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Contact Name
Francis O. Olaniyi
Contact Email
francisolaniyi@randwickresearch.com
Phone
+6282277881898
Journal Mail Official
rielsj@randwickresearch.com
Editorial Address
Jl. Jalaluddin No. 155 Dusun II Desa Selemak, Kec. Hamparan Perak, Kab. Deli Serdang, Sumatera Utara, Indonesia
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INDONESIA
Randwick International of Education and Linguistics
ISSN : 27232441     EISSN : 27232433     DOI : https://doi.org/10.47175/rielsj.v1i1.23
Core Subject : Education, Art,
RIELS Journal publishes research papers in the fields such as: - Education (all levels, stages and processes of education (e.g. formal, informal, non-formal, early childhood, lifelong, schooling, adult education, vocational education and training, higher education), research in language teaching, and curriculum and Instruction Design) - Linguistic (sociolinguistic, pragmatic, semantic, phonetic, phonology, applied linguistic, second language acquistionand) - Art (analysis novel, poetry, and drama) - Other related areas
Arjuna Subject : Umum - Umum
Articles 462 Documents
Development of Interactive Learning Media Based on Problem-Based Learning: Improving Geography Learning Outcomes Diki Audina; Abdul Hamid K; R Mursid
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.989

Abstract

The aim of this research is to produce interactive learning media based on a problem-based learning model that is feasible, practical, and effective in improving student learning outcomes in geography subjects. The ADDIE development model was the type of research used. The results of the research show: the material validation test obtained a score of 98% in the very feasible category, the media validation test obtained a score of 94% in the very feasible category, the design validation test obtained a score of 100% in the very feasible category, the individual and small group trials obtained a score of 86% in the very feasible category. , and the field trial obtained a score of 91% in the very worthy category, with an overall average result from the respondent category of 93%. The use of PBL-based interactive learning media in the experimental class obtained an average learning outcome of 84.17, while in the control class, which used video media and printed books, it obtained an average learning outcome of 79.50. The research data was declared normal and homogeneous. The results of the independent samples t test show tcount = 2.38 and ttable = 2.00 with a significance level of α = 0.05, so tcount > ttable. It can be interpreted that H0 is rejected and H1 is accepted, which means that the PBL-based interactive learning media product developed is effective. Furthermore, based on the results of the N-Gain calculation, a score of 60.78% was obtained, so this PBL-based interactive learning medium is classified as "quite effective" in the "medium" category
Development of a Biology Learning Media-Flipped Classroom Model Using Edpuzzle Septie Nurrokhmah; R Mursid; Dina Ampera
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.990

Abstract

This research and development aims to produce biology learning media using the flipped classroom model with Edpuzzle that is feasible, practical, and effective in improving student learning outcomes on excretory system material. This type of research is development research using the ADDIE development model with stages: (1) analysis stage, (2) design stage, (3) development stage, (4) implementation stage, and (5) evaluation stage. The research results show: (1) Material expert validation test that the material in the media developed is very worthy with an average score of 88.72%. (2) The Instructional Design Expert validation test is very worthy, with an average score of 96.87%. (3) The Media Expert validation test is very worthy, with an average score of 94.20%. (4) Individual trials are very worthy, with an average score of 87.73%. (5) The small group trial was very feasible, with an average score of 90.90%. And (6) field trials are very worthy of an average score of 90.20%. The practicality test by very practical teachers had an average score of 90.20%, while the practicality test results for students had an average score of 94.90%, which was in the very practical category. Using the flipped classroom model, biology learning media with Edpuzzle in the experimental class got an average learning outcome of 89.68, while students who were taught without this media got an average score of 69.14. Testing the hypothesis using the independent t-test, there is a significant difference between classes taught using the flipped classroom model of biology learning media with Edpuzzle and classes taught without using this media.
Development of Factory-Based Learning Modules in Clothing Production Units Nurhayati Nurhayati; Abdul Hamid K; Dina Ampera
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.991

Abstract

The aim of research and development is to develop a factory-based learning module in fashion production units in vocational schools that can be used in the classroom or for independent learning. This study was developed based on an analysis of the needs of class XI fashion students at SMK Negeri 1 Beringin. Development research using the 4D method by Thiagarajan. Has the Define, Design, Develop, and Disseminate research stages. The development process involves input from material experts, media experts, and instructional experts, as well as acceptability testing from students. The results of the research show that (1) the Teaching Factory-Based Learning Module in the Clothing Production Unit received a material expert score in the content feasibility aspect of 3.43, or 85.83% (very feasible). In the feasibility aspect of the presentation, it was 3.23, or 80.68% (feasible). Language assessment aspect: 3.54, or 88.46% (very decent). Instructional expert validation aspect: 3.32, or 82.93% (feasible). Media expert aspects of graphic feasibility are 3.68, or 91.94% (very feasible). Each validation shows that the product is suitable for use in learning. (2) The Teaching Factory Based Learning Module in the Clothing Production Unit is tested using the N-Gain Score to see the effectiveness of media use on learning outcomes. The research results showed a figure of 0.57 (medium effectiveness). Research conclusions: The Teaching Factory-Based Learning Module in the Clothing Production Unit at SMK Negeri 1 Beringin is suitable for use and is effective in improving learning outcomes.
Development of Primary School Teacher Performance Assessment Instruments Based on Main Duties and Functions Juria Sari; Zainuddin Zainuddin; Syamsul Arif Siregar
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.992

