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Contact Name
Yulia Siska
Contact Email
yuliasiska1985@gmail.com
Phone
+6282182140971
Journal Mail Official
pedagogia@stkippgribl.ac.id
Editorial Address
Gedung E STKIP PGRI Bandar Lampung Jl. Khairil Anwar No 79, Durian Payung, Kec. Tanjungkarang Pusat, Kota Bandar Lampung, Kode Pos 35116.
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Kota bandar lampung,
Lampung
INDONESIA
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia
ISSN : 27156133     EISSN : 27156125     DOI : -
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia diperuntukkan sebagai media publikasi hasil penelitian ilmiah bagi dosen, guru, peneliti, dan pemerhati pendidikan dasar. Setiap naskah yang diserahkan akan disunting secara peer-review, dengan tahapan editing oleh session editor dan ditinjau oleh dua reviewer/mitra bestari. Jurnal Pedagogia diterbitkan oleh Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STKIP PGRI Bandar Lampung yang pengelolaannya dipertanggungjawabkan pada Program Studi PGSD, Jurusan Ilmu Pendidikan.
Articles 296 Documents
Pendekatan Joyful Learning untuk Meningkatkan Aktivitas Belajar Bangun Ruang pada Siswa Kelas V SD Negeri 6 Gedong Tataan Kabupaten Pesawaran TP 2019/2020 Sutini Sutini
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 4 No. 1 (2022): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v4i1.781

Abstract

The purpose of this research is to increase the activity and achievement of learning Mathematics in determining the volume of Building Space with a Joyful Learning approach, Class V students of SD Negeri 6 Gedong Tataan, Pesawaran Regency, Lampung Province 2019/2020. The research method uses a Classroom Action Research (Self Reflective Inquiry) design which is carried out in three research cycles. Through the stages of planning, implementation, observation and reflection. The results of the Cycle I study, the average learning outcomes were 62 with the Enough category, 63% Completed. Cycle II learning outcomes Average 78 in the Good category, Completed 81% Cycle III learning outcomes Average 87 in the Very Good category, Completed 96%. Learning activities in Cycle I 63%, Cycle II 81% and Cycle III 85%. Observer's observation about teacher's performance in learning is on average Good. Thus, the use of the Joyful Learning approach can increase the activity and achievement of learning mathematics in determining the volume of building spaces in Class V students of SD Negeri 6 Gedong Tataan Pesawaran 2019/2020.
Pemanfaatan Media Realia untuk Meningkatkan Aktivitas dan Prestasi Menulis Pantun pada Siswa Kelas VI SD Negeri 2 Sawah Lama Bandar Lampung Tahun Pelajaran 2019/2020 Sukinah Sukinah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 4 No. 1 (2022): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v4i1.782

Abstract

The purpose of this study was to describe the increase in Pantun learning activities and achievements using environmental media in Class VI students of State Elementary School 2 Sawah Lama in the 2019/2020 academic year. The method used in this research is Classroom Action Research (CAR) through 3 cycles and 3 meetings in each cycle. The research subjects were students of Class VI Semester 1 of SDN 2 Sawah Lama Bandar Lampung for the 2019/2020 academic year. totaling 30 students. The data were obtained from the notes of the observer's observation sheet on the learning process planned by the researcher, the observation sheet of learning activities and the test sheet to determine learning achievement and the observer's observation of the learning carried out by the researcher. Based on the findings and results of the discussion, it was found that the use of environmental media could increase the activity and achievement of learning to write poetry in Class VI semester 1 SDN 2 Sawah Lama Bandar Lampung.
Peningkatan Kualitas Pembelajaran Tematik melalui Model Discovery Learning Berbasis HOTS pada Peserta Didik Kelas V SD Negeri 1 Metro Utara Gustin Rif’aturrofiqoh
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 4 No. 1 (2022): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

The problem of this research is about the one-way teaching and learning process, the teacher's teaching methods are less attractive, the learning is still conventional and the percentage of students' learning completeness at SDN 1 Metro Utara is low. The purpose of this study was to determine the improvement of the quality of thematic learning of students through the Discovery model in Class V students of SDN 1 Metro Utara for the 2020/2021 academic year. The method used is a classroom action research method which consists of three cycles. Each cycle consists of stages of planning, implementing actions, observing and reflecting. Collecting data using tests, documents and observations. The results showed that the application of the Discovery Learning model could increase students' learning activities. In the first cycle the number of students who completed as many as 12, and in the second cycle as many as 22 and the third cycle as many as 26 students. Meanwhile, the percentage of student activity in cycle I was 43%, Cycle II was 78.5% and Cycle III was 92.8% increased by 48.2% ("Very Active" category).
Upaya Meningkatkan Pemahaman Siswa terhadap Materi Membaca Menggunakan Metode Resitasi pada Siswa Kelas IV SDN 10 Way Lima Pesawaran Tahun Ajaran 2021/2022 Okta Gustina; Supriyono Supriyono; Hendra Saputra
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 4 No. 1 (2022): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

