cover
Contact Name
Singgih Subiyantoro
Contact Email
singgihsubiyantoro@yahoo.com
Phone
+6285643035436
Journal Mail Official
singgihsubiyantoro@yahoo.com
Editorial Address
Jl. Letjend. S. Humardani No. 1 Sukoharjo
Location
Kab. sukoharjo,
Jawa tengah
INDONESIA
Indonesian Journal of Instructional Media and Model
ISSN : 26860708     EISSN : 26860112     DOI : https://doi.org/10.32585
Core Subject : Education,
Indonesian Journal of Instructional Media and Model is a scientific journal that contains and disseminate the results of research, in-depth study, and the ideas or innovative work in the field of science education. The innovative work of the teachers and lecturers of the development of the education sector which is able to make a positive contribution to the schools and educational institutions the focus of this journal. 1. Instructional Media 2. Instructional Models 3. Learning Aproach 4. Instructional Strategies 5. Intructional Methods 6. Teaching Techniques 7. Teaching Tactics
Arjuna Subject : Umum - Umum
Articles 126 Documents
The Influence of Instructional Media on Students’ Success in Tanzania Secondary Schools L. Nzilano, Eleuter; Machumu, Haruni
Indonesian Journal of Instructional Media and Model Vol 7 No 2 (2025): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v7i2.6450

Abstract

This study seeks to unpack the influence of instructional media on students` success in secondary schools located in the rural district of Southern Tanzania. The study used a quantitative research approach with randomization and simple sampling procedures to select schools and respondents. The study deployed a physically administered survey and collected data from 1,246 secondary school students. The study first deployed the exploratory and confirmatory factor analyses to establish the constructs' validity and reliability. It further deployed the stepwise multiple ordinary least squares regression analyses to test the selected hypotheses. The findings reveal that socioeconomic factors and instructors` and learners` characteristics positively influence instructional media usage in secondary schools. Further, the findings indicate a positive relationship between instructional media usage and students' success. Perceived ease of use and student success were also found to have a positive moderating role in the relationship between instructional media usage and students' success. The findings imply that using appropriate and modern instructional media tools during teaching significantly impacts students` understanding and success. Irrefutably, proper use of instructional media appears to influence student success, and student success can be achieved when instructional media are correctly determined and selected during their use.
Literature Review on the Effectiveness of Interactive Media in Elementary School Science Learning Utami, Dwi Fajar; Sutikno, Putri Yanuarita; Widiarti, Nuni; Yuwono, Agus
Indonesian Journal of Instructional Media and Model Vol 7 No 2 (2025): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v7i2.6622

Abstract

The use of interactive media has emerged as a viable way to improve the efficacy of science education. However, the use of various interactive media needs to be analyzed in depth regarding its effectiveness. This study aims to analyze the effectiveness of various interactive media created and used in science teaching in elementary schools over the past five years is the purpose of this study. The research method used is literature review analysis through several related research publications published in domestic and foreign journals indexed by SINTA. According to the analysis of the findings of 25 articles, interactive media—including PhET simulations, multimedia centered on digital literacy, interactive applications, and animated films—have been successful. Thus, interactive media is effectively used for science learning in elementary schools. This study contributes at developing interactive, adaptive, innovative, creative, and efficient learning media according to learners' needs in order to enhance the quality of science education in elementary schools.
A Literature Review on the Use of Interactive Mind Maps with Mentoring to Improve Science Learning Outcomes in Elementary Schools Hidayati, Festi; Waluyo, Edi; Widiarti, Nuni; Yuwono, Agus
Indonesian Journal of Instructional Media and Model Vol 7 No 2 (2025): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v7i2.6654

Abstract

This study aims to analyze the effectiveness of interactive mind map media based on mentoring in improving student learning outcomes in Natural and Social Sciences (IPAS) subjects in Elementary Schools. Interactive mind map learning media helps students organize information visually, while mentoring provides guidance that supports conceptual understanding and critical thinking skills. The research method uses a literature review by reviewing 241 articles from various searches using Google Scholar and publish or perish through an inclusive process obtained 25 articles with related topics. The results of the analysis show that the integration of interactive mind maps and mentoring contributes positively to the IPAS learning outcomes of elementary school students. In the planning dimension, the success of this method depends on the readiness of teachers as mentors and systematic learning design. Thus, this study confirms that interactive mind map learning media based on mentoring can be an alternative innovative learning that contributes to improving student learning outcomes. Further research is expected to be able to review various literature with significant implications for student learning activities or other aspects.
Immersive Chemistry Learning with Augmented Reality: Exploring Students’ Needs on Visualizing Chemical Bonding Setiawan, Riky; Santosa, Eka Budhi; Sukmawati, Fatma
Indonesian Journal of Instructional Media and Model Vol 7 No 2 (2025): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v7i2.6941

