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Contact Name
Muhammad Arief Rizka
Contact Email
m.ariefrizka@ikipmataram.ac.id
Phone
+6281803688544
Journal Mail Official
jurnalfip@ikipmataram.ac.id
Editorial Address
Fakultas Ilmu Pendidikan dan Psikologi Universitas Pendidikan Mandalika (UNDIKMA) Jl. Pemuda No. 59 A Mataram - NTB
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Paedagogy
ISSN : 23557761     EISSN : 27224627     DOI : 10.33394
Core Subject : Education,
Jurnal Paedagogy contains scientific articles and critical review from research in Education, Teaching and Learning which include; 1. Formal/School Education 2. Nonformal/Community Education 3. Informal/Family Education
Articles 35 Documents
Search results for , issue "Vol. 12 No. 4 (2025): October" : 35 Documents clear
Development of Practical Guidelines for Waste Processing Based on Liquid Organic Fertilizer Formulation Research for High School Biology Learning Sholihah, Shafa Chamilatus; Al Habib, Ismul Mauludin; Sukamto, Dwi Sucianingtyas
Jurnal Paedagogy Vol. 12 No. 4 (2025): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i4.15825

Abstract

Abstract: This research aims to formulate a liquid organic fertilizer (LOF) based on banana corm, moringa leaves, and pineapple peel, providing a practical guide for organic waste processing in high school biology learning. The study used samples of organic waste (banana corm, moringa leaves, and pineapple peel) collected from Suci Village, Panti District, Jember Regency, which were then formulated into liquid fertilizer through a fermentation process lasting 14 days with the addition of bioactivators and other supporting materials. Data collection was conducted by observing the nutrient content of the LOF analyzed in the laboratory of Jember State University and validating the practical guide using validation sheets by three experts who assessed material, media, and language aspects on a Likert scale of 1–5. The validation data were analyzed descriptively and quantitatively by calculating the average percentage score to determine the product's validity level. Laboratory analysis showed that the resulting LOF contained Nitrogen (N) at 0.05%, Phosphorus (P) at 0.0032%, Potassium (K) at 0.005%, organic carbon at 0.62%, iron (Fe) at 0.00053%, and a pH of 3.4. The macro- and micronutrient content in this LOF is still below the minimum standards set by the Ministry of Agriculture; however, this formulation still provides an alternative for the value-added utilization of agricultural organic waste. The practical guide developed in this research has been validated by three expert validators with an average assessment percentage of 79.90%, indicating that this guide is valid for use in grade 10 high school biology learning on the topics of environmental change, waste, and recycling. The results show that this practical guide for making LOF is feasible to implement, contributing to organic waste management and contextual learning media that supports project-based environmental education. This study's outcomes have implications for developing innovative learning materials and promoting sustainable waste management practices in educational settings, ultimately enhancing environmental awareness and literacy among high school students.
Designing AI-Based Learning Assistant to Elevate Computational Thinking: A UX-Focused Redesign Approach Hikmawan, Rizki; Rohendi, Dedi; Septiadi, Jaka; Arrumaisha, Nissa
Jurnal Paedagogy Vol. 12 No. 4 (2025): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i4.16705

Abstract

This study aims to evaluate and enhance the User Experience (UX) of SEKAPAI, a web-based AI learning assistant developed to support Computational Thinking (CT) development. The initial version was assessed using Cognitive Walkthrough, System Usability Scale (SUS), and User Experience Questionnaire (UEQ), involving ten participants. Data collected from these instruments were analyzed using descriptive statistics to quantify usability scores, and qualitative feedback from the walkthroughs was subjected to thematic analysis to identify pain points. The preliminary results showed a success rate of 90%, but also revealed issues in clarity and feature navigation. Based on user feedback, the platform underwent a redesign process guided by User-Centered Design (UCD) stages, resulting in improvements in structure, interaction flow, and interface clarity. The updated prototype showed clear improvements, supported by Maze testing with a UX score of 80 ('Good') and a SUS increase to 86 ('Excellent'), and the task success rate improved to 97.14%, indicating a significant enhancement in user satisfaction and efficiency. This study not only validates the effectiveness of UCD in refining AI-based learning tools but also highlights the potential for future system development. These findings contribute to the design methodology of intelligent educational systems by aligning pedagogical goals with interactive design strategies.
Evaluating Character Education Implementation in Elementary Schools : A Kirkpatrick Model Perspective Yuliana, Lastri; Dwikurnaningsih, Yari; Satyawati, Sophia Tri
Jurnal Paedagogy Vol. 12 No. 4 (2025): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i4.16733

