cover
Contact Name
Fury Styo Siskawati
Contact Email
furystyo@gmail.com
Phone
+6285231387417
Journal Mail Official
furystyo@gmail.com
Editorial Address
Program Studi Pendidikan Matematika Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Jember, Jalan Kyai Mojo No. 101 Jember, Kode Pos 68163 PO BOX 170 Telepon/Fax (0331) 488675
Location
Kab. jember,
Jawa timur
INDONESIA
JURNAL AXIOMA : Jurnal Matematika dan Pembelajaran
ISSN : -     EISSN : 26150697     DOI : -
Core Subject : Education,
Tujuan adanya jurnal "AXIOMA" adalah sarana bagi pakar, dosen, praktisi pendidikan, peneliti ataupun penulis lainnya untuk mempublikasikan karyanya dalam bidang matematika dan pembelajaran. Khususnya bagi dosen melalui media publikasi ilmiah “AXIOMA” ini dihapkan dapat meningkatkan jumlah publikasi penelitian yang merupakan salah satu kewajibannya dalam Tri Darma Perguruan Tinggi. Selain itu media publikasi ini juga diharapkan dapat menjadi pemersatu bagi berbagai pihak yang tergerak untuk mempublikasikan hasil tulisan, pikiran ataupun gagasan-gagasan yang inovatif. Ruag lingkup "AXIOMA" adalah bidang pembelajaran matematika dan matematika terapan
Articles 187 Documents
Pengaruh Bahasa Matematika Terhadap Psikologi Siswa Dalam Proses Pembelajaran: Systematic Literature Review Alvin, Alvian Bagus Agatha; Susanto, Susanto; Suwito, Abi
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.5024

Abstract

This study aims to analyze the influence of mathematical language on students’ psychological conditions in mathematics learning through a Systematic Literature Review (SLR) approach. The review examined articles published between 2015 and 2025 that discussed mathematical language, mathematical communication, and the psychological implications for learners. A total of 10 selected articles were analyzed based on research characteristics, participants, study design, and main findings. The synthesis results indicate that understanding mathematical language has a significant effect on students’ critical thinking skills, problem-solving abilities, and cognitive development. Difficulties in comprehending mathematical symbols, terminology, and structures may trigger anxiety, decreased learning motivation, and mathematics anxiety. Conversely, mastery of mathematical language enhances mathematical communication, academic self-confidence, and emotional intelligence. These findings underscore the importance of employing clear mathematical language, linguistic scaffolding, and adaptive learning strategies to foster positive cognitive and emotional learning experiences. Keywords: mathematical language, students’ psychology
Pengembangan E-LKM Berbasis Problem-Based Learning Pada Mata Kuliah Metode Statistika Nurdalilah, Nurdalilah; Ramadhani, Ramadhani; Wardani, Hizmi; Rindiani, Rizki; Fadilllah, Muhammad Farhan
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.5027

Abstract

The purpose of this research is to produce and develop E-LKM as a learning medium for the statistics course. The problem-based learning method was chosen because it increases student engagement and their understanding of statistical concepts through solving real-world problems. The process of developing E-LKM uses the PLOMP model, which consists of four stages. The research subjects are students III from the Mathematics Education semester at UMN Al-Washliyah, and the study involved a trial with a group of students. The research results show that the E-LKM statistical method is considered valid by content and media validators and is practical for use in learning. The results of using E-LKM show that E-LKM falls into the valid criteria with an average of 86.76%, and E-LKM is considered very practical in trials with an average of 83.34%. Therefore, the resulting E-LKM is valid, easy to use, and receives positive feedback Keywords: E-LKM, Problem-Based Learning, Statistical Methods
Eksplorasi Permasalahan Kebutuhan Media Inovatif Sebagai Dasar Pengembangan Game Berbasis Gamifikasi Oktaviana, Dwi; Susiaty, Utin Desy
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.5047

