cover
Contact Name
Singgih Subiyantoro
Contact Email
singgihsubiyantoro@yahoo.com
Phone
+6285643035436
Journal Mail Official
singgihsubiyantoro@yahoo.com
Editorial Address
Jl. Letjend. S. Humardani No. 1 Sukoharjo
Location
Kab. sukoharjo,
Jawa tengah
INDONESIA
Indonesian Journal of Instructional Media and Model
ISSN : 26860708     EISSN : 26860112     DOI : https://doi.org/10.32585
Core Subject : Education,
Indonesian Journal of Instructional Media and Model is a scientific journal that contains and disseminate the results of research, in-depth study, and the ideas or innovative work in the field of science education. The innovative work of the teachers and lecturers of the development of the education sector which is able to make a positive contribution to the schools and educational institutions the focus of this journal. 1. Instructional Media 2. Instructional Models 3. Learning Aproach 4. Instructional Strategies 5. Intructional Methods 6. Teaching Techniques 7. Teaching Tactics
Arjuna Subject : Umum - Umum
Articles 126 Documents
The Effectiveness of The Use Game Based Learning on Student's Motivation and Learning Outcomes in Camera Movement Engineering Materials Marcella, Chellsy; Fauziyah, Syifa; NdaruLaksito, Jimad
Indonesian Journal of Instructional Media and Model Vol 4 No 1 (2022): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v4i1.2053

Abstract

The shift of conventional learning media to more modern learning media is a must for the world of education to be able to adapt to the development of science and technology. This study was conducted to analyse the effectiveness of the use of game-based learning on motivation and student learning outcomes on the subject of camera movement techniques. Data collection uses tests to measure learning outcomes and checks to measure learning motivation. The data analysis technique uses normalized gain (N-Gain). The application of the game-based learning model also improves learning outcomes.  The average value of the pre-test was 76.41 and increased at the post test of 90.28. Based on the KKM score, 37 people or 94.9% have completed learning. This shows that there is an increase in learning outcomes seen from the average value. The average value of normalized gain (N-Gain) is 0.60, so the game-based learning quizzes method is quite effective in improving learning outcomes. Teachers should reduce the lecture method by increasing the active play method.
Development of Learning Cycle 5E Oriented Learning Tools to Critical Thinking Skills and Creative Thinking Priawasana, Endra; Muis, Abdul
Indonesian Journal of Instructional Media and Model Vol 3 No 2 (2021): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v3i2.2058

Abstract

Biology learning can do by exploring the nature and its contents, including living beings an inanimate beings everyday life. In past, students have not active roles process in the classroom. Students are only required to memorize the factual information obtained from the teacher. They should develop their potential broadest in order to understand the processes and concepts that exist. The development potential of students begins by assembling the experience and knowledge that has bebn previously owned. Biology learning is expected to be implemented by the Learning Cycle 5E, so that students are expected to improve the understanding of the experience and prior knowledge. By carring out an Learning Cycle 5E, students will find their own concepts of biology and can develop biology process skills, so as to equip students with skills such as scientists and make them able to solve his problems independently. Students will become more critical in thinking and looking for creative answers to the problems they face in everyday life. By nit dong rote, students are expected to be qualified individual.
Improving Teacher Performance in Developing Teaching Materials Through Academic Supervision as an Effort to Improve Academic Quality in Schools Alwa'id, Mahsun
Indonesian Journal of Instructional Media and Model Vol 3 No 2 (2021): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v3i2.2126

Abstract

An important problem that is often faced by teachers in learning activities is choosing or determining appropriate learning materials or teaching materials in order to help students achieve competence. This is due to the fact that in the curriculum or syllabus, teaching materials are only written in outline in the form of "subject material". It is the teacher's job to describe the subject matter so that it becomes a complete teaching material. In addition, how to use teaching materials is also a problem. The intended use is how to teach it from the teacher's point of view, and how to learn it from the student's point of view. The purpose of this school action research (PTS) is to find out the extent to which the coaching of the Madrasah Principal improves the performance of teachers in choosing teaching materials. In this school action research (PTS), it was carried out in 3 cycles, from the results of the actions taken it was proven to be able to improve teacher performance by achieving ideal standards. From 64.47% in the first cycle, it could increase to 74.59% in the second cycle, and the second cycle. to III 83.29%. The results of this action research indicate that coaching through the academic supervision of the Madrasah Head can improve teacher performance in choosing teaching materials at MAN 1 Semarang, Semarang Regency.
Development of E-Supplement Teaching Materials Physics Based On Flipbook in Balogo Traditional Games Nadhiroh, Afifah Khansa
Indonesian Journal of Instructional Media and Model Vol 4 No 1 (2022): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v4i1.2597