Abstract

This study aims to evaluate the implementation of character education at SDN 015 Balikpapan Selatan using the Kirkpatrick Evaluation Model, which comprises four levels: reaction, learning, behavior, and result. The research was motivated by the need to reinforce character values after the COVID-19 pandemic, which led to a decline in students' positive behaviors due to prolonged online learning. A mixed-method approach with an explanatory sequential design was employed. Quantitative data were collected through questionnaires from 89 students (grades II-VI), while qualitative data were obtained through interviews, observations, and document analysis. The data analysis employed a simple quantitative descriptive approach using Microsoft Excel to calculate percentage scores and categorize them into five levels (very high, high, moderate, low, and very low) based on the Kirkpatrick evaluation model. Qualitative data from interviews, observations, and documents were narratively integrated to support and enrich the findings. The findings revealed that the reaction stage achieved an average score of 90.87%, the learning stage 88.24%, and the behavior stage 88.07%, all within the very high category. At the result stage, character education was found to have a positive long-term impact on students' learning motivation, social behaviors, and engagement both at school and at home. The program successfully fostered student discipline, independence, empathy, and moral conduct. However, challenges remain in achieving consistent internalization of character values, particularly outside the school environment. Overall, the study concludes that character education at SDN 015 Balikpapan has been effectively implemented and significantly contributes to shaping students' character, although ongoing improvement is needed through more collaborative strategies involving both schools and parents.
Analyzing WhatsApp-Based Learning Interactions: Teaching Skills and Student Responses in Indonesian Higher Education Widari, I.G.A.; Supriadi, Biat; Jazadi, Iwan
Jurnal Paedagogy Vol. 12 No. 4 (2025): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i4.16737

Abstract

This study explores how lecturers' teaching skills and student responses manifest in WhatsApp-based learning environments in Indonesian higher education. Focusing on three classes of an “Introduction to Education” course, the research employs a qualitative descriptive approach and content analysis of chat transcripts and voice notes over 16 weeks. To frame the analysis, Asril’s model of basic teaching skills—covering questioning, explanation, reinforcement, and classroom management—was applied, alongside Hanifi and Rahayu’s taxonomy of student responses, which distinguishes between obedient, independent, pretentious, dependent, and stolid learner behaviors. Trustworthiness was ensured through inter-coder reliability checks and triangulation of text and voice-note data, enhancing the validity of findings. The study also draws on constructivist, connectivist, and rhizomatic pedagogy perspectives, with “rhizomatic” referring to decentralized, non-linear pathways of knowledge building. The results indicate that lecturers primarily used Opening and Closing, Further Questioning, and Reinforcement skills, while students most frequently responded as Independent learners, followed by Obedient and Pretentious types. These findings suggest that WhatsApp can support meaningful teaching–learning interaction, though its design limits collaborative and differentiated instruction. The study highlights the adaptability of core teaching competencies to digital platforms and emphasizes the need for strategic scaffolding to foster learner autonomy. Limitations include the scope of data and a lack of multimodal behavioral insight. The findings have implications for mobile pedagogy, digital curriculum planning, and future research in digitally mediated instruction.
Navigating The Future: Exploring The Link Between Proactive Personality and Career Adaptability Among College Students in Indonesia Namalase, Brilliana Soroi; Gunawan, William
Jurnal Paedagogy Vol. 12 No. 4 (2025): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i4.16771

