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Contact Name
Wahyu Hidayat
Contact Email
wahyu@ikipsiliwangi.ac.id
Phone
+62226658680
Journal Mail Official
jpmi@journal.ikipsiliwangi.ac.id
Editorial Address
Jl. Terusan Jenderal Sudirman, Cimahi 40526
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Kota cimahi,
Jawa barat
INDONESIA
JPMI (Jurnal Pembelajaran Matematika Inovatif)
ISSN : 2614221X     EISSN : 26142155     DOI : 10.22460/jpmi.v1i3.1-6
Core Subject : Education,
JPMI – Jurnal Pembelajaran Matematika Inovatif publishes original research or theoretical papers about teaching and learning in mathematics education on current science issues, namely: 1. Mathematics educator in elementary, secondary and high school level 2. Mathematics observers and researchers 3. Educational decisions maker on regional and national level
Articles 1,139 Documents
Analisis kemampuan pemecahan masalah matematis pada model problem based learning berbantuan scratch ditinjau dari motivasi belajar siswa Lili Rahmawati; Mulyono Mulyono; Zaenuri Zaenuri; Walid Walid
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 9 No. 4 (2026): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v9i4.31984

Abstract

This study was motivated by the low mathematical problem-solving ability of students. The aim of this research was to describe students’ mathematical problem-solving abilities in terms of learning motivation within PBL assisted by Scratch. This study employed a descriptive qualitative method with a case study design involving 26 eighth-grade students of SMP Negeri 7 Satu Atap Salem. Six students representing high, medium, and low learning motivation categories were selected through purposive sampling as interview participants. Data were collected using a learning motivation questionnaire, a mathematical problem-solving test consisting of five essay questions based on NCTM indicators, and interviews. The results showed differences in the characteristics of problem-solving abilities based on learning motivation levels. Students with high motivation were able to fulfill all indicators, while students with medium and low motivation still experienced difficulties, particularly in adjusting solution strategies and reflecting on their results. This study provides an overview of students’ mathematical problem-solving abilities based on learning motivation in PBL assisted by Scratch learning.
Peningkatan kemampuan kolaborasi siswa kelas VII pada materi operasi aljabar melalui pembelajaran TGT berbantuan game ular tangga Nur Hikmah; Yenni Yenni; Sigit Raharjo
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 9 No. 4 (2026): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v9i4.32027

Abstract

This study aims to examine the effectiveness of implementing the TGT model assisted by a snake and ladder game on enhancing seventh-grade students' collaborative abilities in algebraic operations material. A comparative method based on a quantitative approach was applied in this research. The research subjects involved 60 students. Research data were collected using collaboration ability questionnaires, activity observation sheets, and documentation. Data analysis techniques included prerequisite tests alongside inferential tests (t-tests and N-Gain analysis). The findings indicate a significant strengthening across all indicators of student collaboration within the experimental class. Based on the Independent Sample t-Test, a significance value of 0.000 < 0.05 was obtained, confirming a highly substantial difference. The N-Gain analysis reinforces these findings, showing that the experimental class achieved an index score of 0.66 (medium), whereas the control class only obtained a score of 0.24, (low). Substantively, the enhancement of students' collaboration skills in this study runs parallel with the development of meaningful mathematical reasoning. Accordingly, the TGT model based on the snake and ladder game proves effective in decentralizing the teacher's dominance and minimizing students' learning obstacles.
Exploring student’s mathematical representation ability in deep learning-integrated problem-based learning on circle equations Indhiadma Parnata; Khikmatus Shahrin Maghfiroh; Alifiani Alifiani; Lailatul Badriyah
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 9 No. 4 (2026): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v9i4.32043

Abstract

Mathematical representation ability is a fundamental competency for senior high school students. This study aims to describe students' mathematical representation abilities in deep learning integrated with the Problem-Based Learning model. A descriptive qualitative approach was employed, involving 36 Grade XI students at SMAN 4 Malang. Data were collected through written tests based on mathematical representation ability indicators and analyzed across representation: verbal, pictorial, and symbolic. The results reveal uneven abilities across representation types: symbolic representation was most consistently fulfilled, though with varied strategies; pictorial representation was spatially constructed but incomplete in metric annotation; verbal representation exhibited the greatest variation, with only high-ability students capable of articulating contextual geometric conclusions. These findings confirm that symbolic proficiency does not guarantee comprehensive representational competence. This study contributes an empirical profile of students' mathematical representation in a PBL context, serving as a reference for teachers in designing balanced instruction across representation types.
Pengaruh minat belajar terhadap kemampuan penalaran matematis siswa SMP pada materi lingkaran Arsya Putri Khairunnisa; Fatimah Aqilah Ichtiari; Ibtisamah Laila; Rakhmah Fakhriani; Rinjania Rinjania; Dadang Juandi; Bill Chairy Rizki Bustaren
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 9 No. 4 (2026): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v9i4.32057

