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Contact Name
Edi Kurniawan
Contact Email
jomftkuniks@gmail.com
Phone
+6285278200266
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jomftkuniks@gmail.com
Editorial Address
Jl. Gatot Subroto KM. 7 Jake, Telukkuantan Kec. Kuantan Tengah, Kab. Kuantan Singingi, Provinsi Riau
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Kab. kuantan singingi,
Riau
INDONESIA
JOM FTK UNIKS : Jurnal Online Mahasiswa Fakultas Tarbiyah dan Keguruan Universitas Islam Kuantan Singingi
ISSN : -     EISSN : 27164373     DOI : -
Pendidikan Kimia yang mencakup pengembangan model/media pendidikan dan menerapkan hasil penelitian laboratorium di bidang pengembangan pendidikan kimia yang terintegrasi dengan konsep islam.
Arjuna Subject : Umum - Umum
Articles 192 Documents
PENERAPAN MODEL PEMBELAJARAN PICTURE AND PICTURE UNTUK MENINGKATKAN MOTIVASI BELAJAR PESERTA PADA MATA PELAJARAN PAI DAN BUDI PEKERTI DI KELAS VIIA SMP NEGERI 1 SINGINGI HILIR KABUPATEN KUANTAN SINGINGI Maya Helmita; Zulhaini Zulhaini; Alhairi Alhairi
JOM FTK UNIKS (Jurnal Online Mahasiswa FTK UNIKS) Vol 3 No 1 (2022): Jurnal Online Mahasiswa Fakultas Tarbiyah dan Keguruan Universitas Islam Kuantan
Publisher : Universitas Islam Kuantan Singingi

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Abstract

The background of this research is based on the problems that occur in class VII A at SMP Negeri 1 Singingi downstream, Kuantan Singingi Regency which shows less than the maximum. The value of students in PAI and Budi Pekerti subjects is still low. This is because PAI and Budi Pekerti learning is a broad subject, with lots of material, in the form of writing, memorizing, and even learning that is monotonous with only lectures. In the learning process, students do not get an interesting impression from the process of the learning activities. Based on the above background, the formula for this research is how to increase students' learning motivation in PAI and Budi Pekerti subjects with the material All clean, life becomes comfortable by using the Picture And Picture learning model. This study aims to increase students' learning motivation in PAI subjects and in class VII A of SMP Negeri 1 Singingi Hilir, Kuantan Singingi Regency by applying the Picture And Picture learning model. In this study, researchers used classroom action research methods. The results showed that the completeness of learning based on the KKM with learning from the results of the pre-cycle to the second cycle with the number of different values. Based on the results of the pre-cycle, the values are 723: 3,300 x 100 = 21.9% which have not been applied, while the values that have been applied are 267: 3,300 x 100 = 8.0%. While the first cycle that has applied with a value of 484: 3,300 x 100 = 14.6%, while those who have implemented it with a value of 402: 3,300 x 100 = 12.2%. Then it increased in the second cycle with a value of 618: 3,300 x 100 = 18.7 who had implemented it, while the number of values that had not applied was 378: 3,300 x 100 = 11.4%. Thus it can be concluded that the Picture And Picture learning model in increasing the value of learning motivation increases the activeness of students in asking and answering. Recommendations are given to teachers, principals, and future researchers.
PENERAPAN MODEL PEMBELAJARAN PROBING PROMPTING BERBANTUAN MEDIA VIDEO UNTUK MENINGKATKAN HASIL BELAJAR PADA MATA PELAJARAN SEJARAH KEBUDAYAAN ISLAM SISWA KELAS VII MTS AL-IKHLAS PERANAP KABUPATEN INDRAGIRI HULU Mona Riski Lestari; Sopiatun Nahwiyah; Ikrima Mailani
JOM FTK UNIKS (Jurnal Online Mahasiswa FTK UNIKS) Vol 3 No 1 (2022): Jurnal Online Mahasiswa Fakultas Tarbiyah dan Keguruan Universitas Islam Kuantan
Publisher : Universitas Islam Kuantan Singingi

