cover
Contact Name
Diyas Age Larasati
Contact Email
larasati_age@yahoo.co.id
Phone
+628563573544
Journal Mail Official
trapsila@uwks.ac.id
Editorial Address
Faculty of Language and Science Universitas Wijaya Kusuma Surabaya Jl. Dukuh Kupang XXV/ 54, Surabaya
Location
Kota surabaya,
Jawa timur
INDONESIA
Trapsila: Jurnal Pendidikan Dasar
ISSN : 26857642     EISSN : 26858207     DOI : http://dx.doi.org/10.30742/tpd.v2i2
Core Subject : Education,
Journal Trapsila focuses on theoretical issues and pedagogical practices in elementary education. The Journal welcomes submissions on all aspects of Elementary Education in the form of articles that report original research, analyze practice, discuss local and national policy and initiatives, offer a comparative perspective on research and policy and report on major research projects. Journal Trapsila contains research publications in the field of Elementary Education, including Civic education, Character Building, Bahasa Indonesia, English Language, Mathematics, Science, Social Science, Arts, Instructional Media, Learning Technology, and Elementary School children Psychology. The focus and scope of this journal are: Elementary education research. Elementary school learning. Elementary school literation. Elementary school learning media. Curriculum development in Elementary school.
Articles 145 Documents
KREATIVITAS PESERTA DIDIK ANAK SEKOLAH DASAR (SD) MELALUI PEMBELAJARAN BAHASA INDONESIA DENGAN PENDEKATAN SCIENTIFIC Puspitasari, Anggun Citra Dini Dwi
Trapsila: Jurnal Pendidikan Dasar Vol 2, No 02 (2020)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v2i2.1117

Abstract

The 2013 curriculum is a further step in the development of the Competency-Based Curriculum which was initiated in 2004 and the 2006 KTSP which includes competency in attitudes, knowledge and skills in an integrated manner. The implementation of the 2013 curriculum on indonesian can be done through a scientific approach, which is to provide understanding to students in recognizing, understanding various materials using a scientific approach, that information can come from anywhere, at any time, does not depend on direct information from the teacher, which includes the stages of observing, asking, gathering information, processing information, communicating, and creating. Creativity is the ability to think, behave, and act in a new and rare way in solving a problem, resulting in an original and useful solution. Indicators of learning creativity are as follows: a) have curiosity, b) often ask constructive questions, c) provide many ideas and suggestions on a problem, d) are free to think in learning. Implementation of the 2013 curriculum, namely teachers as the spearhead of curriculum implementation that encourages students to be better able to observe, ask questions, reason, try and form networks of what they get or know after receiving learning material.
Pembelajaran dengan Cooperative Integrated Reading and Composition (CIRC) dalam Meningkatkan Kemampuan Menemukan Pokok Pikiran Awatik, Awatik
Trapsila: Jurnal Pendidikan Dasar Vol 1, No 02 (2019)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v1i02.813

Abstract

This study aims to improve students' abilities in finding points of thought. These efforts are carried out by applying the CIRC learning model. This research is a classroom action research conducted in class V-C SDN 004 / V Kuala Tungkal. The study was conducted in 2 cycles. There were 33 students who were the subjects in this study. The results showed a positive impact from the application of the CIRC model. This is indicated from the increase in the average student test score of 61.90 in the first cycle to 78.79 in the second cycle. In addition, the number of students who exceeded the minimum grade also increased, namely 51,52% (17 students) in the first cycle to 78,79 (26 students) in the second cycle. Keywords: CIRC, find the main idea.
Pemanfaatan Teknologi Media Pembelajaran di Masa Pandemi Covid-19 Habibah, Riasatul; Salsabila, Unik Hanifah; Lestari, Windi Mega; Andaresta, Oqy; Yulianingsih, Diah
Trapsila: Jurnal Pendidikan Dasar Vol 2, No 02 (2020)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v2i2.1070

