cover
Contact Name
Muhammad Arief Rizka
Contact Email
m.ariefrizka@ikipmataram.ac.id
Phone
+6281803688544
Journal Mail Official
jurnalfip@ikipmataram.ac.id
Editorial Address
Fakultas Ilmu Pendidikan dan Psikologi Universitas Pendidikan Mandalika (UNDIKMA) Jl. Pemuda No. 59 A Mataram - NTB
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Paedagogy
ISSN : 23557761     EISSN : 27224627     DOI : 10.33394
Core Subject : Education,
Jurnal Paedagogy contains scientific articles and critical review from research in Education, Teaching and Learning which include; 1. Formal/School Education 2. Nonformal/Community Education 3. Informal/Family Education
Articles 816 Documents
The Potential Utilization of Sunan Bonang’s Tomb as Learning Resources : A Preliminary Findings Imam Mustajab
Jurnal Paedagogy Vol 9, No 3: Jurnal Paedagogy (July 2022)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v9i3.5262

Abstract

This study aims to explore and uncover another side of the potentials of Sunan Bonang’s Tomb in relation to its use for educational purposes. Its main focus is the utilization as a learning resource. Through a qualitative research under a case study approach with descriptive data. The data analysis start from data collection through observation, and interviews with local figure and site functionary, also documentation as support. Then step into data reduction, and subsequently the data presentation, later on draw the conclusion of research results. The Results showed that the Tomb of Sunan Bonang contains various potentials that can be utilize in relation to be as a learning resources. From the geographically and architecturally, The Sunan Bonang’s tomb possess opportunities as a learning resource such in Islamic education, history education, moreover multicultural and character education. Its use in the learning process can be through direct or indirect.
Peti Diklat: Sebuah Model Flipped Classroom dengan Pendekatan Cognitive Apprenticeship untuk Pelatihan Guru Baru Susi Susanti; Khaerudin Khaerudin; Etin Solihatin
Jurnal Paedagogy Vol 9, No 3: Jurnal Paedagogy (July 2022)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v9i3.5336

Abstract

This research aims to improve the Kaeophanuek & Chookerd flipped classroom design by accommodating activities in the form of practice and simulation of knowledge gained in real life to be more suitable to apply in the workplace. This study used Research and Development (R&D). Preliminary research was conducted at the Integrated Islamic School involving 15 new teachers from Kindergarten, Elementary School, Junior High School, Senior High School, and Vocational Schools. The results of this study will develop a Flipped Classroom with a Cognitive Apprenticeship approach for training new teachers named PETI DIKLAT. To realize this model, research was conducted using the Integrated Learning Design Framework (ILDF) development model combined with the cart learning design model.
Analisis Kesalahan Siswa dalam Menyelesaikan Masalah Matematika Berdasarkan Teori Kastolan Nida Sri Rahmita Hasibuan; Yenita Roza; Maimunah Maimunah
Jurnal Paedagogy Vol 9, No 3: Jurnal Paedagogy (July 2022)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v9i3.5287

Abstract

This study aims to determine the percentage of errors produced by students according to Kastolan theory, the error's location, and the factors contributing to those errors when doing Mathematic. The study used the descriptive qualitative method. Based on the Kastolan theory, this study attempts to describe student errors in resolving mathematical problems. In this study, the instrument is a written test. The results showed that the conceptual error in question 1 was 71%, the procedural error was 67%, and the technical error was 65%. In question 2, there are 69% conceptual errors, 55% procedural errors, and 48% technical errors. While the conceptual error is 63%, the procedural error is 57%, and the technical error is 47% in question number 3. As a result, it showed that students' most common errors are conceptual. Students make mistakes when solving problems in the Two-variable Linear Equation System for a variety of reasons, including 1) lack of understanding of the questions given, leading to confusion in solving problems; 2) lack of caution in calculations, leading to incorrect results; 3) lack of ability to change the form of the problem into a mathematical model, and 4) lack of knowledge of the steps in solving the problem.
Analisis Kebutuhan Pengembangan Flipped Classroom pada Media Pembelajaran dengan Pendekatan Project Based Learning untuk Dikspespa Pendididkan di Kodiklatal Okti Cahyandari; Murti Kusuma Wirasti; Dwi Kusumawardani
Jurnal Paedagogy Vol 9, No 3: Jurnal Paedagogy (July 2022)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v9i3.5327

