cover
Contact Name
Muchamad Arif
Contact Email
muchamad.arif@narotama.ac.id
Phone
+6282148131332
Journal Mail Official
muchamad.arif@narotama.ac.id
Editorial Address
-
Location
Kota surabaya,
Jawa timur
INDONESIA
MOTORIC
ISSN : 25805851     EISSN : 25805851     DOI : https://doi.org/10.31090/m.v3i2.893
Core Subject : Education,
Motoric is dedicated published scientific article in the field of teaching aid, education, and kid studies
Arjuna Subject : Umum - Umum
Articles 116 Documents
PENGARUH PEMBUATAN VIDEO UNTUK MENINGKATKAN KEMAMPUAN BICARA BAHASA INGGRIS Muchamad Arif
MOTORIC Vol 6 No 1 (2022): Motoric Juni Vol 6 no 1 2022
Publisher : Universitas Narotama

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Abstract

This study aimed to determine the success of using video production to improve students' English speaking skills. The video had a different topic for each meeting. It used descriptive qualitative. The observations were conducted in 3 meetings. The research subjects were 19 students, consisting of 12 women and 7 men. The teaching aids were Google Meet and Edmodo. The results of the study showed that the usage of Edmodo was easily accessible, that is, you can use a PC, laptop and smartphone, and even Edmodo software was available on the Playstore. Then, Edmodo had a feature to create small groups. It was to avoid students' lies about uploading their assignments. However, Edmodo did not have a video conferencing feature, so one of the solutions was to use Google Meet. Furthermore, the implementation of video production could increase their confidence to speak English and they could even improve their video editing skills or knowledge. Keywords: video, skill of speaking English, edmodo, google meet
EFEKTIFITAS ALAT PERMAINAN BOARD GAME PADA PERKEMBANGAN ANAK TK Ummi Masrufah Maulidiyah; Dzulkifli Dzulkifli; andini dwi arumsari
MOTORIC Vol 6 No 1 (2022): Motoric Juni Vol 6 no 1 2022
Publisher : Universitas Narotama

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Abstract

Abstract APE (Educational Game Tool) is a game tool designed to be a learning resource for children to get a learning experience. This experience will help improve all aspects of a child's development, including physical/motor, emotional, social, language, cognitive and moral. This board game trial was in accordance with the learning objectives and developmental level of early childhood because it was needed to improve children's understanding of animals and their habitats. Educational game tools optimize children's development according to their age and level of development. as long as they meet the requirements of children's growth and development in all aspects, are interesting, can be played in various ways, are not easily damaged, can be used by all accepting cultures. This study uses a type of research with a qualitative approach and conducts trials on early childhood students. This research was conducted at TK Aisyiyah Bustanul Athfal 52 which is located on Jalan Keputih, Keputih sub-district, Surabaya. The subjects in this study were 10 PAUD TK Aisyiyah students. The result of the research is that after the researcher conducted the trial 2 times, the students already understood and were able to play it. But there are still 1-2 children who still play it wrong. Keywords: Educational game tools, Giftedness, Child development, Children's understanding
ALAT PERMAINAN EDUKATIF FLASHCARD ALFABET SEBAGAI MEDIA PEMBELAJARAN UNTUK ANAK USIA DINI Dzulkifli Dzulkifli; andini dwi arumsari; Ummi Masrufah Maulidiyah
MOTORIC Vol 6 No 1 (2022): Motoric Juni Vol 6 no 1 2022
Publisher : Universitas Narotama