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Abstract

The problem of this research stems from the low learning outcomes. This is the background for researchers to conduct research using the Video media Assisted Probing Prompting learning model to improve learning outcomes in Islamic Cultural History subjects at MTs Al-Ikhlas Peranap class VII. The type of research used is Classroom Action Research (CAR) with qualitative descriptive methods, the subjects, of this research are class VII students of MTs Al-Ikhlas Peranap with a total of 33 students, the collection techniques used are observation, interviews. Instruments and documentation. The results showed that learning using the Probing Prompting Learning Model Assisted by Video Media could improve student learning outcomes, this was evident from the observations obtained in each cycle, in the Pre-cycle the percentage of student learning outcomes only reached 27,27% in Cycle I increased to 36,36%. and in Cycle II it increased to 81,81%, it can be concluded that the application of the Probing Prompting learning model assisted by Media Video which was carried out in Islamic Cultural History learning could improve the learning outcomes of class VII students of MTs Al-Ikhlas Peranap.
PENGARUH GADJET TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM DAN BUDI PEKERTI KELAS VIII SMP N 2 CERENTI Musinah Musinah; Sopiatun Nahwiyah; Helbi Akbar
JOM FTK UNIKS (Jurnal Online Mahasiswa FTK UNIKS) Vol 3 No 1 (2022): Jurnal Online Mahasiswa Fakultas Tarbiyah dan Keguruan Universitas Islam Kuantan
Publisher : Universitas Islam Kuantan Singingi

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Abstract

This research is motivated by the influence of gadget on student learing outcomes. Islamic religious education is one of the that subjects that are less attractive to students, so they become bored, passive,and lazy to think actively in learning. This study aims to determine the effect of gadget on student learning outcomes in the subjects of Islamic religious education and character in class VIII SMP N 2 Cerenti. This research is a quantitative research. The population in this study were all students of class VIII. Data collection teachiques were observation, interviews and documentation. The data analysis teachnique used the ‘’t’’ test with the help of SPSS which previously carried out the prerequisite analysis test. The results of the t-test showed a significant difference between class using gadgets and those not using gadgets. Based on the results of the study, it can be concluded that there is an effect of studentslearning outcomes on gadgets. Based on the results of this study, the aim of this study was to determine whether there an influence of gadgets on students learning outcomes in Islamic religious education subjects and students character at SMP N 2 Cerenti. this research is a quantitative study whose data are in the form of numbers and analysis using statistics. which was held at SMP N 2 Cerenti. The results showed that there was an influence of gadgets on student learning outcomes in the subjects of Islamic religious education and manners at SMP N 2 Cerenti, Kuantan Singing regency. the results of this study are the learning outcomes of students who are taught by those who do not use gadgets in the material to closer to by praying in class VIII get an average score of 60,5%. meanwhile,students laering outcomes who are taught using gadgets gat an average score of 80,5%.
ANALISIS PELAKSANAAN PROGRAM KEAGAMAAN DALAM UPAYA MEMBINA KEPRIBADIAN ISLAMI SISWA SMP NEGERI 2 GUNUNG TOAR KECAMATAN GUNUNG TOAR KABUPATEN KUANTAN SINGINGI Novianti Novianti; Andrizal Andrizal; A Mualif
JOM FTK UNIKS (Jurnal Online Mahasiswa FTK UNIKS) Vol 3 No 1 (2022): Jurnal Online Mahasiswa Fakultas Tarbiyah dan Keguruan Universitas Islam Kuantan
Publisher : Universitas Islam Kuantan Singingi

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Abstract

The research is motivated by the importance of implementing religious programs in schools for students of SMP Negeri 2 Gunung Toar. Currently, many institutions, both Madrasah and General Schools, have implemented various activities in the Religious Program as an effort to foster the Islamic personality of students, so that PAI educators or teachers are required to be able to keep up with the times so that religious activities that are applied do not lag behind, this development one of which includes how to manage the class with appropriate learning methods so that learning objectives can be achieved optimally. SMP Negeri 2 Gunung Toar is one of the institutions that makes religious program one of the autonomous subjects included in the curriculum. Not only in general learning, other religious program activities must also have the right learning method so that students can follow the learning process well and later the Islamic personality of students can increase. Based on the background and phenomena above, this study aims to analyze whether the Religious Program at SMP Negeri 2 Gunung Toar can foster Islamic personality for students at SMP Negeri 2 Gunung Toar. This research is a qualitative research with descriptive type. Data cpllection techbiques used are observation, interviews and documentation. Data analysis uses data collection, data reduction, presenting data, making conclusions. The results of the study indicate that the religious program in an effort to foster the Islamic personality of the students of SMP Negeri 2 Gunung Toar can be said to be quite good.
PENERAPAN METODE ROLE PLAYING UNTUKMENINGKATKAN HASIL BELAJAR SISWA KELAS V PADA MATA PELAJARAN PAI DAN BUDI PEKERTI SDN 002 LOGAS KECAMATAN LOGAS TANAH DARAT Ratih Gumala Dewi; Zulhaini Zulhaini; A Mualif
JOM FTK UNIKS (Jurnal Online Mahasiswa FTK UNIKS) Vol 3 No 1 (2022): Jurnal Online Mahasiswa Fakultas Tarbiyah dan Keguruan Universitas Islam Kuantan
Publisher : Universitas Islam Kuantan Singingi

