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Contact Name
Fury Styo Siskawati
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Program Studi Pendidikan Matematika Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Jember, Jalan Kyai Mojo No. 101 Jember, Kode Pos 68163 PO BOX 170 Telepon/Fax (0331) 488675
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INDONESIA
JURNAL AXIOMA : Jurnal Matematika dan Pembelajaran
ISSN : -     EISSN : 26150697     DOI : -
Core Subject : Education,
Tujuan adanya jurnal "AXIOMA" adalah sarana bagi pakar, dosen, praktisi pendidikan, peneliti ataupun penulis lainnya untuk mempublikasikan karyanya dalam bidang matematika dan pembelajaran. Khususnya bagi dosen melalui media publikasi ilmiah “AXIOMA” ini dihapkan dapat meningkatkan jumlah publikasi penelitian yang merupakan salah satu kewajibannya dalam Tri Darma Perguruan Tinggi. Selain itu media publikasi ini juga diharapkan dapat menjadi pemersatu bagi berbagai pihak yang tergerak untuk mempublikasikan hasil tulisan, pikiran ataupun gagasan-gagasan yang inovatif. Ruag lingkup "AXIOMA" adalah bidang pembelajaran matematika dan matematika terapan
Articles 10 Documents
Search results for , issue "vol. 11 no. 1 (2026): januari" : 10 Documents clear
Konsep Matematika Kerajinan Kayu Pada Perabotan Rumah Tangga: Eksplorasi Etnomatematika rahayu, indah; Istiqomah, Widatul; Hidayatin, Nur
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.4675

Abstract

Mathematics is a branch of science that studies numbers and shapes. In everyday life, community activities unconsciously apply mathematical concepts. Ethnomathematics is a field of study that integrates local culture with mathematical concepts. This research aims to explore forms of ethnomathematics related to woodcraft. Woodcraft is a type of handicraft that primarily uses wood as its main material. The type of research used in this study is descriptive research with an ethnographic design, aimed at understanding the mathematical aspects contained from an ethnomathematical perspective. The application of ethnomathematics in the learning process can enrich teaching materials by connecting mathematical concepts with the cultural backgrounds of students. The method employed in this research is an ethnographic approach, in which data are collected through observation, interviews, and documentation. Keywords: etnomathematic, woodcraft
Analisis Kemampuan Kognitif Penghafal Al-qur’an Dalam Menyelesaikan Soal Matematika rahayu, indah; Walidah, Murtafiatul; Anas, Aswar
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.4815

Abstract

The study aims to analyze the cognitive abilities of students who memorize the Qur'an in solving mathematics problems on the subject of Two-Variable Linear Equation Systems (SPLDV). The study uses a descriptive approach with five students who memorize the Qur'an at MTs. Wahid Hasyim, who has memorized between 1 and 5 juz. Data were collected through written tests, semi-structured interviews, observations, and documentation, then analyzed using the Miles and Huberman model through the stages of data reduction, data presentation, and conclusion drawing. The results showed that the students' cognitive abilities were in the good category with an average mastery of 73%. The indicator of understanding problems achieved the highest score (82%), followed by constructing mathematical models (76%), solving problems (70%), and evaluating results (65%). The findings show that tahfiz activities contribute to students' focus, memory, and regularity of thinking, especially in the stages of understanding problems and formulating mathematical models, although procedural and evaluative abilities need to be improved. This study provides an initial overview of the potential for integrating tahfiz activities with mathematics learning to support the development of students' cognitive abilities. Keywords: cognitive ability, Qur’an memorization
Prilaku Proses Berpikir Menyelesaikan Geometri Pada Konteks Bahasa: Verbalization, Self-Explanation, Oral Description Lutfiyah, Lutfiyah; Susanto, Susanto; Suwito, Abi
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.5015