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Abstract

FLASHCARD ALFABET is a learning medium in the form of an educational game tool (APE) that aims to help early childhood in learning to memorize letters A-Z, compose words and also be able to know colors. The game is designed to train fine motor skills in preschool students. This research uses a Descriptive type with a Qualitative approach, the data collection technique in this study is by observation and interview methods. This research was conducted at HANGTUAH 9 Kindergarten located on Jl.Mess Ampel Ujung, Semampir District, Surabaya City. The subjects in this study were all students of TK A Hangtuah 9 class aged 5 years. The results of the study, namely after the researchers conducted experiments for 3 consecutive times in 2 days during school class hours, with the same time on the first and second days using the ALPHABET FLASHCARD that the researcher made and obtained the results showed that the subjects experienced an improvement in the ability to memorize the letters A-Z, distinguish colors, Compose words, and the subject's fine k motori also improved. Keywords: Educational Game Tools, Ability to memorize letters A-Z, ability to Compose words, ability to distinguish colors, fine motor.
PENGGUNAAN SECOND LANGUAGE PADA KEMAMPUAN BAHASA EKSPRESIF ANAK USIA 3-5 TAHUN DI SUNNY GLOW MONTESSORI PLAYSCHOOL MANYAR Catharine Laboure Nimas Ayu Anindita; Rofik Jalal Rosyanafi; Anisa Yunita
MOTORIC Vol 6 No 2 (2022): Volume 6 No 2 (2022)
Publisher : Universitas Narotama

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Abstract

During the early childhood education level (0-6 years) English is used as a semi-introduction to everyday language to introduce basic things to children such as colors, numbers, shape, and other daily habits such as shaking hands and washing hands. This is the purpose of providing English education as early as possible. The impact that arises because learning a second language is given from a young age, among others, makes language acquisition in children increase. LAD (Language Acquisition Device) or the ability to acquire language is an innate ability possessed by every human being or as a language device acquired by children from birth will become more active so as to improve children''s language acquisition.
BELAJAR BAHASA INGGRIS DENGAN FLASHCARD UNTUK ANAK USIA DINI varia virdania virdaus
MOTORIC Vol 6 No 2 (2022): Volume 6 No 2 (2022)
Publisher : Universitas Narotama

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Abstract

AbstractThis study aims to show that there are various methods of learning English in early childhood using flashcard media. Not only it can add new vocabulary but also it can improve speaking and listening skills. According to Sandra Fox, apart from generally adding vocabulary, here are some interesting methods of using flashcards, namely Cahin Mini-Dialogue, Guessing Mimes, Guessing Mimes behind Back, TPR, Describing Activities, and Exchanging Information. Some of the methods of using the flashcards mentioned above are very interesting, they make students (early childhood) enjoy learning English. Keywords: flashcard, learning method, English
Pola Asuh Ibu Bekerja Dalam Mendidik Kemandirian Anak Juherti Artimi Liu; Fitri Rofiyarti; Muchamad Arif
MOTORIC Vol 6 No 2 (2022): Volume 6 No 2 (2022)
Publisher : Universitas Narotama

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Abstract

The parenting style of parents, especially the figure of mother, makes a major contribution to the independence of preschooler. The figure of a working mother has different challenges in training her child's independence because of the limited time she has with her child. This research focuses on the parenting style practiced by mother (EY) as a worker, namely a teacher at a private school in Surabaya for her 5-year-old child (GE) related to independence. The author uses a qualitative it is a case study method by conducting observations, interviews and documentation to see the independence and upbringing that is applied. The results showed that the parenting style adopted by mother (EY) as a working mother was authoritarian and democratic. This parenting style supports GE's development to become an independent child.
TUMBUH KEMBANG ANAK PADA IBU YANG BEKERJA Ummi Masrufah Maulidiyah; andini dwi arumsari
MOTORIC Vol 6 No 2 (2022): Volume 6 No 2 (2022)
Publisher : Universitas Narotama

