cover
Contact Name
Purnomo Ananto
Contact Email
purnomo.ananto@polimedia.ac.id
Phone
+6221-7864753
Journal Mail Official
jurnal.publipreneur@polimedia.ac.id
Editorial Address
Jl. Srengseng Sawah, Jagakarsa, Jaksel
Location
Unknown,
Unknown
INDONESIA
Publipreneur Polimedia: Jurnal Ilmiah Jurusan Penerbitan Politeknik Negeri Media Kreatif
ISSN : 23385049     EISSN : 27236323     DOI : https://doi.org/10.46961/jip.v8i1
The journal presents researches in the fields related to the competence of design, printing technology, publishing, and hospitality, including photography, animation, fashion, packaging technology, and other creative industry sectors. The journal also considers the development study of character building due to the expertise referred to as capital for the entrepreneurial attitudes based development.
Arjuna Subject : Umum - Umum
Articles 141 Documents
PEMBUATAN VIDEO INFOGRAFIS UNTUK PROMOSI KOMUNITAS FAKTABAHASA BOGOR Leni, Leni; Ananto, Purnomo
XXX-XXX
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v3i2.95

Abstract

The era has been moving forward nowadays. No more boundaries in eachcountry caused by limitless of information, therefore must be a unifier. The one is language. In this writing, the writer wants to promote a creation to support society, especially young people, to get more knowledge about learning international languages beside national language. And it will be bundled in the Faktabahasa Bogor Community. All information exists in the creation of infographic video. With any graphic asset, all compiled together to make people interested to watch, so the meanings can be conveyed as well to the audience. Through this creation become one important thing to promote Faktabahasa Bogor Community in order to be more known by people. The result will published on social media to reach scope widely.
ANALISIS IMPLEMENTASI KEBIJAKAN PEMERINTAH TENTANG BUKU SEKOLAH ELEKTRONIK (BSE) BAGI PENGGUNA (SEKOLAH) DAN PENYEDIA (PENERBIT) Sentot Mardjuki; Tedy Tavianto
Jurnal Ilmiah Publipreneur Vol 1, No 1 (2013): Jurnal Ilmiah Publipreneur
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v1i1.19

Abstract

Penelitian ini membahas tentang Analisis Kebijakan Pemerintah tentang Buku Sekolah Elektronik, yaitu Permendiknas RI Nomor 2 Tahun 2008 dan Permendiknas RI Nomor 28 Tahun 2008.Kegiatan penelitian ini memiliki dua tujuan utama, yaitu: (1) Untuk melihat sejauh mana implementasi kebijakan BSE ditinjau dari sisi pemakai (siswa sekolah dasar), (2) Untuk melihat sejauh mana implementasi kebijakan BSE tersebut dilihat dari sisi pemroduksi dan penjual (penerbit/percetakan). Metode yang digunakan adalah perpaduan metode kuantitatif dan kualitatif dengan cara pengambilan data melalui survei dan kuesioner deskriptif. Populasi penelitian ini adalah sekolah dasar di kota Jakarta Selatan dan IKAPI Jawa Barat. Analisis yang akan digunakan adalah dengan persentase dan deskriptif kualitatif. Variabel dalam penelitian ini adalah variabel tunggal yaitu kebijakan pemerintah mengenai buku sekolah elektronik, sedangkan data yang diukur berhubungan dengan implementasi kebijakan tersebut yangdisesuaikan dengan rumusan masalah dapat diukur dengan menarik kesimpulan dari fakta-fakta yang ada. Hasilnya adalah Kebijakan Pemerintah tentang Buku Pelajaran Murah belum berjalan dengan baik dalam hal keefektivitasan dan keefisiensian. Penelitian ini dapat menghasilkan sebuah rekomendasi terhadap kebijakan pemerintah tentang buku pelajaran murah.
CRISIS MANAGEMENT OF LOCAL GOVERNMENT PUBLIC RELATION (CASE STUDY ON IMAGE RECOVERY OF LOCAL GOVERNMENT KARAWANG REGENCY POST CORRUPTION CASE OF THE REGENT OF 2014) Laelatul Pathia
Jurnal Ilmiah Publipreneur Vol 7, No 2 (2019): Jurnal Ilmiah Publipreneur
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v7i2.86

