cover
Contact Name
Sularno
Contact Email
soelarno@unidha.ac.id
Phone
+6281377008616
Journal Mail Official
jteksis@unidha.ac.id
Editorial Address
Jl. Sawahan No.103, Simpang Haru, Padang Tim., Kota Padang, Sumatera Barat 25000
Location
Kota padang,
Sumatera barat
INDONESIA
Jurnal Teknologi Dan Sistem Informasi Bisnis
ISSN : -     EISSN : 26558238     DOI : -
Jurnal Teknologi dan Sistem Informasi Bisnis merupakan Jurnal yang diterbitkan oleh Prodi Sistem Informasi Universitas Dharma Andalas untuk berbagai kalangan yang mempunyai perhatian terhadap perkembangan teknologi komputer, baik dalam pengertian luas maupun khusus dalam bidang-bidang tertentu yang terkait dengan teknologi informatika komputer. Naskah yang diterima untuk diterbitkan berupa hasil penelitian lapangan, penelitian kepustakaan, pengamatan serta karya ilmiah yang berhubungan dengan topik yang relevan dengan situasi Teknologi Komputer.Jurnal Teknologi Komputer terbit 2 kali dalam satu tahun yaitu bulan Januari dan Juli.
Articles 447 Documents
Perancangan Prototype Alat Penjemur Pakaian Otomatis Berbasis Mikrokontroler Atmega 328 Hidayat, Taufik; Akbar, Muhammad; Mursalim, Mursalim
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 6 No 3 (2024): Juli 2024
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v6i3.1333

Abstract

Rain or bad weather has been a major problem for people who have clotheslines. Usually, clothes that are dried are often left out, so there is no time to pick up the clothesline when it rains or at night. To overcome this problem, an automatic clothesline control system is needed. By designing all the tools starting from the Light Dependent Resistor (LDR) Sensor as a light detector, water sensor as a rainwater detector, Stepper Motor as a driver, and Arduino Uno as a command maker. From the results of testing the tools that have been designed, the tool works every time the sensor reads the surrounding weather, such as when the sensor does not detect light, the Arduino will translate the surrounding conditions as dark, so that the Stepper motor will pull the clothesline inside. When the LDR sensor detects sunlight, the Arduino will translate the weather around the heat, automatically the clothesline will come out. Meanwhile, when the water sensor detects water droplets, it is translated by Arduino as rainy weather, then the Stepper motor will pull the clothespins in
Analisis Supraharmonics Distortions (9-150 kHz) dengan Metode Fast Fourier Transformation Pada Sistem Photovoltaic terhadap Perubahan Radiasi Matahari dengan Tipe Beban Kapasitif Muhammad, Nagib
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 6 No 3 (2024): Juli 2024
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v6i3.1335

Abstract

Photovoltaic convert light into electricity. It uses an inverter to convert DC to AC electricity. Along with the increasing use of photovoltaic, inverter use has also increased. In fact, inverters can produce supraharmonics distortions( 9-150kHz) which will cause problems with devices connected to the system. Based on these problems, this study is focused on observing the disturbance characteristics of photovoltaic system due to variations in irradiation and capacitive load in the frequency range from 9 - 150 kHz. In this study the Fast Fourier Transformation method is used to convert the voltage obtained in the time domain into the frequency domain. The analysis technique used is to compare the results of the photovoltaic output voltage. It is expected that the output of this observations can be a reference for developing regulations of high frequency harmonic for photovoltaic system that connected to the distribution network and could be useful to the researcher in analyzing, predicting and knowing the effects on the electric power system. Based on observations obtained, in general there are three frequencies of dominant disturbances, namely the range 19-29kHz, 69-79Khz, and 140-149kHz so the expectation is that regulations will be made on the three dominant frequencies.
Pengembangan Web Admin Aplikasi Pulsa Dengan Reactjs Menggunkan metode Rapid Application Development Dermawan, Muhammad Dery; Suroyo, Heri; Wijaya, Alek; ., Jemakmun
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 6 No 2 (2024): April 2024
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v6i2.1337

