on assignments individually or in groups. Second, it is difficult for teachers to know the abilities of each student. Third, it cannot be used with a large number of students.
AN ANALYSIS OF STUDENTS' PERCEPTIONS OF PROBLEM-BASED LEARNING MODELS IN ENGLISH LANGUAGE LEARNING Inayah, Arin; Fariza Alvian Zulkarnain; Nur Hasibin
LUNAR Vol 8 No 2 (2024): Language and Art (LUNAR)
Publisher : Prodi Pendidikan Bahasa Inggris, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/ln.v8i2.4484

Abstract

Problem-based learning is one of the innovative learning models that can provide active learning conditions. Problem Based Learning uses individual, group, and environmental intelligence to solve problems with the learning process. The purpose of this study was to analyze students' perceptions of problem-based learning model in English learning. This research used qualitative approach of survey type. The data collection technique used a questionnaire. The data from questionnaire was analyzed by using Likert scale. Sampling technique using quota sample, selected 23 students from XII at MAU Nurul Iman. The data analysis determined based on 7 indicators, 1. Student perceptions in terms of student and teacher interaction are in the agree category with a percentage of 67%, 2. Student perceptions in terms of motivation / increasing student learning interest are in the strongly agree category with a percentage of 82%, 3. Student perceptions of competency in understanding course material are in the agree category with a percentage of 67%, 4. Student perceptions of critical, effective and efficient thinking competencies are in the agree category with a percentage of 65%, 5. Student perceptions of good time management competencies are in the strongly agree category with a percentage of 85%, 6. Student perceptions in terms of good student learning outcomes are in the strongly agree category with a percentage of 85%, 7. Student perceptions of the appropriateness of the application of learning models with subject characteristics are in a agree category with a percentage of 67%. All the percentage show that the categories of students’ perception in problem based learning models in english language learning is in “agree” categories.
THE EFFECT OF TWO STAY-TWO STRAY TECHNIQUE ON SPEAKING ABILITY OF THE TENTH GRADERS AT MAU AL ANWARI IN THE ACADEMIC YEAR 2023-2024 Wageyono; Ali Nur Dzikri; Nur Hasibin
LUNAR Vol 8 No 2 (2024): Language and Art (LUNAR)
Publisher : Prodi Pendidikan Bahasa Inggris, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/ln.v8i2.4489

Abstract

This study evaluates the effectiveness of the Two Stay-Two Stray technique in improving the speaking skills of tenth-grade students at MAU Al Anwari the academic year 2023-2024. Data were collected through pre-tests and post-tests to measure changes in students' speaking abilities after the application of the technique. Analysis revealed that most students achieved post-test scores within the 41-60 range, with an average post-test score of 52.38. The T-test analysis showed that the T-test value (13.650) was higher than the T-table value (2.086), indicating that the difference between pre-test and post-test scores was statistically significant. These findings suggest that the Two Stay-Two Stray technique has a significant impact on enhancing students' speaking abilities. The technique not only improved students' speaking skills but also provided a more enjoyable learning experience, supporting student motivation and engagement in the classroom. This result aligns with Warsono and Hariyanto's (2012) view that cooperative learning methods, such as Two Stay-Two Stray, enhance student participation and create a positive learning environment. The technique proved effective in facilitating peer interaction, allowing self-assessment, creative expression, and the development of interpersonal relationships, making it a valuable method for improving speaking skills in English language teaching.
DEVELOPING LOCAL CULTURE-BASED FABLES FOR TEACHING ENGLISH FOR YOUNG LEARNERS -, Tri Mulyati; Khusnul Khotimah; Wiwin Indiarti
LUNAR Vol 8 No 2 (2024): Language and Art (LUNAR)
Publisher : Prodi Pendidikan Bahasa Inggris, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/ln.v8i2.4492

Abstract

One of the most important aspects in the teaching and learning process is the material use. Therefore, the teachers must prepare the materials in such away that those will be interesting and not monotonous for students. The aim of this research is to develop fable reading materials based on local Banyuwangi culture for young learners at MI Nurul Karim Bangsring. This research follows the research procedure proposed by Sugiyono. The development stages covered potential and problems, designing, small group trial, and revision. The results of the research and development show that the product reaches very feasible level based on English teacher validation and students’ validation. Therefore, it can be concluded that fable reading materials based on local Banyuwangi culture can be used in teaching and learning activities in English language learning in class V at MI Nurul Karim Bangsring.
THE EFFECTIVENESS OF ENGLISH SINGSING YOUTUBE CHANNEL ON THE VOCABULARY MASTERY OF THE 2nd GRADE STUDENTS OF SDN KEPATIHAN BANYUWANGI -, Tri Mulyati; Aning Safrani; Sutami Dwi Lestari
LUNAR Vol 8 No 2 (2024): Language and Art (LUNAR)
Publisher : Prodi Pendidikan Bahasa Inggris, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/ln.v8i2.4493

Abstract

The use of Youtube app among young learners has become a phenomenon. Obviously, watching YouTube videos is not always a bad thing. If the teachers and the parents lead them on selective topic watched like on vocabulary topics, it will have a positive impact on kids’ vocabulary mastery. This research aims to investigate whether there is any effect of English Singsing YouTube channel on the vocabulary mastery of the 2nd grade students of SDN Kepatihan. The pre experimental research design was employed with 29 respondent of 2nd grade were involved. Multiple choice test is chosen for the data collecting method that consist 20 questions of concrete nouns for the test. For the data analysis is used t-test formula. The researcher found that there is enhancement on the post-test. The mean score was 61,72 in the pre-test and 87,06 in the post-test. The result of t-test is higher than t-table (12,87 > 1,70). The researcher concluded that there is significant effect of English Singsing YouTube Channel on the Vocabulary mastery of the 2nd grade students of SDN Kepatihan Banyuwangi.
THE EFFECT OF BAMBOOZLE GAME ON VOCABULARY MASTERY OF THE FIFTH GRADE STUDENTS OF SDN 3 KARANGEBENDO IN THE ACADEMIC YEAR 2023/2024 Halim, Abdul; Khoirotun Nisa; Wiwin Indiarti
LUNAR Vol 8 No 2 (2024): Language and Art (LUNAR)
Publisher : Prodi Pendidikan Bahasa Inggris, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/ln.v8i2.4496

