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Contact Name
Sugeng Setia Nugroho
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jorpres.fik@gmail.com
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+628562977629
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Jl. Colombo No. 1 Yogyakarta 55281
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INDONESIA
Jorpres (Jurnal Olahraga Prestasi)
ISSN : 02164493     EISSN : 25976109     DOI : 10.21831
Jurnal Olahraga Prestasi diterbitkan dua kali dalam setahun oleh program studi Ilmu Kepelatihan Fakultas Ilmu Keolahragaan Universitas Negeri Yogyakarta. Jurnal ini memuat hasil penelitian, gagasan ilmiah ataupun review sistematis bidang ilmu keolahragaan (sports science) terutama topik olahraga prestasi, seperti : ilmu kepelatihan (sports coaching), kondisi fisik (strength and conditioning), biomekanika (biomechanics), kedokteran olahraga (sports medicine), gizi olahraga (sports nutrition), teknologi olahraga & ergonomi (sports technology & ergonomy), olahraga kecabangan (sports specifics) dan bidang lain yang mendukung olahraga prestasi.
Arjuna Subject : Umum - Umum
Articles 5 Documents
Search results for , issue "Vol. 21 No. 2 (2025)" : 5 Documents clear
The Difference in the Effects of Brain Gym and Proprioceptive activity Methods on Gross Motor Skill Improvement in Children Aged 4-6 Years: The Difference in the Effects of Brain Gym and Proprioceptive activity Methods on Gross Motor Skill Improvement in Children Aged 4-6 Years Lastyaningsih, Azizah Sukma; Lailatuz Zaidah; Asyhara Naela Arifin
Jorpres (Jurnal Olahraga Prestasi) Vol. 21 No. 2 (2025)
Publisher : Departement of Sports Coaching, Faculty of Sports Sciences, Universitas Negeri Yogyakarta

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Abstract

Background: Gross motor development in children aged 4-6 years is an important aspect that influences physical, social, and cognitive abilities. Gross motor disorders can hinder daily activities and child development. Brain Gym and Proprioceptive activity are two methods believed to improve gross motor skills, but their effectiveness has not been directly compared. Objective: This study aims to determine the differences in the effects of Brain Gym and Proprioceptive activity on the improvement of gross motor skills in children aged 4–6 years. Method: This study used a quasi-experimental design with a two-group pretest-posttest design. The sample consisted of 34 children aged 4–6 years at TK ABA Karangasem, Sleman, divided into the Brain Gym and Proprioceptive activity groups. Gross motor skills were measured using the Test of Gross Motor Development-2 (TGMD-2) before and after the intervention. The sampling technique used in this study was purposive sampling. Data analysis was performed using SPSS version 25. Data were analysed using paired sample t-tests and independent sample t-tests. Results: The results showed that Brain Gym significantly improved gross motor skills (p=0.000). Proprioceptive activity also had a significant effect (p=0.000). There was no significant difference between the two methods (p=0.140). Conclusion: Brain Gym and Proprioceptive activity effectively improve gross motor skills in children aged 4-6 years, but there is no significant difference between the two. Both methods can be used as alternative interventions to support the development of gross motor skills in children. Keywords: Brain Gym, Proprioceptive activity, Gross Motor Skills, Early Childhood, TGMD-2.
Physiological demand of esports athletes : Tuntutan Fisiologis Atlet Esports Agus, Herdiansyah; Patty, Maleaky; Utama.J, Eko Putra; Cahyo, Dito Dwi; Santoso, Bayu; Saputra, Yudhi Esa; Aliansyah, Hadiat
Jorpres (Jurnal Olahraga Prestasi) Vol. 21 No. 2 (2025)
Publisher : Departement of Sports Coaching, Faculty of Sports Sciences, Universitas Negeri Yogyakarta

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Abstract

This study aims to reveal the physiological demands on esports athletes when competing. To achieve this goal, a literature review was conducted on Scopus databases using Specific inclusion criteria between 2006 and 2024. 5 articles were selected for this review based on the relevance of the topics reviewed. Based on the articles, for esports athletes, it was found that the maximum oxygen uptake demand was 41.98 ± 5.50 mL/kg/min or the highest up to 48 mL/kg/min, while the demand for oxygen consumption at gameplay was found at an average of 3.89 mL/kg or a median of 0.29 (0.24-0.35) L/min. Furthermore, the maximum heart rate was 191 ± 10 beats/min (at aerobic maximum test) or 136.8 ± 13.3 beats/min (at gameplay). While the average heart rate when playing the game was between the median 87.1 (80.3 - 104) beats/min to the average 110.1 ± 15.7 beats/min. Based on this data, it can be understood the physiological response of esports athletes in game situations, which can be adjusted later to the dose of training provided (athlete adaptation to match needs). In addition, data on the physiological demands of esports athletes can also be used as a minimum target for the ability of esports athletes to be used as a benchmark. To prepare athletes to be physiologically ready for the match.  
Psychoeducational intervention models in physical activity programs for health: a systematic literature review Mulyadi, Rekyan Woro Mulaksito; Nugroho, Wisnu; Widyastuti, Candra; Wibowo, Moch. Septian Resi; Utomo, Suryo; Nugroho, Agung Wahyu
Jorpres (Jurnal Olahraga Prestasi) Vol. 21 No. 2 (2025)
Publisher : Departement of Sports Coaching, Faculty of Sports Sciences, Universitas Negeri Yogyakarta