Abstract

This study aims to analyze learning needs related to the plan for developing flipped classroom learning on learning media subjects for the Dikspespa Pendidikan in Kodiklatal. This study combines the ADDIE development model with Research and Development (R & D), which is done by using a project-based learning approach. Initial analysis techniques are in the form of feasibility tests, field tests, and effectiveness tests. The data collected in this study were a qualitative descriptive approach. The research subjects were alumni from the Dikspespa of education and educators of the Dikspespa of education. The data were collected by interview, direct observation, and analysis of learning media subjects. The results of the study are in the form of a need for learning patterns that integrate technology in learning that can make learning more effective and efficient, especially to overcome time constraints in participating in learning activities, improve student learning outcomes while encouraging independence and motivating students who will later apply media subjects—learning in their assignments as instructors. Learning media subjects require much practice so that students have the experience to choose, create and use media; the right approach to use is project-based learning.
Pengembangan Instrumen Penilaian Menggunakan Aplikasi Quizizz Pada Mata Pelajaran Biologi Materi Sistem Pencernaan Nining Tri Lestari; Syarifah Widya Ulfa
Jurnal Paedagogy Vol 9, No 3: Jurnal Paedagogy (July 2022)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v9i3.5374

Abstract

This study aims to analyze the level of practicality, validity, and effectiveness of the Quizizz application as an assessment instrument for the digestive system material at SMA Negeri Panai Hulu. The research method used in this study was Research and Development (R&D) method by adopting the Borg and Gall model. Then, it is developed into eight stages of procedures: Research and Data Collection, Planning, Initial product development, Initial trial, Product revision, Field trial, Product revision final and Dissemination and implementation. This research used questionnaires, tests and interviews to collect the data. The test result data were analyzed using the gain score (N-Gain) calculation. The findings proved that the average comfort level for Biology lecturers was 87,50%, Biology teachers were 90,63%, and students were 95,7% (efficient). The average validity by material experts was 97,73% (high valid), media experts were 90,63% (very valid), and the N-Gain value was 0.78 (high effectiveness). The data indicates that the assessment instrument on the digestive system material using the Quizizz application is validated, practical, and effective.
The Effect of Microsoft PowerPoint Interactive Learning Media Application on Reading Comprehension Skills of 3rd Grade Elementary School Students for Indonesian Language Subjects Maulidya Alvy Zahara; Abdul Rahman Jupri
Jurnal Paedagogy Vol 9, No 3: Jurnal Paedagogy (July 2022)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v9i3.5383

Abstract

The purpose of this study was to analyze the effect of Microsoft PowerPoint interactive learning media application on the reading comprehension skills of 3rd grade elementary school students in Indonesian. This research method uses a quasi-experimental method with a Nonequivalent Control Group Design approach. The population of the study was the 3rd grade students of SDN Duren Sawit 07 Jakarta, totaling 60 students, divided into an experimental class and a control class. The research instrument used a pretest and posttest. While the data analysis technique used descriptive quantitative. The results of this study indicate that the average value of the experimental class at the pre-test = 56.67 has increased when the post-test is carried out = 82.00, while the results of the average value of the control class at the pre-test = 53, 00 experienced an increase when the post-test was carried out = 73.33. The results of the t-test in this study obtained tcount as much as 3.7582 at a significant level = 0.05 and degrees of freedom (dk) = 2.0032. Because the value of tcount>ttable which is 3.7582 > 2.003 so that it can be achieved H0 is rejected, meaning that there is a difference in the improvement of students' reading comprehension skills using the Microsoft PowerPoint interactive learning media application using only conventional media.
Pengawasan Sekolah Unggul Berbasis Soft Skills: Studi Kasus di SMAN 1 Sidoarjo Karyanto Karyanto; Endang Sulistiyorini; Warsiman Warsiman
Jurnal Paedagogy Vol 9, No 3: Jurnal Paedagogy (July 2022)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v9i3.5325