Abstract

The objectives of this research are: 1) To describe various problems faced in learning fractions in Junior High School students, both from the perspective of teachers, students, and the learning process in general; 2) To describe the needs and expectations of teachers and students for more innovative, interactive, and fun learning media; 3) To formulate the initial characteristics of game-based learning media with a gamification approach that suits students' needs and is relevant for learning fractions. This research uses a qualitative approach with an exploratory case study type, with analysis according to Miles & Huberman. The results obtained are: 1) Students experience conceptual difficulties in understanding fraction material, procedural difficulties in completing fraction operations, and learning is still conventional and does not facilitate student activity; 2) There is a strong need for innovative technology-based learning media; 3) Gamification-based educational games have great potential to be developed as the main solution. Keywords: problem exploration, innovative media, gamification
Analisis Pemahaman Mahasiswa Terhadap Penggunaan Website Lumi Education Fauzi, Moch; Jakfar Shodiq, Lukman; Abdul Halim, Fahmi
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.5267

Abstract

This study aims to analyze students’ understanding of the use of the Lumi Education website in a Mathematics Learning Media course. A descriptive qualitative approach was employed involving mathematics education students who had used Lumi Education during the course. Data were collected through semi-structured interviews, classroom observations, and document analysis, and were analyzed thematically. The findings indicate that students have a fairly good understanding of the technical use of Lumi Education; however, its application in mathematics learning is still mainly limited to content presentation and simple practice activities. The integration of technology with pedagogy and mathematical content has not yet been fully optimized. These results highlight the need to strengthen instructional design that emphasizes pedagogical integration of technology to support more meaningful mathematics learning. Keywords: Student Understanding, Education Lumi Website
Media Digital Gimkit dalam Evaluasi Formatif Matematika Berbasis OBE di SMP A, komarudin
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.5298

Abstract

This research aims to describe the use of Gimkit digital media in formative evaluation of Mathematics subjects based on the Outcome-Based Education (OBE) approach for class VII students at SMP Plus Darussalam Blokagung Banyuwangi. Formative evaluation is intended to determine students' competency achievements periodically during the learning process. The research method used was a qualitative descriptive approach, with research subjects being mathematics teachers and class VII students. Research instruments include observation, interviews, documentation of Gimkit quiz results, and formative evaluation sheets. The research results show that using Gimkit is able to increase student involvement in the evaluation process, provide real-time feedback, and make it easier for teachers to analyze learning outcomes. Gimkit's integration with OBE principles shows that 83% of students can achieve learning indicators through fun and interactive formative evaluations. Keywords: Gimkit, Formative Evaluation
Pembelajaran PBL Berbasis Ethno-STEM dan Augmented Reality: Proses dan Respon Mahasiswa Sari, Sari Saraswati; Wahyu Nugroho, Meriana; Saraswati Nur Hartiningrum, Esty
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.5372

Abstract

This study describes the implementation of Problem-Based Learning (PBL) using Ethno-STEM-based e-modules, assisted by Augmented Reality (AR), in the Integral Calculus course, and examines students' responses to the learning process and the development of critical thinking skills. The study employed a descriptive qualitative method with 37 Mathematics Education as subjects. The learning was designed by integrating local cultural contexts into AR-based STEM activities. Data were collected through critical thinking tests and student response questionnaires. The results showed that students' critical thinking skills were in the fair to good category, especially in the aspects of focus identification and reasoning, while the inference and reflection aspects still needed improvement. Students' responses to the learning process were very positive, especially in motivation, collaboration, and learning experiences. The integration of PBL, Ethno-STEM, and AR created contextual and meaningful learning. Keywords: Problem-Based Learning, Ethno-STEM, Augmented Reality
Kelas VIII SMP Negeri 2 Tondano Bitjoli, Oriental Queendika; Kaunang, Derel Filandy; Sulistyaningsih, Murni
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.4887

Abstract

The low mathematical learning outcomes of students at SMPN 2 Tondano are caused by the fact that, in the mathematical learning process, especially with algebraic material, many students still have difficulty understanding and solving problems related to simplifying algebraic forms. This study uses a Quasi Experiments, which aims to determine the difference in the average learn outcome of students who use the quantum teaching learn model with the help of Wordwall media and those who only use the direct learning model at SMP N 2 Tondano in the 2025/2026 academic year. The subjects in this study were 25 student consist of 2 classes, namely class VIII-A with 14 students and class VIII-D with 11 students. The results show the average learning outcomes of students in the experiment class were 91.42, while the average learn outcome of students in the control class was 81.36. So it can be conclude the learn outcome of students who learn mathematical algebraic material using the quantum teaching model are high the average learning outcome of students who learn using the direct learning model. Keywords: quantum teaching, mathematics learning outcome