Abstract

Credit has developed into a basic social need in the digital era, therefore a tool is needed that can help in delivering this service. The credit admin application, which is a web-based application that can be accessed from anywhere, can be a solution in offering this service and by using the Xendit payment gateway, users can make payments flexibly, making it easier to make transactions on the application. A software development strategy known as Rapid Application Development is used in this research to create applications. By focusing on fast turnaround times and adaptability to change, this method can speed up the development process. Test findings carried out for this research include API testing and test cases. API test results include tests using the get, post, and put methods. In the user menu the get API method has an average time of 6.8ms and uses 294 B of memory, then in the post method it takes an average of 1630ms or 1.6 seconds and uses 294 B of memory, and in the put method it takes an average of 27. 5ms and uses 298 B memory. Then, in testing the test case for the application, all tests on each feature were successful
Rancang Bangun Aplikasi Pembelian Voucher Wifi dengan Payment Gateway dan Radius Indra Gunawan, Gun Gun; Antonius Alijoyo, Franciskus
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 6 No 2 (2024): April 2024
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v6i2.1340

Abstract

The RT/RW Net business is a promising business opportunity in the digital era, this business provides easy and cheap internet access for the community. However, currently the voucher purchase transaction process is quite complicated. Customers or resellers must come to the sales location, problems occur when RT/RW Net business actors are busy. This causes RT/RW Net business actors to not have time to print WiFi vouchers and carry out WiFi voucher sales transactions. This causes a decrease in sales turnover. The traditional voucher purchasing system through printing vouchers is considered ineffective and inefficient. This research aims to make it easier for customers or resellers to purchase wifi vouchers. The application development process uses the Waterfall method. Android application uses Kotlin, web management application uses Laravel, Payment Gateway uses Xendit, and user management uses Radius. The results of this application make it possible to purchase Wifi vouchers easily and quickly via smartphone. Users can choose a voucher, payment method, and get a voucher code to enter the wifi Network.
Klasifikasi Tweet Sarkasme Pada Platform X Menggunakan Bidirectional Encoder Representations from Transformers Fitrianto, Rizal Akbar; Editya, Arda Surya
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 6 No 3 (2024): Juli 2024
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v6i3.1344

Abstract

X is a digital platform that facilitates the sharing of thoughts and criticisms through written content. A multitude of individuals and organizations depend on the perspectives or sentiments of the general populace while making decisions. Consumers generally rely on the viewpoints of other consumers when it comes to evaluating a product or service that they come across on social media sites. Through the surveillance of social media activity, companies that sell products and services can gain insight into the emotion expressed by consumers towards their offerings. Nevertheless, due to the limitations of writing, which lacks the ability to transmit nonverbal cues like gestures, facial expressions, and intonation, it is often challenging to identify implicit signs such as sarcasm. Sarcasm in a tweet can lead to an erroneous evaluation of the message's sentiment. Hence, it is crucial to conduct sarcasm detection, as it can greatly enhance the outcomes of sentiment analysis. This study assesses the efficacy of four transformer models, namely IndoBERT, RoBERTa, BERT, and BERT Multilingual, in detecting sarcasm in Indonesian on X platform. The experimental results demonstrate that the IndoBERT model, which has been specifically tailored for the task, gets an impressive F1-score of 95%.
Pembuatan Design System Menggunakan Pendekatan Atomic Design dan A/B Testing Kurniawan, Reyhan Adinata
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 6 No 3 (2024): Juli 2024
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v6i3.1346

Abstract

The presence of digital products has become an integral part of human daily life. User Interface (UI) plays a central role in determining the success and adoption of products. Consistency and coherence in UI design are crucial to ensure users can easily understand and efficiently use products. However, creating a consistent UI, especially for complex digital products, is a formidable challenge. Hence, the Design System emerges as an innovative solution. From the perspective of user experience, consistency is considered a crucial factor that influences user ease in interacting with designs. This research aims to examine the implementation of atomic design and A/B testing approaches in creating a Design System, with a case study at Astra Buana Insurance company. It is expected that the findings of this research will contribute both theoretically and practically to the development of an effective and efficient Design System.
Sistem Peminjaman Barang Menggunakan QR Code Berbasis Aplikasi Android Purnomo, Sidiq; Alijoyo, Franciskus Antonius
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 6 No 2 (2024): April 2024
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v6i2.1350