: The purpose of this study was to improve student learning outcomes by applying the recitation method to reading material for grade 4 students SDN 10 Way Lima Pesawaran. The approach used in this study was a scientific approach with the recitation method. As for the steps of the recitation method, namely : (1) planning, (2) implementation, (3) observation and (4) reflection. Data collection techinques using observation sheets and students learning outcomes test. The data analysis technique used the formula for analyzing students learning outcomes and the percentage of completeness in student learning outcomes. The results of this study indicate that the apllication of the recitation method can improve students learning outcomes. Seen from the initial observatations with the number of students 17 students. Students learninf outcomes can increase thin can be seen from the student laerning outcomes test cycle 1 the average value at the first meeting is 5,23% and the second semester is 6,29%. Then in cycle 2 the implementation was only carried out once in a meeting with the test results cery clearly seen the improvement and had exceeded the standard of complete learning that had been determined by the Indonesian language education curriculum, which was an average of 6.70%.
Peningkatan Keterampilan Menulis Deskripsi melalui Model Pembelajaran Kreatif pada Siswa Kelas Va SDN 1 Labuhan Ratu Bandar Lampung Tahun Pelajaran 2022/2023 Marhedah Marhedah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 4 No. 2 (2022): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

This study aims to improve the skills of writing Indonesian language descriptions in fifth grade students of SD Negeri 1 Labuhan Ratu semester 1 of the 2022/2023 school year by applying a creative learning model. This research is a Classroom Action Research (PTK) which consists of two cycles. The research subjects were fifth grade students at SD Negeri 1 Labuhan Ratu, Bandar Lampung. The data collection technique used is the test and nontes technique. Data analysis used descriptive comparative analysis techniques to process quantitative data, namely data obtained in pre-cycle, cycle I, and cycle II were compared to determine an increase in the learning outcomes. The results of this study indicate that the application of creative learning models can improve descriptive writing skills.
Meningkatkan Kompetensi Menyusun Rencana Pelaksanaan Pembelajaran (RPP) melalui Bimbingan Berkelanjutan pada Guru SD Negeri 4 Kedondong Pesawaran Lampung, Tahun Pelajaran 2022/2023 Emi Mulyani
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 4 No. 2 (2022): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

The problem in research, namely the low competence of teachers in compiling lesson plans in accordance with the provisions of the standard process. Meanwhile, one of the teacher's tasks is to plan learning well in order to achieve the learning objectives optimally. The aim of the research is to increase competence in preparing lesson plans (RPP) through ongoing guidance to teachers at SDN 4 Kedondong Pesawaran Lampung in 2022. The results of the study show that competence in preparing lesson plans (RPP) can be improved through ongoing guidance to teachers at SDN 4 Kedondong Pesawaran Lampung in 2022/2023 Academic Year.
Pemanfaatan Media Realia untuk Meningkatkan Aktivitas dan Prestasi Menulis Pantun pada Siswa Kelas IV SDN 1 Sukabumi Indah Bandar Lampung TP 2019/2020 Jarwani Jarwani
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 4 No. 2 (2022): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

The purpose of this study was to describe the increased activity and learning achievement of Pantun using environmental media in Grade IV students of SD Negeri 1 Sukabumi Indah TP 2019/2020. The method used in this research is Classroom Action Research (CAR) through 3 cycles and 3 meetings in each cycle. The research subjects were Grade IV Semester 1 students at SDN 1 Sukabumi Indah Bandar Lampung for the 2019/2020 academic year. which totaled 30 students. The data were obtained from the record of the observer's observation sheet on the learning process planned by the researcher, the observation sheet of learning activities and the test sheet to determine learning achievement and the observer's observation of the learning carried out by the researcher. Based on the findings and results of the discussion, the use of environmental media can increase activity and achievement in learning to write rhymes for Class IV Semester 1 students at SDN 1 Sukabumi Indah Bandar Lampung TP 2019/2020.
Peningkatan Hasil Belajar Matematika Materi Bilangan Bulat melalui Penerapan Metode Pembelajaran Two Stay Two Stray (TSTS) pada Siswa Kelas VI SDN 1 Tanjung Raya Bandar Lampung Tahun Pelajaran 2022/2023 Indasari Indasari
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 4 No. 2 (2022): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