Abstract

This study examines how the learning motivation of junior high school students affects their ability to think mathematically about circles. The quantitative approach used in this study is causal-associative design. A total of 32 grade IX students from an agricultural junior high school in Bandung Regency were selected through purposive sampling techniques. Mathematical reasoning ability tests and learning interest questionnaires were distributed to them. IBM SPSS Statistics 26 was used to perform heteroscedasticity, linearity, and normality tests to analyze data using simple linear regression. The results of this study show that students' mathematical reasoning skills are positively and significantly influenced by their motivation in learning. It is hoped that this research can provide concrete evidence on how interest in learning affects mathematical thinking skills related to circular material. In addition, this research will assist educators in designing teaching methods that can arouse students' curiosity about mathematical reasoning. Future researchers are advised to collect larger samples to analyze more variables.
Inovasi LKPD digital berbantuan canva berbasis problem based learning dalam meningkatkan kemampuan pemecahan masalah matematis siswa SMP Adisya Hilwa Aufazzahra; Wahyu Hidayat; Siti Chotimah
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 9 No. 4 (2026): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v9i4.32152

Abstract

This study focuses on the development of digital flipbook-formatted LKPD, using a Problem-Based Learning approach for the topic of algebraic forms. The method used is Research and Development by following the ADDIE model. The subjects in this study were 31 seventh-grade students. Data collection was carried out using validation sheets, student response questionnaires, and tests. From the research findings, it was obtained that the LKPD had an average validity score of 4.61 (very valid), while the validity of the material content reached 90.48%. The level of practicality, reached 76.13% (practical). The N-Gain analysis produced a value of 0.7526, which confirms an increase in students' mathematical problem-solving abilities in the high category. Given that the data were not normally distributed, further analysis was performed using the Wilcoxon test, which showed a significance value of 0.000 (<0.05). This indicates a significant difference between the pretest and posttest results. The successfully developed student worksheet LKPD is expected to be a valid, practical, and effective digital teaching material option. Consequently, this LKPD has the potential to be an innovative learning medium capable of optimizing students' mathematical problem-solving abilities at the junior high school level.
Pengembangan website velocity berbantuan canva dengan model PBL untuk meningkatkan kemampuan berpikir kritis matematis Siti Nurhayati; Anik Yuliani; Luvy Sylviana Zanthy
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 9 No. 4 (2026): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v9i4.32170

Abstract

This study aimed to develop an interactive learning media assisted by the Canva application integrated with the Problem-Based Learning (PBL) model. The Research and Development (R&D) method was employed using the ADDIE development model. The subjects involved in this study were 26 eighth-grade students at a junior high school in the Parongpong area, West Bandung Regency. Data were collected using a mathematical critical thinking skills test, expert validation sheets, and practicality questionnaires. The results indicated that the developed learning media was highly valid, based on assessments by media experts (89,06%), material experts (91,25%), and language experts (94,44%). The product also met the highly practical criteria, achieving 83,85% in the small-group trial and 86,49% in the large-scale testing. Furthermore, the media's effectiveness was demonstrated by an improvement in students' mathematical critical thinking skills, which fell into the high category with an N-gain score of 0,70. Consequently, it can be concluded that the Canva-assisted interactive learning media using the PBL model is valid, practical, and effective in enhancing students' mathematical critical thinking skills.
Meningkatkan kemampuan pemecahan masalah matematis siswa SMP: Studi pengembangan media LINEVA dengan model discovery learning Riska Nur Annisa; Anik Yuliani; Martin Bernard
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 9 No. 4 (2026): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v9i4.32283

