cover
Contact Name
Program Studi PIPS UNJ
Contact Email
pipsfis@unj.ac.id
Phone
+6285266569092
Journal Mail Official
pipsfis@unj.ac.id
Editorial Address
Building K. 3nd Floor Campus A Jakarta State University, Jl. Rawamangun Muka Jakarta Timur, Postal Code 13220.
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
Edukasi IPS
ISSN : -     EISSN : 26208768     DOI : 10.21009
Core Subject : Education, Social,
The Scientific Journal of Edukasi IPS is an Online Journal of social science education and social studies which has E-ISSN: 2620-8768 published by the Faculty of Social Science, State University of Jakarta (UNJ). Edukasi IPS published twice a year (March and August), containing 6 articles and received articles in areas: social science education, social studies, education and teaching studies, with research methodologies that meet the standards set for publication. The manuscript of the article may come from researchers, academics, practitioners, and other.
Articles 6 Documents
Search results for , issue "Vol. 4 No. 1 (2020): EDUKASI IPS" : 6 Documents clear
PENGGUNAAN MEDIA PAPAN LUKIS KARAKTER KARTUN UNTUK MENINGKATKAN HASIL BELAJAR IPS SISWA KELAS VIII-6 SMP NEGERI 42 BEKASI: Penelitian Tindakan di Kelas VIII-6 SMP Negeri 42 Bekasi Tahun Ajaran 2018/2019 Fitri Tyas Sari; Safitri, Desy; Saipiatuddin
Edukasi IPS Vol. 4 No. 1 (2020): EDUKASI IPS
Publisher : Program Studi Pendidikan IPS Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/EIPS.004.1.01

Abstract

The main purpose of this research is to know does the use of cartoon character art board as a media could could be increasing the Score and activeness the Social Studies learning result of 41 students in the class of VIII-6, SMP Negeri 42 Bekasi, 2nd semester, education year of 2018/2019. This research was done from March to May 2019. The applied method in this research is Classroom Action Research (PTK) Method. which was done by a collaboration with social science teachers at SMP Negeri 42 Bekasi. 3 stages was applied during the research, they were: Planning, Acting, Observing and Reflecting. This research found the increase of learning result in every stage that was applied. In the 1st stage, there were 51% (21 students) who had score for learning result above the minimum standardize score which is 75. 2nd stage found there were 73% (30 students) who had score for learning result above the minimum standardize score which is 75. And in the 3rd stage, there were 85% (35 students) who had score for learning result above the minimum standardize score which is 75. Moreover, cartoon character art board media able to increase students’ activity to learn as well. Active level percentage in the first cycle was 12%. In the second cycle was increasing to 38%. And in the third cycle significantly increased to 54%. The conclusion of the research is the using of cartoon character art board as a media could increase the Social Studies learning result and the active level of the students, therefor the students could get a better score for social studies subject which is above the minimum standardize score 75.
PENERAPAN MODEL DRILLS BERBASIS ICT (INFORMATION AND COMUNICATION TECHNOLOGY) UNTUK MENINGKATKAN HASIL BELAJAR IPS: Penelitian Tindakan Kelas Pada Siswa Kelas VIII A SMP Diponegoro 1 Rawamangun Jakarta Timur Qolbiyah, Shifa; Siswono, Eko; Kurniawan, Nandi
Edukasi IPS Vol. 4 No. 1 (2020): EDUKASI IPS
Publisher : Program Studi Pendidikan IPS Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/EIPS.004.1.05

Abstract

This research aims to find out the implementation of ICT based Drills model to improve student learning result of social sciences subject. This research has been done in class VIII A with 32 students in Diponegoro I Junior High School East Jakarta school year of 20182019 from March to May 2019. The method used in this research is classroom action research that has 3 cycles where each cycle consists of four steps: Planning, Acting, Observing, and Reflecting. According to the research finding, the learning result occurs enhancement in each cycle. In the cycle 1 as big as 21,8% (7 students) reaches score that is above the minimum completeness criteria 75 with the average of learning result 54,56, in cycle 2 becomes 50% (16 students) reaches score that above the minimum completeness criteria 75 with the average of learning result 76,75, and in cycle 3 becomes 93,75% (30 students) reaches score that is above the minimum completeness criteria 75 with the average of learning result 85,12.
HUBUNGAN SENSE OF BELONGING DENGAN PARTISIPASI MASYARAKAT PADA BANK SAMPAH DI WILAYAH KECAMATAN KEMAYORAN Amalia, Atika Fiqih; Purwandari, Dian Alfia; Yuliani, Shahibah
Edukasi IPS Vol. 4 No. 1 (2020): EDUKASI IPS
Publisher : Program Studi Pendidikan IPS Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/EIPS.004.1.04