Abstract

This research aims to: create a teacher performance assessment instrument based on main tasks and functions; observe how the teacher performance assessment instrument developed can assess teacher performance well; find out the validity of the teacher performance assessment instrument developed according to material experts and design experts; and find out How effective was the teacher performance assessment instrument developed? The research was conducted at the Region II Elementary School (SD) Sei Rampah District, Serdang Bedagai Regency, in January–March 2024, using descriptive data analysis techniques. The development of the training model was carried out using the Thiagarajan Four-D (4-D) development model, which consists of four stages: define, design, develop, and disseminate. Data collection techniques used were interviews, questionnaires, and interviews, which were analyzed descriptively. Research subjects are expert validators, supervisors, school principals, and teachers. The research product is a teacher performance assessment instrument based on the main tasks and functions. The results of the material expert assessment show that in the very good category, the average percentage is 87.50% (very good), design experts are at 90.50% (very good), principal respondents are at 88.50% (very good), and teacher respondents are at 87.44% (very good). Furthermore, teacher performance assessment instruments based on main tasks and functions can be used in implementing teacher performance assessments
Development of a Web-Based Interactive Multimedia Problem-Based Learning Approach on Algorithms and Programming Material Ajeng Zanna Tirahna; R Mursid; Sriadhi Sriadhi
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.993

Abstract

This research and development aims to produce interactive multimedia based on problem-based learning (PBL) using the Web to improve student learning outcomes in algorithms and programming material that is feasible, practical, and effective. This type of development research uses the ADDIE model. This research was carried out at SMK Negeri 6 Mukomuko, the material on algorithms and programming in the informatics class X Phase E. The results of the research show: (1) Expert validation test on product material in the very feasible category, namely 88.14%. (2) The Instructional Design Expert validation test is in the very feasible category, namely 95.56%. (3) The Media Expert validation test is in the very feasible category, namely 91.46%. (4) Individual trials in the very good category, namely 87.55%. (5) The small group trial was in the very feasible category, namely 89.65%. And (6) field trials in the very feasible category, namely 89.15%. The practicality test was very practical, namely 96.67%, while the practicality test results for students were 95.59% in the very practical category. The results of the experiment using PBL-based interactive multimedia in the experimental class gave an average learning outcome of 84, while students who were taught without using PBL-based interactive multimedia got an average score of 60.9. Hypothesis testing uses an independent t-test with significant results. (2-tailed) of 0.00, where the result is <0.05, it is concluded that there is a significant difference between classes taught using PBL-based interactive multimedia and classes taught without using PBL-based interactive multimedia
Analysis of the Influence of Organizational Culture, Remuneration, and Job Satisfaction on the Performance of Education Personnel Rahmad Isa Masri; Sukarman Purba; Rosnelli Rosnelli
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.994

Abstract

The aim of this research is to determine: a description of the organizational culture profile and remuneration system; organizational culture influences the performance of education personnel; the remuneration system affects the performance of education personnel; the influence of the work environment on the performance of education personnel; and the influence of organizational culture, remuneration, and work environment simultaneously on the performance of education personnel. The research approach uses an associative approach. The research was conducted at the Medan Aviation Polytechnic. The research results show: (1) there are anomalies in the application of remuneration at the Medan Aviation Polytechnic; (2) individual organizational culture shows an unstandardized coefficient beta value of 0.531 and shows a significant value of <0.05, then H1 is accepted. Thus, organizational culture influences performance; (3) remuneration testing shows an unstandardized coefficient beta value of 0.248 and a significant value of <0.05, so H2 is accepted. Thus, remuneration influences performance; (4) if the unstandardized coefficient beta value is 0.135 and shows significance at <0.05, then H3 is accepted. Thus, job satisfaction influences performance; (5) the individual influence of organizational culture on performance with job satisfaction as an intervening variable shows unstandardized beta coefficients of 0.000 and shows significance at <0.05, as well as the influence of remuneration with job satisfaction as an intervening variable shows a significance <0.05. Thus, it can be concluded that organizational culture and remuneration variables influence performance by intervening with job satisfaction.
Translation Method in Translating Agatha Christie's Indonesian Version novel 'Kucing di Tengah Burung Dara Harmit Kaur; Rahmad Husein; Anni Holila Pulungan
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.995