Abstract

ABSTRACT    Negative issues the arise in public become one determinant of the continuity of an institution. Institutions will gain more value if they can manage the issues into opportunities, but it can also be a threat if they can not prevent the onset of crisis symptoms. Post-operation catching hands conducted KPK to the head of the region, Ade Swara, and wife, Mrs. Nurlatifah in 2014 experienced a crisis of confidence from the community of Kabupaten Karawang. This study will use the management crisis Rhenald Kasali’s, agenda building strategy, dan media relations activities, and describe how the onset of this crisis emerged, the factors causing, and the anatomy of crisis. Prevention of the crisis should be sought so that the institution is able to restore the trust of the community. The appoinment of Mrs. Cellica as Acting Officer of the Regent has been one of the efforts to restore the crisis, because the institution has regained the leadership capable of providing policies for the institutions existance. The results showed that the crisis that occured in Karawang regency is a type of smoldering crisis, where the crisis is not common in the institution. In the process of disseminating information, PR do some media relations activities so that people get the informations related to the case. In addition, the researches also describe the pattern of institutions conducted on the media
NOISE LEVEL INVESTIGATION (L-MIN AND L-MAX) IN PRINTING LABORATORY AT POLITEKNIK NEGERI MEDIA KREATIF, JAKARTA Antinah Latif
Jurnal Ilmiah Publipreneur Vol 7, No 1 (2019): Jurnal Ilmiah Publipreneur
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v7i1.67

Abstract

Printing is one of the activities that have job risks for its workers. One of the risks of works in printing is the presence of physical environment factors. This study aims to determine the noise level with different types of machines in the printing lab at Politeknik Negeri Media Kreatif, Jakarta. The study design used in this research is descriptively obtained through direct measurements using Sound Level Meters in digital printing work areas, Computer to Print machines (pre-press), 4 color sakura brand printing machines (press), and production machines in the post-press machine that is a folding, cutting machine, wire sewing machine, binding machine, and press machine. Obtained an average of different noise levels each section under 85 dBA tolerated by law.
FACTORS THAT INFLUENCE STUDENT SATISFACTION IN USINGE-LEARNING MEDIA DURING THE CORONA PANDEMICPERIOD Mohammad Rizal Gaffar; Chandra Budhi Septyandi
Jurnal Ilmiah Publipreneur Vol 8, No 1 (2020): Jurnal Ilmiah Publipreneur
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v8i1.52

Abstract

The Corona pandemic has spread almost everywhere in the world. Indonesia became one of the affected countries. The education sector became one of the affected sectors and changed the learning process, which was initially dominated by conventional learning into E-Learning based learning. This sudden change makes all components of learning, especially teachers and instructors, have to adapt to use the facilities available. However, this sudden change inevitably creates obstacles to the achievement of learning objectives. Therefore, it is considered important to evaluate the learning process through this e-learning facility so that teaching participants can feel satisfied and the learning objectives are achieved. The research method used is a mixed method method by conducting a qualitative method first to design a model of insight obtained from interviews with respondents then using quantitative methods to obtain statistical values to strengthen the proposed model.A total of 153 respondents' data were processed using Partial Least Square software. The results of data processing prove model is valid and reliable. The model has strong predictive power. From four proposed variables, Perception Ease of Use, Perception Usefulness, and Facilitating Condition have a significant positive effect on User Satisfaction (students). And student satisfaction has a significant positive effect on the future use of e-learning media behavior.
IDENTIFICATION OF DEFECTS OF PET AND HDPE-BASED DRINKING WATER PACKAGING PRODUCTS S Pupon; M Nugraha; Y Febryani; RS Tasnim; U Lestari; A Sarmada
Jurnal Ilmiah Publipreneur Vol 8, No 1 (2020): Jurnal Ilmiah Publipreneur
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v8i1.57

Abstract

Increased community mobility has an impact on increasing demand for packaged beverage products. Data from Aspadin (the association of bottled water companies) there are more than 1500 brands of bottled water (AMDK) in Indonesia and it is estimated that trade will continue to increase every year. However, the profit margins of bottled drinking water products are not classified as high, so producers must do efficiency. One form of efficiency that can be done is to reduce the waste of packaging production, where most bottled water is made of plastic. This study aims to identify several product defects that often occur during the production process of bottled water based on PET. The process of making plastic-based drinking water packaging is divided into 3 stages. First is to make a bottle preform, the second is the blow molding process, which is the process of making a whole package from a preform, and the third is the process of making a lid. The machines used in these stages are different and in each of the stages successfully classified types of product defects. During the preform manufacturing stage, black specks or contaminants, short shots, bubbles, and flash are found. At the stage of making the whole bottle includes, off center base, failed blowing, arising bracelet, rough parting line. The last defect in the process of making the cap includes excess material flash Short shot, bridge or ring break, leak centergate.
PERANCANGAN DESAIN BOOTH 3D UNTUK PRODUK DANCOW DI CV. XPRO ORGANIZER Nadeak, Salam Irianto; Buana, Dedi
XXX-XXX
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v4i1.91

