cover
Contact Name
Eko Supraptono
Contact Email
jvce@mail.unnes.ac.id
Phone
-
Journal Mail Official
jvce@mail.unnes.ac.id
Editorial Address
Postgraduate, Universitas Negeri Semarang Kelud Utara III, Semarang 50237 Indonesia
Location
Kota semarang,
Jawa tengah
INDONESIA
Journal of Vocational and Career Education
ISSN : 23390344     EISSN : 25032305     DOI : http://dx.doi.org/10.15294/jvce
Core Subject :
Journal of Vocational and Career Education [p-ISSN 2339-0344| e-ISSN 2503-2305] is a peer-reviewed journal which welcomes submissions involving a critical discussion of policy and practice, as well as contributions to conceptual and theoretical developments in the field. It includes articles based on empirical research and analysis (quantitative, qualitative and mixed method) and welcomes papers from a wide range of disciplinary and inter-disciplinary perspectives. The journal embraces the broad range of settings and ways in which vocational and professional learning takes place and, hence, is not restricted by institutional boundaries or structures in relation to national systems of education and training. It is interested in the study of curriculum, pedagogy, and assessment, as well as economic, cultural and political aspects related to the role of vocational and professional education and training in society.
Arjuna Subject : -
Articles 225 Documents
The Influence of Young Entrepreneur School (YES) Training Model on Knowledge, Attitude and Employee Skills Competence Trisetiyanto, Adi Nova; Syamwil, Rodia; Widjanarko, Dwi
Journal of Vocational and Career Education Vol 4, No 2 (2019): December 2019
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v4i2.26793

Abstract

Vocational High School (SMK) be expected to decrease the number of unemployment in Indonesia, not only as a job seeker but also as a job field creator (entrepreneur). The aims of the research are to produce a model of entrepreneurship training and to examine increasing of entrepreneur competence of Vocational High School students after using the model. The study used research and development (R & D) method, with four steps (1) defining and designing models; (2) doing validation by an expert; (3) doing a limited trial; (4) examining influence of model and getting final result of model. The results of research shown that the model of the Young Entrepreneur School (YES) training which is contained of Problem Base Learning elements, Vocational Education Concept, Associate by Technical Assistance and Knowledge, skills and attitudes assessment. Increased knowledge competence by 12%, attitude competence 60% and skill competency 58%. The important of finding model in training model of electronic services, where the students practiced the technical and management of entrepreneur. The benefit of this research in science and society was being a reference in giving entrepreneur training for students of Vocational High School. Thought this research was expected that could be reduce the number of unemployment for graduating of Vocational High School.
Tax Identification Socialization Media Application “Aku Tau Pajak Sekarang” Based on Android Mentari, Mentari; Mulwinda, Anggraini
Journal of Vocational and Career Education Vol 5, No 1 (2020): July 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i1.26782

Abstract

Socialization in the form of games or educational games will be more interesting and fun. In addition, the use of applications on smartphones can indeed be a practical alternative to increase the ability to adapt to the surrounding environment and current developments. The purpose of this research is to build a tax introduction application "Aku Tau Pajak Sekarang" as a media of socialization. The application development method used is the Waterfall method. The steps of this research are communication, planning, modeling, construction, and deployment. In application testing, it is carried out by material testing, gain test, media test, and software feasibility test (functional suitability, compatibility, and usability). This research resulted in the application “Aku Tau Pajak Sekarang” which contains educational games that can be used as a media for socializing tax introduction. From the results of tests carried out, the application can be categorized as "very good" so that the application can be declared fit for use. The result of the material test got a percentage of 91.67%, the gain test got a score of 0.3409, the media test got a percentage of 97.5%, the functional suitability shows that the application can be used properly and there are no errors, compatibility shows a percentage of 100%, usability gets a percentage 80.33%.
Developing Learning Model “Project-Based Learning in Improving the Handycrafting Subject for Junior Hgh School” Dwi Prilestari, Benik; Zahrulianingdyah, Atiek; Supraptono, Eko
Journal of Vocational and Career Education Vol 4, No 2 (2019): December 2019
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v4i2.22611

Abstract

The objective of the study was to analyse the validity of the project-based learning model in the handycrafting subject learning in Junior High School and analyze the effectiveness of the project-based learning model in improving the creativity of students. The method used in this study was research and development (R&D), using ADDIE with product developed is handycrafting project-based learning. This research produces an assessment instrument in the form of a test used for measuring cognitive domains, while non-performance tests (performance tests) are used to measure the affective domains (cre ativity) and psychomotor (skills). Product validity is done by using the CVR validity test with the results of 0.736 kappa reliability results with 2 expert tests 0.7 with Kappa reliability test and the effectiveness of the competency test model using T Test analysis. The results of the Project Based Learning development model for handycrafting subject addressed for VII grader students of Junior High School showed three assessments involving cognitive, affective and psychomotor assessments . The effectiveness of the competency test model showed that knowledge 20%, attitude 35%, and skills 85% which resulted that this development model is able to assess students effectively and objectively. The benefits of this research can be a motivation for students in learning and can be made a guideline for educators in assessing students.
The Development of Work Based Learning Kolaboratif (WBL-K) Model to Improve Automotive Maintenance Competence in Community Colleges Sugiyarto, Sugiyarto
Journal of Vocational and Career Education Vol 5, No 2 (2020): Article In Press December 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i2.29291