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Abstract

Working mothers have a dual role apart from being career women as well as housewives. One of the negative impacts of working mothers is not being able to give full attention to their children when children are in a stage of rapid growth and development. Even though mothers have an important role in raising children. Therefore proper parenting is needed so that children can grow and develop optimally. The purpose of this study is to describe how the growth and development of children in working mothers. This research is a descriptive research that comes from journal and article references and other sources obtained from books. The results of this study are that working mothers have a dual role apart from being career women as well as housewives. One of the negative impacts of working mothers is not being able to give full attention to their children when children are in a stage of rapid growth and development. Even though mothers have an important role in raising children. Therefore proper parenting is needed so that children can grow and develop optimally. For example, by spending time on working days off studying and playing with children, taking time every day during work breaks to communicate with children through babysitters or parents who look after children via telephone or WhatsApp video calls. Accompanying children after returning from work by repeating lessons or playing together so that the role of working mothers can know the growth and development of children properly. Keywords: growth and development, child, working mother
PERMAINAN PAPAN FLANNEL TERHADAP KEMAMPUAN MENCOCOKAN ANGKA, WARNA, DAN GAMBAR DAN MELATIH MOTORIK HALUS PADA SISWA PAUD Dzulkifli Dzulkifli; andini dwi arumsari
MOTORIC Vol 6 No 2 (2022): Volume 6 No 2 (2022)
Publisher : Universitas Narotama

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Abstract

FLANNEL BOARD is a learning media in the form of an educational game tool (APE) which aims to help early childhood in learning to recognize numbers, objects and know colors. This game is also designed to train fine motor skills in PAUD students. This research uses the type of experimental research. The data collection technique used in this research is observation with descriptive method. This research was conducted at PAUD Tunas Mulia which is located on Jl. Rangkah Buntu I No. 1, district. Tambaksari, Surabaya. The subjects in this study were 10 PAUD Tunas Mulia students aged 4 years. The results of the study are that after the researchers carried out treatment for 5 times in a row for 3 days in the morning at the same time on the first day to the third day using the Flannel Board that the researchers made and the results of observations showed that the subjects experienced an increase in basic recognition skills. numbers, objects and knowing colors – as well as improving the subject's fine motor skills. Keywords: Educational game tools, number recognition ability, ability to distinguish colors, fine motor skills.
PENGARUH PENGGUNAAN READING ALOUD UNTUK MENINGKATKAN KEMAMPUAN MELAFALKAN BAHASA INGGRIS Muchamad Arif; Fitri Rofiyarti
MOTORIC Vol 6 No 2 (2022): Volume 6 No 2 (2022)
Publisher : Universitas Narotama

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Abstract

This research aimed to determine the success of using the reading aloud strategy to improve English pronunciation skills. The reading material has a different topic in each meeting. This research observation was conducted for 3 meetings. It used the qualitative descriptive method. The research subjects were 13 students, consisting of 11 female students and 2 male students. The results of the study showed that the application of reading aloud could improve the ability to pronounce English. Then, this implementation also helped students build a collection of words or vocabulary. Furthermore, this strategy helped students improve comprehension of a text. In addition, this implementation could help classroom management. Teachers could limit student activities as well as control their activities. Keywords: reading aloud, pronunciation, English, online english dictionary
PENGGUNAAN MEDIA LOOSE PARTS UNTUK MENINGKATKAN KREATIVITAS ANAK USIA DINI Fariyah Fariyah; Sugito Muzaqi
MOTORIC Vol 7 No 1 (2023): Volume 7 No 1 JUNI 2023
Publisher : Universitas Narotama

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Abstract

This research is motivated by the results of observations made that the existing learning methods are still lacking or have not found the right methods and media for children's creativity. The purpose of this research is to find out the application of the use of Loose Parts media to increase the creativity of early childhood. This research is descriptive qualitative research with data collection techniques through observation. The method of using Loose Parts media from natural materials as a medium in the learning process for Early Childhood plays a good role in increasing the creativity of students at Cahaya Bunda Kindergarten, Surabaya. By using Loose Parts media in the learning process, children become more enthusiastic and enthusiastic in participating in every activity given by the teacher. In addition to playing activities using Loose Parts media, children are given the widest possible opportunity to express themselves, provoke children's imagination and creativity without any limitations so that children become more optimal in their learning process. Keywords: Loose Parts media, Play, Creativity

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