Based on the results of the reflection of class VI teachers at SDN 1 Tanjung Raya, teachers more often use the lecture method and assign assignments. Teachers have not used innovative and creative approaches, methods, or learning models. This causes students to be less enthusiastic about learning mathematics because they are only passive learning objects and only do the tasks given by the teacher. To improve this, the Two Stay Two Stray (TSTS) type of cooperative learning model was chosen. This research is a classroom action research which consists of 3 cycles. The research subjects were teachers (researchers) and sixth grade students at SDN 1 Tanjung Raya with a total of 22 students. As an observer, the researcher's colleagues were chosen. The variable of this research is Learning Outcomes. Data were collected with test and non-test techniques. Data analysis used quantitative and qualitative descriptive analysis. The results showed that the application of mathematics learning through the application of the Two Stay Two Stray (TSTS) type cooperative learning model can improve the learning outcomes of sixth grade students at SDN 1 Tanjung Raya. The suggestion from the researcher is that research on the Two Stay Two Stray (TSTS) type of cooperative learning model should not stop here, but can be forwarded to future research in order to obtain more accurate results regarding the Two Stay Two Stray (TSTS) type of cooperative learning model.
Pengembangan Bahan Ajar Media Audio Visual Berbasis Powerpoint untuk Menumbuhkan Minat Menulis Permulaan di Kelas I SD Negeri 5 Jatimulyo Nur Aida Giona; Andri Wicaksono; M. Yanuardi Zain
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 4 No. 2 (2022): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

This research is motivated by the unavailability of powerpoint-based audio-visual media in Indonesian subject. Learning media teaching materials are used only by using media teaching materials in the form of blackboards, so that in teaching and learning activities in class it is still not enough to make students enthusiastic in writing. Teaching materialls Audio Visual media is important because it maked it easier for educators to carry out learningm for students to study independently and in groups and carry out a given task. This Powerpoint-based audio visual media will help students learn to be fun, as well as very effective and accurate to increase student interest in learning. Based on the research results obtained material validation is 82% with the criteria “Very Eligible”. The media validation results are 90% with the criteria of “Very Eligible”. The small group trial resulted in an average value of 95% with the criteria of “Very Good”. Field trials obtained an average value of 95% with the criteria of “Verry Good”. The results of students responses to the media obtained an average result of 97% with the criteria of “Very Good”. Powerpoint-based audio visual media products to foster interest in iniial writing can be used as teaching materials for additional learning media by educators in a more effective and veried learning prosess, and can be distributed to grade 1 students.
Permainan Ular Tangga: Pengembangan Media dalam Pembelajaran Tematik Siswa Kelas V SD/MI Ririn Wulansari; Wayan Satria Jaya; Ambyah Harjanto
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 4 No. 2 (2022): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

This study aims to develop the game of snakes and ladders as a medium for thematic learning, as well as to find out its feasibility and the responses of teachers and students at SD Negeri 1 Campang Raya. Researchers use the type of research that is included in the type of research and development or also called Research and Development (R&D). This research leads to the ADDIE development model, which uses 5 steps in research, namely 1) Analysis or analysis 2) Design or design 3) Development or development 4) Implementation or implementation 5) Evaluation or evaluation. The data collection technique is using questionnaires, interviews, observations, and documentation to determine the feasibility of the snake and ladder game, and the responses of students and educators. In this study, the subjects were students of class VB at SDN 1 Campang Raya Bandar Lampung, totaling 22 students. The results of the research developed in the form of a snake and ladder game in thematic learning obtained a percentage level of material expert eligibility 86% and a media expert eligibility percentage rate of 88%, thus meeting the "very feasible" criteria. Then the percentage level of student responses to the media in small-scale trials obtained a percentage rate of 94% and in large-scale trials obtained a percentage rate of 95% thus fulfilling the "very interesting" criteria. And the teacher's response obtained a percentage level of 97% with the criteria of "very interesting". The author can conclude that the game of snakes and ladders is a suitable learning medium to be used as a learning medium, which is especially used in thematic learning for class V, theme 8, sub-theme 3.