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Abstract

The study aims to find out how the learning outcomes of students before the application of the Role Playing method at SDN 002 Logas, how the learning outcomes of studentsvafter the aplicationof the role playing method at SDN 002 Logas,This study uses CAR(Classroom Action Research) where the total number of student at SDN 002 Logas Population is 153 student and thesampe class V SDN 002 Logas Specifically. This research is 12 people, considting of 3 boys and 9 girls. While the technique used is interview document study,ovsevation,documentation test.,Showed the following symptoms or phenomena. Of the 12 students when the daily tests was heldonly 5 people (46.66%) who scored above the established KKM, which is 75, while others (53.34%) value is still incomplete. When given test questions, only 60% of all students can answer the questions correctly. Each time given a homework assignment, the average student grade still gets low marks, this is seen when examined together only 53.34% of the majority of students can answer the assignment correctly. Although it has been taught about the subject of morals, but student behavior has not shown significant change. When remedial was held for the second time it turned out that there were still scores of students under the KKM 75. This study aimed to find out the application of the Role Playing metod to improve learning outcomes in Islamic religious education subjects and Budi Pekerti material Getting to Know the Apostles of Allah class students V State Elementary School 002 LogasLogas Tanah Darat District. Based on the results of data collection by means of observation, interviews and documentation, then the data were analyzed descriptively-qualitative through diagrams or graphs and it can be concluded that the Application of Design A Test Strategy can improve the learning outcomes of Grade V students in Islamic Religious Education and Culture Allah's Apostles in State Elementary School 002 Logas, District of Logas Tanah Darat, this is proven by an increase in student learning outcomes ranging from pre-Cycle to Cycle III with a percentage of 73.91 (pre-cycle), 75.66 (Cycle I), 78, 41 (Cycle II) and 84.41 (Cycle III). So student learning outcomes V at SD2 002 Logas continue to increase according to the results of the evaluation of the percentage increase from cycle I to Cycle II is 2.75% and from Cycle II to Cycle III is 6%.
PENGEMBANGAN MEDIA PEMBELAJARAN ADOBE FLASH CS6 BERBASIS ANDROID PADA MATERI KESETIMBANGAN KIMIA (Kelas XI SMAN 1 Benai) Ratna Permata Sari; Jumriana Rahayu Ningsih; Dwi Putri Musdansi
JOM FTK UNIKS (Jurnal Online Mahasiswa FTK UNIKS) Vol 3 No 1 (2022): Jurnal Online Mahasiswa Fakultas Tarbiyah dan Keguruan Universitas Islam Kuantan
Publisher : Universitas Islam Kuantan Singingi

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Abstract

This research on the development of learning media using Android-based Adobe Flash CS6 aims to determine the feasibility of chemistry learning media on equilibrium material for SMA / MA class XI SMAN 1 Benai. This research is a development research (Research and Development, R&D) with the ADDIE development model which includes the Analyze, Design, Development, Implement and Evaluate stages. The research instrument used was the material expert validation sheet, the media expert validation sheet, and the student response validation sheet. The results showed that from the results of the acquisition of material expert validation of 90.33%, media experts by 86.38%, and student response results of 89.19%, based on these results it can be concluded that chemistry learning media using android-based adobe flash CS6 is very suitable for use as a learning medium chemistry in class XI equilibrium material.
MEDIA VIDEO ANIMASI BERBASIS KINEMASTER PADA MATERI HIDROKARBON DI KELAS XI SMAN 1 INUMAN Reska Ayu Anggraini; Nofri Yuhelman; Jumriana Rahayu Ningsih
JOM FTK UNIKS (Jurnal Online Mahasiswa FTK UNIKS) Vol 3 No 1 (2022): Jurnal Online Mahasiswa Fakultas Tarbiyah dan Keguruan Universitas Islam Kuantan
Publisher : Universitas Islam Kuantan Singingi