Abstract

This research explores the link between career adaptability and proactive personality among university students in Indonesia. Employing a quantitative correlational design, the study utilized a career adaptability scale and a proactive personality scale as instruments. A total of 1,590 students aged 18–25 years from six provinces across Java Island participated, selected through a cluster quota sampling technique. The hypothesis proposed that career adaptability would show a positive correlation with proactive personality, including its sub-dimensions. Data were examined using Spearman’s correlation analysis, resulting in a correlation coefficient of r = 0.651 (p < 0.001). This outcome demonstrates a significant positive association between career adaptability and proactive personality, thereby confirming the hypothesis. The results highlight that students with stronger proactive personality traits are more likely to exhibit higher levels of career adaptability. These findings serve as a foundation for developing targeted interventions and programs that foster proactive personality to strengthen students' career preparedness and adaptability in response to the evolving labor market.
Inclusive Teaching Strategies and Student-Perceived Outcomes in Primary Inclusive Schools: Insights from Jabodetabek, Indonesia Rahmadani, Anisa; Rahmawati, Yuliana Mukti; Nur Syamsina, Rahmi
Jurnal Paedagogy Vol. 12 No. 4 (2025): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i4.16774

Abstract

This study aims to investigate the correlation between inclusive teaching strategies and their impact on the outcomes of inclusive education. Using a descriptive quantitative design, this study involved inclusive elementary school students (n = 339) in the Jakarta, Bogor, Depok, Tangerang, and Bekasi areas. Data were collected through the Perception of Inclusion questionnaire (n = 12) and Inclusive Teaching Strategies Scale (n = 29). Hierarchical regression tests were used to examine the relationship between variables and dimensions of teacher teaching strategies that most influenced inclusive outcomes. The results showed that Values & Attitudes accounted for 37% of the variance in inclusion outcomes (R² = 0.37; β = 0.60, p < 0.01). Adding Management & Environment increased the explained variance to R² = 0.41 (β = 0.26, p < 0.01), and adding Teaching & Instruction further raised it to R² = 0.43 (β = 0.18, p < 0.01). In the final model, all subscales remained significant (Values & Attitudes β = 0.35; Management & Environment β = 0.20; Teaching & Instruction β = 0.18; all p < 0.01), identifying teacher Values & Attitudes as the strongest predictor. Findings underscore the need to prioritize teacher mindset development, proactive classroom management routines, and differentiated instruction to strengthen inclusive outcomes. Stakeholders should implement programs that raise awareness and promote diversity among students to foster more positive attitudes and values toward inclusion.
BOMCAR 7: Developing Board Game Card Media for Enhanced Grammar Learning Among Indonesian EFL Students Aliyyah, Naily Samakhatal; Shofiyuddin, Muh.
Jurnal Paedagogy Vol. 12 No. 4 (2025): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i4.16910

Abstract

This study aims to develop and evaluate BOMCAR 7 (Board Game Card Media Tenses Adventure), a game-based learning tool designed to enhance grammar proficiency through interactive instruction. Using a one-group pretest-posttest design, the research investigates the effectiveness of board game card media among 30 tenth-grade students at a private Islamic senior high school in Jepara, Indonesia. The development followed the ADDIE model, incorporating needs analysis, expert validation, and field testing. The board game focused on simple present tense structures within the "Great Athletes" theme, aligning with Indonesia's Merdeka Curriculum. Validation by experts, teachers, and students yielded high ratings (85.0%-91.6%), confirming pedagogical quality and classroom feasibility. Statistical analysis revealed significant learning improvements. Students' grammar scores increased from pretest (M = 62.2, SD = 12.57) to posttest (M = 76.8, SD = 9.60), representing a 14.6-point gain with a large effect size (Cohen's d = 3.11, p < 0.001). Both parametric and non-parametric analyses confirmed these robust results. Qualitative findings showed increased motivation, enhanced collaboration, and reduced anxiety. Classroom observations documented active engagement and sustained attention during game sessions. The findings demonstrate that board game card media effectively enhances grammar instruction in EFL contexts. BOMCAR 7 successfully transformed abstract grammatical concepts into engaging learning experiences while maintaining curricular alignment. These results contribute to game-based language learning evidence and provide practical guidance for educators seeking innovative grammar instruction methods.
Developing BoardWise : A Digital Board Game for Enhancing Elementary Science Education Ali, Fathan Faqih; Sari, Prima Mutia
Jurnal Paedagogy Vol. 12 No. 4 (2025): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i4.16930