Abstract

The research aims to identify the pattern of supervision used by SMAN 1 Sidoarjo in implementing the excellent school program based on soft skills. This study uses a qualitative descriptive approach. Principals, teachers, students, staff and everyone else involved in SMAN 1 Sidoarjo's excellent school program focused on soft skills were the study's subjects. The research's primary data collection methods are interviews, observation, and documentation. The results showed that SMAN 1 Sidoarjo's excellent school supervision program based on soft skills involved internal elements such as the school itself, the administrator as the primary element who manages the academic community, and teachers who supervise students. The purpose of internal supervision is to ensure that the soft skills program is implemented effectively and efficiently. The education department, supervisors, school committees, parents/guardians, and the community all participate in external supervision. External supervision is necessary for the program's development and maintenance. The result shows that supervision in the implementation of a program is essential to do to maintain the sustainability of the program.
Bibliometric Analysis of the Spontaneous Group Discussion Method of Learning Mathematics Using Vosviewer Software Desiana Desiana; Joko Soebagyo
Jurnal Paedagogy Vol 9, No 3: Jurnal Paedagogy (July 2022)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v9i3.5282

Abstract

The purpose of this study is to identify themes related to the spontaneous group discussion method so that it can be used as an opportunity for further research on the method of spontaneous group discussion in learning mathematics. This research method uses bibliometric analysis method. Data collection was taken from the Google Scholar database through the PoP (Publish or Perish) application with the keywords spontaneous group discussion mathematical method and processed using VOSviewer software. Most spontaneous group discussion research publications occurred in 2020 and 2021 as many as 31 articles. Analysis of the data in this study using VOSViewer software. The results of this study indicate that Spontaneous group discussions that are still rarely carried out include cases study, creativity and implementation. The spontaneous group discussion method can increase students' knowledge, creativity, and application of learning methods so that the objectives of learning activities can be achieved.
Internalisasi Nilai Musyawarah/Mufakat Melalui Pembelajaran Sosiologi Berbasis Kearifan Lokal Duduk Adoik Irda Yusepa; Wilodati Wilodati; Siti Komariah
Jurnal Paedagogy Vol 9, No 3: Jurnal Paedagogy (July 2022)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v9i3.5347

Abstract

This study aims to describe the internalization of the value of deliberation/consensus through Sociology learning based on the local wisdom of Duduk Adoik at SMA Negeri 5 Sungai Penuh. This study involved a qualitative approach with a case study method. The selection of informants was made by using the purposive sampling technique. The data collection techniques observed a series of learning activities conducted by the teacher in the classroom. The interviews were conducted by asking structured and open questions to the informants, and the last technique was the study of documentation. The data analysis was carried out through data condensation, data display, and conclusion drawing. This study also used data triangulation techniques to test the data's validity: observation, in-depth interviews, and documentation. The result of the research showed that the value of deliberation/consensus through Sociology learning based on the local wisdom of Duduk Adoik had been internalized in SMA Negeri 5 Sungai Penuh City by using a role-playing learning model. Students play the role of Duduk Adoik in class through role-playing. They animate the roles in Duduk Adoik and the procedure for implementing deliberation in making decisions so that the value of Duduk Adoik can be internalized within students.
Analysis Effect of Role-Playing Method Assisted by Audio Visual Media on Speaking Skills in Indonesian Language Learning for Elementary School Students Rohadatul Aisy; Abdul Rahman Jupri
Jurnal Paedagogy Vol 9, No 3: Jurnal Paedagogy (July 2022)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v9i3.5303

Abstract

This study aims to analyze the effect of the role-playing method assisted by audio-visual media on speaking skills in Indonesian language learning at SDN Cibuntu 01. The method used in this research is quantitative as a kind of quasi-experimental research design with One Group Pretest-Posttest Design which only involves one group for initial treatment, treatment, and end of treatment. The research instrument was a speaking skill test consisting of 5 rules with 25 descriptors to measure students' speaking ability which experts had approved. The data analysis technique used in this study was the normality test using the Liliefors test and the homogeneity test using the Fisher test. Then, the hypothesis was tested using the t-test. Data processing was done with the help of SPSS 25 software with a significant level of 5% or =0.05. Based on the results of this study, it was obtained that the tcount > ttable was 2.802 > 1.701. As these results show, H₀ is rejected and H₁ is recognized. Therefore, the role-playing method assisted by audio-visual media affects speaking skills in Indonesian language learning for grade 3 students at SDN Cibuntu 01. The implication for learning Indonesian is that selecting the proper method can affect students' speaking skills. There are differences in speaking skills between Indonesian language learning and those taught before and after using the role-playing method with the aid of audio-visual media. It is seen from the confidence in playing the character; the voice volume becomes louder, the body movements are more flexible, understanding the story content well, pronunciation and proper intonation.

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