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This research on the development of kinemaster based animated video media aims to determine the feasibility of chemistry learning media on hydrocarbon materials for class XI IPA SMAN 1 Inuman. The data collection instruments used were material expert validation sheets, media expert validation sheets, linguist validation sheets and student response validation sheets. The data analysis technique used is by calculating the percentage score of the validation assessment. The results showed that the validation results met the valid categories of material experts by 91.93%, media experts by 90.00%, and linguists by 90.47%. This learning media also meets the valid category from the results of student responses with validation gains of 91.59%. Based on these results, it can be concluded that the animated video learning media is very suitable to be used as a medium for learning chemistry on hydrocarbon materials.
PENERAPAN MODEL PEMBELAJARAN TIME TOKEN UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V PADA MATA PELAJARAN PAI DAN BUDI PEKERTI SDN 006 PANGKALAN INDARUNG KECAMATAN SINGINGI KABUPATEN KUANTAN SINGINGI Wirda Yanti; Ikrima Mailani; A Mualif
JOM FTK UNIKS (Jurnal Online Mahasiswa FTK UNIKS) Vol 3 No 1 (2022): Jurnal Online Mahasiswa Fakultas Tarbiyah dan Keguruan Universitas Islam Kuantan
Publisher : Universitas Islam Kuantan Singingi

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Abstract

The problem of this research begins with the learning outcomes of fifth grade students in the subjects of Islamic Religious Education and Morals at SD Negeri 006 Pangkalan Indarung which is still relatively low, as evidenced by the existence of student scores below the KKM. This is the background for researchers to conduct research using the Time Token learning model, the Time Token model is a learning model with the characteristics of a time mark or time limit. This learning model is suitable for developing students' social skills or avoiding students dominating speech and other students just being silent. The purpose of this study was to determine the application of the Time Token learning model to improve student learning outcomes, as well as the obstacles faced by students during learning. The type of research used is Classroom Action Research (CAR), the subject of this research is the fifth grade students of SD Negeri 006 Pangkalan Indarung with a total of 29 students, data collection techniques used are observation, interviews, test techniques and documentation. by using the Time Token learning model can improve student learning outcomes, this is evident from the observations obtained in each cycle, Pre-Cycle 31.03%, Cycle I percentage is 44.82% Cycle II percentage is 62.06% and Cycle III percentage is 86.20 %. So it can be concluded that the application of the Time Token learning model can improve the learning outcomes of fifth grade students at SD Negeri 006 Pangkalan Indarung.
MODUL PEMBELAJARAN KIMIA SMA KELAS XI PADA POKOK BAHASAN ASAM BASA Fidella Trixie; Nofri Yuhelman; Jumriana Rahayu Ningsih
JOM FTK UNIKS (Jurnal Online Mahasiswa FTK UNIKS) Vol 3 No 2 (2023): Jurnal Online Mahasiswa Fakultas Tarbiyah dan Keguruan Universitas Islam Kuantan
Publisher : Universitas Islam Kuantan Singingi

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The Purpose of this study is know the worthiness of idleness the module asa learning medium on acidic materials for high scholl SMA/MA classes XI. This method of research is (research and development, R&D) with ADDIE development model which includes the stages of analyze, design, development, implementation, evaluation. The data gathering instruments used are through the validation sheets of media experts, material experts, linguists, and student responses sheets. Technical data analysis used is by calculating the validation percentage score. Research shows that the learning media module developed meets the appropriate categories of media experts by 93,51%, material experts by 79,16%, and language experts by 87,5%. This learning media also meets the appropriate category with a percentage of 82,72%.
PENGEMBANGAN BOOKLET BERBANTU MEDIA ULAR TANGGA PADA MATERI KOLOID UNTUK SISWA KELAS XI IPA SMA/MA SEDERAJAT Windri Anita; Dwi Putri Musdansi; Rosa Murwindra
JOM FTK UNIKS (Jurnal Online Mahasiswa FTK UNIKS) Vol 3 No 2 (2023): Jurnal Online Mahasiswa Fakultas Tarbiyah dan Keguruan Universitas Islam Kuantan
Publisher : Universitas Islam Kuantan Singingi

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This research on booklet development assisted by snakes and ladders media aims to explain the feasibility of developing a booklet assisted by snakes and ladders media in the colloid system subject for class XI SMA/MA equivalent students. This research method is research and development (R&D) with a 4D development model which includes the Define, Design, Develop, and Disseminate stages. The data collection instruments used were through material expert validation sheets, learning media validation sheets, and student response validation sheets. The data analysis technique used is by calculating the percentage score of expert judgment. The results showed that the developed snake and ladder assisted Booklet media met the fairly valid category of three material experts, which was 76,78%, met the valid category of three media experts by 81,01%, and fulfill the valid category of student responses by 90%.