cover
Contact Name
Purnomo Ananto
Contact Email
purnomo.ananto@polimedia.ac.id
Phone
+6221-7864753
Journal Mail Official
jurnal.publipreneur@polimedia.ac.id
Editorial Address
Jl. Srengseng Sawah, Jagakarsa, Jaksel
Location
Unknown,
Unknown
INDONESIA
Publipreneur Polimedia: Jurnal Ilmiah Jurusan Penerbitan Politeknik Negeri Media Kreatif
ISSN : 23385049     EISSN : 27236323     DOI : https://doi.org/10.46961/jip.v8i1
The journal presents researches in the fields related to the competence of design, printing technology, publishing, and hospitality, including photography, animation, fashion, packaging technology, and other creative industry sectors. The journal also considers the development study of character building due to the expertise referred to as capital for the entrepreneurial attitudes based development.
Arjuna Subject : Umum - Umum
Articles 165 Documents
DEVELOPMENT OF HAZARD IDENTIFICATION GAME MODULE THROUGH GDD TO GROW PRO-SAFETY BEHAVIOR IN GRAPHIC ENGINEERING VOCATIONAL STUDENTS Elviana Elviana
Jurnal Ilmiah Publipreneur Vol. 10 No. 2 (2022): Jurnal Ilmiah Publipreneur
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v10i2.620

Abstract

The goal of this research is to create a desktop game-based gaming module for students majoring in graphic engineering. A research and development design was used in this work (R N D). For this study's analysis of the demands of students in occupational safety and health, 54 graphic engineering students were used. Following that, two media and health promotion specialists were used to determine whether the game's development was genuine. This study led to the creation of a game module in the form of a GDD (Game Design Document). The module's quality has been rated as good and requires to revise.
Model Pembelajaran Berbasis Proyek pada Mata Kuliah Praktik Kewirausahaan Untuk Menunjang Kemampuan Mahasiswa dalam Melakukan Promosi, Publishing dan Penjualan Produk Hasil Praktik Kuliah Muhamad Ridwan; Nova Darmanto; Dadang Syaputra
Jurnal Ilmiah Publipreneur Vol. 10 No. 2 (2022): Jurnal Ilmiah Publipreneur
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v10i2.621

Abstract

This study aims to examine how the implementation of a project-based learning model is applied to a practical course at Polimedia Kreatif to design student self-employment in entrepreneurship. This study uses the classroom behavioral research method. This study presents data, facts, and circumstances arising in this area. The subjects of this survey are students of her Polimedia Kreatif Culinary Arts course in the 4th semester of 2022. The means used in the study were performing tasks, conducting business consultations, presenting products, and reporting evaluation results. Data from observations were analyzed using qualitative descriptive techniques. The results of the study concluded that the successful application of project-based learning models in entrepreneurship courses to promote student independence in the field of entrepreneurship was declared successful. In summary, her three measures of success in this study are task completion, report activity, and report writing.
STRATEGI PEMASARAN KARYA MAHASISWA UNTUK DIADOPSI MASYARAKAT MENGGUNAKAN MEDIA PERIKLANAN DENGAN DIGITAL MARKETING Dwi Mandasari Rahayu; Maria Ulfah Catur Afriasih
Jurnal Ilmiah Publipreneur Vol. 10 No. 2 (2022): Jurnal Ilmiah Publipreneur
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v10i2.625