Abstract

In everyday life we are used to dealing with technology, but it is different today. Since the covid-19 virus came to the world, especially the Indonesian state, Indonesian education has been carried out differently. During this pandemic, education was carried out by utilizing learning platforms that actually existed but were rarely used, but for now of course it is a new thing for some education circles because they are not familiar with technology in education. There are so many platforms that can be used for online learning that can be used by all educational institutions including children in elementary schools, namely there is a google classroom which is a form of e-learning that uses WebCT, YouTube, WAG, Edmodo, Zoom, Googlemeet and there are many other supporting applications. This study aims to determine the use of online learning technology during the Covid-19 pandemic using the Google classroom, YouTube, WAG, Edmodo, Zoom, and Googlemeet platforms. And the results of research using the interview method, literature and literature study show that technology has many roles and benefits in the world of education, especially when learning in the midst of the Covid-19 pandemic. By conducting interviews with teachers and students, it can be concluded that the learning media technology that is mostly used by elementary schools is WAG and also google classroom.Keywords: covid-19, platform google classroom, online learning, WAG.
Pengaruh Joyfull Learning terhadap Motivasi Belajar di SDN Karah I Surabaya PRINOTAMA, ALBERTA NOVARA; LARASATI, DIYAS AGE; ROOSYANTI, ANNA
Trapsila: Jurnal Pendidikan Dasar Vol 1, No 01 (2019)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v1i01.727

Abstract

The purpose of this study was to determine the effect of Joyfull Learning methods on student motivation in social studies subjects at SDN Karah I Surabaya. This type of research used quasi-experimental (Quasi Experiment), the research approach is quantitative. The population research was 5th Grade Student of SDN Karah I Surabaya in academic year 2018/2019. The sample in this study were students of class V-A and V-B, amounting to 40 students in each class, researchers used this sample because from previous observations class V-A and V-B were still lacking motivation in learning. Based on the results of the analysis show that there is an influence of the level of motivation of students learning in class V by using the Joyfull Learning method, it can be seen that the significance value is 0,000 <0.05, so there is an influence of Joy Learning learning on learning motivation in social studies material class V SDN Karah I Surabaya.
Media Motion Graphics Untuk Penyampaian Materi “Bagaimana Manusia Memproses Emosi dan Tahapan Perkembangan (Piaget)” Cendana, Wiputra; Tjhin, Nico Tanles
Trapsila: Jurnal Pendidikan Dasar Vol 2, No 01 (2020)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v2i01.890

Abstract

Abstract The goal to be achieved in writing Interactive Media and Learning paper is to make interactive learning design of human emotions and stages of human cognitive development based on a theory by Jean Piaget. This was motivated by the repetition of the same material by lecturers to more than 40 students. The university is the highest peak in the formal education level applied in Indonesia, which is taken for 3.5 - 4 years. Students' diverse backgrounds and cognitive skills make them have to keep trying to absorb the content from the lectures. Multimedia Interactive is a media that consists of many components or media that are connected to each other and are able to interact. Teaching media in the form of interactive multimedia has the ability to store audio-visual data, making interactive multimedia especially interactive learning as a supporter of conventional learning methods that were delivered through books and direct explanations without examples are considered to be less easily digested by students, so it is hoped that the use of interactive power point media aims to increase the absorption of material by students who are able to provide information more interesting and enjoyable than just listening to the one-time delivery of material by supporting lecturers.  Keywords: Emotion, Cognitive Development Stage, Higher Education, Interactive Learning
Peningkatan Aktivitas dan Hasil Belajar Siswa pada Pembelajaran IPA Materi Gerak Benda Melalui Pendekatan Saintifik SETYAWAN, CHRISNA
Trapsila: Jurnal Pendidikan Dasar Vol 1, No 01 (2019)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v1i01.721

Abstract

There are four aspects of skills in Indonesian language learning that must be mastered by students, namely listening, speaking, reading and writing skills. But in reality, when Indonesian language learning takes place, most students are less skilled in writing skills. Based on preliminary observations in teaching and learning activities Indonesian language is less interesting and students' interest in learning, especially in writing learning. The purpose of this study is to improve short essay writing skills in class II SDN RW X Demak Jaya Surabaya through the use of serial image media. This type of research is Classroom Action Research (CAR). The subject of this study was the second grade students of SDN RW X Demak Jaya Surabaya in the 2017-2018 school year with 37 students. One class consists of 18 male students and 19 female students. This research was conducted in two cycles. The results showed that the use of serial image media can improve short essay writing skills. This can be evidenced by the acquisition of student activity values that have increased from the first cycle of 52.5% to 77.5% in cycle II. While the teacher's activity scored 50% in the first cycle and increased to 77.5% in the second cycle. The percentage of completeness of students also increased, namely in the first cycle 59,45% to 86,48% in the second cycle.
Pendekatan Kontekstual dalam Meningkatkan Penguasaan Konsep Bangun Ruang Mawarni, Mawarni
Trapsila: Jurnal Pendidikan Dasar Vol 1, No 02 (2019)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v1i02.858