Abstract

This study deals with eight translation methods applied in translating in Agatha Christie’s Indonesian Version Novel ‘Kucing di Tengah Burung Dara’. This study attempts to describe the eight methods namely: Word for Word Translation, Literal Translation, Faithful Translation, Semantic Translation, Adaptation Translation, Idiomatic Translation and Communicative Translation. The research methodology is qualitative. The dominant method in translating the novel is Communicative Translation so it gives the readers the same impact as the original does.
Development and Implementation of The Bilingual "Ulos Weaving" Textbook in The Fine Arts Studies Program as Implementation of An Outcomes-Based Curriculum Daulat Saragi; Osbert Sinaga; Nelson Tarigan
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.996

Abstract

The aim of research is to develop and apply teaching materials for the Ulos Weaving course in two languages. This is considered important and urgent to address curriculum implementation as per the requirements for ASIIN, ABET and AUN QA accreditation or certification. The problem studied is the validity, effectiveness and practicality of the product being developed. This applied research uses the ADDIE development model developed by Dick and Carry with five stages: analysis, design, development, implementation and evaluation. The objects of product testing were students from the fifth semester fine arts education study program in 1 class (21 people) from 4 classes and 6 lecturers. This research creates innovation and development of teaching materials that are oriented towards textbook products which have an impact on improving the quality of graduates. After the product was validated by 4 experts, material validity was found to be 88% in the very effective category, validation of the layout or appearance of the book was 90%, and validation in Indonesian was 89% and English was 85% in the good category. The results of the student questionnaire were 86.57% and 100% of the lecturers said it was very useful. With the implementation of this textbook, it is hoped that the Ulos Weaving course will become an idol because it is a typical course of the Unimed Fine Arts Department. With this textbook, it will attract the interest of students from other universities and foreign students to study in the FBS Unimed Fine Arts Education Study Program with the Independent Campus Learning Curriculum which is oriented towards results.
How Do the TWO STAY TWO STRAY and Motivation Model Learning Affect Civic Education Result? Risna Sinaga; Reh Bungana Br. Perangin-angin; Aman Simaremare Simaremare
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.998

Abstract

The teacher-centered approach has led students to feel bored and uninterested in the taught material. By choosing an appropriate learning model, it is hoped that a better understanding and interest in students will emerge, fostering a deep learning motivation. In this study, the chosen learning models were Two Stay Two Stray and Inquiry. The objectives of this research were: 1) to determine the difference in Civic Education learning outcomes between student groups taught with the Two Stay Two Stray and Inquiry learning models, 2) to examine the difference in Civic Education learning outcomes between student groups with high and low learning motivation, and 3) to investigate the interaction between the learning model and learning motivation in influencing Civic Education learning outcomes. The research was conducted at SDN 091713 Amborokan, involving fourth-grade students as the research sample. The research method employed was experimental research, utilizing a 2x2 factorial design. There were two classes involved in the study: an experimental class (IV-A) and a control class (IV-B). Data collected included Civic Education learning outcomes and student motivation data. The results of the research indicated that: 1. the learning strategy significantly influenced Civic Education learning outcomes with an F value of 58.775, 2. learning motivation significantly influenced Civic Education learning outcomes with an F value of 92.04, and 3. there was an interaction between the learning strategy and learning motivation significantly affecting Civic Education learning outcomes with an F value of 4.09. This study concludes that the selection of an appropriate learning model positively influences learning outcomes and motivation in students. It is recommended that teachers, as facilitators, should be capable of choosing suitable teaching methods to create an effective learning environment.
The useful of Animation Media TPACK-Based in Economic Subject Material to Build Critical Thinking Ability Dila Azhari; Samsidar Tanjung; Anita Yus
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.999

Abstract

This study aims to analyze the feasibility, practicality, and effectiveness of TPACK-based animated media on economic activity material to improve critical thinking skills of grade IV students at UPT SPF SDN 101774 Sampali. This media development uses the 4D (four-D) research model, which includes the define, design, develop, and disseminate stages. The research subjects consisted of material expert validators, media experts, teachers, and 30 students. Data collection techniques in this study by conducting unstructured interviews with teachers and students and questionnaire sheets consisting of questionnaire sheets for media experts, material experts, grade IV teachers, and students. The analysis technique used in this research is product feasibility test analysis, product effectiveness test analysis, and product practicality test analysis. The developed media proved to be feasible, practical, and effective as learning media. Validation results from material experts showed 84% (feasible) at stage I and 90% (very feasible) at stage II, while validation from media experts showed 98% (very feasible) at stage I. The practicality test for teachers and students showed an average percentage of practicality of 92.6% from students and 92% from teachers, with an overall average of 92.3% (very practical). Finally, the effectiveness test of TPACK-based animated media in improving students' critical thinking skills has increased significantly, with a pretest score of 48 and increased during the post test of 86 and the results of the gain test show a value of 0.73 which is categorized as high. Thus, the TPACK-based animation media developed is declared feasible, practical, and effective for use in improving students' critical thinking skills and can be used as a new breakthrough in the utilization of digital technology in 21st century learning because this media not only utilizes technology to improve the quality of learning, but also integrates pedagogy and content relevant to the needs of today's students.