Abstract

This study aims to describe students’ thinking processes in solving geometry problems through verbal expressions: verbalization, self-explanation, and oral description. The participants were three university students who were asked to work on geometry tasks containing linguistic descriptions. Data were collected through video recordings, students’ written solutions, and think-aloud notes capturing their thinking processes. Data analysis followed three stages: data reduction, data display, and conclusion drawing. The results show that all participants demonstrated strong verbalization skills by restating key information from the problem text and representing it through labels and annotations in their drawings. In the self-explanation aspect, the three students attempted to justify their solution steps through sequences of calculations, although the strategies they used were not entirely accurate. Regarding oral description, all participants were able to describe the triangle structure, point positions, and altitude lines, yet not all of them could consistently connect these visualizations with correct computational procedures. These findings affirm that students’ verbal expressions play an important role in revealing the structure of their thinking processes, especially in geometry problems that require integration between linguistic descriptions and spatial representations. Keywords: Thinking Process, Geometry, Verbalization, Self-Explanation, Oral Description
Pengaruh Bahasa Matematika Terhadap Psikologi Siswa Dalam Proses Pembelajaran: Systematic Literature Review Alvin, Alvian Bagus Agatha; Susanto, Susanto; Suwito, Abi
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.5024

Abstract

This study aims to analyze the influence of mathematical language on students’ psychological conditions in mathematics learning through a Systematic Literature Review (SLR) approach. The review examined articles published between 2015 and 2025 that discussed mathematical language, mathematical communication, and the psychological implications for learners. A total of 10 selected articles were analyzed based on research characteristics, participants, study design, and main findings. The synthesis results indicate that understanding mathematical language has a significant effect on students’ critical thinking skills, problem-solving abilities, and cognitive development. Difficulties in comprehending mathematical symbols, terminology, and structures may trigger anxiety, decreased learning motivation, and mathematics anxiety. Conversely, mastery of mathematical language enhances mathematical communication, academic self-confidence, and emotional intelligence. These findings underscore the importance of employing clear mathematical language, linguistic scaffolding, and adaptive learning strategies to foster positive cognitive and emotional learning experiences. Keywords: mathematical language, students’ psychology
Pengembangan E-LKM Berbasis Problem-Based Learning Pada Mata Kuliah Metode Statistika Nurdalilah, Nurdalilah; Ramadhani, Ramadhani; Wardani, Hizmi; Rindiani, Rizki; Fadilllah, Muhammad Farhan
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.5027

Abstract

The purpose of this research is to produce and develop E-LKM as a learning medium for the statistics course. The problem-based learning method was chosen because it increases student engagement and their understanding of statistical concepts through solving real-world problems. The process of developing E-LKM uses the PLOMP model, which consists of four stages. The research subjects are students III from the Mathematics Education semester at UMN Al-Washliyah, and the study involved a trial with a group of students. The research results show that the E-LKM statistical method is considered valid by content and media validators and is practical for use in learning. The results of using E-LKM show that E-LKM falls into the valid criteria with an average of 86.76%, and E-LKM is considered very practical in trials with an average of 83.34%. Therefore, the resulting E-LKM is valid, easy to use, and receives positive feedback Keywords: E-LKM, Problem-Based Learning, Statistical Methods
Eksplorasi Permasalahan Kebutuhan Media Inovatif Sebagai Dasar Pengembangan Game Berbasis Gamifikasi Oktaviana, Dwi; Susiaty, Utin Desy
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.5047

Abstract

The objectives of this research are: 1) To describe various problems faced in learning fractions in Junior High School students, both from the perspective of teachers, students, and the learning process in general; 2) To describe the needs and expectations of teachers and students for more innovative, interactive, and fun learning media; 3) To formulate the initial characteristics of game-based learning media with a gamification approach that suits students' needs and is relevant for learning fractions. This research uses a qualitative approach with an exploratory case study type, with analysis according to Miles & Huberman. The results obtained are: 1) Students experience conceptual difficulties in understanding fraction material, procedural difficulties in completing fraction operations, and learning is still conventional and does not facilitate student activity; 2) There is a strong need for innovative technology-based learning media; 3) Gamification-based educational games have great potential to be developed as the main solution. Keywords: problem exploration, innovative media, gamification
Analisis Pemahaman Mahasiswa Terhadap Penggunaan Website Lumi Education Fauzi, Moch; Jakfar Shodiq, Lukman; Abdul Halim, Fahmi
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.5267