Abstract

Indonesia is a country rich in cultural diversity that is spread in every region, one of which is  traditional games. The existence of traditional game from time to time began to eroded and forgotten among children. Along with the development of the times, educators must follow the development of existing technology and not forget the cultural values of the local area. The existence of traditional games can be maintained by introducing and integrating them into learning through teaching materials. Therefore, this research is focused on the development of e-suplement teaching materials physics based on flipbook in balogo traditional games. This research aim to determine the validity and feasibility of e-suplement teaching materials physics based on flipbook in balogo traditional games. This research uses the research and development method od 3D models (define, design and develop) modified Thiagarajan’s 4D models. The results of research indicates that e-suplement teaching materials physics based on flipbook in balogo traditional games is very good with validity 91,36%. The concluded is e-suplement teaching materials physics based on flipbook in balogo traditional games valid and very feasible for use in learning.
The Use of Youtube to Enhance Students’ Participation in Distance Learning Mode Manalu, Camelia
Indonesian Journal of Instructional Media and Model Vol 4 No 1 (2022): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v4i1.2674

Abstract

Increasing students’ participation is the central issue in distance learning mode during the pandemic. A teacher must be able to give maximum effort in teaching in the classroom, for example, by using ICT. This study aims to find out whether using YouTube can increase students’ participation in distance learning. The design of this research is classroom action research (CAR), with the subject of the research was 21 students of class XI IPS at SMAN 6 Tualang. This research was conducted in one cycle consisting of 5 online class meetings that used Youtube. The findings showed that by using Youtube, the participation and activeness of the students increased, which could be seen from actively asking questions, being enthusiastic in answering questions, and enjoying the learning process.
Analysis of The Characteristics of Teachers With High Internet Self-Efficacy Levels using The K-Means Algorithm Santosa, Eka Budhi
Indonesian Journal of Instructional Media and Model Vol 4 No 1 (2022): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v4i1.2754

Abstract

The purpose of this study was to see the readiness of teachers in conducting online learning. The characteristics of the teachers collected in this study were gender, generation, last education, teacher tenure, learning environment and variations of online learning models. This study uses the K-Means algorithm for clustering. The dataset used in this study were 96 junior high school teachers in Central Java who had a high level of internet self-efficacy. The dataset of teachers who have a high level of internet self-efficacy is obtained from the results of data analysis on 285 junior high school teachers, who have varying levels of internet self-efficacy, both high, medium and low. The results of the K-Means analysis obtained 8 clusters with various characteristics of each cluster. The data attributes analyzed were gender, generation, last education, teacher tenure, learning environment and variations of online learning models. The results showed that in all data clusters were dominated by female gender with a bachelor's educational background. Meanwhile, the relatively more dominant characters in all clusters are generation X data, teacher tenure between 11 and 20 years, a supportive learning environment, and data on the use of varied learning models.
Online Learning to Foster Discipline Character (Qualitative-Phenomenological Study at SMKN 8 Malang) Afifin, Muhammad Odik
Indonesian Journal of Instructional Media and Model Vol 4 No 2 (2022): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v4i2.2801

Abstract

In the current condition of face-to-face learning activities in the classroom, teachers and parents are encouraged to work together to continue to be able to facilitate students in learning to develop academic knowledge and personality as in previous conventional schools. This study intends to describe and explain the application of online learning that fosters disciplined character in SMK Negeri 8 Malang. This study uses a qualitative approach to the theoretical material of phenomenology. Data were collected using in-depth interviews, observation and documentation techniques. Informants were selected using a purposive technique combined with a snowball sampling technique. Through this research, the following findings were obtained: The implementation of distance learning applied at SMK Negeri 8 Malang consists of 3 approaches, namely Online learning, Offline learning or P2P and Learning mixed system. The implication of this research is to examine online learning that fosters disciplined character in SMK Negeri 8 Malang. The data obtained from the field are analyzed, thus providing several conclusions as well as enriching the study of the development of learning technology, especially about distance learning (online and offline) in the implementation of online learning that fosters a disciplined character. 
Improving Learning Outcomes in Mathematics Using the Talking Stick Learning Model Marnola, Ilham; Hilliyani, Hilliyani; Sartika, Lindu; Rahmi, Yulia; Wahyuni, Siska
Indonesian Journal of Instructional Media and Model Vol 4 No 2 (2022): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v4i2.2834