Abstract

This study aims to improve student mathematics learning outcomes on the topic of solid figure through the implementation of contextual approach. This research is a classroom action research (CAR) conducted in class VI B SDN 139 / V PKMT Taman Raja. Subjects in this study were 29 students. Students have difficulty in the process of abstraction of mathematical concepts and tend to be less motivated to learn. In applying the contextual approach, students are given problems that are often encountered in everyday life and collaborative learning. The results showed that students experienced an increase in mastery of concepts as indicated by an increase in the average score of 21.61 in the pre cycle, 57.47 in the first cycle, and 79.77 in the second cycle.
Pengembangan Multimedia Interaktif Berbasis Flash pada Pembelajaran Tematik Kelas IV SDS Muhammadiyah Pasir Jaya Kabupaten Tangerang Namiroh, Siti Yoyoh; magdalena, ina; Sa’odah, Sa’odah
Trapsila: Jurnal Pendidikan Dasar Vol 2, No 02 (2020)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v2i2.1180

Abstract

This study aims to produce flash-based interactive multimedia products that are suitable for thematic subjects with theme 3 sub-themes 1 learning 1 grade IV students of SDS Muhammadiyah Pasir Jaya, Tangerang Regency. This research is a type of research and development (Research and Development) using the Dick & Carey model. Data collection was carried out by observation, questionnaires. The data analysis technique uses qualitative and quantitative techniques. From the results of the validation data from media, multimedia and material experts (Thematic, Indonesian and Natural Sciences) the results of the validation show that the above average score is categorized as agree because it is included in the mean> 3.4 to 4.2, it can be concluded that the new policy on lecturer performance appraisal can be approved respondents to be implemented.
Tradisi Musik Vokal Singiran Sebagai Media Pembelajaran Budi Pekerti pada Anak Santri di Jawa Jarmani, Jarmani
Trapsila: Jurnal Pendidikan Dasar Vol 1, No 02 (2019)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v1i02.814

Abstract

Singiran is one of the art of vocal music in the form of poetry sung through a song, whether in Arabic or Javanese, which is very well known in traditional Javanese Islam. This study uses a qualitative approach by applying research concepts that are in accordance with the conditions in the field, in this case qualitative research which becomes an instrument or research tool is the research itself. Data collection techniques using document studies and field studies, namely interviews and observation. From the results of data collection it turns out that singir has been neglected by the community, and it turns out that singir has a very meaningful function for its supporters, namely the use of a number of singers in the learning of children's character. With the view of the function of singir art, educators, especially art, should be even more creative in innovation about education through art media. Keywords: singiran, learning media, student.
Dampak Penggunaan Gadget terhadap Kemampuan Interaksi Anak Sekolah Dasar pada Situasi Pandemi Covid-19’ Al Ulil Amri, Muhammad Iqbal; Bahtiar, Reza Syehma; Pratiwi, Desi Eka
Trapsila: Jurnal Pendidikan Dasar Vol 2, No 02 (2020)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v2i2.933

Abstract

                 The purpose of this article is to examine the impact of the use of gadgets for elementary school children and their benefit in a pandemic situation gadget covid-19. The design of this study uses literature review. The steps in the literature review are (1). Topic search; (2). Specify a title; (3). Conclusions. Writing analysis techniques in writing literature review are; (1). data collection; (2). data reduction; (3). drawing conclusions. In this writing, there is an analysis in the form of negative and positive impacts. Impact: The children can interact with your friends wherever you are, you can learn online through in pandemic covid-19 negative impact children more often play a gadget play from a friend about the environment so that children become individualisticKeyword :Gadget, Interaction Social, Primary School Children, Covid-19 Pandemic,

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