Abstract

The mechanism of borrowing items in an institution or company is an important task to be carried out because with the right and organized system, the availability of items, which are assets of the institution and/or company, can be maximized. Information regarding the availability and completeness of items can be obtained from the item borrowing data. A poorly implemented borrowing mechanism can result in unrecorded borrowed assets, leading to loss and ineffective use of items. Several studies have been conducted on item borrowing systems that utilize information technology, including web-based and Android-based systems. Therefore, this study aims to enhance the existing item borrowing system, where the system will utilize qr codes and a real-time firebase database, and will be based on the Android platform. The method used in designing this system is the waterfall method, which follows a sequential software development life cycle approach starting from the stages of analysis, design, implementation, testing, and maintenance. With this system, it is expected that item borrowing in institutions and/or companies will become more efficient and organized, allowing all employees to maximize the use of items, and enabling them to be aware of the status of items that are being borrowed or are scheduled to be borrowed
Metode Waterfall dalam Pengembangan Sistem Inventaris Guna Meningkatkan Efisiensi Manajemen Stok Barang Anis, Yunus; Wahyudi, Eko Nur; Kurniawan, Harnanda Cahya
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 6 No 2 (2024): April 2024
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v6i2.1351

Abstract

Mekarsari Minimarket was founded by the owner of the Al Asror Islamic boarding school with the aim of making it easier for Al-Asror Islamic boarding school students and local residents to get the goods they need. To be able to estimate the number of goods that must be provided to consumers, appropriate inventory data is needed for consideration. To obtain this data, an inventory information system is needed that suits your needs. In this research, an inventory information system for the Mekarsari minimarket was developed using the Waterfall method. The stages of the waterfall method are requirements analysis, system design, program writing, and program testing. Needs analysis was carried out by direct observation, interviews with minimarket owners and employees, and literature study. The system is designed based on the analysis results and displayed in the form of use cases and flowcharts. The system was created using the PHP, CSS programming language. The database used for the system is MySQL. After that the system was tested using the black box method. Having an inventory information system can help minimarket owners make the right business decisions based on available data.
Implementasi Sistem Informasi Administrasi Pembayaran SPP Pada SDIT Darul Hikmah Metode Rapid Application Development (RAD) Maria, Sinta; Muhammad, Muhammad; Gunawan, Vicky Setia; Mukhtar, Mukhtar
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 6 No 3 (2024): Juli 2024
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v6i3.1352

Abstract

Sumbangan pembinaan pendidikan (SPP) merupakan biaya yang dikeluarkan oleh siswa atau orang tua yang diperuntukan untuk menunjang kebutuhan sekolah dalam menyelenggarakan proses pendidikan. Pada saat ini sekolah SDIT Darul Hikmah dalam admininstrasi pembayaran SPP dilakukan secara konvensional yaitu mencatat dan mencari data pembayaran pada buku besar, sehingga kegiatan ini memerlukan waktu yang lama. Salah satu contoh bendahara mengalami kesulitan dalam mencari dan mencatat data baru, dikarenakan data pembayaran SPP menumpuk, selain itu data rawan mengalami kerusakan dan juga hilang. Selain itu proses pembuatan laporan yang belum terkomputerisasi mengakibatkan laporan disajikan dengan waktu yang lama dikarenakan harus kembali membongkar tumpukan. Tujuan penelitian agar siswa/orang tua/bendahara yang memiliki hak akses dipermudah dalam melakukan pembayaran dan pengolahan data pembayaran SPP secara cepat, tepat dan akurat. Metode yang digunakan adalah RAD (Rapid application development) karena cocok digunakan untuk penelitian dengan permasalahan administrasi pembayaran SPP. Karena dimulai dengan perencanaan kebutuhan, desain sistem, proses pengembangan dan pengumpulan feedback, hingga implementasi atau penyelesaian produk.Hasil dari penelitian ini merupakan sistem informasi administrasi pembayaran SPP untuk memudahkan siswa/orang tua dan bendahara melakukan pembayaran serta mengelola data dengan mudah dan laporan pembayaran SPP secara online.
An Android Augmented Reality Application to Improve Cognitive Skills in Color Recognition for Down Syndrome children Gunawan, Tania Irena; Istiono, Wirawan
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 6 No 3 (2024): Juli 2024
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v6i3.1359

Abstract

The objective of this research is (1) to develop and construct an educational Augmented Reality game that focuses on colour recognition for individuals with down syndrome, using markerless based method. (2) Measure the level of user acceptance towards color recognition educational games with AR technology and the markerless method. (3) Measuring the increase in knowledge of Down Syn-drome children in recognizing colors to hone the cognitive skills of early child-hood. Down Syndrome is a common genetic disorder in humans. Children with Down syndrome have three copies of chromosome 21. This condition affects the physical, cognitive, and social development of these children. In this research, a color recognition educational game was created by adding Augmented Reality (AR) technology which aims to attract children with Down syndrome. This re-search was successfully implemented and approved by 84.8% of parents of Down Syndrome children. The results showed a significant increase in the post-quiz compared to the pre-quiz, indicating an increase in children's grades