Abstract

Students' mathematical problem-solving ability still needs improvement. This study aimed to develop LINEVA, an interactive learning media assisted by Visual Basic for Applications (VBA) Excel integrated with the Discovery Learning model. This study employed the Research and Development method using the ADDIE model. The participants consisted of 10 students in the limited trial, 20 students in the field trial, and 72 eighth-grade students who were assigned to the experimental and control classes. Data were collected through validation sheets, questionnaires, and mathematical problem-solving tests, then analyzed using descriptive statistics and the Mann–Whitney test. The results indicated that LINEVA achieved a very high level of validity, with scores of 83.64% from material experts and 88.89% from media experts. The media was also categorized as highly practical, obtaining scores of 84.79% in the limited trial and 83.73% in the field trial. The Mann–Whitney test yielded an Asymp. Sig. value of 0.000 (<0.05), indicating that the media effectively improved students' mathematical problem-solving ability. In addition, students' responses were categorized as good, with a percentage of 77.17%. Therefore, LINEVA is considered suitable for use in mathematics learning.
Analisis kemampuan pemecahan masalah siswa dalam menyelesaikan masalah non-rutin statistika Esterlina Esterlina; Jarnawi Afgani Dahlan; Bambang Avip Priatna Martadiputra
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 6 No. 4 (2023): Juli
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v6i4.17808

Abstract

This study observes students' problem-solving abilities in solving non-routine statistic problems. In this paper used descriptive qualitative by considering the population in one of the VIII I grade junior high schools in Bandung, namely SMP 12 Bandung by categorizing the results of problem-solving abilities into two categories, namely high and low. The sampling technique used purposive sampling involving 29 students. This research used problem-solving tests and interview guides to collect data. Test question was describing mathematical problem solving, consisting of one question on the Polya stages, which is used as a tool. This paper presents that students with high problem-solving skills in this study indicate that students with junior high problem-solving skills fall into the "good" category. At the same time, students with not good problem-solving problems, we can call it as "not good" category. The caused was the inability of students in the initial stage of problem-solving indicators, namely the process of understanding problems, usually students have difficulties in understanding and identifying problems, and difficulties in converting abstract tasks into mathematical form.
Canva-assisted contextual teaching and learning model to improve numeracy literacy and learning motivation of elementary school students: A development study Tasripin; Heris Hendriana; Masta Hutajulu
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 9 No. 1s (2026): Special Issue
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v9i1s.32357

Abstract

This study aims to analyze the effectiveness of the Contextual Teaching and Learning (CTL) model assisted by the Canva application in improving students' numeracy literacy skills and learning motivation during the learning process. Canva, as a digital graphic design platform, offers various features that support contextual learning by providing tools for creating engaging visual content that is relevant to students' real-life experiences. This study employed a Research and Development (R&D) approach adapted from the Borg and Gall model. In the limited trial, ten students participated as research subjects. The field trial involved 30 students, while the product testing stage included 60 students, divided into an experimental group of 30 students and a control group of 30 students. The experimental group received CTL instruction assisted by the Canva application, whereas the control group was taught using conventional instructional methods. Data were collected through numeracy literacy tests, observations of students' learning activities, and learning motivation questionnaires. The results indicated that the use of Canva within the CTL model had a significant positive effect on students' numeracy literacy skills, with an average score improvement of 35.65%. Students also demonstrated enhanced numeracy literacy skills and higher learning motivation. The study concludes that the Canva application is an effective tool for supporting the CTL learning model, as it improves students' numeracy literacy skills and learning motivation.
Pembelajaran berbasis STEAM dalam perspektif guru Pieter Zakarias Tupamahu; Nanang Priatna; Nelma Dortje Lethulur
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 9 No. 5 (2026): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v9i5.30989

Abstract

The gap between 21st-century competency demands and mathematics instruction underscores the urgency of STEAM-based learning. This research aims to investigate high school teachers' perceptions in Bandung City toward the implementation of STEAM-based education in response to 21st-century educational challenges and the Society 5.0 era. A quantitative descriptive approach was employed, utilizing an online questionnaire administered to a purposively selected sample of 18 teachers, chosen because they were actively implementing STEAM in the classroom. Findings indicate that teachers possess a solid conceptual understanding and recognize STEAM's relevance in enhancing student motivation and holistic comprehension. However, significant barriers were identified, including limited technological infrastructure, teachers' pedagogical readiness, and constrained cross-disciplinary collaboration. The study also highlights the urgent need for ongoing professional training and policy support to align STEAM with the national curriculum, ensuring its sustainability and effectiveness. These results offer preliminary empirical insights for the development of comprehensive STEAM implementation strategies at the high school level, while underscoring the importance of synergy among teachers, schools, and government to foster a conducive and innovative learning environment.

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