Abstract

Measurement-related math subject is taught in Madrasah Ibtidaiyah, but many students still struggle to understand the concepts making the subject becomes boring and unappealing. Low learning outcomes in mathematics might be caused by boredom with the subject and problems in comprehending. The Talking Stick learning model is implemented to help students who are struggling with mathematics. This study sought to determine whether the Talking Stick learning model may improve learning outcomes in mathematics. This experimental study used quantitative methodology. The participants were third-graders at MIN 9 Aceh Tengah. A formative test with multiple choice questions was used as the data collection tool. The test was administered to both the experimental and control classes in two stages, namely the pretest (beginning test) and post-test (final test). The t-test was the analytical method utilized. The data demonstrated that the Talking Stick learning approach might be used to enhance learning outcomes in mathematics.
Using Gamification Applications to Increase The Student's Learning Activity in Digital Simulation Subjects Ahmmadi, Wahid Nur; Ekosusilo, Madyo; Putra, Hamda Kharisma
Indonesian Journal of Instructional Media and Model Vol 4 No 2 (2022): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v4i2.2856

Abstract

The pandemic covid-19 over the past two years made major changes in the education world especially students, at which time the practice of face-to-face learning trials took place especially in the army of veteran 1 sukoharjo. The problem with face-to-face learning is that students lack the focus of learning during the teaching process, and students are inactive or lack confidence in expressing. Suggested that the process of using elements that are implemented in each activity that has no game elements and therefore provides an unsaturated effect. The purpose of this study is to increase the activation of class x TBSM students in veteran 1 sukoharjo with application of gamonification. Research methods are class action studies, using the four stages of planning, action, observation, and reflection done with the 3 cycles of pre cycles, cycles I, and cycles ii. The subject of this study is an x TBSM student at veteran 1 sukoharjo high school. The media employed in research is kahoot! And quizziz. The instrument used is the student's activity observation sheet. The data analysis technique used is a quantitative description. The study then obtained an average value-an average of 63.24 % (active criteria) on the I cycle, then with the teacher making repairs can, increasing activation to the ii cycle 81.62%. Results from test t in pairs, score alpha 0.05 acquired.
Teaching Materials through Local Wisdom in Implementing Independent Curriculum to Improve Teaching Skills for Indonesian Pre-Service Teacher Darihastining, Susi; Chalimah, Chalimah; Mardiana, Wiwik
Indonesian Journal of Instructional Media and Model Vol 4 No 2 (2022): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v4i2.2914

Abstract

The role of lecturers in designing the teaching materials is very decisive successful learning and learning process through a teaching material. Teaching materials can also be interpreted as any form of materials arranged systematically that allows students to learn independently and are designed according to the applicable curriculum. The teaching material is unique and specific to achieve the learning objectives. Culture is a method for pre-service teachers to transform the results of observation into form and creative teaching material. The problem is appointed how the design of the teaching material through local wisdom as a form of independent curriculum application used by pre service teachers and lecturers in designing learning design that supports the independent freedom curriculum in the digital era. Research is in classroom action research. The research data is a design of teaching material in the form of learning design. The data sources were pre-service teachers who took the Micro Teaching course with 20 pre-service teachers as class of 2019 in academic year 2021/2022. Culture is also considered as a teaching material in the teaching and learning process. The application of E-PUB as the device of teaching material. The data collection technique is observation, documentation, and interview. The research instrument uses two aspects, namely: skill in arranging lesson plan and learning practice. The indicators of success are: (a) material understanding, (b) curriculum understanding, (c) learning practice, and (d) personality. The result of cycle I, 75% in sufficient category so it needs to continue to the next cycle. The result of cycle II is 91,66% is in very good category, 6,67 % is in good category and only one student is in fairly good category that is successful in cycle II in applying E-PUB.

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