Abstract

Kini booth sudah berkembang sangat pesat. Dengan perkembangan teknologi yang semakin canggih dapat memudahkan orang-orang kreatif dan memiliki ilmu pengetahuan di bidang tiga dimensi (3D) untuk menghasilkan sebuah karya, khusus nya dalam pembuatan booth. Keberadaan booth sudah banyak digunakan dalam mempromosikan produk maupun jasa, keperluan event dan lain-lain. Booth menjadi media promosi yang cukup sukses untuk menarik perhatian konsumen. Fungsi booth yaitu sebagai ajang promosi dan pembangun imeg perusahaan dan membangun korespondensi yang lebih dekat dengan pihak yang menjadi target pengguna. Perancangan adalah kemampuan untuk membuat beberapa alternatif pemecahan masalah. Dengan demikian diharapkan perancangan adalah kemampuan untuk membuat beberapa alternatif pemecahan masalah. Perancangan desain booth tiga dimensi (3D) yang  bertujuan sebagai media promosi produk dancow. Perancangan Desain booth dancow menggunakan konsep desain yang sederhana. Dimana konsep tersebut mengandalkan material yang mudah dibuat dan diperoleh. Proses Perancangan Desain Booth 3D untuk produk Dancow di perusahaan Xpro Organizer di awali dengan riset. Kemudian dilanjutkan dengan pembuatan konsep yang sesuai dengan kebutuhan perusahaan dalam menghadapi pesaingnya yang diwujudkan dalam bentuk visualisasi tiga dimensi (3D) terhadap desain yang dihasilkan. Proses perancangan visual tiga dimensi (3D) menggunakan software autodesk 3Ds Max 2010 dan plugin Vray 2.2 dan produk akhir dari perancangan desain booth berupa visualisasi tiga dimensi (3D) dalam bentuk media cetak dan mini booth.
PERMAINAN TRADISIONAL EGRANG SEBAGAI MEDIA EDUKASI ANAK Junaedi Junaedi; Suardi Suardi
Jurnal Ilmiah Publipreneur Vol 6, No 2 (2018): Jurnal Ilmiah Publipreneur
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v6i2.82

Abstract

Egrang merupakan salah satu dari sekian banyak permainan tradisional Indonesia yang perlu diwariskan, dijaga, dilestarikan dan dipertahankan keberadaannya. Namun saat ini permainan tradisional egrang sudah mulai dilupakan oleh masyarakat khususnya anak-anak karena adanya permainan baru yaitu game online yang dimainkan menggunakan gadget. Berdasarkan hal terebut penulis mengambil rumusan masalah yaitu bagaimana merancanag kamus visual permainan tradisional egrang berbasisi cetak.Tujuan perancangan ini untuk mengetahui bagaimana cara merancang kamus visual edukasi permainan tradisional egrang yang menarik untuk anak usia 6 tahun keatas dengan proses pengumpulan data yang dilakukan secara studi keputakaan dan studi lapangan.Perancangan kamus visual membahas tentang permainan tradisional egrang yang dimuat dalam bentuk ilustrasi agar dapat menarik minat anak.
Kajian Prosedur Pencatatan Hak Cipta Karya Fotografi Wahyu Suwarni
Jurnal Ilmiah Publipreneur Vol 5, No 2 (2017): Jurnal Ilmiah Publipreneur
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v5i2.62

Abstract

The declarative principle contained in the Copyright Act, makes people reluctant to record the copyright of photographic works. In the absence of the creation letter, neither the creator nor the copyright holder has obtained any legal certainty. The purpose of this research is to provide the use of copyright logging procedures especially in photographic works. The method used in this study is normative juridical. The procedure for copyright application in order consists of: Register an account on the official website of DJKI; Uploading files about the statement letter, transfer of rights, and examples of creation; Making payments; Approve application for creation; Certificate (Letter of Creation). Based on this study, the recording of creation means creating material rights.
CARA PEMBUATAN FILM DOKUMENTER BOLA - BOLA MIMPI DI RAMZAN STUDIO Telaumbanua, Faudunasokhi; Soufiyarno, Muhammad
XXX-XXX
Publisher : Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jip.v6i1.79

Abstract

Penggunaan teknologi multimedia pada saat ini merupakan salah satu cara yang efektif untuk mempermudah dan menyampaikan sesuatu pesan dalam bentuk audio visual. Sarana multimedia juga mampu menghasilkan sesuatu menjadi lebih menarik dengan menggunakan salah satu unsur multimedia yaitu video. Film merupakan salah satu media masa yang digunakan sebagai sarana hiburan. Film dokumenter adalah film yang mendokumentasikan kenyataan. Kunci utama dari dokumenter adalah menyajikan fakta. Film dokumenter berhubungan dengan orang-orang, tokoh, peristiwa, dan lokasi yang nyata. Film dokumenter ini di buat melalui tiga tahapan penting meliputi tahap pra produksi, produksi, dan pasca produksi. Pada proses pengeditan, penulis menggunakan software Adobe Premiere Pro CC 2017 dan After Effect CC 2017.

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