Abstract

This objective of this study is to find the relationship of sense of belonging with community participation in waste banks in the Kemayoran District Area. This research was conducted with a quantitative approach. The population of this study was 134 residents who participated in the waste bank in the Kemayoran District Area. This research sampel is 100 residents who are administrator and customers the Waste Banks. Data analysis uses simple linear regression analysis test of correlation. The research releaved that there was a correlation beetwen sense of belonging and society participation in the waste banks seen from the calculation of the correlation between variables that is equal to r = 0,373 and the effective contribution of sense of belonging with society participation in the waste bank was 13,9% (r2 =0,139%). The results of these calculations indicate that the sense of belonging as a factor of participation is behind 13.9%. There other factors that influence the sense of belonging such as trust, the similarities that belong to organization members, age, social interaction and family functions which can motivate public participation in the garbage bank in the Kemayoran District Area by 86.1%. This research can be used as a reference for further research in the field of social and environmental sciences
PENERAPAN MODEL PEMBELAJARAN COOPERATIVE TIPE PAIRED STORYTELLING UNTUK MENINGKATKAN HASIL BELAJAR IPS: Penelitian Tindakan Kelas Pada Siswa Kelas VIII-3 di SMP Negeri 28 Tangerang Abdull, Meyga Fernanda; Siswono, Eko; Saipiatuddin
Edukasi IPS Vol. 4 No. 1 (2020): EDUKASI IPS
Publisher : Program Studi Pendidikan IPS Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/EIPS.004.1.03

Abstract

This research is airned at potraying the improvement of students learning outcome and activeness in social science subject using Cooperative Tipe Paired Storytelling model instruction. The research method used in this study was Classroom Action Research conducted collaboratively with social studies teacher. This research is conducted in VIII-3 Public Middle School 28 Tangerang with the total participants is 35 students. This research uses three cycles, in which each cycle consists of four stages, namely: Planning, Acting, Observation, and Reflection. The findings of this research showed that there is an improvement of students learning outcome and activeness in social science subject. In cycle I, 37% or 13 students scored above KKM 72. In cycle II, 60% or 21 students scored above KKM 72. In cycle III, 89% or 31 students scored above KKM 72. The percentage of the improvement of students skill in asking questions, answering, giving opinions, and solve the problem. In conclusion, the implementation of Cooperative Tipe Paired Storytelling model instruction can improve the students learning outcome and activeness, especially in VIII-3 Public Middle School 28 Tangerang. Therefore, the implementation of Cooperative Tipe Paired Storytelling model instruction is recommended to be used by all of the social science teachers in creating the enjoyable learning atmosphere and improving the students learning outcome and activeness.  
PERAN KOMUNITAS PRAMUWISATA BADUY LUAR DALAM MEMPERTAHANKAN KEARIFAN LOKAL Firdaus, Muhammad Nova; Budiaman; Herminasari, Nova Scorviana
Edukasi IPS Vol. 4 No. 1 (2020): EDUKASI IPS
Publisher : Program Studi Pendidikan IPS Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/EIPS.004.1.02

Abstract

This study aims at obtaining data on the role of the community of Baduy Luar guides in an effort to maintain local wisdom along with socio-cultural changes that occur in the Baduy Luar village, Kanekes Village, Lebak Regency, Banten. The researcher uses a qualitative approach. Data collection techniques are carried out by semi-structured interviews, observations, analysis of documents and field notes. The results of the study concluded that the tourism services carried out by the HPI-DPU Baduy were still very simple in general but were in accordance with the concept of tourism services, starting from transfers, guiding tours, and transfer out. The concept of service they are doing is directly related to their strategy in maintaining local wisdom. Their role is at least in the three dimensions of local wisdom, namely: (1) local values; (2) local resources; and (3) local group solidarity. The socio-cultural changes that occur in the Baduy Luar community in the tour community are caused by several factors. Internally, changes occur because of Baduy’s people attitude who are increasingly open. Then externally, changes occur because the Baduy people interact more intensively with outside communities such as meeting tourists, trading, participating in training and farming outside their area.
STRATEGI KOMUNITAS TRADITIONAL GAMES RETURNS (TGR) DALAM PELESTARIAN PERMAINAN TRADISIONAL PADA ANAK USIA 7-12 TAHUN: Studi Kasus di RW 03, Kelurahan Cakung Timur, Kecamatan Cakung, Kota Jakarta Timur Kartiningsih, Kartiningsih; Budiaman
Edukasi IPS Vol. 4 No. 1 (2020): EDUKASI IPS
Publisher : Program Studi Pendidikan IPS Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/EIPS.004.1.06

Abstract

This study aims to identify the causes of children aged 7-12 years who are currently less interested in traditional games, then what is the strategy done by the TGR Community in preserving traditional games for children aged 7-12 years to be interested, and change is happens to children aged 7-12 years after the action from the TGR Community. Research carried out using a type of qualitative research with a case study method. Data collection techniques are carried out, namely, interviews, observation, document analysis, and field notes. Document analysis techniques used are data reduction, data presentation, and conclusion. The results of this study conclude that: The causes of children aged 7-12 years are less fond of traditional games due to inadequate physical conditions of the environment, the role of parents who are not guiding their children to play traditional games, as well as people's mindsets and times that make traditional games considered no longer interesting compared to digital games on the device. Then the strategy carried out by the TGR Community is to restore the existence of traditional games to children by going through three stages, including formulation, implementation, and evaluation. Changes that occur after the actions carried out by the TGR Community, namely children no longer tend to play the device, although not a few of them are difficult to release the device and replace digital games with traditional games, but they have made traditional games as an alternative to the games in the device.

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