Abstract

This study aims to analyze students’ understanding of the use of the Lumi Education website in a Mathematics Learning Media course. A descriptive qualitative approach was employed involving mathematics education students who had used Lumi Education during the course. Data were collected through semi-structured interviews, classroom observations, and document analysis, and were analyzed thematically. The findings indicate that students have a fairly good understanding of the technical use of Lumi Education; however, its application in mathematics learning is still mainly limited to content presentation and simple practice activities. The integration of technology with pedagogy and mathematical content has not yet been fully optimized. These results highlight the need to strengthen instructional design that emphasizes pedagogical integration of technology to support more meaningful mathematics learning. Keywords: Student Understanding, Education Lumi Website
Media Digital Gimkit dalam Evaluasi Formatif Matematika Berbasis OBE di SMP A, komarudin
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.5298

Abstract

This research aims to describe the use of Gimkit digital media in formative evaluation of Mathematics subjects based on the Outcome-Based Education (OBE) approach for class VII students at SMP Plus Darussalam Blokagung Banyuwangi. Formative evaluation is intended to determine students' competency achievements periodically during the learning process. The research method used was a qualitative descriptive approach, with research subjects being mathematics teachers and class VII students. Research instruments include observation, interviews, documentation of Gimkit quiz results, and formative evaluation sheets. The research results show that using Gimkit is able to increase student involvement in the evaluation process, provide real-time feedback, and make it easier for teachers to analyze learning outcomes. Gimkit's integration with OBE principles shows that 83% of students can achieve learning indicators through fun and interactive formative evaluations. Keywords: Gimkit, Formative Evaluation
Pembelajaran PBL Berbasis Ethno-STEM dan Augmented Reality: Proses dan Respon Mahasiswa Sari, Sari Saraswati; Wahyu Nugroho, Meriana; Saraswati Nur Hartiningrum, Esty
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.5372

Abstract

This study describes the implementation of Problem-Based Learning (PBL) using Ethno-STEM-based e-modules, assisted by Augmented Reality (AR), in the Integral Calculus course, and examines students' responses to the learning process and the development of critical thinking skills. The study employed a descriptive qualitative method with 37 Mathematics Education as subjects. The learning was designed by integrating local cultural contexts into AR-based STEM activities. Data were collected through critical thinking tests and student response questionnaires. The results showed that students' critical thinking skills were in the fair to good category, especially in the aspects of focus identification and reasoning, while the inference and reflection aspects still needed improvement. Students' responses to the learning process were very positive, especially in motivation, collaboration, and learning experiences. The integration of PBL, Ethno-STEM, and AR created contextual and meaningful learning. Keywords: Problem-Based Learning, Ethno-STEM, Augmented Reality
Kelas VIII SMP Negeri 2 Tondano Bitjoli, Oriental Queendika; Kaunang, Derel Filandy; Sulistyaningsih, Murni
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.4887

Abstract

The low mathematical learning outcomes of students at SMPN 2 Tondano are caused by the fact that, in the mathematical learning process, especially with algebraic material, many students still have difficulty understanding and solving problems related to simplifying algebraic forms. This study uses a Quasi Experiments, which aims to determine the difference in the average learn outcome of students who use the quantum teaching learn model with the help of Wordwall media and those who only use the direct learning model at SMP N 2 Tondano in the 2025/2026 academic year. The subjects in this study were 25 student consist of 2 classes, namely class VIII-A with 14 students and class VIII-D with 11 students. The results show the average learning outcomes of students in the experiment class were 91.42, while the average learn outcome of students in the control class was 81.36. So it can be conclude the learn outcome of students who learn mathematical algebraic material using the quantum teaching model are high the average learning outcome of students who learn using the direct learning model. Keywords: quantum teaching, mathematics learning outcome

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