Abstract

The enactment of the ASEAN Economic Community (AEC) has an impact on free movement of goods, services, capital, investment, and skilled labour entering to Indonesia. This case is a challenge for education in Indonesia to prepare competent human resources. One of the efforts to prepare the competent human resources is through the implementation of the Work Based Learning Kolaboratif (WBL-K) model. The implementation of WBL-K aims to make vocational education have a high level of efficiency and relevance to the industrial needs. The purpose of the study is to develop WBL-K model to improve automotive maintenance competence in community colleges. This study used Research and Development (R&D) method with the 4D development model, which consisted of define, design, develop, and disseminate. The instruments used in this research were (1) the WBL-K model assessment sheet; (2) practicality questionnaire for the WBL-K model; and (3) pre-test and post-test questions. The data analysis used in this study were (1) criteria to determine the feasibility level of WBL-K model; (2) criteria to determine the practicality level of WBL-K model; and (3) N-Gain and N-Gain difference test using the t test to determine the effectiveness of WBL-K model. The results of the feasibility test, practicality test, and effectiveness test of WBL-K model developed show that: (1) based on the responses of model experts and material experts (lecturers and automotive industry instructors), it is obtained that the criteria of the WBL-K model is very feasible; (2) based on the user responses (lecturers, industrial instructors, and students),  it is obtained that the criteria WBL-K model is very practical to use; (3) from the effectiveness test in the experimental group, it is obtained the criteria that the WBL-K model is quite effective and significant to improve the competence of automotive maintenance in community colleges.
The Development of Interactive Learning Media Based Android Application Using Adobe Flash in Conventional Filing System Mardiana, Adha Dwi; Hadromi, Hadromi
Journal of Vocational and Career Education Vol 5, No 1 (2020): July 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i1.26759

Abstract

This study aims to develop interactive learning media on Android application-based conventional filling systems, find out the level of feasibility and effectiveness of the media as well as knowing the students' responses. This research used development research methods with ADDIE development models and final test results using one group pretest-posttest design. The instruments used are questionnaires and tests. The results of media validation obtained 190 scores from media experts and a score of 339 from material experts. The assessment of media experts and materials experts declared very decent criteria. The research result of students proved to be effective since the average pretest score of 55.2 and the average posttest score of 82.3, the average difference of 27.1 with the completion of the test results achieved 86.7% from 3.3%. The t-test showed the value of tcount = 27.85 > ttable of 2.045. It means there is a significant difference, the results of the gain test get a score of 0.62 with medium improvement criteria. The final product received a very good response from students as users with a percentage of 85.4%.
Developing Fashion Design Vocational Career Guidance Module Karend, Khanza Azizah Abas; Sutopo, Yeri; Widjanarko, Dwi
Journal of Vocational and Career Education Vol 5, No 2 (2020): December 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i2.31952

Abstract

This research was conducted with the main problem, namely the lack of resources that can be used by productive teachers in Vocational High Schools (SMK) in supporting industrial career path learning. Teaching materials that can be used as a provision to prepare students to enter the workplace, especially the fashion study program. This research aims to produce a feasible, practical, and effective module. In this research method, the R&D, the chosen design is ADDIE which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The unit of analysis of this research is the fashion design vocational career guidance module. The instruments used in this study are (1) module assessment sheets; (2) questionnaires; and (3) and a questionnaire. The data analysis used in this study consisted of: (1) categories to determine the feasibility level of the module; (2) Guttman's categorization for the practicality of the module, using the coefficients Kr and Ks; and (3) n gain test using t test, for module effectiveness. The results of the module feasibility test obtained a score of 4,71% with a very feasible category, the practicality of the module is 88% with very practical criteria, and the effectiveness of the module obtained an N-Gain score of 82.37%. It can be concluded that the module is effectively used as vocational teaching materials. Previous research is developing a printed career material module in a broad scope and it is necessary to have a career focus in a particular field. In this study, the module focuses on a career in fashion that is feasible, practical, and effectively used by productive students and teachers in learning industrial career paths.
Use of Adobe Flash CS 6 Media in Learning Design Skills Competence Modeling and Building Information Rudiansyah, Akhid Aditia; Hadromi, Hadromi; Yudiono, Heri
Journal of Vocational and Career Education 2021: Article In Press
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v6i1.33151