Abstract

Proses pembelajaran mahasiswa di saat pandemi mengalami perubahan menjadi daring dengan tetap mengerjakan tugas dan mengumpulkan karya. Belum ada yang mewadahi atau memfasilitasi karya tersebut untuk dapat diperkenalkan kepada masyarakat. Adaptasi terhadap perubahan dan pemanfaatan teknologi informasi memiliki peranan penting. Termasuk dalam bidang periklanan juga sudah beradaptasi dengan kemajuan teknologi. Media Periklanan menggunakan digital marketing untuk dapat diakses oleh masyarakat di berbagai wilayah. Hal ini juga bisa menjadi peluang yang baik untuk memasarkan dan memperkenalkan karya yang dihasilkan mahasiswa kepada masyarakat. Tujuan membuat strategi dengan menggunakan digital marketing untuk memperkenalkan dan mempromosikan segala bentuk karya mahasiswa yang kreatif dan inovatif kepada masyarakat. Dengan demikian dapat meningkatkan awarness sehingga karya tersebut dapat diadopsi oleh masyarakat. Metode yang digunakan dalam penelitian menggunakan metode kualitatif. Teknik pengumpulan data yang digunakan yaitu studi pustaka, observasi, wawancara dan kuesioner. Adapun tahapan pelaksanaan penelitian terdiri dari Pengumpulan Data, Edukasi Digital Marketing, Pengembangan Model Digital marketing, Implikasi Penerapan Digital Marketing dan Evaluasi.  Berdasarkan hasil penelitian maka dapat  disimpulkan bahwa media periklanan dengan menggunakan digital marketing dapat untuk memperkenalkan dan mempromosikan karya mahasiswa Polimedia kepada masyarakat. Dengan demikian dapat meningkatkan awarness masyarakat sehingga karya tersebut dapat diadopsi oleh masyarakat. 
ENTREPRENEURIAL MOTIVATION FOR STUDENTS MAJORING IN PUBLISHING AT POLIMEDIA BASED ON SOFT SKILLS Carissa Dwilanisusantya; Purnomo Ananto
Jurnal Ilmiah Publipreneur Vol. 10 No. 2 (2022): Jurnal Ilmiah Publipreneur
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v10i2.645

Abstract

This research is a causal associative research with a quantitative approach that aims to determine the entrepreneurship motivation of students in the Soft Skills-based publishing department. The type of data used in this study is qualitative descriptive research data. Sources of data for this study were obtained directly from filling out the questionnaire. The research population was all students of the Publishing Department of the Creative Media State Polytechnic and the sample of this study were third and fifth semester students who had received Entrepreneurship lessons as many as 134 people who were selected by probability sampling technique. The data analysis method used is simple linear regression. The results of this study indicate that soft skills play a very important role in the motivation of students of the Creative Media Publication Department in Jakarta. Recommendations are aimed at students who are expected to be able to apply indicators of improving social skills as an important factor in increasing motivation for entrepreneurship, especially in the type of goods/services entrepreneurship. 
LANGUAGE ACQUISITION IN PREWRITING, DRAFTING, REVISING, EDITING AND PUBLISHING Zalzulifa Zalzulifa; Liza Amalia Putri
Jurnal Ilmiah Publipreneur Vol. 10 No. 2 (2022): Jurnal Ilmiah Publipreneur
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v10i2.673

Abstract

This research is back-worded by the pragmatic experiential learning problems theresearcher faces in daily routine activities of teaching learning from first to fourthsemester (2008-2021) at PoliMedia. It has accumulated into the researcher’s pragmaticfindings that teaching English for publishing students with its basic skills (reading,writing, listening, speaking) should be in line with the needed basic competencies oflanguage assessment in the publishing needed skills (pre-writing, drafting, revising,editing, and publishing). However, in order to assure the pragmatic findings it isneeded to do the academic analysis through the following academic researchmethodology, including: setting and time, research design, population and sample,data collection instrument, and data analysis. The research uses qualitative approachthrough seeing, observing, discussing and studying some related documents takenfrom questioannaire, interview, simulation and focus group discussion amonglecturers.. The data shows various level of language acquisition (reading, writing,listening, speaking) found in prewriting, drafting, revising, editing and publishing. While there are seventeen students’ needed technical skills to be supported in learningprocess, such as: 1). team working skills; 2) oral communication skills; 3) problemsolving skills, 4) customer handling skills, 5) management skills, 6) general IT userskills, 7) technical and practical skills, 8) office administration skills, 9) writtencommunication skills, 10) literacy skills, 11) numeracy skills, 12) IT professional skills,13) foreign language skills, 14) grappling with grammar skill, 15) speed reading skills,16) note-taking skills and 17) negotiating skills.