Abstract

English learning by games becomes a phenomenon. In this research game applied on teaching vocabulary mastery at SDN 3 Karangbendo. This research aims to investigate whether there is any effect of Bamboozle game for teaching vocabulary mastery in fifth grade students of SDN 3 Karangbendo. This research is quantitative research with the experimental research design. There are 14 respondents of fifth grade students in SDN 3 Karangbendo. Purposive sampling technique is used to choose the respondents. Multiple choice tests were chosen for the data collecting method that consist 20 questions of common nouns and verbs. For the data analysis used t-test formula. The researcher found that there is enhancement on the post-test. The mean score was 42.85 in the pre-test and 60.71 in the post-test. The result of t-test is higher than t-table (20.679 > 2.160). It can be concluded that there is significant effect of Bamboozle game for teaching vocabulary mastery in the fifth grade students of SDN 3 Karangbendo.
A DESCRIPTIVE STUDY OF THE VOCABULARY MASTERY IN IDENTIFYING PREFIX AND SUFFIX OF THE SECOND GRADE STUDENTS OF SMK TELEKOMUNIKASI GENTENG Nur Hasibin; Lela Putri Fihdiya; Wulan Wangi
LUNAR Vol 8 No 2 (2024): Language and Art (LUNAR)
Publisher : Prodi Pendidikan Bahasa Inggris, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/ln.v8i2.4506

Abstract

ABSTRACT This research is a descriptive research about study of the vocabulary mastery in identifying prefix and suffix of the second grade students of SMK Telekomunikasi Genteng in the 2021/2022 academic year. The purpose of this research was to find the student’ ability in identifying vocabulary mastery in prefix and suffix. Students at SMK Telekomunikasi Genteng are the population. The researcher chose the second grade students of Teknik Transmisi Jaringan Department as the sample in this research. This research uses a quantitative descriptive method. The instrument used in this research was a multiple choice test. The results showed that the students’ ability in identifying students’ vocabulary mastery in prefix is “good“, categorized with a total of 65,8. The results of students’ ability in identifying students’ vocabulary mastery in suffix is “average” categorized with a total 58,3. Based on the results of the research above, it can be concluded that students at SMK Telekomunikasi, especially the second grade of Teknik Transmisi Jaringan Department, have a “good” category in prefix, it means the students have already understood about some prefix vocabularies. The majority of correct prefix vocabularies place at multiple choice test number 1,9,17 such as: Exchange, input, interconnect. Furthemore, the result of suffix is “average” category, it means the students less of understanding about suffix. The majority of correct suffix vocabularies at multiple choice test number 2 such as: communication.
DEVELOPING GRAMMAR AND VOCABULARY TEXTBOOK FOR ENGLISH EDUCATION STUDENTS AT THE HINDU STATE UNIVERSITY IGB SUGRIWA DENPASAR Komang, Trisna Dewi; Made Wahyu Mahendra; Kadek Dwi Sentana
LUNAR Vol 9 No 1 (2025): LUNAR : Journal of Language and Art
Publisher : Prodi Pendidikan Bahasa Inggris, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/ln.v9i1.4714

Abstract

This research was a development research (R&D) which aimed to develop a textbook entitled “Grammar and vocabulary” for English for Tourism course in the English Education Department at the Hindu State University I Gusti Bagus Sugriwa Denpasar. Data were obtained through observation, questionnaires and documentation techniques. Data were analyzed qualitatively and quantitatively. The results of this study indicated that the results of the CVI calculation for 2 material experts were 0.99 (1) and the CVI calculation for product design is 0.97 so that it is quite close to the Lawshe minimum limit value. Thus the material contained in the book " Grammar and vocabulary " was declared valid and feasible to be used. The output of this research was a book entitled " Grammar and vocabulary ".
THE EFFECT OF USING WEBTOON COMICS IN READING COMPREHENSION OF SEVENTH-GRADE STUDENTS AT SMPN 3 BANYUWANGI IN THE ACADEMIC YEAR 2023/2024 Wulan Elok Wahyu Lestari; Nur Hasibin; Inayah, Arin; Abdul Halim
LUNAR Vol 9 No 1 (2025): LUNAR : Journal of Language and Art
Publisher : Prodi Pendidikan Bahasa Inggris, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/ln.v9i1.5116

Abstract

The purpose of this research was to find out whether using Webtoon Comics has an effect on reading comprehension of procedure text. This research used a quantitative research method with a one-group pre-test and post-test pre-experimental research design. The respondents were 34 students in seventh grade. The researcher gave the students a pre-test before giving the treatment, and the post-test was given after the students received treatment from the researcher. In this research, the data was collected by giving a test. The T-test analysis formula was used in this research to determine the difference between the average of the post-test and the pre-test in the experimental class. The T-test was analyzed and interpreted with the degree of signification level was 5% with df = 33, and the t-table was 2.034. The result of the T-test analysis was 10.092. It means that the T-test (10.092) was higher than the t-table (2.034) in the significance of 5%. Based on the research results, it can be concluded that the use of Webtoon Comics as learning media was effective for learning reading comprehension  

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