Abstract

This research was carried out based on the results of observations in the vocational theory learning process, there were several obstacles faced, There are several obstacles, namely, 1) the methods used are lectures and discussions that are less than optimal; 2) students are less enthusiastic in learning the material because the media used by the teacher is in the form of power points and softfile modules; 3) It is not possible to use power point media and module softfiles to operate randomly and freely in adjusting the selection of the material pages you want to learn. The research objectives of this research are (1) develop Adobe Flash CS6-based learning media in Vocational Theory subjects,(2) analyze the feasibility and practicality of learning media,(3) analyze the effectiveness of using learning media. Research on the development of learning media based on Adobe Flash CS 6 using the ADDIE development model. The data collection tool for the feasibility of learning media uses media experts. Media practicality data using assessment questionnaires by teachers and students. In the results of this study, Adobe Flash CS 6 can be integrated with server side scripting such as CGI, ASP and PHP to create beautiful database web applications. In addition, it can also be used to make short films or cartoons, presentations, advertisements or web banners, logo animations.
The Impact of Audio-Visual Media toward Learning Result in the Subject of Seizing Picture Cahyono, Dwi Nur; Khumaedi, M; Hadromi, Hadromi
Journal of Vocational and Career Education 2021: Article In Press
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v6i1.32488

Abstract

The development of the learning model aimed to create learning conditions that facilitate students to be active and enjoy every learning process so that the students can optimize their achievement. One of the support tools to create an ideal learning atmosphere was learning media. The aimed of this study were to understand the impact of audio-visual media in seizing picture subject between two groups of students. This research applied Research and Development (R&D) approach. The participants consist of 2 lecturers with media expertise, 2 teachers, and 34 students of the X grade students of Light Vehicle Engineering who were selected randomly. The finding showed that there was a significant difference in the learning result. The experiment group that used audio-visual media achieved 83,24% (very high categories), while the control group that used written material achieved 49,43% (adequate-category). Based on the result above, it can be concluded that audio-visual media can improve students' competency in seizing pictures subject.
The Performance of the Production Unit Program Ibu Kartini Semarang Vocational High School Shagira, Rizky Yanda; Sutopo, Yeri; Syamwil, Rodia
Journal of Vocational and Career Education 2021: Article In Press
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v6i1.33116

Abstract

Entrepreneurship program of Vocational High School (SMK) Ibu Kartini Semarang consisted of Business Centre, School of Entrepreneur, and Production unit. The implementation of the production unit faced several problems such as students’ lack of motivation in conducting industrial apprentice even though it has been scheduled in the timeline. There were gaps between industrial need and students’ output based on their specialization so that improving production units in school was crucial. This research was qualitative research that focused on evaluating the production unit program in SMK Ibu Kartini Semarang. The participants of the current study were principals, production unit staff, teachers, and production unit partners. The questionnaires, observation, and interviews were applied to gain the data. The analysis data used descriptive qualitative method with evaluation model such as context, input, process, product (CIPP). Furthermore, it was evaluated by the Glickman quadrant. The result showed that the production unit of SMK Ibu Kartini Semarang was “not effective” (++--) and the T score achieved < 50 so that the improvement was needed.
The Development of Sanggul Gala E-Modul at Beauty Study Program of Vocational High School J, Kuswidyaningrum N.; Haryadi, Bambang; Widjanarko, Dwi
Journal of Vocational and Career Education Vol 6, No 1 (2021): July 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v6i1.34901

Abstract

The implementation of the Sanggul Gala learning is identical to the exploration of understanding, creativity, and imagination in order to produce a bun according to the desired theme. The limited references to books and modules, as well as the lack of Sanggul Gala learning media cause students' low understanding of the learning material. This is contrary to the factual condition, that vocational high school students in beauty study program are required to think critically and imaginatively in the Sanggul Gala learning process. The research questions of the present study are: 1) How is the development of Sanggul Gala e-Modul? and 2) how effective is the Sanggul Gala e-Modul in increasing the creativity of students in beauty study program?. The aims of this research are: 1) developing Sanggul Gala e-Modul; and 2) testing its effectiveness in increasing the creativity of beauty study program students. The research uses the RD (Research and Development) method referring to the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research sample was students Beauty Study Program of SMK Negeri 1 Tegal. Based on the results of the validation of learning media experts, it was found that the results of the development of the Sanggul Gala e-Module learning media had met the following criteria: 1) validity level: 81.67% (valid); 2) the level of feasibility: 3.56 (feasible), (3) the level of reliability; 0.364 (reliable). At the trial stage of the Sanggul Gala eModul and the video for students of beauty study program, it was found that the average score of students increased by 29.7% in all aspects (cognitive, affective and psychomotor). This shows that the Sanggul Gala e-Modul learning media is significant in improving the cognitive, affective and psychomotor aspects of students in beauty study program.

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