Abstract

The digital transformation of education has opened broad opportunities for innovation, yet the use of advanced technologies such as Augmented Reality (AR) in chemistry learning remains limited, particularly in Indonesia. The present research examines high school students’ needs for AR-based instructional media on the abstract topic of chemical bonding. A descriptive quantitative approach was employed within the Analysis phase of the ADDIE instructional design model. Data were collected using a validated questionnaire administered to 51 eleventh-grade students from a senior high school in Surakarta, Indonesia. The results show that more than 84% of students experience difficulties in learning chemistry, with chemical bonding identified as the most challenging topic (88.2%), mainly due to limited visualization and the abstract nature of the content. Students also perceived the instructional media currently used in class as insufficiently engaging and not yet effective in helping them understand chemical bonding. Although 90.2% of students had never used AR in chemistry lessons, nearly 59% expressed strong interest in its implementation. This study offers an empirical mapping of students’ cognitive, media-related, and technological needs as a foundation for designing AR-based chemistry learning on chemical bonding. As far as we are aware, it is one of the first studies in the Indonesian context to conduct a structured needs analysis for AR integration specifically on chemical bonding within the ADDIE framework. At a practical level, the findings provide guidance for instructional designers and chemistry teachers regarding the urgency of developing immersive AR tools that bridge abstract chemical representations with spatial visualization while also enhancing student engagement in the digital era.
Needs Analysis for Designing Dynamic Game-Based Learning Media on Motion and Force in Junior High School Science Zarror, Afif Fauzan; Sumaryati, Sri; Sukmawati, Fatma
Indonesian Journal of Instructional Media and Model Vol 7 No 2 (2025): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v7i2.7274

Abstract

Understanding Motion and Force remains challenging for junior high school students, particularly due to the abstract and multi-representational nature of the concepts. This study aimed to systematically identify learning difficulties, learner characteristics, media usage patterns, and digital habits through the Define stage of the 4-D development model as the foundation for designing game-based learning media. A mixed-methods needs analysis was conducted using classroom observations, a teacher interview, and a questionnaire administered to 93 seventh-grade students. Triangulated findings reveal persistent conceptual difficulties, especially in interpreting motion graphs, distinguishing types of motion, and understanding Newton’s Second Law. Classroom instruction was dominated by teacher-centered practices and static media, which constrained visualization and increased cognitive load. Despite frequent daily smartphone use, students had limited exposure to digital or interactive tools. Nevertheless, 98.9% expressed strong interest in educational games, indicating high readiness for game-based learning environments. The synthesis of front-end, learner, and task analyses highlights critical representational needs, including dynamic visualizations, interactive manipulation of variables, scaffolded conceptual tasks, real-time feedback, and mobile-friendly accessibility. These results provide explicit design specifications that will guide the next stage of media development, ensuring that the resulting game-based learning tool aligns with students’ cognitive, pedagogical, and technological needs.
Ontology-Based Recommender Systems for E-Learning and Multimedia: A Systematic Literature Review Across Domains Riska, Suastika Yulia; Patmanthara, Syaad; Widiyaningtyas, Triyanna
Indonesian Journal of Instructional Media and Model Vol 7 No 2 (2025): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v7i2.7405

Abstract

The rapid expansion of digital content across various sectors has led to an overwhelming influx of data, highlighting the need for advanced recommendation systems. Traditional methods such as Collaborative Filtering (CF) and Content-Based Filtering (CBF) face limitations like data sparsity and the Cold Start problem, which affect the accuracy of recommendations. This study explores the use of ontologies in enhancing recommendation systems, aiming to overcome these challenges by providing a semantic framework for better item and user representation. A Systematic Literature Review (SLR) methodology was employed to analyze research from 2021 to 2025, focusing on the application of ontologies in e-commerce, healthcare, education, and employment. The findings demonstrate that ontologies improve recommendation relevance, diversity, and explainability, especially in addressing the Cold Start problem. However, challenges in implementation and interpretation remain. This research contributes to the field by emphasizing the potential of integrating ontologies with Knowledge Graphs (KG) and Graph Neural Networks (GNN) to create hybrid models that enhance the accuracy and transparency of recommendations, guiding future advancements in recommendation systems.

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