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Abstract

This systematic literature review examines psychoeducational intervention models integrated into physical activity programs and their relevance to health-related outcomes. The review synthesizes evidence from multidisciplinary studies addressing psychological, behavioral, and physical dimensions of health across diverse populations. Findings indicate that psychoeducational components, including health education, self-efficacy enhancement, motivational support, and reflective practices, strengthen the effectiveness of physical activity interventions by promoting sustained behavioral change and psychological well-being. These models demonstrate consistent benefits in improving mental health indicators, adherence to physical activity, and overall quality of life in both clinical and non-clinical settings. The review also highlights the importance of program structure, participant engagement, and contextual adaptation in determining intervention success. Furthermore, the growing integration of digital health technologies expands opportunities for scalable and personalized psychoeducational delivery within physical activity programs. Psychoeducational intervention models offer a comprehensive framework for advancing health promotion strategies in the field of physical activity and sports health. Future development should prioritize holistic, evidence-based, and context-sensitive approaches to maximize long-term health outcomes.
The effect of circuit training on the archery accuracy of fikk uny archery athletes Nuradila, Muh Batistuta Fitoni; Prasetyo, Yudik; Prasetyo, Heru; Wibafied Billy Yachsie, Betrix Teofa Perkasa; Wibowo, Moch. Septian Resi; Nugroho, Wahyu Aji
Jorpres (Jurnal Olahraga Prestasi) Vol. 21 No. 2 (2025)
Publisher : Departement of Sports Coaching, Faculty of Sports Sciences, Universitas Negeri Yogyakarta

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Abstract

This study aims to reveal the physiological demands on esports athletes when competing. To achieve The purpose of this study is to determine the effect of circuit training on the archery accuracy of SELABORA Archery FIKK UNY athletes. The type of research used in this study is experimental. The research design used in this study is a “one group pretest-posttest design”. The subjects in this study are 11 SELABORA Archery FIKK UNY athletes. Data collection was carried out through archery accuracy tests before and after the training treatment. Data analysis techniques used a t-test with a significance level of 5%. Based on the results of the t-test, the calculated t-value was greater than the table t-value, indicating that the hypothesis was accepted. Therefore, it can be concluded that circuit training has an effect on the archery accuracy of SELABORA Archery FIK UNY athletes. Based on the results of the previous research and discussion, it can be concluded that the data analysis of archery accuracy above obtained a t-value (7.807) > t-table (2.28). Thus, it can be concluded that circuit training has an effect on the archery accuracy of SELABORA Archery FIKK UNY athletes.  
CGFU-PM 515 based physical education learning model to improve forward roll skills in elementary school students in Sleman Regency Ari Iswanto; Rezha Arzhan Hidayat; Fathan Nurcahyo; Hary Widodo; Muhammad Wahyu Arga
Jorpres (Jurnal Olahraga Prestasi) Vol. 21 No. 2 (2025)
Publisher : Departement of Sports Coaching, Faculty of Sports Sciences, Universitas Negeri Yogyakarta

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Abstract

This study aims to examine the physical education learning model based on CGFU PM-515 on improving forward roll skills in elementary school students in Sleman Regency. The method used is quasi-experimental with a one-group pretest-posttest design. The research subjects were 117 students from four elementary schools, namely SD Negeri Condongcatur, SD Muhammadiyah Condongcatur, SD Negeri Deresan, and SD Negeri Percobaan 2. Data collection techniques were carried out through skill tests, knowledge tests, and attitude questionnaires. Data analysis began with normality and homogeneity tests, followed by the Wilcoxon Signed Ranks Test due to non-normally distributed data and partially non-homogeneous data. The results showed a significant difference between pretest and posttest scores in the variables of skills, knowledge, and attitude with a significance value of 0.000 < 0.05. These results prove that the implementation of the CGFU PM-515-based physical education learning model has a significant impact on improving forward roll skills in elementary school students. Thus, the CGFU PM-515 learning model can be used as an effective and innovative alternative learning model for physical education in elementary schools.

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