Abstract

This study aims to develop and determine the feasibility of a digital board game, "BoardWise," based on Fun Learning principles to enhance the quality of Science Education. Employing a Research and Development (R&D) method, the study progresses through iterative cycles of needs analysis, design, validation, and testing. Data collection involves questionnaires and observations with media experts, material experts, an educator, and fourth-grade students. Data analysis uses descriptive percentages to determine product feasibility. The research results show that the "BoardWise" digital board game is "Very Feasible." The product validation achieves an overall feasibility score of 85.13%, with detailed assessments from a media expert (90.0%), a material expert (83.0%), and an educator (86.0%). Student trials also yield a "Very Feasible" rating with an average score of 81.5%, indicating that the game is highly engaging and practical for classroom use. The study concludes that the "BoardWise" digital board game is a valid, practical, and effective instructional medium. It successfully integrates curriculum content with engaging, customizable game mechanics, fostering an active and enjoyable learning environment that overcomes challenges associated with abstract scientific topics and improves student participation in elementary education.
The Power of Contextual Learning: Dutch Colonialism in Ende-Lio and Its Effects on Students' Historical Awareness Mbura, Ewilensia Magdalen; Yulifar, Leli; Suwirta, Andi
Jurnal Paedagogy Vol. 12 No. 4 (2025): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i4.16933

Abstract

This study aims to examine the effectiveness of local history-based teaching materials, specifically focusing on Dutch colonialism in Ende-Lio, in enhancing students' historical awareness at SMA Negeri 1 Wolowaru. The rationale behind this study is to make history learning more contextual, meaningful, and closely related to students' daily lives. By integrating local historical narratives into the classroom, students are expected to acquire factual knowledge and develop pride, responsibility, and a stronger attachment to their cultural heritage. This study employed a quasi-experimental method with a randomized pretest-posttest control group design. The population consisted of all eleventh-grade students at SMA Negeri 1 Wolowaru, with two classes selected as samples: XI-1 as the experimental group and XI-2 as the control group. Locally developed history modules on Dutch colonialism in Ende-Lio and a historical awareness questionnaire were used as instruments. Data analysis using descriptive statistical techniques revealed that students exposed to local history-based teaching materials achieved higher levels of historical awareness compared to those who experienced conventional learning methods. This finding confirms that embedding local historical contexts into history education provides a more engaging and meaningful learning experience, contributing to students' emotional engagement with the past and strengthening their awareness of national identity through local heritage.
Exploring Children's Literature Content in Indonesian Textbooks for Elementary Schools: Insights from the Merdeka Curriculum Haqi, Salisa Arina; Wibowo, Setiawan Edi; Hastuti, Woro Sri; Wuriyandani, Wuri; Fauziah, Muhardila
Jurnal Paedagogy Vol. 12 No. 4 (2025): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i4.16951

Abstract

This study aims to analyze the representation and quality of children’s literature content in Indonesian language textbooks for elementary schools under the Merdeka Curriculum, a national education policy aimed at promoting student-centered learning. With particular attention to genre diversity, developmental appropriateness, and alignment with literacy goals, this research examines the extent to which these textbooks provide meaningful and engaging literary experiences for students. A qualitative content analysis method was employed, focusing on textbooks for Grades I–VI published by the Indonesian Ministry of Education in 2023. This study employs qualitative content analysis of Indonesian language textbooks for elementary schools under the Merdeka Curriculum. Data were collected through document analysis using rubrics, checklists, and BSNP-based indicators. The analysis followed Miles and Huberman’s model, with validation ensured through triangulation and peer discussion. The findings indicate that literary texts are presented in various forms, including prose (fiction and nonfiction) and poetry, with realistic fiction being the most dominant genre across all grades. Lower-grade textbooks primarily feature realistic fiction and fables, while upper-grade textbooks increasingly include nonfiction texts. The alignment between literary content and learning outcomes is reflected in the variety of genres and topics relevant to students’ developmental and social contexts. These results highlight the importance of designing textbooks that not only support language skills but also foster literary appreciation and character development through contextual and meaningful texts. The study's outcomes are expected to contribute to the development of more effective and engaging Indonesian language textbooks, ultimately enhancing the quality of literacy education in Indonesian elementary schools.

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